I find it funny that platformers are considered a "childish genre" even though Alice Madness Returns is easily the most fucked up game I've ever played.
Most of the time when non childish platformers comes out people don't seem to count them. The old Tomb Raider games, the 3D Legacy of Kain games and 3D Prince of Persia games have a ton of platforming but get called 'adventure games' despite how undescriptive that term is. Mirrors edge and Neon White are great examples of First-Person Platformers and there's a ton of other examples on Itch as well as games like Blue Fire (mentioned in the video), Evil Twin, Vexx and there's an upcoming game called 'Plead with the Elder Gods'. I mean Jak 2 onwards, Ratchet and Sly games were also targeted towards teens, assuming childish means cartoony is frankly inaccurate. There are definitely examples, but most of the really mature examples were just not called platformers or just didn't do well, and the ones that were target towards teens just don't count Ig 🤷
I find it even more funny that people write off platformers for being "childish." It comes off more like they're insecure about being seen playing a "children's game." Platformers are games that can be fun for anyone.
Another thought I had is that it's harder to make a good 3d world, because you have to fill an entire new dimension (which is why 3d platformers sometimes look really empty and too linear), so 2d is just the easier option for a lot of developers Also this video is too good for 294 views, this will inevitably get fixed
It's especially the case for Collectathons; games like Banjo, Spyro and 3D Mario you don't need all the collectables to finish the game so designers are basically making way more content then players are expected to play through. Jak and Daxter you can just outright skip the levels around the final hub if you've been collecting everything up until that point.
I guess this just shows when whenever a genre is in decline by the big publishers, indie developers who grew up with the classics will pick up the slack. It's like how the producer for Metroid said that the series came back because Nintendo saw the popularity of the Metroidvanias in the indie scene.
This is exactly why I love Nintendo. For all of their weird business practices, they at the very least understand what gamers want, and are willing to deliver if they see something is in demand.
@@magic2546 The only two reasons Metroid is still going is one Nintendo needed Retro Studios to work on something, so Nintendo chose Metroid because Retro Studios has experience with dark sci-fi. The second is Yoshio Sakamoto is still working on the 2.d games.
Good video! In all honesty, I clicked it thinking "but they aren't dead, tho?" and yet at the same time was surprised by all the indie 3D platformers I *hadn't* heard of before. I've already been playing some of these indie platformers, but thanks for bringing to light ones I didn't know about!
The Toree series is genuinely awesome for the price. Really hope the current video game landscape gets more people to go outside their comfort zone and give independent devs a try, they're really leading the charge right now!
@@Danominator oh sweet!!!! Thanks for letting me know, though the Toree games are some of my biggest comfort titles, I hadn’t kept up enough apparently :D
I think a lot of it also has to do with the fact that you have to compete yet not directly copy the idea of 3d mario games. It’s really hard creating something more simple than a plumber jumping.
@@Orange_Swirl Yes but most platformers revolve around jumping so it’s by nature already fairly derivative. Though of course it’s still possible to stand out if you do somewhat your own thing.
Main problem for me for most of the current 3D platformers is that you can't play them outside of PC. "What about a Steam Deck ?" That's gonna collect dust like my Switch does. If I'm at home I rather play on PS and the few times I am outside doing nothing are very rare. I drive to go to work and even at work I'm busy working due to how my job is...........
I strongly disagree. 2017 was probably my favorite year of gaming ever. We got: RE7 Persona 5 BotW Mario Odyssey Yakuza 0 Xenoblade 2 Nier Automata Cuphead Hollow Knight Ys VIII Nioh Getting Over It Samus Returns Sonic Mania Little Nightmares Gravity Rush 2 I'm sorry but I can't agree with the sentiment that the mid 2010s were boring when it was so incredibly stacked, especially in that one year alone.
Undertale, Shovel Knight, FNAF, Terraria, Minecraft, Super Odyssey, Breath of the Wild, Persona 5, Red Dead Redemption 2, Metal Gear Rising Reveangeance, Bloodborne, Sekiro, Elden Ring, GTA V, Doom 2016, Doom Eternal, Splatoon, Animal Crossing, etc etc.
2D platformers survived in the late 2000's/early 2010's because children felt they were "permitted" to like them because of nes nostalgia. These children never got to play the original games when they first came out, but they saw "cool adults" on youtube enjoying their successors, so the children perceived these throwbacks as mature and therefore not childish. There was no such nostalgia yet for 3d platformers, so they died. it's as simple as that. Back in this era, the rule of thumb with shooters was, the grittier and more realistic the art style, the younger the target audience. Children are predictable idiots who crave validation; they will copy whoever they think is "cool" while staunchly insisting they are acting out of individualism. Many adults still act this way and have only gotten better at hiding it.
And then us Banjo Kazooie fans get "leaks" lile every year a new game is in deployment. Actually what's frustrating is the fact that Phil Spencer know we want a new Banjo Kazooie and knows it would probably sell well; but nope, microsoft, let's let's Banjo Kazooie grow dust. My fear is they'll do the same Crash and Spyro. Also, a hat in time is such a great game! Also, I don't know why I feel this way, but Kiwi 64 is probably my favorite indy 3D platformer.
The reason why banjo hasn’t had a new game yet is cuz rare doesn’t want to do anything with banjo, not even a remake I can relate to the fake leaks part tho, I’ve been hearing “teases” of a spyro 4 for years only for it to be confirmed that there was never one in development
@lemon5000-tj6nv I am hoping the leak offered by Candian Guy eh is true and a new Spyro is toys for bobs next game. I also know that toys for bob have expressed interest in making a Banjo Kazooie game. I mention that interest as when asked Phil has mentioned they would gree n light a new Banjo Kazooie if the right studio pitched a new Banjo Kazooie game. So who knows, maybe if a Spyro 4 is made, microsoft would greenlight a toys for Bob Banjo Kazooie.
They also don’t wanna bring back Conker, Perfect Dark, Killer Instinct, Battletoads, or any of their other games that put them on the map to begin with. If they won’t bring back Banjo & Conker, then who will?
3D Platformers aren't dead. It's just that unless it's Mario, Sonic, Crash, Spyro, Ratchet, or any other well known ip, it won't do well in the mainstream.
Also, for you, 3D platformer fans Banjo Kazooie has been decompilationed. Honestly hype to see what Mark Kurko dose with his amazing mods going forward.
@@FURIAfdx The first game is like Mario 64, where you collect stuff to progress. The controls were a bit more smooth than Mario 64 when it came to turning around. It also had a double jump, shooting eggs, the ability to fly, and the ability to become invulnerable. However the shooting, flying, and invulnerably comes with ammo count. Banjo Tooie is a bit darker and much more complicated than the original. The game has more open interacted worlds. Nuts and Bolts is just vehicle construction inspired by Legos.
@FURIAfdx banjo-kazooie took what made mario 64 great and perfected it. Banjo-kazooie is a solid, well designed platformer; which was just enjoyable to play. The level design kept you engaged and on route but was open enough that you wanted to explore the worlds. The hub was basically its own level. Grunty would randomly pop in to smack and talk you throughout the game. And then the soundtrack. It's a masterpiece. Like the gane had dynamic music that changed depending on multiple factors (example, going under water or going high up) which was revolutionary at the time.
Platformers require you to have at least some level of patience to learn the physics and level layout, and having that quality is a rarity in this day and age. It's not even close to being as difficult as a fighting game; they're literally 2 button games for the most part, yet most people are still too insecure to even try them out.
I am 35 years old and I have been playing video games my whole life. As a child, I always loved 3D Platformers, but if you had asked me what my favorite genre back then was, I would have said JRPGs. However, looking back on games like Banjo-Kazooie or Spyro, I've learned in my later years that 3D Platformer/Collectathon-style games are quite simply the best genre for me. On that not, while "hate" may be too harsh of a word - when it comes to video games, I'd say that First Person Shooters and Live Service Games are really NOT my cup of tea. Though GACHA and Cellphone games in general tend to be the worst of the worst and I do legit hate most of them. I've played many of the games you have listed and I still want more. So much so that I'm learning how to use Unreal Engine 5 in my spare time to try and make my own 3D Platformer. Ironically, even though Sonic and Mario are the genre's biggest names, I'm not as big of a fan for most of their content. Mario generally does make better games than Sonic does (even though I like the Sonic characters a LOT more). But games like a Hat in Time or Clive 'n' Wrench outshine both of those franchises for me personally. Clive 'n' Wrench in particular is a real gem to behold! That said, when it really comes down to it, my absolute favorites are still Banjo-Kazooie and Spyro - Okami too, though that one is more Legend of Zelda-like so I'm not sure it truly qualifies. Likewise, if a person considers the 3D Zelda titles as a part of the genre, well, I absolutely love most of them.
Some of those gacha games really hold themselves back. That Genshin Impact is a genuinely solid hack 'n' slash RPG but garnered the reputation of a gambling sim thanks to the gacha elements. What do you think about Crash Bandicoot and Rayman? (specifically the 3D ones, not Origins and Legends for Rayman)
@BlueEyedVibeChecker Unfortunately, I know a person who is very dear to me that has sunk at least $2000 into Genshin's "gambling system." I know the game itself isn't bad, but I can't get passed the Gacha aspect. I've never really had a chance to play the Rayman games, but Crash Bandicoot is one of my favorites for sure. I don't like it as much as more open-area platformers like Spyro. But there is no denying that the difficulty level of Crash is atier above most others in the genre.
There have definitely been more 3D Platformers in the recent years but a lot of them feel pretty basic gameplay wise and Generic Story wise. The only games that really stood out to me is Spark 3 and Penny’s Big Breakaway, though one I did enjoy was Pumpkin Jack but that one had quite a bit Shooter Gameplay (not in the traditional Over the Shoulder style though).
Sure its dead… tho it needs a revival, a bigger one *meanwhile kirby and the forgotten land made kirby bigger, sonic x shadow gens coming soon and looks like it might be the best sonic game, and even sony making astro bot* i think more 3d platformer style games will come back cuz for some reason if i play a 3d platformer apparently people say im playing a kids game unless im playing a combat/ shooter game, (i do play combat alot tho so idk what their case is) but 3d platformers arent for kids, but for everyone(most of em)
3:24 I aint lying, I preordered that game LOL! Sony shouldn't have released it at the same time as The Last of Us at the end of the PS3 life cycle. Same with the Puppeteer, that game should have been a PS4 launch title. It's a masterpiece, more so than Princess Peach showtime I'd say.
One upcoming 3D Platformer I hope you've heard about is 'The Big Catch', it's also got a free Prologue called 'The Big Catch: Tacklebox' so I'd highly recommend checking that out. If you liked the GOAT that is Pseudoregalia (pun intended) then you'll almost certainly like The Big Catch. Oh yeah and Electrokinetic is another game the creator of Pseudoregalia is working on. It's a 3D Platformer Roguelike, looks cool.
6:15 KAO THE KANGAROO MENTION LET'S GOOO! And kinda related to the topic, Kao mystery of volcano budget was cut plenty ɓeacuse of the boom of shooters wich is saf
True, but compare them to older ones. Now: Mario, Sonic, Astro Bot(1). Then: Mario, Crash, Sonic, Spyro, Rayman, Sly, Ratchet and Clank, Prince of Persia, Legacy of Kain, Tomb Raider, Bubsy, etc. The difference is night and day; it's a bit like rally games, how many games like WRC, SEGA Rally, and so on have we had in recent years? Not a lot.
Give these Indie Games a Chance. Some are great despite not having the biggest sales numbers. I rather blow 70 Bucks on 3 - 6 Indie Games, than buying one Game that might have a lot of playtime in total, but in reality you do the same thing over and over. The beauty of Indie Games are, that the creator takes a risk and you get a unique experience.
Hoo boy, 3D platformers. I've watched a bunch of them when I was little. Spyro 2 and 3, Crash 2 and 3, Rayman 2 and 3 _(with Rayman 2 being one of the first "big games" I've watched; I even played it myself but I was just the _*_worst_*_ at it),_ Toy Story 2, later on even Super Mario Galaxy 2, and even some more obscure ones like Sammy Suricate or M: Alien Paranoia. I've only just realised the sheer number of 3D platformers I've seen in my early years. And most of them were from the same two guys! _(the let's plays, I mean)._ It's kind of crazy. And yet I still haven't watched a let's play of Sonic Adventure 1 or 2 despite currently being fixated on Sonic because "I want a more pure first experience when/if I decide to play them" :v 5:15 Wait, Super Mario Oddysey is 7 years old? o_o 6:08 No, I actually haven't. Never even watched a let's play. Huh, maybe I should do that some day, 'cause I've heard it's good. (read: it will never happen because I'm lazy af ._.) 6:15 Seeing Kao mentioned outside of Poland feels weird, in a good way. This bad boy was one of the first games I've watched a full let's play of. And the Round 2 let's play was just _hilarious._ xD Oh yeah, this is the 4th game in the series. :) 10:3910:44 HOLY CRAP THIS LOOKS SO BEAUTIFUL :O
Nikoderiko, a 3d-ish platformer is coming out this october and on my ps5 I recently got Astor: The Blades of the Monolythe and Akimbot and Ice Age: Scrat's nutty adventure and Raccoo Venture to name a few. There was also Super Lucky's Tale, OMNO, and Knack 1 and 2. Developers, and some gamers, don't seem to understand what action-adventure/platformer games have that other games don't. These games have adventure and discovery, and the jumping in platformers gives you a secret 3rd dimension to explore. In these games, the game play and story seem much more integrated. Other games tell the story in cutscenes and then has gameplay with very specific mechanics. In shooters, you run around and shoot everything that moves, but your movement is often very static and limited. You walk and crouch and aim your gun and maybe hop or crawl up onto a deck or ledge. In 3d platformers, you can jump up the side of a building or cliff, and backflip away from an enemy or jump and/or dash across chasms and then melee fight various enemies, who can behave very differently from each other, requiring different strategies. In these action-adventure/platformer games, you can often come up with different strategies to get through an area or defeat different enemies, making the experience feel more personal and more part of the story, like you're an actor in a play you know nothing about. These games give you an adventure!
I have found the 3D platformer feel being satisfied by jumping puzzles in guild wars 2. It watched skyrim style players who vertically climb mountains and gave them rewards
I'm glad you mentioned Spark the Electric Jester, those games are great. Penny's Big Breakaway looks fun, but I have some reservations. I've heard the controls are a bit inconsistent, and from what I've seen, the levels all look mostly the same, and being chased by penguins all the time seems tedious.
3d platformers died because of the ascension of the gta clones in the 2000s and it's open world formula. Nowadays, we're at the point where every big game released tend to be the AAA sony slop: the "cinematic" experience with the over the shoulder camera. At least Nintendo is still doing things their own way.
the bigger picture is that publishers needed excuses to charge gamers more and more for things. the best way to do that is to make higher budget “looking” things like shooters and sports games and the like with fancy lighting and stuff, and since it then “feels” premium, you can start asking all this money for skins and passes and stuff. no one wants to buy a skin in sonic, or even pay more than like $40 for it. big budget-style games can simply rake in more cash
@@MarioMario-vy4bi I'm a huge Zelda fan, but Broken of The Weapon was not his finest moment. The game is mostly solid don't get me wrong, but the durability mechanic is so overbaked in it, and ToTK that it really subtracts from the fun.
I think only nintendo manage to male good enough platformers to maybe keep me interested in finishing a game... If I have like a kid or soemthing to play co op with. That mario game for Wii U whatever it was called was the only one I liked in recent years. Other than that, platformers feel more like work than entertainment.
9:43 That's the thing though there's debatably and with real evidence that there isn't a real audience for most of those older platformers. Like why isn't Sly Cooper around but it's somehow a precious gem in gaming culture? Because it didn't sell past the first game. Most of those series had to stop because nobody was buying Jak 2-3. That's the issue with gauging how successful a game can be. You have no idea if you were just hitting a trend for the season like a Holiday Movie or if you're truly a stand out Independent Property until much later when trying to expand those into longer and bigger franchises. Which is actually the exact opposite problem with most games. In other games the sequels tend to sell way more than the original hence the stories usually being disconnected because they want to streamline as many new fans as possible. Platformers sold less as they made more. There's a whole video called "False Nostalgia" talking about how losing sight of history dooms itself. Lots of "fans" for these games when they release them where are they? Where were all the Sly 2 fans? Where were the Jak 3 fans? Was there any?
People don't want to gamble their money on something they might not enjoy but Mario sonic and such you know more or less what to expect and you actually have an attachment to the characters so of coarse your going to get their game over the gamble of a game from publisher nobody heard of with character you don't know that might only be a pale cash grab
ill be upfront, havnt watched this full video nor do i plan on it for now at least, but saying that 3d platformers are dead is a crazy take!! even if theres not much on the tipple A side of things, theres still lots of indie devs making great 3d platformers! do correct me if im off base rn, and ill check out the whole video, but i just wanted to share that if anything, 3d platformers are (in my uninformed opinion) in a really good spot if not better than they have ever been at least from what ive played :)
The short answer is that 3D Platformers always sucked. Kids at the time didn't know any better, so they sold well and now there's a nostalgia market for them, but yeah, they are not good. Same with the first several 3D Zelda games.
The first 3D Zelda games are good because combat is not the highlight. It's the atmosphere, puzzles, and world. Zelda has really never had great combat to begin with, it doesn't matter that much (other than TP and WW imo). I kinda agree with you though, 3D platformers as a whole aren't very good. They very rarely actually focus on real platforming and end up being collectathons.
@@abnorth2276 But over time? We have so many good 2D platformers. Compare that with 3D platformers and it's not even comparable. 2D platformers are just far better.
@@Zephhi Do you mean that you think they actually are better or that 2d games are a better investment in terms of what companies would be looking to do? I think the simple reason why 2d is more common than 3d platformers is because they are easier to make. Also the art in those games are often (not always though ie rayman legends) pixel art which takes way less time than to model a 3d model with different materials and all. Also, I think they have to find a very unique thing in a 3d platformer for people wanting to play the game. It can‘t just be Mario Odessey but with another person if you know what I mean?
@@abnorth2276 Better as in quality. 2D platformers are usually always more fun to play. If they don't focus on platforming, then they focus on combat (something Mega Man does). 3D platformers rarely end up having a variety of things to do so they are mostly collectathons. Not shitting on all 3D platformers though, just saying overall 2D are way better. I don't think that it's necessarily true when it comes to 2D sprites being easier to make. Sure models take time, but to actually animate them and move takes less effort than high effort pixel art. Also I might be one of the few people who doesn't think Mario Odyssey is the pinnacle of the genre. The movement and everything is great but the structure of Odyssey and how repetitive it gets finding moons that don't require a challenge / aren't hidden well turns me off a bit
I find it funny that platformers are considered a "childish genre" even though Alice Madness Returns is easily the most fucked up game I've ever played.
Most of the time when non childish platformers comes out people don't seem to count them. The old Tomb Raider games, the 3D Legacy of Kain games and 3D Prince of Persia games have a ton of platforming but get called 'adventure games' despite how undescriptive that term is. Mirrors edge and Neon White are great examples of First-Person Platformers and there's a ton of other examples on Itch as well as games like Blue Fire (mentioned in the video), Evil Twin, Vexx and there's an upcoming game called 'Plead with the Elder Gods'.
I mean Jak 2 onwards, Ratchet and Sly games were also targeted towards teens, assuming childish means cartoony is frankly inaccurate.
There are definitely examples, but most of the really mature examples were just not called platformers or just didn't do well, and the ones that were target towards teens just don't count Ig 🤷
I find it even more funny that people write off platformers for being "childish." It comes off more like they're insecure about being seen playing a "children's game." Platformers are games that can be fun for anyone.
Simple. Miyamoto stopped jumping on turtles and started growing saibamen
Saibamen?
@@phorchybug3286ruclips.net/video/3xjpolsfDJk/видео.htmlsi=SRaYD8pXR585KsF9
Another thought I had is that it's harder to make a good 3d world, because you have to fill an entire new dimension (which is why 3d platformers sometimes look really empty and too linear), so 2d is just the easier option for a lot of developers
Also this video is too good for 294 views, this will inevitably get fixed
It's especially the case for Collectathons; games like Banjo, Spyro and 3D Mario you don't need all the collectables to finish the game so designers are basically making way more content then players are expected to play through.
Jak and Daxter you can just outright skip the levels around the final hub if you've been collecting everything up until that point.
“[3D platformers] is not dead so long as he lives in the hearts of men!”
I guess this just shows when whenever a genre is in decline by the big publishers, indie developers who grew up with the classics will pick up the slack. It's like how the producer for Metroid said that the series came back because Nintendo saw the popularity of the Metroidvanias in the indie scene.
This is exactly why I love Nintendo. For all of their weird business practices, they at the very least understand what gamers want, and are willing to deliver if they see something is in demand.
@@magic2546 The only two reasons Metroid is still going is one Nintendo needed Retro Studios to work on something, so Nintendo chose Metroid because Retro Studios has experience with dark sci-fi. The second is Yoshio Sakamoto is still working on the 2.d games.
Good video! In all honesty, I clicked it thinking "but they aren't dead, tho?" and yet at the same time was surprised by all the indie 3D platformers I *hadn't* heard of before.
I've already been playing some of these indie platformers, but thanks for bringing to light ones I didn't know about!
The Toree series is genuinely awesome for the price. Really hope the current video game landscape gets more people to go outside their comfort zone and give independent devs a try, they're really leading the charge right now!
Fr! All of those games rule, and i would LOVE another Toree game, even if the 3rd installment wasnt totally my cup of tea.
@@RedPopFastigium Toree Saturn releases soon!!
@@Danominator oh sweet!!!! Thanks for letting me know, though the Toree games are some of my biggest comfort titles, I hadn’t kept up enough apparently :D
I think a lot of it also has to do with the fact that you have to compete yet not directly copy the idea of 3d mario games. It’s really hard creating something more simple than a plumber jumping.
You don't have to make a platformer simple, necessarily. You just have to make it interesting.
@@Orange_Swirl Yes but most platformers revolve around jumping so it’s by nature already fairly derivative. Though of course it’s still possible to stand out if you do somewhat your own thing.
@@Orange_Swirl Yes but simple things are easier to continue. It's hard to call Sly Cooper and Banjo Kazooie simple?????
Plumbermer
Plumbermers
Main problem for me for most of the current 3D platformers is that you can't play them outside of PC.
"What about a Steam Deck ?" That's gonna collect dust like my Switch does. If I'm at home I rather play on PS and the few times I am outside doing nothing are very rare. I drive to go to work and even at work I'm busy working due to how my job is...........
Every time I feel nostalgic about mid 2010s gaming I suddenly remember how boring it was and stop thinking that.
Almost the whole early and mid 2010s was mid as hell bro I'm gonna be honest
I strongly disagree. 2017 was probably my favorite year of gaming ever. We got:
RE7
Persona 5
BotW
Mario Odyssey
Yakuza 0
Xenoblade 2
Nier Automata
Cuphead
Hollow Knight
Ys VIII
Nioh
Getting Over It
Samus Returns
Sonic Mania
Little Nightmares
Gravity Rush 2
I'm sorry but I can't agree with the sentiment that the mid 2010s were boring when it was so incredibly stacked, especially in that one year alone.
@@tbnwontpop8857 That's barely the mid 2010s tbh. I think most people agree that 2017 was a good year
Undertale, Shovel Knight, FNAF, Terraria, Minecraft, Super Odyssey, Breath of the Wild, Persona 5, Red Dead Redemption 2, Metal Gear Rising Reveangeance, Bloodborne, Sekiro, Elden Ring, GTA V, Doom 2016, Doom Eternal, Splatoon, Animal Crossing, etc etc.
2D platformers survived in the late 2000's/early 2010's because children felt they were "permitted" to like them because of nes nostalgia. These children never got to play the original games when they first came out, but they saw "cool adults" on youtube enjoying their successors, so the children perceived these throwbacks as mature and therefore not childish. There was no such nostalgia yet for 3d platformers, so they died. it's as simple as that.
Back in this era, the rule of thumb with shooters was, the grittier and more realistic the art style, the younger the target audience.
Children are predictable idiots who crave validation; they will copy whoever they think is "cool" while staunchly insisting they are acting out of individualism. Many adults still act this way and have only gotten better at hiding it.
SOMEONE MENTIONED BLUE FIRE!!!
I remember liking that game, it's just like a 3D platforming Hollow Knight.
It's probably right up my alley tbh. I really need to get around to playing it lol.
@@flameguy21 You'd definitely like it!
And then us Banjo Kazooie fans get "leaks" lile every year a new game is in deployment. Actually what's frustrating is the fact that Phil Spencer know we want a new Banjo Kazooie and knows it would probably sell well; but nope, microsoft, let's let's Banjo Kazooie grow dust. My fear is they'll do the same Crash and Spyro.
Also, a hat in time is such a great game! Also, I don't know why I feel this way, but Kiwi 64 is probably my favorite indy 3D platformer.
The reason why banjo hasn’t had a new game yet is cuz rare doesn’t want to do anything with banjo, not even a remake
I can relate to the fake leaks part tho, I’ve been hearing “teases” of a spyro 4 for years only for it to be confirmed that there was never one in development
@lemon5000-tj6nv I am hoping the leak offered by Candian Guy eh is true and a new Spyro is toys for bobs next game. I also know that toys for bob have expressed interest in making a Banjo Kazooie game.
I mention that interest as when asked Phil has mentioned they would gree n light a new Banjo Kazooie if the right studio pitched a new Banjo Kazooie game. So who knows, maybe if a Spyro 4 is made, microsoft would greenlight a toys for Bob Banjo Kazooie.
They also don’t wanna bring back Conker, Perfect Dark, Killer Instinct, Battletoads, or any of their other games that put them on the map to begin with. If they won’t bring back Banjo & Conker, then who will?
I still play crash bandicoot nsane trilogy to this day. My daughter adores it
3D Platformers aren't dead. It's just that unless it's Mario, Sonic, Crash, Spyro, Ratchet, or any other well known ip, it won't do well in the mainstream.
Also, for you, 3D platformer fans Banjo Kazooie has been decompilationed. Honestly hype to see what Mark Kurko dose with his amazing mods going forward.
never played Banjo Kazooie . what made it great?
@@FURIAfdx The first game is like Mario 64, where you collect stuff to progress. The controls were a bit more smooth than Mario 64 when it came to turning around. It also had a double jump, shooting eggs, the ability to fly, and the ability to become invulnerable. However the shooting, flying, and invulnerably comes with ammo count.
Banjo Tooie is a bit darker and much more complicated than the original. The game has more open interacted worlds.
Nuts and Bolts is just vehicle construction inspired by Legos.
@@orangeslash1667 was that combination what made it fun? or the being the new game in that era?
@FURIAfdx banjo-kazooie took what made mario 64 great and perfected it. Banjo-kazooie is a solid, well designed platformer; which was just enjoyable to play. The level design kept you engaged and on route but was open enough that you wanted to explore the worlds. The hub was basically its own level. Grunty would randomly pop in to smack and talk you throughout the game.
And then the soundtrack. It's a masterpiece. Like the gane had dynamic music that changed depending on multiple factors (example, going under water or going high up) which was revolutionary at the time.
@@FURIAfdx Can it be both???
Platformers require you to have at least some level of patience to learn the physics and level layout, and having that quality is a rarity in this day and age. It's not even close to being as difficult as a fighting game; they're literally 2 button games for the most part, yet most people are still too insecure to even try them out.
No they don’t. Games can find ways to keep TikTok brains engaged when learning.
I am 35 years old and I have been playing video games my whole life. As a child, I always loved 3D Platformers, but if you had asked me what my favorite genre back then was, I would have said JRPGs. However, looking back on games like Banjo-Kazooie or Spyro, I've learned in my later years that 3D Platformer/Collectathon-style games are quite simply the best genre for me.
On that not, while "hate" may be too harsh of a word - when it comes to video games, I'd say that First Person Shooters and Live Service Games are really NOT my cup of tea. Though GACHA and Cellphone games in general tend to be the worst of the worst and I do legit hate most of them.
I've played many of the games you have listed and I still want more. So much so that I'm learning how to use Unreal Engine 5 in my spare time to try and make my own 3D Platformer.
Ironically, even though Sonic and Mario are the genre's biggest names, I'm not as big of a fan for most of their content. Mario generally does make better games than Sonic does (even though I like the Sonic characters a LOT more). But games like a Hat in Time or Clive 'n' Wrench outshine both of those franchises for me personally. Clive 'n' Wrench in particular is a real gem to behold!
That said, when it really comes down to it, my absolute favorites are still Banjo-Kazooie and Spyro - Okami too, though that one is more Legend of Zelda-like so I'm not sure it truly qualifies. Likewise, if a person considers the 3D Zelda titles as a part of the genre, well, I absolutely love most of them.
Some of those gacha games really hold themselves back.
That Genshin Impact is a genuinely solid hack 'n' slash RPG but garnered the reputation of a gambling sim thanks to the gacha elements.
What do you think about Crash Bandicoot and Rayman? (specifically the 3D ones, not Origins and Legends for Rayman)
@BlueEyedVibeChecker
Unfortunately, I know a person who is very dear to me that has sunk at least $2000 into Genshin's "gambling system." I know the game itself isn't bad, but I can't get passed the Gacha aspect.
I've never really had a chance to play the Rayman games, but Crash Bandicoot is one of my favorites for sure. I don't like it as much as more open-area platformers like Spyro. But there is no denying that the difficulty level of Crash is atier above most others in the genre.
There have definitely been more 3D Platformers in the recent years but a lot of them feel pretty basic gameplay wise and Generic Story wise. The only games that really stood out to me is Spark 3 and Penny’s Big Breakaway, though one I did enjoy was Pumpkin Jack but that one had quite a bit Shooter Gameplay (not in the traditional Over the Shoulder style though).
There's nothing wrong with basic gameplay and just an simple plot. Not everything has to experiment this hard to become good.
Sure its dead… tho it needs a revival, a bigger one
*meanwhile kirby and the forgotten land made kirby bigger, sonic x shadow gens coming soon and looks like it might be the best sonic game, and even sony making astro bot* i think more 3d platformer style games will come back cuz for some reason if i play a 3d platformer apparently people say im playing a kids game unless im playing a combat/ shooter game, (i do play combat alot tho so idk what their case is) but 3d platformers arent for kids, but for everyone(most of em)
3:24 I aint lying, I preordered that game LOL! Sony shouldn't have released it at the same time as The Last of Us at the end of the PS3 life cycle. Same with the Puppeteer, that game should have been a PS4 launch title. It's a masterpiece, more so than Princess Peach showtime I'd say.
Having replayed (and getting the Platinum trophy) for SpongeBob Cosmic Shake made me remember the satisfying feels of playing a 3D platformer again.
One upcoming 3D Platformer I hope you've heard about is 'The Big Catch', it's also got a free Prologue called 'The Big Catch: Tacklebox' so I'd highly recommend checking that out.
If you liked the GOAT that is Pseudoregalia (pun intended) then you'll almost certainly like The Big Catch.
Oh yeah and Electrokinetic is another game the creator of Pseudoregalia is working on. It's a 3D Platformer Roguelike, looks cool.
6:15 KAO THE KANGAROO MENTION LET'S GOOO! And kinda related to the topic, Kao mystery of volcano budget was cut plenty ɓeacuse of the boom of shooters wich is saf
As someone who played and still has Into the Nexus, I can confirm it isn’t real
Umm... Nintendo never stopped.
And Sony's releasing Astro Bot soon.
True, but compare them to older ones.
Now: Mario, Sonic, Astro Bot(1).
Then: Mario, Crash, Sonic, Spyro, Rayman, Sly, Ratchet and Clank, Prince of Persia, Legacy of Kain, Tomb Raider, Bubsy, etc.
The difference is night and day; it's a bit like rally games, how many games like WRC, SEGA Rally, and so on have we had in recent years? Not a lot.
Elden Ring is a 3d platformer, fite me.
3d platformers didn't just die, they were murdered!
Give these Indie Games a Chance. Some are great despite not having the biggest sales numbers.
I rather blow 70 Bucks on 3 - 6 Indie Games, than buying one Game that might have a lot of playtime in total, but in reality you do the same thing over and over.
The beauty of Indie Games are, that the creator takes a risk and you get a unique experience.
Good timing with this video. Cos Sony just released the highest rated game of the year with Astrobot. And it’s a platformer
Hoo boy, 3D platformers. I've watched a bunch of them when I was little. Spyro 2 and 3, Crash 2 and 3, Rayman 2 and 3 _(with Rayman 2 being one of the first "big games" I've watched; I even played it myself but I was just the _*_worst_*_ at it),_ Toy Story 2, later on even Super Mario Galaxy 2, and even some more obscure ones like Sammy Suricate or M: Alien Paranoia. I've only just realised the sheer number of 3D platformers I've seen in my early years. And most of them were from the same two guys! _(the let's plays, I mean)._ It's kind of crazy.
And yet I still haven't watched a let's play of Sonic Adventure 1 or 2 despite currently being fixated on Sonic because "I want a more pure first experience when/if I decide to play them" :v
5:15 Wait, Super Mario Oddysey is 7 years old? o_o
6:08 No, I actually haven't. Never even watched a let's play. Huh, maybe I should do that some day, 'cause I've heard it's good.
(read: it will never happen because I'm lazy af ._.)
6:15 Seeing Kao mentioned outside of Poland feels weird, in a good way. This bad boy was one of the first games I've watched a full let's play of. And the Round 2 let's play was just _hilarious._ xD
Oh yeah, this is the 4th game in the series. :)
10:39 10:44 HOLY CRAP THIS LOOKS SO BEAUTIFUL :O
They didn't die, they just slowed down
Nikoderiko, a 3d-ish platformer is coming out this october and on my ps5 I recently got Astor: The Blades of the Monolythe and Akimbot and Ice Age: Scrat's nutty adventure and Raccoo Venture to name a few. There was also Super Lucky's Tale, OMNO, and Knack 1 and 2. Developers, and some gamers, don't seem to understand what action-adventure/platformer games have that other games don't. These games have adventure and discovery, and the jumping in platformers gives you a secret 3rd dimension to explore. In these games, the game play and story seem much more integrated. Other games tell the story in cutscenes and then has gameplay with very specific mechanics. In shooters, you run around and shoot everything that moves, but your movement is often very static and limited. You walk and crouch and aim your gun and maybe hop or crawl up onto a deck or ledge. In 3d platformers, you can jump up the side of a building or cliff, and backflip away from an enemy or jump and/or dash across chasms and then melee fight various enemies, who can behave very differently from each other, requiring different strategies. In these action-adventure/platformer games, you can often come up with different strategies to get through an area or defeat different enemies, making the experience feel more personal and more part of the story, like you're an actor in a play you know nothing about. These games give you an adventure!
I have found the 3D platformer feel being satisfied by jumping puzzles in guild wars 2. It watched skyrim style players who vertically climb mountains and gave them rewards
I'm glad you mentioned Spark the Electric Jester, those games are great. Penny's Big Breakaway looks fun, but I have some reservations. I've heard the controls are a bit inconsistent, and from what I've seen, the levels all look mostly the same, and being chased by penguins all the time seems tedious.
Key to that game is the better you get the more unique ways you find to traverse the levels.
12:13 wait…so…if my game is over a gigabyte in size it’s gonna cost me to post? How much will it cost?
3d platformers died because of the ascension of the gta clones in the 2000s and it's open world formula.
Nowadays, we're at the point where every big game released tend to be the AAA sony slop: the "cinematic" experience with the over the shoulder camera.
At least Nintendo is still doing things their own way.
the bigger picture is that publishers needed excuses to charge gamers more and more for things. the best way to do that is to make higher budget “looking” things like shooters and sports games and the like with fancy lighting and stuff, and since it then “feels” premium, you can start asking all this money for skins and passes and stuff. no one wants to buy a skin in sonic, or even pay more than like $40 for it. big budget-style games can simply rake in more cash
to clarify, i mean $40 for the game itself.
Idk but miyazaki insists the souls games need some platforming
I blame everything on DK64. Too much damn collecting. I'm still suffering from trauma
Glad it’s making a comeback
At least we may have Pac-Man World games again ig
W bait title
Open world games.
Ratchet and Clank: Rift Apart didn't even break even and it caused Insomniac to lose 8 million dollars
If people think 3D platformers are dead, what does that make the 'life simulation' genre. Even the Sims is pretty much dead it seems
Let me add another please play vividlope it's like if qubert and Mario galaxy had a weird baby
Thought you’d talk about astrobot or whatever the ps5 game is called
Im just gonna say this most open world games suck except for the 2 red deads
Breath of the Wild, Spiderman
@@MarioMario-vy4bi I'm a huge Zelda fan, but Broken of The Weapon was not his finest moment.
The game is mostly solid don't get me wrong, but the durability mechanic is so overbaked in it, and ToTK that it really subtracts from the fun.
I have the same question myself about on rails shooters.
What are rails shooters?
That’s just what most Star Fox games plus Kid Icarus Uprising are.
@@forrestannis909Sin and Punishment 2
Here to shout out yellow taxi
Looking for blood during that age?? That really sounds childish.
They died because I am bad at them.
Personally I hope the bring back Jak and daxter or spyro
I think only nintendo manage to male good enough platformers to maybe keep me interested in finishing a game... If I have like a kid or soemthing to play co op with.
That mario game for Wii U whatever it was called was the only one I liked in recent years. Other than that, platformers feel more like work than entertainment.
Who cares. AstroBot will save the genre
9:43 That's the thing though there's debatably and with real evidence that there isn't a real audience for most of those older platformers. Like why isn't Sly Cooper around but it's somehow a precious gem in gaming culture? Because it didn't sell past the first game. Most of those series had to stop because nobody was buying Jak 2-3. That's the issue with gauging how successful a game can be. You have no idea if you were just hitting a trend for the season like a Holiday Movie or if you're truly a stand out Independent Property until much later when trying to expand those into longer and bigger franchises. Which is actually the exact opposite problem with most games. In other games the sequels tend to sell way more than the original hence the stories usually being disconnected because they want to streamline as many new fans as possible. Platformers sold less as they made more. There's a whole video called "False Nostalgia" talking about how losing sight of history dooms itself. Lots of "fans" for these games when they release them where are they? Where were all the Sly 2 fans? Where were the Jak 3 fans? Was there any?
more in the dead zone is the 2.5D games, theres only klonoa xD
What’s the game being played at 6:50?
It's from a series called toree. Theyre pretty fun, worth the tiny price tag.
People don't want to gamble their money on something they might not enjoy but Mario sonic and such you know more or less what to expect and you actually have an attachment to the characters so of coarse your going to get their game over the gamble of a game from publisher nobody heard of with character you don't know that might only be a pale cash grab
Astro bot is here
ill be upfront, havnt watched this full video nor do i plan on it for now at least, but saying that 3d platformers are dead is a crazy take!! even if theres not much on the tipple A side of things, theres still lots of indie devs making great 3d platformers! do correct me if im off base rn, and ill check out the whole video, but i just wanted to share that if anything, 3d platformers are (in my uninformed opinion) in a really good spot if not better than they have ever been at least from what ive played :)
lol, that’s actually pretty much the entire point of the video
@@nice_gamingfunnymomentsxd4011 cool! Thanks for letting me know, I’ll clear up some time to finish it soon
Hey 3D platformers will be dead until a Banjo Kazooie game is made! Haha Jk.
Astro Bot good
Take the nose-plug off before you record.
my fuckign ears
The short answer is that 3D Platformers always sucked. Kids at the time didn't know any better, so they sold well and now there's a nostalgia market for them, but yeah, they are not good. Same with the first several 3D Zelda games.
This sounds like bait. Though, to be fair, most early 2d plarformers were sub-par.
The first 3D Zelda games are good because combat is not the highlight. It's the atmosphere, puzzles, and world. Zelda has really never had great combat to begin with, it doesn't matter that much (other than TP and WW imo).
I kinda agree with you though, 3D platformers as a whole aren't very good. They very rarely actually focus on real platforming and end up being collectathons.
@@abnorth2276 But over time? We have so many good 2D platformers. Compare that with 3D platformers and it's not even comparable. 2D platformers are just far better.
@@Zephhi Do you mean that you think they actually are better or that 2d games are a better investment in terms of what companies would be looking to do? I think the simple reason why 2d is more common than 3d platformers is because they are easier to make. Also the art in those games are often (not always though ie rayman legends) pixel art which takes way less time than to model a 3d model with different materials and all. Also, I think they have to find a very unique thing in a 3d platformer for people wanting to play the game. It can‘t just be Mario Odessey but with another person if you know what I mean?
@@abnorth2276 Better as in quality. 2D platformers are usually always more fun to play. If they don't focus on platforming, then they focus on combat (something Mega Man does). 3D platformers rarely end up having a variety of things to do so they are mostly collectathons. Not shitting on all 3D platformers though, just saying overall 2D are way better.
I don't think that it's necessarily true when it comes to 2D sprites being easier to make. Sure models take time, but to actually animate them and move takes less effort than high effort pixel art.
Also I might be one of the few people who doesn't think Mario Odyssey is the pinnacle of the genre. The movement and everything is great but the structure of Odyssey and how repetitive it gets finding moons that don't require a challenge / aren't hidden well turns me off a bit
The worst part of Mario 64 is the 3d platforming. I don't think anyone ever figured it out
Nah I think it’s fine. Only problem for me is depth perception, but adjusting the camera is ok.