Nice vid, I used super bowlers, but went with 2 ice golems, 4 yetis, 4 super bowlers, healers etc. I also used earthquakes (4) to get access to any core, rarely needed a log launcher and 3 starred 95% of bases. I still use super bowlers at th14, but different army comp. Same results for the most part. I've never used jump spells, just earthquakes and sometimes the log launcher.
What other spells do you use besides quake and how do you funnel your troops? I’m pretty interested in the army u suggested. If you can give me the army comp in more detail that will be nice
@@joshuakim5841 So, spells, 3 rage, 4 quake, rest freeze. Army, 4 yetis, 2 ice golems, 4 super bowlers, 4/5 healers, then baby dragon and or witch (if using 4 healers). Usually quake to gain access to core (have to be careful with this bit). Queen charge one side of quake opening, king the other with baby dragon etc. Send army in between the heroes, once distracting buildings are removed by queen and king. Drop rage immediately to move army in to base quickly, usually followed by warden ability, then rage and freeze as needed to wipe out core of base. RC deployed late, depending on what remains of base. 3 star nearly every time. Rare to fail with this at TH13. You can use similar attack at TH14, but its harder to get a 3 every time. Hope that helps.
@@matthewbaker6177 thanks dude, definitely will try that army out, but do you mean queen walk or queen charge cuz you will need wall breakers to charge her in, and what cc troops do you use?
@@joshuakim5841 I access the core with the quake spells, so I never need wall breakers (rarely use log launcher too, but can use if needed). And the healers go on the queen so she can create the funnel on one side, then walk around the outside. The army deletes the centre, queen usually stays alive to the end and cleans up (with the RC).
Nice guide Corrupt. You make the mechanics of the attack much easier to understand. Sounds like the key benefit of this strategy is its flexibility. So will try out the different approaches being suggested. Thanks!
Most of the times i prefer using a siege barax , but if u ever face an island base or a base where warden walk is way too risky then flame flinger is the best option
At that point you might use the Siege Barrack since you can basically get king sized funneling done with a siege. However you are sacrificing that for less bases to hit since you can’t really use a flame Flinger on bases with exposed key defenses. Usually a pekka in place for the king can get minimal value since i has no ability to help it ofc
@@CorruptYT thanks for the reply, I just wanna say you're a blessing to Clashers that trying to learn attacks and I hope you came up more with new attacks
I really don’t as it’s gonna force you to be farming all the time rather than having some time to do some war or something. You could upgrade the warden and another de hero but otherwise it’s not worth doing as timing it can be a pain (could help with magic items but that’s a different story)
You might have had the warden stray too far from your main army. That could be one issue. Make sure to use his aura as a guide to lure him over. He will always follow the queen
I’d say don’t take a long time with the warden walk, once he funnels a good amount then send the super bowlers to lead him into the base. You could also use the Flame Flinger with the warden to speed him up too
awesome video!! one question, would it also be okay to use the queen instead of warden and let the warden go with the bowlers after? ( i’m asking cause i have my queen at 72 and my warden at 35 )
Thanks! Sadly you have to use the warden (which is at a decent level for a WW). You have no control with the queen so it’s why I tend to not recommend her to funnel in place of the warden walk
I’d say don’t take a long time with the warden walk, once he funnels a good amount then send the super bowlers to lead him into the base. You could also use the Flame Flinger with the warden to speed him up too
Nice vid, I used super bowlers, but went with 2 ice golems, 4 yetis, 4 super bowlers, healers etc. I also used earthquakes (4) to get access to any core, rarely needed a log launcher and 3 starred 95% of bases. I still use super bowlers at th14, but different army comp. Same results for the most part. I've never used jump spells, just earthquakes and sometimes the log launcher.
Interesting comp. It’s pretty much the reason to why this army is flexible
What other spells do you use besides quake and how do you funnel your troops? I’m pretty interested in the army u suggested. If you can give me the army comp in more detail that will be nice
@@joshuakim5841 So, spells, 3 rage, 4 quake, rest freeze. Army, 4 yetis, 2 ice golems, 4 super bowlers, 4/5 healers, then baby dragon and or witch (if using 4 healers). Usually quake to gain access to core (have to be careful with this bit). Queen charge one side of quake opening, king the other with baby dragon etc. Send army in between the heroes, once distracting buildings are removed by queen and king. Drop rage immediately to move army in to base quickly, usually followed by warden ability, then rage and freeze as needed to wipe out core of base. RC deployed late, depending on what remains of base. 3 star nearly every time. Rare to fail with this at TH13. You can use similar attack at TH14, but its harder to get a 3 every time. Hope that helps.
@@matthewbaker6177 thanks dude, definitely will try that army out, but do you mean queen walk or queen charge cuz you will need wall breakers to charge her in, and what cc troops do you use?
@@joshuakim5841 I access the core with the quake spells, so I never need wall breakers (rarely use log launcher too, but can use if needed). And the healers go on the queen so she can create the funnel on one side, then walk around the outside. The army deletes the centre, queen usually stays alive to the end and cleans up (with the RC).
Nice guide Corrupt. You make the mechanics of the attack much easier to understand. Sounds like the key benefit of this strategy is its flexibility. So will try out the different approaches being suggested. Thanks!
Thanks! This is definitely a flexible attack and it’s nice to have on a wide variety of bases than other armies that have one specific use case
Bro your guides are best I used your guide for th 12 and 13 and I mostly use army suggested by you ❤❤❤
Noice! Glad they help!
Which of the 2 army's + siege machine combo do you recommend for multiplayer attacks?? (No planning)
Personally I prefer the Flame Flinger with the Ice Golem comp. It’s what I usually use when it comes to Super Bowlers
Most of the times i prefer using a siege barax , but if u ever face an island base or a base where warden walk is way too risky then flame flinger is the best option
@@CorruptYT im struggling to figure out when planning for a base whether or not to put the flame flinger with the warden walk or on the other side
Thanks, 1 question though, in case someone's king is on upgrade can we use pekka along side witches?
At that point you might use the Siege Barrack since you can basically get king sized funneling done with a siege. However you are sacrificing that for less bases to hit since you can’t really use a flame Flinger on bases with exposed key defenses.
Usually a pekka in place for the king can get minimal value since i has no ability to help it ofc
I tried it and now i can’t live without 😂
Lmao. That’s how it be with super bowler
It doesn't work with me sadly 😢. All the bowlers die in the core
Hey corruptyt i really like this stratergy what is the best equipment for the warden to pair
I personally run double book as it often keeps them alive
@@CorruptYT thanks for the reply, I just wanna say you're a blessing to Clashers that trying to learn attacks and I hope you came up more with new attacks
This army is total destruction 💥
I’ve noticed that people at th15 only use 3 bowlers. Why is that? Is it better to use 3 at th13 as well or no?
I think most use 3 so they can also have the Titan there to move with the super bowlers
@@CorruptYT ahh, ok 👍🏼
Ok i like how u explain everything
Can you show a replay with Battle Drill too? I can’t imagine how they attack would work out
Actually wait until tomorrow. I actually use the battle drill with it LIVE
and do you recommend upgrading 2 heroes at a time like king + Rc and Warden and queen like
I really don’t as it’s gonna force you to be farming all the time rather than having some time to do some war or something. You could upgrade the warden and another de hero but otherwise it’s not worth doing as timing it can be a pain (could help with magic items but that’s a different story)
Acc To U What do U Suggest Should I use Ice Golem or yeti
i have low level warden, so can i replace it with a queen walk?
Bruh! What a nice Explain 🔥🔥
U make it so easy🥰
Thanks! I'm glad it helped!
@@CorruptYT 😇
thank you very much beast❤
Is it possible to play the warden with the healing tome and use an apprentice warden
Very much so. I recommend it more often than not!
makes a segment about what the comp. Proceeds to use a different comp in the example? Please make it make sense
I can, I just usually don’t talk about it considering some armies have only one composition
Bro wtf are you talking about, use your brain and do some micro changes according to the base or stfu and copy the army
here because of event
Thnku teacher 🙇
No problem! 😎
would this work with Town Hall12?
Yes
Today i used it but i dont know why my warden dont follow the main army anyone can tell me the reason
You might have had the warden stray too far from your main army. That could be one issue. Make sure to use his aura as a guide to lure him over. He will always follow the queen
Can you pleasse do th14 super witch atack thanks
I always go time fail with this strategy
I’d say don’t take a long time with the warden walk, once he funnels a good amount then send the super bowlers to lead him into the base. You could also use the Flame Flinger with the warden to speed him up too
could it also be used with a queen walk?
not worth it cause theres a higher chance she will go the opposite direction you planned her to go
Meu ataque favorito 🇧🇷🔥😍♥️ super bowler 🔥
No problem!
awesome video!! one question, would it also be okay to use the queen instead of warden and let the warden go with the bowlers after? ( i’m asking cause i have my queen at 72 and my warden at 35 )
Thanks! Sadly you have to use the warden (which is at a decent level for a WW). You have no control with the queen so it’s why I tend to not recommend her to funnel in place of the warden walk
Im always out of time when i use super bowler 😮💨
I’d say don’t take a long time with the warden walk, once he funnels a good amount then send the super bowlers to lead him into the base. You could also use the Flame Flinger with the warden to speed him up too
do one more without super troops
I can, tho most armies up at th13+ will more than likely use super troops
I love super bowls thank you so much for providing this video I have also did many 3 stars with this attack
No problem! I wanted to make sure this video was flexible
I’m early, does he reply ? :(
I do, don’t worry
@@CorruptYT you got my sub now for sure
We need another th14 vid
Eventually. Idk when but I’ll cover it again at some point soon
😊