Wait, but that's not a _simulation_ of continental drift, it's an _animation_ of one. Unless there's more hidden features that make it more complex than an animation file that says "transit piece A to coordinates B over C million years"
@@lulujuice1 Coding an animation doesn't make it a _simulation._ Nothing is being _simulated._ It would be cool if the polygons would at least deform when they bump into each other...
@@lulujuice1 Yes he coded an animation but that in itself isn't really a simulation as last I checked a simulation is driven by the underlying processes is it not? The relevant definition Darth Biomech is referencing seems to be -the production of a computer model of something, especially for the purpose of study. While the definition Artifexian intended is clearly -imitation of a situation or process. One emphasises the mechanism the other the result.
GPlates has a lot of features, and Artifexian over-simplified things in this tutorial. There's a really good tutorial on how to use GPlates over on the Cartographer's Guild that goes into much more detail, and I highly recommend downloading the sample data and completing the tutorials on the GPlates website as well. Have a look at some of the resources here: www.earthbyte.org/gplates-2-1-software-and-data-sets/ It's important to note that GPlates is very much a research project application, and as such is used to create models based on existing data. To model actual continental drift in sufficient detail that you could simulate orogeny, mantle convections, subduction zones and oceanic crust formation you'd need a lot more data.
6:12 My theory is that everyone who made the program did so in a proper code editor, some of which add a new line at the end of your code when you save, so they may not have noticed anything was broken. You should report it as a bug if you can, just in case
Normally I like your tutorial videos, but this one was a little over-simplified given how much GPlates can do, and also complicates things a bit by suggesting people edit the rotations externally (it can be done internally but the interface is a little clunky, and the program has a tendency to crash when you delete rotations). You don't need to save all the continents in their own GPML file-it's often easier to save them all in a single file because then you can import that to a raster map set and match them up. GPlates will, by default, give all plates a different colour if they've got different plate IDs, but you can also configure it to display groups of continental plates in the same colour. You'll get more realistic results as well if you start drawing at a supercontinent phase and then split it up-remember to set the time to however many million years back before you start drawing. Use the flowlines tool to show where the plates are moving (this will help create spreading ridges).
If you are willing and able to describe some of the other features, that would be helpful. I'm using Worldbuilding Pasta's continental drift tutorial, but the only way I've found to be able to simulate deformation and the creation of mountain ridges and LIPs is to draw completely new continents every X years (basically each major step in the animation or transition). I tried looking at the user manual and documentation for GPlates, but I got really lost, and most of it pertains to using real GIS data.
Hey Artifexian, according to your discussion on reddit, you changed your mind about 54> degrees axial tilt's climate behavior. What's your current hypothesis to what would happen in that scenario, and please, you should add a note on that seasonbuilding video to correct this part.
@@YYHoe in his video and that paper "Extraordinary climates of Earth-like planets: three-dimensional climate simulations at extreme obliquity" it says 54°
Yeah, the thing you spelled out to let us know how it’s pronounced is more greek than the actual name. I have NO EARTHLY IDEA how to pronounce your pronunciation thing.
For your next Q&A: Will you ever do a video on how continents form from cratons and so on and so forth and if not can you explain it briefly or suggest some resources on it?
Is there any possible way to simulate the change in the shape of the continents themselves by any chance? I'd love to be able to accurately animate tectonic/continental drift that way
Please let me know if you ever got anything or have any projects started, I have to do a project for school about ancient continents and how they influenced biodiversity
I remember when you uploaded the first Gplates video (much of which is repeteated here), you said that you wouldn't explain continental drift because it was very complicated. After this video, I think is quite simple: it is just messing around with animation keyframes.
Animating continents by keyframes like this *is* simple. Setting up proper simulation of tectonics is very much not - I've spent a long time on it, and I'm still, in the end, animnating features on the map by defining where they move to over time. I haven't gotten the simulation to work at all. And I'm a professional software dev. :-/
not super familiar with gplate but chances are it needs an empty line because it checks for a line break when parsing your code. which is a little bit of a wonky design if you ask this computer engineer, but that sounds like a good description for the whole user experience, lol
Is it also possible in that program to do actual simulation? Like, trying to automatically get mountains, say? Or automatically having continents break apart and recombining?
There is a web browser sim called tectonics.js that kinda simulate plate tectonics, but I think it's missing some features like subduction zones. But other than that it's a pretty good sim for trying to base your world's continental drift on.
@@droopsmoop Oh just looked that up. Pretty cool! Has some weird behaviors such as entirely sudden jumps in what the tectonic plates are, and a kinda low resolution, but other than that it looks great.
@@Kram1032 Yea the sudden jumps are supposed to be supercontinent breakup events, just to mix up the continents once in a while so it doesn't get same-y. You can turn it off though, so you'd get more natural(?) movements.
@@droopsmoop I'm not sure it actually would be more natural though. It seems like stuff strongly tends towards supercontinents if those don't happen. I think what *ought* to happen is kinda that these breakups are somehow more continuous. I.e. more frequent but less severe. But I see this is a long-running project and no doubt getting it to even this point was quite an endeavor.
@@Kram1032 yeah my biggest problem with tectonics.js is that it doesn't seem to consider cratons (thicker, tougher portions of continental crust) and as such plates basically just overlap
Has anyone here heard of Song of the Eons? It's a game that's in development (and probably will be for a ling time) but it aims to simulate civilizations based on ecology, geology, climate, etc. You can download an early version for free on Reddit that includes a customizable planet generator. So far it simulates tectonics, volcanoes, erosion, rivers, and a simple climate simulation. It uses the Koppen climate classification. It's still early days but it seems like it could be a great world building tool, as well as a fun game (eventually)
20 total plates, 17 small continents and 3 large island chains, i maaaaay have gotten a little greedy, all because im doing the project from the biblaridion and wanted a planet that had alot of continents to play with, as well as some Indonesia style island chains. As well as a 1 billion year time frame, for plenty of time to play with
Mollweide is a german name, so it's basically pronounced "Mollvidae" (german w = english v; german ei = english i, as in wide; and the e at the end is not cut off but spoken something along the lines of the english "ae").
Question : how about a video on how to create an ecology filled with creature that does not look like any creature we have on earth? I'M trying to avoid the "Oh! Look! it is a green lion with scales" kind of things.
Interesting tutorial video, the whole export animation portion does remind me of one of the ways Maya exports the animation timeline to be edited and made into a video via Adobe after effects back in college. Though I am curious as to 1) import a pre-drawn polygon continent shape, assuming that trying to hand draw the continent isn't the only option, into G-Plates, and 2) I assume that there is polygon morphing to show the gradual change of the continent over time if only a little? Either way, thanks for the video.
IIRC from other GPlates tutorials and doing some work in it myself, you would need to import a projection map of your continents into GPlates, then trace over and create a new "feature" for each landmass manually.
The reason behind the blank space actually makes sense from a programmers point of view. Basically if you want to manipulate a big block of data like a file you need delimitations character or characters to organize the data in some form other than giant blob. So when parsing text the most efficient way to do so is to look for the carriage return / line feed characters on Windows and line feed on Unix systems like Mac. If you don't add a new line character then the program finds the end of file status before the next delimitation character(s) and the results would not be what the user intented.
Hi! So, I have a question I was hoping you could maybe help me with? Scenario: a port city located on a bay is attacked by a kaiju and is temporarily flooded for a period of up to 2 years. How can I do this? So far, I've come up with somehow damming the bay or sinking the city. Damming the bay seems like it would be really complicated to do but relatively easy to fix whereas sinking the city would be relatively easy to do but really hard to fix. Any other ideas?
@@Alice-gr1kb True, thanks. I imagine there would be flooding in that scenario as well. I'm mostly trying to focus on ways to flood the city, ways to fix the flooding, and other possible consequences from the method used to flood the city. I've been having trouble.
@@Alice-gr1kb Is very easy! if you see the video while trying. but there a bug in my GPlates that i cant move continents, i will try dowloading it again
Can you make a video about how to create a community for the world that we built? How to make it interesting and unique? How to create a history to it, traditions(...)?
Hey artifexian! How would you go about making realistic looking continents? Do you just use alot of vertices or... I'm new to GPlates so it would really help if you gave some advice! Amazing video as always!
So I trusted you after your collab with Biblaridon, but I'm trying to start my own speculative evolution project and kinda need a windows tutorial. Be really cool if you did.
I made the .rot file in text edit, and saved it in the same folder as the continents and even put in an extra space, but whenever I try to open in in GPlates, it's grayed out and there's NO way I can figure out to get it to open. Can someone please help?
Hmm So this more or less provides a movement frame but how would it interact with other geological processes after all there is extension, compression, subduction, accretion, contortion, rifting(divergence), uplift, depressions I imagine that gets quite complicated since it is a surface level veneer for what is a deeper more dynamic problem of ocean crust convecting carrying buoyant continental rock....
The learning curve for your world-building videos has become a 90º wall for me, starting from the plate tectonics video. I'll have to continue the creation of my planet in my own mind instead of materializing it into something visual. I'd also like to note that since the fantasy map plate tectonics video you went off the path you had established back when you were doing space stuff like planets and orbits. You used to teach your viewers back then how to do these things and they were easy as easy can be, but now that the learning curve has become a wall for me and possibly some other viewers, your videos have become just a 'watch me design my own word' series. It's still interesting, but at least I no longer interact with it because of the learning curve
Emeraldstar_14 yes I know, but I want to know how cold I can get it. I know it needs to be above freezing and I still want it to have it with weather, so how cold can you have it but still have weather.
@@shapeshinshifter1936 I mean, *average* temperature can vary quite a bit and still have weather. Earth has an average temp of roughly 54 F, and weather ranges from 130F deserts and 100F rainforests to -120F cold deserts. Mars has an average temperature of -81F, but has 68F noons at the equator and -243F winters at the poles, complete with large scale wind circulation and dust devils. For an earth-like planet, it's feasible to still have tropical or hot desert regions with an average temp of 45F, as the temperature could still vary quite a bit (perhaps shifted ~10F down in each extreme), and the equator would still get enough heat to drive wind cells, tropical weather, thunderstorms, etc. The ice age on Earth had a global average temp of roughly 44-46F, and sure, NA and Europe were pretty thickly covered in ice and snow, but rain still happened elsewhere.
dude apply button is not working on the last step which you need to move the continent and click apply to apply the movement it doesnt work is there a solution? i like this app but i cant make mine :(.
you cound simply rewrite the extension on Windows (if you can see them). I think there is an option en N++ to save the file a a generic text file with no extension, and you can always create your own extension in N++ to save files with it. I used to have a ".json" extension that I added for something else, and also ".mob", ".diag" and ".scene". All of them were text files.
@@a_guy_that_likes_insects Não. Falo inglês, espanhol e um pouco de japonês, mas não falo uma palavra de português. Eu escrevi esta mensagem com a ajuda do Google tradutor.
Plates can slowly move below each other, or collide. The Pacific Plate drifts to the northwest and in that process, it's being pushed under the Philippine Plate, creating the Mariana Trench. On the other side, where plates diverge, there are rifts or new mountain ranges (like the Midatlantic Ridge), and in those zones, new areas of Earth's crust are created. The other option is plates slamming into each other, getting squashed into mountain ranges, most prominently the Himalaya where the Indian subcontinent is crashing into the Eurasian Plate. Basically, it's quite a lot more complicated in details. Plates disappear and are created at their edges.
@@varana Yes, of course, but how can those movement create something more than mountains, volcanos, rifts and earthquakes? How can the pangea can have moved so much if there no room for those movement in the tectonic plates?
@@felipesharkao it's better to view tectonic plates not as a rigid crust. On these scales and timeframes they're more like patches of bubble foam floating on the water. They can deform and compress.
It's also possible the supercontinent is sitting on more than one plate. For example, Africa is primarily on the African plate, but a lot of the eastern side of the continent is sitting on the Somali plate. The plates of your supercontinent move in different directions relative to each other, so plate A and B may be running against each other north/south while plates B and C are colliding and creating an inland mountain range. A and C are being pushed apart but only in one little corner. All this jostling eventually seperates the plates. At least one of them will likely be pushed back into the core and replaced by new land. And keep in mind oceanic crust is thinner than continental, so if they have to budge it might be easier to move out into the ocean. That's my understanding of it, anyway. Geologists feel free to correct me.
I know that the wrong way to think about them, but I understand them as gargantuan conveyor belts that move the continents around. When the landmasses pass over the limit of each "belt", somthing happens (like monutains, volcanos and so on) but the shape of each "plate" remains static. I find that it is much easier to understand it that way, thou it is not really how tectonic plates work.
another tutorial I would like to see (idk if it exists already) is how to load tectonic plates from a paint file like you did in another video or did yoy have to create each plate as a feature manually?
late to anwer but no, you have to crate them manually. You can create the shapes of the plates and continents elswhere, then import that raster file to Gplates, and trace over the pixels. It is a pain in you know where to do it, but it is the only way to do it in gplates given how accurate de coordinates of each point are.
It dosent work with the continet movment on windows. i did all before the continetal movment came in, i did all the things and i tried, nothing worked, try two, nothing worked, try three, nothing worked. make a tutorial for windows 10!
In my opinion: don't bother with this. At best, GPlates is an extremely basic sketchpad that allows you to draw polygons on a sphere. You're much better off just making up the tectonics on a flat map than spending your evenings trying to manually animate them here. Worldbuilders are an extremely small niche so unfortunately it's not financially viable to design and sell programs that could accurately generate tectonics, coastlines, climate, erosion, etc. even though it's well within our technological ability. As such, we're stuck with programs like this that look like they were ported over from the late 90's. My advice, spend your time focusing on more important/rewarding aspects of your world until better tools come along!
GPlates is a research application written by and for (paleo-)geologists who work with real-world data. It was never intended to be used by worldbuilders and our hobby is a very niche one. If you have the time, explore it in greater depth than what Artifexian does, you'll discover it is actually capable of a lot more than what this video suggests. Worldbuilding Pasta outlines a much better tutorial on developing a plate tectonic model, but it requires an understanding of the overall mechanism and a lot more work to get right: worldbuildingpasta.blogspot.com/2020/06/an-apple-pie-from-scratch-part-v.html
Bruh, Biblardian AND Artifexian just uploaded at the same time! And they did a colab! This is too good
Great series.
24°5 ¿ you fric
Ya the map at the beginning is the same one
Wait, but that's not a _simulation_ of continental drift, it's an _animation_ of one. Unless there's more hidden features that make it more complex than an animation file that says "transit piece A to coordinates B over C million years"
@@lulujuice1 He did as he is describing exactly what the code says to do.
@@lulujuice1 I thought I did...
@@lulujuice1 Coding an animation doesn't make it a _simulation._ Nothing is being _simulated._ It would be cool if the polygons would at least deform when they bump into each other...
@@lulujuice1 Yes he coded an animation but that in itself isn't really a simulation as last I checked a simulation is driven by the underlying processes is it not?
The relevant definition Darth Biomech is referencing seems to be -the production of a computer model of something, especially for the purpose of study. While the definition Artifexian intended is clearly -imitation of a situation or process. One emphasises the mechanism the other the result.
GPlates has a lot of features, and Artifexian over-simplified things in this tutorial. There's a really good tutorial on how to use GPlates over on the Cartographer's Guild that goes into much more detail, and I highly recommend downloading the sample data and completing the tutorials on the GPlates website as well. Have a look at some of the resources here: www.earthbyte.org/gplates-2-1-software-and-data-sets/
It's important to note that GPlates is very much a research project application, and as such is used to create models based on existing data. To model actual continental drift in sufficient detail that you could simulate orogeny, mantle convections, subduction zones and oceanic crust formation you'd need a lot more data.
6:12 My theory is that everyone who made the program did so in a proper code editor, some of which add a new line at the end of your code when you save, so they may not have noticed anything was broken. You should report it as a bug if you can, just in case
My theory is everyone who worked on the program didn't exactly have casual users in mind when they made it
Normally I like your tutorial videos, but this one was a little over-simplified given how much GPlates can do, and also complicates things a bit by suggesting people edit the rotations externally (it can be done internally but the interface is a little clunky, and the program has a tendency to crash when you delete rotations).
You don't need to save all the continents in their own GPML file-it's often easier to save them all in a single file because then you can import that to a raster map set and match them up. GPlates will, by default, give all plates a different colour if they've got different plate IDs, but you can also configure it to display groups of continental plates in the same colour.
You'll get more realistic results as well if you start drawing at a supercontinent phase and then split it up-remember to set the time to however many million years back before you start drawing. Use the flowlines tool to show where the plates are moving (this will help create spreading ridges).
If you are willing and able to describe some of the other features, that would be helpful. I'm using Worldbuilding Pasta's continental drift tutorial, but the only way I've found to be able to simulate deformation and the creation of mountain ridges and LIPs is to draw completely new continents every X years (basically each major step in the animation or transition). I tried looking at the user manual and documentation for GPlates, but I got really lost, and most of it pertains to using real GIS data.
Hey Artifexian, according to your discussion on reddit, you changed your mind about 54> degrees axial tilt's climate behavior. What's your current hypothesis to what would happen in that scenario, and please, you should add a note on that seasonbuilding video to correct this part.
@@user-zv8qg1co4z no, its 54 degrees
Its 45°.
@@YYHoe in his video and that paper "Extraordinary climates of Earth-like
planets: three-dimensional climate
simulations at extreme obliquity" it says 54°
@@TheLostProbe wow thanks for the tip! I have Ubuntu in a virtual box so I'm gonna try it out
Next do sealevel and globaltemperatures!! Those are pretty interesting I find.
Another beautiful collab from some of my favorite creators.
The name Mollweise is pronounced [ˈmɔlvaɪ̯də], just in case you're interested. Mollweide was a german mathematician and astronomer.
Yeah, the thing you spelled out to let us know how it’s pronounced is more greek than the actual name. I have NO EARTHLY IDEA how to pronounce your pronunciation thing.
@@RonaldStepp "mall-vay-suh". I'm guessing the 'd' in the transcription is supposed to be an 's'.
@@kijul468 it's a d
My man egdar! Marina would be proud of your 5 years 👍
Holy god, Biblaridion and Artifexian both drop videos within the same day 😱
For your next Q&A: Will you ever do a video on how continents form from cratons and so on and so forth and if not can you explain it briefly or suggest some resources on it?
I’ve been waiting for this!
Is there any possible way to simulate the change in the shape of the continents themselves by any chance? I'd love to be able to accurately animate tectonic/continental drift that way
I like to simulate it in my head. It feels beautiful
Please let me know if you ever got anything or have any projects started, I have to do a project for school about ancient continents and how they influenced biodiversity
If only I knew this months ago! Just what I needed, thanks for the great video :D
I remember when you uploaded the first Gplates video (much of which is repeteated here), you said that you wouldn't explain continental drift because it was very complicated. After this video, I think is quite simple: it is just messing around with animation keyframes.
Animating continents by keyframes like this *is* simple. Setting up proper simulation of tectonics is very much not - I've spent a long time on it, and I'm still, in the end, animnating features on the map by defining where they move to over time. I haven't gotten the simulation to work at all.
And I'm a professional software dev. :-/
@@autochton I'm also a dev, just non professional.
@@daniel_rossy_explica I think it might be because we're not geologists, and that's the target audience for gplates...
@@autochton probably
not super familiar with gplate but chances are it needs an empty line because it checks for a line break when parsing your code. which is a little bit of a wonky design if you ask this computer engineer, but that sounds like a good description for the whole user experience, lol
“screams in joy”
Time to spend all my free time of life running 3 billion years of plate tectonics so it’s actually accurate in final map
Is it also possible in that program to do actual simulation? Like, trying to automatically get mountains, say? Or automatically having continents break apart and recombining?
There is a web browser sim called tectonics.js that kinda simulate plate tectonics, but I think it's missing some features like subduction zones. But other than that it's a pretty good sim for trying to base your world's continental drift on.
@@droopsmoop Oh just looked that up. Pretty cool! Has some weird behaviors such as entirely sudden jumps in what the tectonic plates are, and a kinda low resolution, but other than that it looks great.
@@Kram1032 Yea the sudden jumps are supposed to be supercontinent breakup events, just to mix up the continents once in a while so it doesn't get same-y. You can turn it off though, so you'd get more natural(?) movements.
@@droopsmoop I'm not sure it actually would be more natural though. It seems like stuff strongly tends towards supercontinents if those don't happen. I think what *ought* to happen is kinda that these breakups are somehow more continuous. I.e. more frequent but less severe. But I see this is a long-running project and no doubt getting it to even this point was quite an endeavor.
@@Kram1032 yeah my biggest problem with tectonics.js is that it doesn't seem to consider cratons (thicker, tougher portions of continental crust) and as such plates basically just overlap
Has anyone here heard of Song of the Eons? It's a game that's in development (and probably will be for a ling time) but it aims to simulate civilizations based on ecology, geology, climate, etc. You can download an early version for free on Reddit that includes a customizable planet generator. So far it simulates tectonics, volcanoes, erosion, rivers, and a simple climate simulation. It uses the Koppen climate classification. It's still early days but it seems like it could be a great world building tool, as well as a fun game (eventually)
Yea I've seen it, originally through the plate tectonics. His approach is really interesting.
Are you a geologist? As one myself you have a remarkable understanding and clarity on the subject.
I think hes just a worldbuilder
That square was the Colorado space empire
I have a request: could you could make a video about eclipses on a constructed world?
Oooh that would be great!!!
20 total plates, 17 small continents and 3 large island chains, i maaaaay have gotten a little greedy, all because im doing the project from the biblaridion and wanted a planet that had alot of continents to play with, as well as some Indonesia style island chains. As well as a 1 billion year time frame, for plenty of time to play with
Mollweide is a german name, so it's basically pronounced "Mollvidae" (german w = english v; german ei = english i, as in wide; and the e at the end is not cut off but spoken something along the lines of the english "ae").
is there a way to have it simulate it deforming the plates, or creating mountains, trenches, etc?
Question : how about a video on how to create an ecology filled with creature that does not look like any creature we have on earth? I'M trying to avoid the "Oh! Look! it is a green lion with scales" kind of things.
Biblaridion has videos on that. Its in his 'alien biospheres' playlist.
Totally not going to make a kerbin simulation thing and upload it
(Kerbal space program)
Could you Map Pangea with the Hoppen Climate classification?
Floris De Vries probably
Love your videos
Keep doing them
Interesting tutorial video, the whole export animation portion does remind me of one of the ways Maya exports the animation timeline to be edited and made into a video via Adobe after effects back in college.
Though I am curious as to 1) import a pre-drawn polygon continent shape, assuming that trying to hand draw the continent isn't the only option, into G-Plates, and 2) I assume that there is polygon morphing to show the gradual change of the continent over time if only a little?
Either way, thanks for the video.
IIRC from other GPlates tutorials and doing some work in it myself, you would need to import a projection map of your continents into GPlates, then trace over and create a new "feature" for each landmass manually.
@@Shrooblord I was afraid it was going to be something like that. Thanks for the answer.
Simulation vs neural network in speed and accuracy would be cool to see
The reason behind the blank space actually makes sense from a programmers point of view. Basically if you want to manipulate a big block of data like a file you need delimitations character or characters to organize the data in some form other than giant blob. So when parsing text the most efficient way to do so is to look for the carriage return / line feed characters on Windows and line feed on Unix systems like Mac. If you don't add a new line character then the program finds the end of file status before the next delimitation character(s) and the results would not be what the user intented.
This program will be the death of me and possibly this entire project I've been working on for days on end
Hi! So, I have a question I was hoping you could maybe help me with?
Scenario: a port city located on a bay is attacked by a kaiju and is temporarily flooded for a period of up to 2 years. How can I do this? So far, I've come up with somehow damming the bay or sinking the city. Damming the bay seems like it would be really complicated to do but relatively easy to fix whereas sinking the city would be relatively easy to do but really hard to fix. Any other ideas?
Kitty Wood the city could have sunk due to an earthquake too
@@Alice-gr1kb True, thanks. I imagine there would be flooding in that scenario as well. I'm mostly trying to focus on ways to flood the city, ways to fix the flooding, and other possible consequences from the method used to flood the city. I've been having trouble.
Kitty Wood yeah. That seems like it would be hard
@@Alice-gr1kb Is very easy! if you see the video while trying. but there a bug in my GPlates that i cant move continents, i will try dowloading it again
Can you do kinship? Review the six and maybe seven kinships of the world to inspire the viewers!
Thanks! Exellent presentation and you probably saved me hours of work.
Can you make a video about how to create a community for the world that we built? How to make it interesting and unique? How to create a history to it, traditions(...)?
Adi Kitzki check out worldbuilding notes for that
Have you considered using GIS software for worldbuilding? It’s good because you can store a lot of data on the map.
Atom is also a great option for a text editor, cross platform. And made by github (I think)
Hey artifexian! How would you go about making realistic looking continents? Do you just use alot of vertices or... I'm new to GPlates so it would really help if you gave some advice!
Amazing video as always!
So I trusted you after your collab with Biblaridon, but I'm trying to start my own speculative evolution project and kinda need a windows tutorial. Be really cool if you did.
The blank space / newline at the end is a POSIX standard.
I made the .rot file in text edit, and saved it in the same folder as the continents and even put in an extra space, but whenever I try to open in in GPlates, it's grayed out and there's NO way I can figure out to get it to open. Can someone please help?
Hmm So this more or less provides a movement frame but how would it interact with other geological processes after all there is extension, compression, subduction, accretion, contortion, rifting(divergence), uplift, depressions I imagine that gets quite complicated since it is a surface level veneer for what is a deeper more dynamic problem of ocean crust convecting carrying buoyant continental rock....
Unfortunately it doesn't, it's just manual animation.
The learning curve for your world-building videos has become a 90º wall for me, starting from the plate tectonics video. I'll have to continue the creation of my planet in my own mind instead of materializing it into something visual. I'd also like to note that since the fantasy map plate tectonics video you went off the path you had established back when you were doing space stuff like planets and orbits. You used to teach your viewers back then how to do these things and they were easy as easy can be, but now that the learning curve has become a wall for me and possibly some other viewers, your videos have become just a 'watch me design my own word' series. It's still interesting, but at least I no longer interact with it because of the learning curve
Joao g he can't always be there to teach us everything. We have to apply these things to our works
ก็บันทึก บอกไห้แก้ การทำหมัน ตัด มดลูก
I have a question. If my planet has an average temp of 45 degrees Fahrenheit, would it have rain or would it be to cold?
ShapeShin Shifter it might be a bit cold. That sounds a bit like the ice age Earth, so maybe a bit warmer
Emeraldstar_14 yes I know, but I want to know how cold I can get it. I know it needs to be above freezing and I still want it to have it with weather, so how cold can you have it but still have weather.
@@shapeshinshifter1936 I mean, *average* temperature can vary quite a bit and still have weather. Earth has an average temp of roughly 54 F, and weather ranges from 130F deserts and 100F rainforests to -120F cold deserts. Mars has an average temperature of -81F, but has 68F noons at the equator and -243F winters at the poles, complete with large scale wind circulation and dust devils.
For an earth-like planet, it's feasible to still have tropical or hot desert regions with an average temp of 45F, as the temperature could still vary quite a bit (perhaps shifted ~10F down in each extreme), and the equator would still get enough heat to drive wind cells, tropical weather, thunderstorms, etc. The ice age on Earth had a global average temp of roughly 44-46F, and sure, NA and Europe were pretty thickly covered in ice and snow, but rain still happened elsewhere.
this is soooo manual and difficult and doesn't even predict continent interactions
Agreed, this program is way too limited and not really intended for worldbuilding applications.
Awesome! Where have you been earlier?!
i love your vids!!!
Notisquad!
What if I wish to reverse the simulation to see what my world would have looked like in the distant past? How would I do that?
Unfortunately it's not really a simulation, it's manual animation so you can't reconstruct/deconstruct movement.
Do the IDs need to be three digits long?
dude apply button is not working on the last step which you need to move the continent and click apply to apply the movement it doesnt work is there a solution? i like this app but i cant make mine :(.
Is this not working for anyone else? Every time I move the slider, the shapes disappear
Can you do a video about sea color and alien sea based evolution please?
Carlos Wilfong water will probably always be blue because h2o always is
Yes but it's possible that there would be different chemicals in the water that can change the color
Carlos Wilfong yeah
Okay, this is epic
My notepad++ keeps saving as rotation.rot.txt any help?
you cound simply rewrite the extension on Windows (if you can see them). I think there is an option en N++ to save the file a a generic text file with no extension, and you can always create your own extension in N++ to save files with it. I used to have a ".json" extension that I added for something else, and also ".mob", ".diag" and ".scene". All of them were text files.
@@daniel_rossy_explica Você fala Português certo?
@@a_guy_that_likes_insects Não. Falo inglês, espanhol e um pouco de japonês, mas não falo uma palavra de português. Eu escrevi esta mensagem com a ajuda do Google tradutor.
A little questions about tectonic dynamics: how can continents dift is there's a few or no space between plates?
Plates can slowly move below each other, or collide. The Pacific Plate drifts to the northwest and in that process, it's being pushed under the Philippine Plate, creating the Mariana Trench. On the other side, where plates diverge, there are rifts or new mountain ranges (like the Midatlantic Ridge), and in those zones, new areas of Earth's crust are created. The other option is plates slamming into each other, getting squashed into mountain ranges, most prominently the Himalaya where the Indian subcontinent is crashing into the Eurasian Plate.
Basically, it's quite a lot more complicated in details. Plates disappear and are created at their edges.
@@varana Yes, of course, but how can those movement create something more than mountains, volcanos, rifts and earthquakes? How can the pangea can have moved so much if there no room for those movement in the tectonic plates?
@@felipesharkao it's better to view tectonic plates not as a rigid crust. On these scales and timeframes they're more like patches of bubble foam floating on the water. They can deform and compress.
It's also possible the supercontinent is sitting on more than one plate. For example, Africa is primarily on the African plate, but a lot of the eastern side of the continent is sitting on the Somali plate. The plates of your supercontinent move in different directions relative to each other, so plate A and B may be running against each other north/south while plates B and C are colliding and creating an inland mountain range. A and C are being pushed apart but only in one little corner. All this jostling eventually seperates the plates. At least one of them will likely be pushed back into the core and replaced by new land. And keep in mind oceanic crust is thinner than continental, so if they have to budge it might be easier to move out into the ocean.
That's my understanding of it, anyway. Geologists feel free to correct me.
I know that the wrong way to think about them, but I understand them as gargantuan conveyor belts that move the continents around. When the landmasses pass over the limit of each "belt", somthing happens (like monutains, volcanos and so on) but the shape of each "plate" remains static. I find that it is much easier to understand it that way, thou it is not really how tectonic plates work.
"Colume"
another tutorial I would like to see (idk if it exists already) is how to load tectonic plates from a paint file like you did in another video
or did yoy have to create each plate as a feature manually?
late to anwer but no, you have to crate them manually. You can create the shapes of the plates and continents elswhere, then import that raster file to Gplates, and trace over the pixels. It is a pain in you know where to do it, but it is the only way to do it in gplates given how accurate de coordinates of each point are.
Colium
Whenever I click apply that dialogue comes up with no information in any of the fields and when I click ok the rotation is not applied.
When I suse the time slider all the plates and continents drawed disappear, can you tell me why?
brooo is that Tira?(The name of Bib's world never mentioned in vid)
when i did the coding notebook part you did and tried to open it it said it failed because it wasnt supporting formats or something
Can this be done on Ipad/tablet
Much as I love your work, that seemed like a whole lot of nothing. What happens when stuff runs into each other?
is there no way to import planetary maps?
Can u make class system like vid? Like FRS-342
Both vidoes had 240 video when I saw the in my feed. Hmm
Can this be done on mobile?
what happens when a plate A is moving towards a plate B, but plate B is moving perpendicular to plate A's movement?
A moving towards B would create mountains, and B's perpendicular movement would create earthquakes.
@@TreetopCanopy thanks ^^
Is this California?
@@TreetopCanopy in california the plates' movement are parallel with oposite directions. I'm reffering to a perpendicular direction between the plates
The code part doesn't work for me because it says "failure to begin." Can somebody help me please.
Wooh!
Triangle?
Call it *tringle*
How to close multiple polygons for tectonic plates
why i cant move the continent?
*gasp* you're using mac???
"colume"
That blank line in the code is a Python coding thing.
It dosent work with the continet movment on windows.
i did all before the continetal movment came in, i did all the things and i tried, nothing worked, try two, nothing worked, try three, nothing worked.
make a tutorial for windows 10!
Command alt doesnt work, windows btw
Can you help me create a starting creature? Biblaridion stole all my good ideas and I still haven’t come up with better ones in almost two years.
Grim TRY ASJ5
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In my opinion: don't bother with this. At best, GPlates is an extremely basic sketchpad that allows you to draw polygons on a sphere. You're much better off just making up the tectonics on a flat map than spending your evenings trying to manually animate them here. Worldbuilders are an extremely small niche so unfortunately it's not financially viable to design and sell programs that could accurately generate tectonics, coastlines, climate, erosion, etc. even though it's well within our technological ability. As such, we're stuck with programs like this that look like they were ported over from the late 90's. My advice, spend your time focusing on more important/rewarding aspects of your world until better tools come along!
GPlates is a research application written by and for (paleo-)geologists who work with real-world data. It was never intended to be used by worldbuilders and our hobby is a very niche one. If you have the time, explore it in greater depth than what Artifexian does, you'll discover it is actually capable of a lot more than what this video suggests. Worldbuilding Pasta outlines a much better tutorial on developing a plate tectonic model, but it requires an understanding of the overall mechanism and a lot more work to get right: worldbuildingpasta.blogspot.com/2020/06/an-apple-pie-from-scratch-part-v.html
Call-yoom.
ไม่ได้ ห้ามทำการไดได ทีม ติดตาม ดูด้วยน้ะ ครับ 🙏🙏🙏🙏🙏🙏🙏👌👌👌ขอบคุณ
Any one else just watching this to learn how tiras tectonics happens?
❤
7th!
A mí no me sale eso
Wooh
IDK How to draw my own continental drift
Karl Brandan Mollweide was German, so /mole-vie-deh/.
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I can't use GPlates
there was shape square and triangle was not continental💀