COUNTER IS BROKEN: Off Meta Talk #3

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  • Опубликовано: 16 сен 2024

Комментарии • 17

  • @pipjam77
    @pipjam77 24 дня назад

    If reactions required you to spend a ‘single’ that might limit their use, including counter, and also add another dimension to decisions around spending wild dice.

    • @OffMetaMusings
      @OffMetaMusings  22 дня назад

      I do like the idea of using singles for doing 'something' in game but im not so sure about reactions; There are some warbands that need to use their reactions as part of their actual playstyle so maybe it should just be a counter thing.

  • @Tombonzo
    @Tombonzo 24 дня назад

    Great stuff! I think the counter mechanics is a great idea, I do think it needs a little tweaking though.
    And yes, also think single box Bespoke is harder to compete with any AoS generally speaking. Love your idea and I think this too - is to make the single box better.

    • @OffMetaMusings
      @OffMetaMusings  24 дня назад

      Single box bespoke 100% but as I said, one boxes are more like warcry starter sets for constructed play. That being said however, from my polling more then half of players actually only play one box warbands

  • @Ketiseb
    @Ketiseb 24 дня назад +1

    As always, thank you. What do you guys in England and at Warhammer Worlds feel about proxies in general and say alternative miniatures aka 3d prints and such?

  • @hirostroud
    @hirostroud 24 дня назад

    Thanks for the responses. I'm a fan of the counter restriction idea, but will admit I'm coming from the perspective of wildercorp and ydrilan, so low toughness.
    Related to the allies, the upcoming battle traits seems to be a decent approach, but feels a bit too weak. 1 shot removing minimum range doesn't feel like it does much, but purely a feeling, don't play enough to give a valid informed opinion.

    • @OffMetaMusings
      @OffMetaMusings  24 дня назад

      It's true that some battle traits are stronger then others, though wildercorps can put some very strong lists on the board anyway so it's not so bad for them imo (cries in Askurgan Trueblades)

  • @ayonmetar2301
    @ayonmetar2301 24 дня назад +1

    I like the idea of allies, but it makes balancing the game way harder. I'd rather have good balance between the warbands than the current meta of finding the two strongest models and then add a random warband with good chaff to that. The battle trait system was a good start, but we need more nerfs to allies.

  • @Bluez17
    @Bluez17 24 дня назад +1

    I feel counter is not favourable for high volume with low strength and that's 66% miss rate. Defender using counter against high strength attack it's not as effective. I feel the reaction for the unmade is far more balance as it plays along side the low toughness they have available to that warband

  • @RandyTheSavage5150
    @RandyTheSavage5150 24 дня назад

    Wildercorp box is terrible. We need the Double Crossbow Trailblazers and the Leatherhide guys suck. Scouts are not very good either, a better composition for the box would have been 3 Trailblazers, 1 Leatherhide and 1 scout

    • @OffMetaMusings
      @OffMetaMusings  24 дня назад

      You get enough Crossbows in the box to convert 3x Trailblazer Crossbows so between that, axe scouts, dogs and dog lord you actually get a decent list imo

  • @anotherzingbo
    @anotherzingbo 25 дней назад

    No discussion of version numbers? I am shocked. And appalled.

  • @pixelpeek9963
    @pixelpeek9963 25 дней назад

    Not sure I like capping the Counter damage like that. 6 missed attacks doing to the same damage as 1 missed attack doesn’t feel right. Why not just limit the amount of times it can be used by making it cost a Double to use (or even a Triple).

    • @OffMetaMusings
      @OffMetaMusings  24 дня назад

      Making you remove dice to use it probably just means that it's never used tbh; dice are tight during a turn as is imo.

    • @pixelpeek9963
      @pixelpeek9963 24 дня назад

      @@OffMetaMusings I agree that dice are at a premium already, but isn’t that the point? The player needs to be engaged and making tough choices but currently Counter isn’t a ‘choice’ at all. It’s common sense. A finite dangerous ability is far more engaging than a damage cap. You would need to decide if and when to use it, and could try and force your opponents to use their dice where they don’t want to.

  • @Fpsdood
    @Fpsdood 24 дня назад

    counter just needs a cost, as do most of the reactions if not all. a free damaging ability completely warps the economy of the dice pool.