TBH what makes me sad is that nobody recognizes the PS2 era of 3d platformers. Even "new" retro-inspired platformers are all based on n64/ps1 era ones. the PS2 era invented the concept of Action Platformer - Jak and Daxter, Ratchet and Clank. Heck even the spongebob movie tie ins, all blended together platforming and combat, for a more exciting and less puzzle-reliant experience. ..But nobody talks about em, nowhere near as much as n64 at least.
I know that Super Mario 64 was more innovative than Crash, but you should still give Crash Bandicoot some credit. Super Mario 64 was made by Nintendo, the most revolutionary gaming company at that time. They had the budget, resources, and most importantly the skills to make a game like Super Mario 64. Naughty Dog on the other hand had a seven-person staff, only $2 million, and zero experience making platformers. So for the company to take on a task as groundbreaking and ambitious and succeded while other companies like accolade failed was amazing, and still is amazing to this day.
I’m just playing Super Mario 64 for the first time, and was trying to imagine what it was to having playing it on 1996. And thanks to your video I think I had a very good idea. Awesome work, love your videos!
Im a bit late here but i still want to ask where Sonic Adventure 1 stands here, came out 2 years after Mario 64 but was not a Collectathon, it features A to B progression most of the time where your objective is just to reach the Goal/end of the level, do 3D Platformers that aren´t Collectathons still have a place ? A lot of people assume 3D Platformers and Collectathons are one and the same, focusing on the collecting stuff aspect instead of the platforming
Bubsy 3D was planned to be the first 3D platformer on consoles, it even started development on the Sega 32X. But sadly it will forever live on in collective gaming memory as a subpar also-ran
oh man sonic's ass.... I think I first heard about that name from one of the old G4 shows like ICONS or something? and y'all just had to revisit bubsy 3D didn't you? :P great piece on the history of 3D platformers!
This video really misses a big thing by not mentioning Geograph Seal from 1994, one of the first true 3D platformers that later inspired Jumping Flash.
Inspired? Geograph seal was made by Exact the same people who devoloped jumping flash and became sugar and rockets as a sony developer! Jumping flash was supposed to be at first a geograph seal port for ps1!
I think one title that did it extremely well as a 3D platformer and was in production at the same time as Mario 64 was Tomb Raider, also released in 1996.
Ok so i know nobody will listen to me But In 1994, A game called Dynamite Headdy had a level and it was 3D but rest of the sprites are 2D so i fon’t know if it counts
Evolution would imply those games influenced the design of Mario 64. Mario 64 released in June’96 in Japan. So aside from Jumping Flash, Mario 64 was either already released or was near completion already before any of those other Playstation games came out.
The first 3d platformer was in 1990... Mario 64 started development in 1994-95ish. The first true 3d platformer was in 1994, and sonic cd had 3d segments with a behind the player camera. Also the other 3d platformers show that a lot of mario 64s "inovation" was more likely just evolving tech.
You forgot to mention the fact that "Bug!" was a Saturn 3D platformer developed by Realtime Associates and Beam Software. It first came out the following month after Jumping Flash. Edit: You know, just because something dominates, that doesn't mean anything else doesn't have interesting qualities. That's the vibe I'm getting from this vid
Why are you not showing people that there was game with Dragon on the look like this from Mario as a character and his creators gave proposition to Mario developer to make this game together, but they didn't accepted it and made Mario in 3D and said that they were first, as they wasn't?
Man, remember when Nintendo was innovative? Now its just playing catchup with modern games. Breath of the Wild is an open world adventure game with combat mechanics whereby you can progress in a non-linear fashion. You know, like games from 2008. And that's the most innovative its gotten. Its not a bad game just...damn.
The difference between Mario 64 and the others, even Crash and Spyro, is that though their devs had very smart people using innovative programming techniques, they didn't have Miyamoto.
@@Ayyem93 Compare the 1996 game Nights into Dreams and Mario 64, it blows it out of the water, he even said that he regrets not making nights before sega
@@RetroDark_The_Wizard We all have our opinions but really? Essentially a pretty on rails game blows the template for all 3d performing games out of the water? Lmfao
@@Ayyem93 The first 3d platformer was in 1990, 6 years before mario 64... 3d platformers were quite good before mario 64, and inovated a lot before then, Mario 64 was more like a combination of 6 years of 3d innovation, but Mario 64 drags on for hours and really gets boring. Mario 64 ds fixed a lot of these issues. Also Mario 3d world and WarioWorld dont follow the formula of 64, so much for it being the templete of all 3d platformers.
Glover for the N64 and PS1, dk64, croc, earthworm Jim 64,. Gex 64, etc. we're also platformers.
Yeah we know
TBH what makes me sad is that nobody recognizes the PS2 era of 3d platformers. Even "new" retro-inspired platformers are all based on n64/ps1 era ones.
the PS2 era invented the concept of Action Platformer - Jak and Daxter, Ratchet and Clank. Heck even the spongebob movie tie ins, all blended together platforming and combat, for a more exciting and less puzzle-reliant experience.
..But nobody talks about em, nowhere near as much as n64 at least.
Jak and Daxter is so underrated, its my favorite 3d platformer series
The Simpsons Hit and Run & Rayman 2, Rayman 3 we're also platformers... although I honestly don't remember much of Rayman 3: hoodlum havoc
I know that Super Mario 64 was more innovative than Crash, but you should still give Crash Bandicoot some credit. Super Mario 64 was made by Nintendo, the most revolutionary gaming company at that time. They had the budget, resources, and most importantly the skills to make a game like Super Mario 64. Naughty Dog on the other hand had a seven-person staff, only $2 million, and zero experience making platformers. So for the company to take on a task as groundbreaking and ambitious and succeded while other companies like accolade failed was amazing, and still is amazing to this day.
I’m just playing Super Mario 64 for the first time, and was trying to imagine what it was to having playing it on 1996. And thanks to your video I think I had a very good idea. Awesome work, love your videos!
I didn't appreciate it enough.
I really wish I could go back and change that
Im a bit late here but i still want to ask where Sonic Adventure 1 stands here, came out 2 years after Mario 64 but was not a Collectathon, it features A to B progression most of the time where your objective is just to reach the Goal/end of the level, do 3D Platformers that aren´t Collectathons still have a place ? A lot of people assume 3D Platformers and Collectathons are one and the same, focusing on the collecting stuff aspect instead of the platforming
Bubsy 3D was planned to be the first 3D platformer on consoles, it even started development on the Sega 32X. But sadly it will forever live on in collective gaming memory as a subpar also-ran
In short:
1987: Driller/Space Station Oblivion - hovering only (fp view)
1988: Dark Side - jet pack only (fp view)
1989: Mechwarrior (jump jets, fp view)
1990: Alpha Waves/Continuum, Simulcra, Corporation (fp view)
1991: Cybercon III (fp view)
1992: Alone in the Dark, Ultima Underworld (fp view)
1993: Ultima Underworld II (fp view), Shadowcaster (fp view)
1994: Geograph Seal (fp view), Rise of the Triad (fp view), System Shock (fp view), The Elder Scrolls: Arena (fp view), Marathon (missile/grenade jumping, fp view), Vortex
1995: Hexen (fp view), Star Wars: Dark Forces, Jumping Flash (fp view)
1996: Bubsy 3D, Quake (fp view), Tomb Raider, Mario 64, Duke Nukem 3D, NiGHTS Into Dreams, PowerSlave/Exhumed (fp view), The Divide: Enemies Within
This isnt the history of just 3D games. Its specific
Floating Runner is the first plataform game in 60 frames. And Bubsy is high definition mode of PSX
Are you doing the are you doing WWF games on the N64 and the WCW games on the N64
oh man sonic's ass.... I think I first heard about that name from one of the old G4 shows like ICONS or something? and y'all just had to revisit bubsy 3D didn't you? :P great piece on the history of 3D platformers!
This is the video that I was searching for so long, thank you !
Ya just couldn't leave the poor bobcat alone, could ya?
This video really misses a big thing by not mentioning Geograph Seal from 1994, one of the first true 3D platformers that later inspired Jumping Flash.
Hmmm, thanks for the information; I never heard of that video game title !!!
Inspired? Geograph seal was made by Exact the same people who devoloped jumping flash and became sugar and rockets as a sony developer! Jumping flash was supposed to be at first a geograph seal port for ps1!
really good video, while mentioning non-obvious games! Thanks!
That reveal! I really enjoyed this video - can’t wait for more
I think one title that did it extremely well as a 3D platformer and was in production at the same time as Mario 64 was Tomb Raider, also released in 1996.
Ok so i know nobody will listen to me
But In 1994, A game called Dynamite Headdy had a level and it was 3D but rest of the sprites are 2D so i fon’t know if it counts
Evolution would imply those games influenced the design of Mario 64.
Mario 64 released in June’96 in Japan. So aside from Jumping Flash, Mario 64 was either already released or was near completion already before any of those other Playstation games came out.
The first 3d platformer was in 1990... Mario 64 started development in 1994-95ish. The first true 3d platformer was in 1994, and sonic cd had 3d segments with a behind the player camera. Also the other 3d platformers show that a lot of mario 64s "inovation" was more likely just evolving tech.
Dude that's a great video. I really enjoyed it. Thank you.
Great video, man! Thanks!
You forgot to mention the fact that "Bug!" was a Saturn 3D platformer developed by Realtime Associates and Beam Software. It first came out the following month after Jumping Flash.
Edit: You know, just because something dominates, that doesn't mean anything else doesn't have interesting qualities. That's the vibe I'm getting from this vid
You make good stuff. I appreciate it.
Why are you not showing people that there was game with Dragon on the look like this from Mario as a character and his creators gave proposition to Mario developer to make this game together, but they didn't accepted it and made Mario in 3D and said that they were first, as they wasn't?
Yeah suprised at Floating Runner being mentioned but not Croc which was on Sega Saturn and Playstation. It had more similarities to Mario 64.
Croc came the year after, in 1997. This video is focused on Super Mario 64 and why it was revolutionary, comparing it to the previous 3d platformers
Hey Retro Pals what early ps1 game do you think popularized the ps1
you deserve many more subs.
I think isometric platformers from the European computers were the forerunners of the genre.
very interesting
Bubsy should talk more.
Subscribed!
I genuinely think Bubsy 3D is way better than Super Mario 64.
Man, remember when Nintendo was innovative? Now its just playing catchup with modern games.
Breath of the Wild is an open world adventure game with combat mechanics whereby you can progress in a non-linear fashion. You know, like games from 2008. And that's the most innovative its gotten. Its not a bad game just...damn.
Yeah, the last time Nintendo was innovative was with Super Mario Galaxy and Xenoblade Chronicles.
WHAT ABOUT ATARI’S “I, ROBOT” FROM 1984?
Not a platformer
Sonic + Poochie + orange color + 34,5 polygons = Crash The Bandicoot
1:02 Shigeru Miyamoto - nothing interesting since 1996.
The difference between Mario 64 and the others, even Crash and Spyro, is that though their devs had very smart people using innovative programming techniques, they didn't have Miyamoto.
Miyamoto likes a sega game more than some of his own. He seems to think that some sega games are on par with his lol.
@@RetroDark_The_Wizard No idea why, most of what he's been involved in blows away anything similar from any competitors.
@@Ayyem93 Compare the 1996 game Nights into Dreams and Mario 64, it blows it out of the water, he even said that he regrets not making nights before sega
@@RetroDark_The_Wizard We all have our opinions but really? Essentially a pretty on rails game blows the template for all 3d performing games out of the water? Lmfao
@@Ayyem93 The first 3d platformer was in 1990, 6 years before mario 64... 3d platformers were quite good before mario 64, and inovated a lot before then, Mario 64 was more like a combination of 6 years of 3d innovation, but Mario 64 drags on for hours and really gets boring. Mario 64 ds fixed a lot of these issues. Also Mario 3d world and WarioWorld dont follow the formula of 64, so much for it being the templete of all 3d platformers.
For me Mario 64 is really overrated game.