Soundpaint Engine 3.2 (Beta) Update

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  • Опубликовано: 22 ноя 2024

Комментарии • 42

  • @LeeGee
    @LeeGee 10 часов назад +14

    I am so utterly sick of Kontakt, its annual billing, its bugs, its limitations. Has felt like a lumbering mass of old blubber for years. Every best wish to Soundpaints continued and growing success.

    • @Soundpaintmusic
      @Soundpaintmusic  9 часов назад

      Thanks so much Lee! We are certainly excited for the road ahead and are happy to have you with us on this journey :)

  • @sivaramakrishnanmeenakshis167
    @sivaramakrishnanmeenakshis167 8 часов назад +5

    Troels - Soundpaint FX as a plugin please! I just love all the FX you have made inside soundpaint

  • @snooganssupreme1339
    @snooganssupreme1339 10 часов назад +9

    I don’t make music without Soundpaint anymore. It’s in everything I do now.

  • @5ammy13
    @5ammy13 8 часов назад +5

    I just can't wait for Soundpaint 4.0. Early winter could potentially mean before the end of this year, so really pumped

    • @Soundpaintmusic
      @Soundpaintmusic  7 часов назад +6

      Let's see what Santa has in store ... no promises. But certainly EARLY winter one way or the other. 4.0 is already done thanks to our magical programming team and about to hit internal BETA. Cheers T.

  • @MaybeAnnatar
    @MaybeAnnatar 10 часов назад +5

    I'm going to ask the question I'm sure a lot of people are thinking, with the move to PCM could we maybe see Soundpaint opened up for 3rd party libraries like Kontakt? It would bring me immense joy if I could use Soundpaint exclusively.

    • @Soundpaintmusic
      @Soundpaintmusic  8 часов назад +5

      Yes. This is necessary stepping stone to get us there. We are currently working with different 3rd party devs and enhancing our internal processes/tools/automations to make SP as smooth for devs as it is for users. So yes - and in some pretty big ways too. 2025. Cheers, T

    • @BigMTBrain
      @BigMTBrain 8 часов назад +1

      I'll let Soundpaint staff answer this more directly and correctly, but keep in mind that with both Soundpaint and Kontakt instruments, it's not just a matter of audio file formats but most importantly, the format, content, and scripting within the instrument definition and its preset files. A conversion of some sort to a given degree of completeness might be possible, but doing so might violate copyrights against doing so.

    • @MaybeAnnatar
      @MaybeAnnatar 7 часов назад +2

      @@Soundpaintmusic It's been a genuine privilege watching soundpaint grow and evolve. I look forward to the future!

    • @Soundpaintmusic
      @Soundpaintmusic  7 часов назад +3

      Soundpaint is open to collaboration and has 3rd-party projects lined up for 2025. Developers can reach us at troels@soundpaint.com. While we can handle conversions, it often involves more than just formats. Scripting, permissions/copyright, and content adjustments are key factors. All the tools are available now, and we actively use them for our own 8Dio to SP conversions. Great question! Cheers, T

  • @LeeBlaske
    @LeeBlaske 8 часов назад +4

    I had to smile when you talked about the lag of a couple of seconds between a purchase and the time it showed up in the downloader. What will I do with those extra seconds? ;) To be honest, I have never noticed even the slightest of lag. I don't think there's any sample library company out there that has a website/downloader that works more smoothly together.

    • @Soundpaintmusic
      @Soundpaintmusic  7 часов назад +2

      Thank you, Lee. I truly appreciate your observation. It 100% aligns with what I aim for myself. I can’t stand boot times, spinning wheels, sluggish UIs, or redundant clicks. It’s the same dreaded frustration I feel standing in a slow airport line. Things simply need to work and fast. Of course, achieving that “just works” feeling is no small feat. We dedicate significant development resources to making it happen. An engine is only as good as its speed and reliability. Cheers, T

  • @alontrigger
    @alontrigger 9 часов назад +1

    Wonderful ! I am waiting your Aethiria choir and Century series to come to sound paint.

    • @Soundpaintmusic
      @Soundpaintmusic  8 часов назад +1

      The sentiment is shared and both of those are on the map :)

  • @bobmccarroll7876
    @bobmccarroll7876 8 часов назад +1

    SoundPaint Rules!!!! Love it and use it in almost all my productions and can't wait for version 4.0. Thank you. Thank you. Thank you.

    • @Soundpaintmusic
      @Soundpaintmusic  7 часов назад

      Thanks Bob. Super kind. Warms my h(ear)t. Cheers, T

  • @musicien.du.dimanche
    @musicien.du.dimanche 3 часа назад

    Impressive work guys. I should know now, but I’m always surprised that you’re moving so fast, and release so much new features regularly.
    Hope that this new version will still run real time on my old Mac.
    Thanks for your great work and dedication, be sure that all the community can see the effort and the passion you out in every release.

  • @Markrspooner
    @Markrspooner 3 часа назад

    Really exciting developments

  • @redalcatel27
    @redalcatel27 5 часов назад

    WOW!!! just WOW!!!!

  • @levelletate4551
    @levelletate4551 9 часов назад +2

    I’m excited 😮and scared😢..

  • @TheJonHolstein
    @TheJonHolstein 5 часов назад

    I hope that you some day will be able to combine RTS with per voice real time filters. I wonder if it would be possible taking advantage of the GPU, it might require 2 plugins that sync.
    I am glad that you are doing stretching now. I hope it will be easy to use. I like playing around with simpler, possibly add a resonator to the rack for extra sound design power over just the filter and envelope.
    But I would like an easy to use 3rd party software that can be used in a similar way (in other daws, and possibly for DAWproject files).
    Sure, it will not do filtering and so on before version 4, but I can wait. Waves CR8 can do this, but I am not spending money on that company, probably ever again. In theory Avenger should be able to do it, but when I tried, it only offered the Z plane stretching for multi-sample sources, at least as far as I could tell, but that was in V1.something. Possibly serato sample can do something like that, but the interface is confusing if you want to use it as an instrument, so I am not sure.
    From a passing comment in the video, it seems like PCM won't be able to do morphing, and that is a bit of a letdown.
    I wish Soundpaint was NKS enabled. I know there are limitations. And native instruments could simplify the process or making previews, by at least in the stand alone version offer a sound-recorder built in made for making previews, and storing them in the right place with the right name.
    There is no other solution at this moment to scroll through a lot of presets with previews when one is looking for a sound. It would have been great if there was an open standard for that, so it could be directly implemented by all vst makers and work directly in the DAW. From my understanding even with the Kontrol Sxx mk3 series, there is still the limitation of just 1 tag in the hardware, although the software support multiple tags.
    I am involved with a program for people with disabilities, and it helps participants finding sounds. We are in the process of investing in sounds and computers, and because of the lack of NKS, soundpaint was not even under consideration, even though I personally like several of the expansions a lot (some of them though, because the keys sound vastly different would not make a lot of sense with previews).
    I guess I would have also liked to see chord and sequence tools. NI added that to kontakt. But there are lots of software from for example Ujam, Sonuscore, Sonokinetic, troontrack that offers that built in. And then there is of course Nexus, Avenger and Opus Orchestra. Playing single keys, or chords, and have it sound like a full composition/arrangement is fun, but when you break it down, and use parts, it can be a really efficient way of finding the phrases you need, especially when you aren't that experienced. And if it lives outside the patch, sequences/phrases can be used with other expansions, without having to save and load from within the patch.

  • @shawnvstaden
    @shawnvstaden 16 минут назад

    🎉❤🎉

  • @XavierDujuan
    @XavierDujuan 8 часов назад +1

    👏🏾

  • @fabienbourgeais1573
    @fabienbourgeais1573 9 часов назад +1

    Thx U for the great job !!!!!!! 💙

  • @Cefshah
    @Cefshah 10 часов назад +1

    AWESOME!!! EXCITING!!! 😊❤

  • @matthewrichardharris
    @matthewrichardharris 3 часа назад

    Bummer, I installed this beta but it doesn't update my Soundpaint. I wonder if it's because I'm still on OSX Monterey?

    • @musicien.du.dimanche
      @musicien.du.dimanche 3 часа назад

      Works fine on ventura 13.7.1, but I had to close and reopen Logic. Did you restart your software?

    • @matthewrichardharris
      @matthewrichardharris 3 часа назад

      @@musicien.du.dimancheThanks for the reply, I did, I even restarted my Mac studio and even though I installed the beta, I get the red exclamation notification upon reloading Soundpaint. I'm sure it'll end up working, I just want to check it out asap!

    • @matthewrichardharris
      @matthewrichardharris 2 часа назад

      @@musicien.du.dimanche I got it to work, my Mac was backing up to Backblaze and time machine simultaneously so I stopped that and it installed correctly.

  • @jonathansaunders6697
    @jonathansaunders6697 9 часов назад +1

    So are you abandoning rts?...what will be the rationale for what libraries are released in rts vs pcm?...so if the benefits of rts over pcm were so compelling, why go back when storage is not a controlling variable anymore?...im confused

    • @Soundpaintmusic
      @Soundpaintmusic  9 часов назад +1

      Great questions! So we are not abandoning RTS, we will be hosting two audio formats (RTS and now PCM). RTS is still great and has a lot of benefits, like morphing etc. PCM just opens up more things we can do in the engine later down the line. It will make more sense and we'll elaborate more when we issue the 4.0 update. There are benefits to both formats, so Soundpaint now has the ability to run both. Hope that helps clear up some confusion :)

    • @davidmcpoland5286
      @davidmcpoland5286 Час назад

      @@Soundpaintmusic So will future libraries be released in both formats and the user chooses which version to install? Does that mean we will no longer be able to morph layers if we choose the PCM versions? I thought morphing was the whole USP of soundpaint?!

  • @mikezubiena
    @mikezubiena 4 часа назад

    I just don’t understand why we have to pay for libraries for soundpaint that we already own. Like Adagio now called Adastra or Bazanthar. Etc.