the Super-Asurada 01 is godlike. Rally mode, along with boosting in any mode is amazing, and serves to show how overpowered this machine was on the time it competed. heck, it is still OP if compared to Köln, PPP, AGS and the midfielders. i think this machine was the reason FICCY made the cars not have Rally mode anymore and ditch racing in the dirt entirely, but i can be wrong tho... the 2014 season was bonkers anyway XD
I've actually been recreating the v-Asurada AKF-0/G in Roblox of all games. Feels a bit fidgety in the corners currently, but it overall works well. Right now, I'm trying to figure out how to install Aero Mode and whatnot.
Actually, cars that can switch between Circuit/Aero must switch to Aero before you can boost. Cars that lack this mode switch can boost in Circuit mode.
If I have to tell you the truth, Road To The Infinity 1-2 are the best cyber formula games. I use bumper view, and it's a pleasure to drive. I can't say the same about RTTI 3 & 4, they changed the driving model, and I absolutely didn't like it, a kind of arcade that I didn't enjoy at all.
@@arcidg Road to the Infinity 2 is also one of my favorites as well, since it was the first game I bought and I love how the engines sound in that game
@@SONICX1027 Yeah!n It's strange but I emulated Road To The Infinity 1 on pcsx2 and Road To The Evolution on gamecube emulator, called Dophin. (that is the same game, with different name) In the PS2 version, the engines sound like electric car, but in the gamecube version, they are much more realistic, just like the actual movie/anime. Another thing that I love are the soundtracks, literally in love with them.
@@arcidg I really don’t know why the GameCube version has the realistic engine effects and not both PS2. Probably the developer couldn’t do it due to limitations
the Super-Asurada 01 is godlike. Rally mode, along with boosting in any mode is amazing, and serves to show how overpowered this machine was on the time it competed. heck, it is still OP if compared to Köln, PPP, AGS and the midfielders. i think this machine was the reason FICCY made the cars not have Rally mode anymore and ditch racing in the dirt entirely, but i can be wrong tho... the 2014 season was bonkers anyway XD
Gameplay is better than road to infinity 4
I've actually been recreating the v-Asurada AKF-0/G in Roblox of all games. Feels a bit fidgety in the corners currently, but it overall works well. Right now, I'm trying to figure out how to install Aero Mode and whatnot.
It’s a shame that boosting in circuit mode is only in this version of Road to the Infinity/Evolution. You can’t do that in later games
Actually, cars that can switch between Circuit/Aero must switch to Aero before you can boost. Cars that lack this mode switch can boost in Circuit mode.
If I have to tell you the truth, Road To The Infinity 1-2 are the best cyber formula games.
I use bumper view, and it's a pleasure to drive.
I can't say the same about RTTI 3 & 4, they changed the driving model, and I absolutely didn't like it, a kind of arcade that I didn't enjoy at all.
@@arcidg Road to the Infinity 2 is also one of my favorites as well, since it was the first game I bought and I love how the engines sound in that game
@@SONICX1027 Yeah!n It's strange but I emulated Road To The Infinity 1 on pcsx2 and Road To The Evolution on gamecube emulator, called Dophin. (that is the same game, with different name)
In the PS2 version, the engines sound like electric car, but in the gamecube version, they are much more realistic, just like the actual movie/anime.
Another thing that I love are the soundtracks, literally in love with them.
@@arcidg I really don’t know why the GameCube version has the realistic engine effects and not both PS2. Probably the developer couldn’t do it due to limitations