In general, Cendrillmon is an aggressive deck. It wants to swing and get chip. You spent way too much time in the back and being defensive because you were scared of vortex. You probably could have won had you’d been more proactive. 13:32 If you wanted to, you could have saved Cendrillmon with the inherent. It’s “when this Digimon would leave the battle area.” The “would” makes it interruptive. As much as I’m a Cendrillmon fan, Zephagamon seems to be the better deck. Cendrillmon has more options in terms of puppets since the puppet toolbox is bigger than what you might think. Zephagamon benefits from the Terriermon line though. I’ve seen a lot of ST17 cards in lists.
I did that as a puppet cendrillmon player, waited a bit, stacked up on tamers and unleashed the full puppet strike once there were enough tamers and trainings on the field. Digivolve into cendrillmon, spam tokens, give 'em rush, swing a lot, not die because sec -14k, overclock, die, play puppet for free, and have lethal next turn with the amount of puppets and tokens I have
I feel like cendrillmon could have been more aggressive and swung more. But also i don’t what was in hand so maybe didn’t have much options. Otherwise good video!! Justice for shoemon 😢
Doesn't Zaphagamon have protection from his effects? Why did it keep getting hit with Sec-1 (Among many many other misplays). But otherwise I definitely love the builds and game. Nicely done Avault!
Just like Magnamon X it only has protection until the end of opponent’s turn. So you can give him the penalty and it will go in effect when Zephagamon’s turn starts. If Zeph gets his protection again it will remove the penalties though.
@@AlphaSeriesOmega it has protection until the end of turn, but it is always nice to leave something unsuspended on their field to get protection next turn as well
@@GuilhermeDiGiorgi It's also an all turns when something unsuspends, so you could use the ex7 Shoto to give it pierce/blocker, Vortex into the shoe and unsuspend with grandgale's inherit to trigger his protection and 3k dp. Then gain the 3 memory to keep turn.
Can you do an argomon deck profile video it got some serious support on bt17 and I think it will be interesting of course if you think nobody is going to watch it then I don't wanna force you to do it
@crimsonbadger3881 actually reading over the rulings on it he is allowed to do that, what he's doing is correct. Here is the official ruling on it hope this helps clear things up. DIGIMONCARDGAME WIKI EX7-064/Rulings EDIT Shoto Kazama (EX7-064) Gallery - Rulings - Errata - Tips - Trivia EX7-064-J Q: Can I activate a Digimon with "Vortex Warrior" as my trait and then activate that Digimon's "Vortex" with this card's [End of Your Turn] effect? A: Yes, it can be activated. [Since "End of Your Turn" and "Vortex" are triggered at the same time, you can activate them in any order among those triggered at the same time. [1] Q: Can I activate the [End of Your Turn] effect of this card after activating Digimon's "Vortex" which has "Vortex Warrior" as my trait? A: Yes, it can be activated. [Since the effect of "End of Your Turn" and "Vortex" are triggered at the same time, they can be activated in any order among those triggered at the same time. In this case, "VOLTEX" is activated and attack is declared, but after activating the effect of this card triggered at the same time, it proceeds to "Counter Timing".
@@ZillagolightlyAmadeus the misplay is that he didn’t activate shoto to get piercing is what I was saying. Not a misplay in terms of incorrectly using a card, but a misplay in terms of not using a card to get max value
In general, Cendrillmon is an aggressive deck. It wants to swing and get chip. You spent way too much time in the back and being defensive because you were scared of vortex. You probably could have won had you’d been more proactive.
13:32 If you wanted to, you could have saved Cendrillmon with the inherent. It’s “when this Digimon would leave the battle area.” The “would” makes it interruptive.
As much as I’m a Cendrillmon fan, Zephagamon seems to be the better deck.
Cendrillmon has more options in terms of puppets since the puppet toolbox is bigger than what you might think.
Zephagamon benefits from the Terriermon line though. I’ve seen a lot of ST17 cards in lists.
I did that as a puppet cendrillmon player, waited a bit, stacked up on tamers and unleashed the full puppet strike once there were enough tamers and trainings on the field. Digivolve into cendrillmon, spam tokens, give 'em rush, swing a lot, not die because sec -14k, overclock, die, play puppet for free, and have lethal next turn with the amount of puppets and tokens I have
You could protect it from being de-evolved?! i thought if its was only to be bounced/bottom deck or deleted
@@Nano_GJ4 no, it could still be de evolved, but the rapidmon is useful for its inheritance
@@Nano_GJ4 I thought it could, but I misunderstood.
I feel like cendrillmon could have been more aggressive and swung more. But also i don’t what was in hand so maybe didn’t have much options. Otherwise good video!! Justice for shoemon 😢
Like the music but it does drown out the plays sometimes
Very good video, the editing was great! I subscribe 😄
Neat! Im ready
Nice!!! Bad luck on cendrill sec and plays 😆
Doesn't Zaphagamon have protection from his effects? Why did it keep getting hit with Sec-1 (Among many many other misplays). But otherwise I definitely love the builds and game. Nicely done Avault!
Just like Magnamon X it only has protection until the end of opponent’s turn. So you can give him the penalty and it will go in effect when Zephagamon’s turn starts.
If Zeph gets his protection again it will remove the penalties though.
@@AlphaSeriesOmega it has protection until the end of turn, but it is always nice to leave something unsuspended on their field to get protection next turn as well
@@GuilhermeDiGiorgi It's also an all turns when something unsuspends, so you could use the ex7 Shoto to give it pierce/blocker, Vortex into the shoe and unsuspend with grandgale's inherit to trigger his protection and 3k dp. Then gain the 3 memory to keep turn.
I love the shoto deck a lot. I feel it has a lot of potential going forward. Great video keep it up mate.
9:30 isn’t the ex7 zephagamon suspend mandatory? It doesn’t say may suspend
@@CristianLopez-lu5ce it could always suspend something already suspended
Can you do an argomon deck profile video it got some serious support on bt17 and I think it will be interesting of course if you think nobody is going to watch it then I don't wanna force you to do it
NSp next 🌈
Letssssssgetitttttttt
I mean, a lot of missplays on Zephagamon player, but yeah....
What are the missplays?
this deck confuses me 😭
@@Nano_GJ4activating shoto after vortex for example to get piercing checks
@crimsonbadger3881 actually reading over the rulings on it he is allowed to do that, what he's doing is correct. Here is the official ruling on it hope this helps clear things up.
DIGIMONCARDGAME WIKI
EX7-064/Rulings
EDIT
Shoto Kazama (EX7-064)
Gallery - Rulings - Errata - Tips - Trivia
EX7-064-J
Q: Can I activate a Digimon with "Vortex Warrior" as my trait and then activate that Digimon's "Vortex" with this card's [End of Your Turn] effect?
A: Yes, it can be activated. [Since "End of Your Turn" and "Vortex" are triggered at the same time, you can activate them in any order among those triggered at the same time. [1]
Q: Can I activate the [End of Your Turn] effect of this card after activating Digimon's "Vortex" which has "Vortex Warrior" as my trait?
A: Yes, it can be activated. [Since the effect of "End of Your Turn" and "Vortex" are triggered at the same time, they can be activated in any order among those triggered at the same time. In this case, "VOLTEX" is activated and attack is declared, but after activating the effect of this card triggered at the same time, it proceeds to "Counter Timing".
Essential you can activate in any oder you want depending on your situation/game state, it's also posted on Bandai Rulings q&a as well.
@@ZillagolightlyAmadeus the misplay is that he didn’t activate shoto to get piercing is what I was saying. Not a misplay in terms of incorrectly using a card, but a misplay in terms of not using a card to get max value
If the decks are at "full power" why are the lists so bad?
full power but... no scrambles? These decks are defo short of full power without them
Ain't out yet
@@KnTElixar Definitely looking forward to be getting those cards soon!