2+ Hours of DnD Feats To Fall Asleep to (Character upgrades you can take instead of stats)
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- Опубликовано: 11 сен 2024
- Compilation of videos of all the videos about Feats on the channel, as well as the one on companions since its tied directly with why one of the best feats is taken, with the music removed.
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I literally fell asleep to this, my auto play turned it on and I only found out in the morning
same, and woke up feeling refreshed
I fell asleep before this and woke up at the 3 minute mark.
Damn you 1 a.m. crashing.😂
Lotetally same
Hex is the most OP spell at our table solely because my DM's dice hate him. It's a running joke at our table that the only thing we need to do to kill god is to make our DM roll saves. So the disadvantage on saves is busted.
Hex would be very op if it worked that way, sadly it does not. Hex gives disadvantage on ABILITY CHECKS not saving throws. Not trying to be mean just letting you know
Hex doesn't have anything to do with saves, it only deals with their checks. Granting disadvantage on saves with no save would be massively op yes, but the spell simply doesn't do that
@@collinw9792 he might speak Spanish lol, was watching a video and apparently in one of the translations they put disadvantage on both skill checks and saving throws.
Do you speak Spanish because I know in one of translations it saves skill checks and saving throws but that’s an error.
The ammunition property says that you “draw ammunition from a quiver, case, or other container as a part of the attack.”
It does NOT require your object interaction. Therefore, with crossbow expert, you can shoot three times on every turn.
... buuut it literally says that you need a free hand...
@@MaxYari ….. yes
I could make a video for you, but let’s see if I can explain it. A hand crossbow is a one-handed weapon.
Crossbow in one hand, draw ammunition with your other hand, and fire
Very simple, repeat. Drawing the ammunition does not use your item interaction. So you can repeat for your extra attack and then you can repeat again for your bonus action.
@@justinmichael9043 I dont remember why, but I was under the impression that context of the video is 2 attacks + dualwield attack using bonus action = 3 attacks (i.e not 3 attacks using extra attacks). In that case it will not work since both hands are occupied. Not sure if this context is correct, maybe I simply imagined it.
@@MaxYari i think he was talking about crossbow expert. But you are correct, dual wielding wouldn’t work.
Hand crossbow is a one handed weapon you are holding.
18:20 Sentinel doesn't actually work that way with War Caster. War Caster specifically says you can cast a spell "instead" of an opportunity attack; Sentinel says that if you hit "with an opportunity attack" then their speed is zero. So you can't use Inflict Wounds and stop their movement.
Also, Fey Touched is almost universally better than Magic Initiate.
Magic initiate gives martials access to booming blade or Aoe cantrips. Though I do prefer Aberant dragonmark if I dont need something like find familiar
The important part of Tavern Brawler is the bonus action grapple. Especially since the Unarmed Fighting style came out, entirely negating the d4 unarmed strike damage for a d6 or d8. Due to the wording of the feat, you can use that bonus action grapple _between_ the attacks of your attack action. Meaning you can attack, grapple, then attack again. It gets nastier with an 11th level Fighter, since you can attack, BA Grapple, shove them prone, attack with advantage. Then, your next turn if they're still grappled, you can just attack three times with advantage.
I legit fell asleep to this ❤
haven't had a nap that great in months
Underappreciated channel. The amount of work you must put into making these is nuts. Keep up the great work!
Warcaster on an arcanist. You use scorching ray or eldritch blast. Now all those multiple concentration checks for multiple hits are at disadvantage, and you're actually a mage slayer.
As a note on Magic initiate, you can't cast the spell you choose using a spell slot unless the spell you choose is from a class you have a level in (it's stated in the sage advice compendium). I think there's a new version of it that specifically does let you cast it with spell slots regardless to mirror the new versions like Shadow Touched, but the Magic Initiate being referenced is the former
Yeah the difference is the wording you can tell them a part, if it simply states that you can cast it using this feature then you can’t use spell slots, but if it says the term “ you learn” most of the time that will mean that you can cast with the spell slots you have plus the one time with the feat
Crossbow expert requires a hand crossbow in your main hand and nothing in your offhand you use your offhand to reload hand crossbow and it allows you to shoot three times with extra attack including the bonus action
While this wasn't their intention with Crossbow Expert, it is mechanically how it worked out since the Loading property isn't the main hiccup when it comes to Hand Crossbows. It's the Ammunition property.
@@WolfHreda exactly, this is why you can't duel wield hand crossbows for more than one shot without having either a magic bolt fed one or the artificer infusions to work around this.
You don’t need to dual wield them at all, you can just wield 1 hand crossbow and still get the same number of attacks as if you where dual wielding.
Chef is a flavorful feat
AS a DM I must ask, why is it the goal of all players to annoy DM's and break gameplay? The two most common issues to come up I find when talking about the interaction between player and DM are: How can we ruin this guys game? and I cant find anyone to DM.
our group loves handicapping the characters which is good😂
Literally. You can tell it's not people who DM who do this, or just like...outright refuse to learn the rules of the game.
I’ve been DMing for almost 40years. If I ever had a player intentionally try to ruin my game I would just end them and send them packing.
Imagine…
Player attempts to ruin my game. They go on and explain whatever it is and I sit there and listen. After that I begin narrating. I explain how their character goes on and attempts to do whatever it was going to be. And then, just as it was about to happen, time freezes and the character becomes paralyzed. All of a sudden a rift in the space time continuum opens. Out steps an immortal, glowing with power. He looks uncannily like me. He locks eyes with the character and gives a sheepish grin. He steps in front of the character, reaches out, grabs each of their arms, and rips them out of their sockets. As the character’s corpse falls to the ground the immortal grunts his approval then stomps their skull causing it to explode like a squished grape. The immortal nods and steps back through the rift.
Time returns to normal, and play goes on without the problem character. Problem solved.
I will laugh as I escort you to the door and they will never join my game again.
It’s a self fulfilling prophecy.
The thing is, when you make it a challenge for the player trying to screw things up, they’ll complain about agency and whatnot.
Because in the end its a game. You are the DM, if u get annoyed by something u can do whatever u want to counter it. I dont understand, as a dm and a Player, how DMs get annoyed by their Group having fun. DMing doesnt mean u vs the Party.
hell i watched the hirumaredx channel like 10 years ago when i was still into WOW and i clicked on this vid randomly not knowing it was you and got jumpscared
Things that never happened.
Nothing quite beats being a psy knife rogue with skilled, prodigy, skill expert, and observant.
It's almost impossible to fail any skill check, especially after level 11 when I take 10s on every skill I'm proficient in.
niche skulker usage: if you get faerie fired in darkness or dim light you can still stealth with the skulker feat. Faerie fire is dim light, dim light counts as lightly obscured, skulker can stealth while lightly obscured. So, because faerie fire does NOT actually have ANY rules that interact or inhibit stealth rules (it only stops benefits from invisibility) aside from the glow, which is also not specified to break stealth, then RAW skulker can stealth while glowing in a dark or dim room. So weird lol
Warcaster is great but if you don't have it you can use your once per round free object interaction per turn to sheathe your weapon so that you have a free hand to cast a spell with a somatic component. Then if you want to attack next turn, you can do the same thing to pull the weapon back out.
how does he know we all asleep to his content? a want a video of you basically reading the psionics books to us describing the levels and powers and all that and how to exploit them.
I would like to direct people's attention to the Chwinga as a potential familiar. You will need your DMs approval.
For crossbow expert and needing a free hand, it doesn't look like there is anything that is stopping you from just using one hand crossbow and taking two attacks with it to keep your hand free. Just don't use a second one.
So glad this popped up on my homepage! Just what I needed 😄
The new ua for monk that makes you able to use dex for grapples makes grappler really strong
Jokes on me, in dozens of sessions my alert assassin/gloomstalker has rolled totals on initiative of 12-17 every time except once. That once was a 31. I can't complain too much though, because while I've consistently rolled 1-6 on initiative and failed to act prior to enemies often, I have an artificer/battlemaster loading me up with infusions, dropping faerie fire, and using commander's strike so I can attack as a reaction.
45:08 Skill expert my beloved
Tarrasques can be hexed, hex blade, pact of the blade warlock, get on its back, at level twenty you can do like 80 damage by just smacking it a bunch with your sword, not to mention you might be using a great axe which could do more damage
Important note, passive perception is not used in finding traps, that requires an active perception check.
7:00 you forgot the biggest drawback to magic initiate: the spellcasting stat for your spells is determined by the list you pull from. So if you’re a cleric hoping to get eldritch blast, sorry you have to use your terrible charisma to cast it.
If you have your holy symbol on your shield as a paladin/cleric you can use that hand to perform the somatic components due to the rules for spell casting focus.
1:37:21 with the new Open Sea paladin coming with an aura that makes them immune to being restrained so doing the restraining on this subclass only restrains the enemy not you, it’s niche but can be useful.
Eldritch invocations won't let you take an invocation that has any kind of prerequisite unless you have at least one level of warlock.
I need this but it’s going over like base rules of gameplay cause it’s so nice to listen to and would be great for new players
Ngl, i have insomnia. And these videos have genuinely helped me zone out and get to sleep somewhat faster. So a solid thumbs up and thank you
The work around for CBE is to just use one hand crossbow. And don’t worry about the dice, you want to bump the damage modifier and get as many attacks as possible. CBE says if you’re wielding a crossbow and you’ve attacked as an action you can shoot it, so shoot your hand crossbow and shoot it some more lol the d6 doesn’t matter all that much with +16 dmg
I love piercer, im playing a barbarian that uses spears and other pointy stabby things so I took piercer and charger. And running people down with 60 feet of movement on a dash then using my bonus action to run my spear through their body giving me a +5 to damage while using piercer to reroll my bad damage rolls while adding the rage bonus and using reckless attack to get me closer to that crit is just so much fun. It may not be meta but it's fun and I enjoy being a human arrow.
It does indeed work as advertised
The last company that got the Halo license for a miniatures game went out of business. Good luck Mantic. It was fun while it lasted.
This guy has never heard of the Zhuge crossbow, "repeating crossbow" what are you using NPC artificers for? PCs mellow dramatically when they are entering a town and they see belt fed ballista lining the wall, with guards with Sharp shooter, Elvin accuracy, crossbow expert, lucky. They see the city guards practicing sentinel, and pole arm master moves.
Yeah I don't have passive perception work that way. Passive perception allows you to notice something off you would have to actively investigate or search in order to find exactly what it was. So you may notice there is something off about that floor tile. It won't save you from a trap that goes off. It will just make you aware that something's off or different. Which will incentivize you to stop and actively investigate or use perception of two different things.
That's literally the opposite of how it's meant to work...
Having advantage on a check gives a + 5 to the passive skill having a sentinel shield and observantis equal to a +10 in perception making wisdom not even necessary in a high magic campaign where most common magic items can be commonly found
I play for a cleric/ranger who has 30 passive perception at level 8 😂 18 Wis, Expertise in Perception, Observant and a Sentinel Shield. She's also a Twilight Cleric, so 300ft darkvision too...
@@Kirk9019 very nice it's also possible without the ranger dip if you took knowledge domain
So, just to be clear, crossbow expert allows you to use a hand crossbow as your main weapon and get one extra attack with your bonus action using the same hand crossbow. No other weapons. Not dual wielding hand crossbows, just one quick fire hand crossbow.
small correction about the darkness spell: it doesn't give disadvantage to allies or enemies, it only gives disadvantage if the objective can see their attacker, and since neither enemies nor allies can see through the darkness, they both get disadvantage AND advantage at the same time, which cancels itself, darkness is actually beneficial to your whole team for this reason, if a lot of enemies have something that gives them advantage like pack tactics then darkness removes it.
in other words, darkness makes everyone attack normally, without disadvantage or advantage, as long as nobody can see through magical darkness (of course this only works if everyone is inside the darkness sphere)
32:00 most classes with a fighting style can get blind fighting which pairs with darkness well.
Crossbow expert does not need dual wielding hand crossbows, the one hand crossbow itself qualifies for making the bonus attack with it
Couldn't even do it well with dual wielding, since you need a free hand to reload
Thri-kreen are the dual crossbow gunslingers.
The Observant bit about reading lips conjured up this scene of a Wizard casting Comprehend Languages on themselves to spy on a conversation between two Rogues using Thieves' Cant, and it turning into that scene from The Gentlemen.
_"Don't stroke my octopus."_
🤨
"Octopus?"
"It might've gotten a bit muddled in translation."
Fun fact: As a Harengon Swashbuckler with the Alert feat and both your Dexterity and Charisma maxed out by 20th level, you can get an Initiative bonus of +21. If you don't want to be a rabbit person, you can take 2 levels of Bard to still max out at +18. Lastly, if your DM is kind (or you can convince them of such) as a Harengon, you add your proficiency bonus to your initiative, meaning you should be able to use the Rogue's Reliable Talent with it. Again, if your DM doesn't hate you by this point. 😂
Oh my god, I actually made a character with the Piercer feat recently. It's good enough that I'm going to try to include it on builds more often. Being able to re-roll low damage rolls was a fantastic boon.
"No, it's totally fair and ballanced. For any action any one of you takes, i take one as well. Fair and ballanced..."
I'm surprised people still get crossbow expert wrong. You don't need another weapon to attack with hand crossbow as a bonus action. Hand crossbow is a one-handed weapon. Just open fire with your Gloomstalker/Fighter and turn that creature into a dead rat with spikes, aka hedgehog.
This is very good thank you
Skilled is really good on a rougue with reliable talent
these videos do NOT help me sleep lmao i get too interested
Halfling divination wizard with the Lucky feat... you take two levels in Wizard, get the portent, then six levels in Warlock with Pact of the Fiend, for Dark One's Own Luck, and from there you can just keep adding points in Wizard until level 20, so you get 14 wizard levels for 3 portent dice instead of 2.
You only need 13 int to be able to multiclass wizard, you only use the wizard spell slots for utility spells, and you use your Eldritch Blast for damage with Charisma as your primary stat.
Oh and you get the wizard's ability to memorize spell scrolls, and with your levels being warlock-wizard you still get 20 caster levels... and even if I don't understand the rules and that don't work like that, you still get 6 levels of warlock that, if nothing else, are gonna let you cast two fireballs per short rest in addition to your eldritch blasting.
And it's not game-breaking, but... as early as level 2 you get to re-roll 1s you get due to being a halfling, you get the Lucky feat to get 3 luck points to use on disadvantage rolls, and you get your portent dice to just manipulate the outcomes of very important rolls. - And then at level 8, you also get to add a 1d10 to a saving throw or ability check once per short rest.
You can also take the Devil's Sight warlock pact and cast Darkness on yourself to give enemies disadvantage trying to attack you while you maintain concentration, but leave yourself unaffected, and you also have the option if you don't want that 3rd portent dice to just put the rest of your levels into warlock and that also works just fine, and you just have a couple of level 1 wizard spell slots for stuff like feather fall or enhance leap, and find familiar.
Hiru, I love your voice
Polearm master gives you a opportunity attack when they enter your attack range
Also reach weapons already have the extended range for opp attacks
Holy shit a talking spider
11:00 For this feat, you can only have a one-handed crossbow and you can use the bonus action without doing anything weird.
and yes, it is rubbery more than anything because of the bonus action.
I love that for Find Familiar you go on a tangent about "The list is about feats that DON'T effect damage, and one could argue that Find Familiar using the help action can indirectly increase the damage...-" after IMMEDIATELY talking about how Tough can be used to increase your damage "Being able to survive just a little longer to pull off one more Fireball, or inflict a few more big hits before you go down can be a huge game changer in the long run." The inconsistency seems a little random.
I do actually fall asleep to your other longer videos.
You should make a random obscure facts video.
Thief road with the using item can you use a healer's kit as a bonus action so the healer feet is really good on them
love this, thanks
yea allot like using observant to get the +5 but if a DM never uses it then its kinda wasted as its a mechanic only the DM can activate to speed the game up. if i use passives the DC for the things they can spot with it goes up by +6 for the simple fact passive means they are passively using the skill not actually using the skill, its meant to be the half arshed method of doing the action, its the same reason trying to do the action while traveling had the same effect as you are doing it in a rushed manner.
a friend mentioned tome a combo with sentinel, war caster and pole arm master lol RAW the war caster will proc at 10ft and the others make them stop too lol if built right you could make a mean close range spell caster.
Duellogs?
I kind of disagree about the placement of PAM. It's definitely better than 7th.
Great weapon master is not only for heavy weapons.
It's not as you can use the first bullet point with any melee weapon, but why would you take GWM if you're not going to use the second bullet point that only applies to heavy weapons?
one thing i will say about spell sniper is that it allows u to get eldritch blast as any casting modifier rather than charisma
Did Spellsniper get an errata? As the original version i'm looking at, strictly says your casting stat depends on the class the cantrip comes from. Aka for eldritch blast it's only Charisma.
Also can you do a video for bg3 feats?
How does “after you roll but before you see the result “ work?
You roll the die. You haven’t told the DM your total result yet, but are pretty sure you failed (example: rolling a 1).
You might use whatever feature you might be asking about in these situations.
Wait you do DND to? 👀
To address your first thing about perception, passive perception to me only makes you aware that something is off. Then you must physically inspect your environment or pass an active perception check to locate the trap. A good trap should not be completely ignorable simply because you spot it. Players need to use their abilities and resources to bypass the trap.
This Disadvantage->Super advantage schenanigan with Lucky is clearly not the intent behind it. Imo, you pick one die to reroll, then pick which of those 2 dies you want to use, but use not for the final attack roll results, but rather use for the further disadvantaged roll calculation. Meaning you replace 1 die with lucky and still pick the lowest out of 2 dies you have on a table (initially rolled and one that was replaced).
Edit: ok nvm, I paused to type this in and then saw that apparently it was "officially" confirmed... well, not sure how I feel about it then.
Someone got timestamps?
Savage attacker is not a bad feat. The problem with those that review it is that they just calculate the avarage damage completely disregarding the fact that you can choose when to use it.
What they calculate is how strong savage attacker is with a player that decides to reroll a 11 on a d12 on their first attack.
In actual play it's a lot more effective then the calculator would suggest
13:10
Your chance to miss declines by more than 50% though, from 20% to 9%. So if you really don't like missing it's still very good.
are u duel logs or duel logs twin?
Same guy yeah
Real talk, the last portion on this long-form video is wrong. The Imp is the best familiar by far. Opposable thumbs, able to activate magic items, invisibility, flight, shape-shifting. The fact you put the worst version of the imp, the flying monkey, at number 1 is fucking wild.
The reasoning made sense, imo.
The imp is really really good, but only warlocks can take it. Moreso, only warlocks with a specific pact can take it, so it's very limiting.
Anyone can take the flying monkey (so long as the DM allows it. )
Obviously, the DM, if they wanted to, could allow a sorc/wiz to pick up an imp, but this series is based more on RAW, rather than potential homebrew.
@BillytheCorgi RAW the imp is significantly better than the monkey. There is no reason to put the monkey before the imp. Also, imps can speak. Forgot that in my original comment.
@@casteanpreswyn7528 I'm not disagreeing that the imp, if it is an option, is overall a better choice, but, again, it's locked behind a single class and you need to take a specific boon at third level in order to get it.
So if you're playing wizard and you want an imp, unless your DM is super duper nice, you're going to have to take a 3 level dip into warlock to get it. VS, just being able to take the flying monkey at level 1.
@@BillytheCorgi yeah, but that doesn't make the flying monkey better than the imp. It is objectively the best.
@@casteanpreswyn7528 a tool is only good if you can actually use it. If imp were easier to pick up, it'd be much better, but even warlocks that use familiars don't necessarily want to get an imp because they might want pact of the tome or blade instead.
In a vacuum, yes, the imp is the best one, but, the game isn't played in a vacuum. You have to take everything into account. To make the imp worth using you have to build around it, it's very much an investment that the other familiars don't have. If you are willing to build around it, it's great, but it's not as universal as the monkey which anyone with the first level spell, with their DMs approval, can pick up.
Anyone who plays Pokémon can tell you the difference between 75-80% accuracy and 90% to 100%
you mean 0%-0% and 50%-100%
Using Elven Accuracy is broken when you use it on an attack that has disadvantage.
You can only use it on attacks when you have advantage, no?
Allert 2 times
So guidance is not that great because you can only use it on each character once a day. Maybe this spell has changed to add this limitation?
send Feat picks
What does ASI mean?
Ability Score Improvement
13:24 You misunderstand the math here. How drastic a percentage change is should be measured comparatively, not via flat numbers. 80% to 90% IS a drastic change because it halves the chance to miss.
Only an idiot would take Magic Initiate to gain Find Familiar when Ritual Caster is available. Start with the Find Familiar and Detect Magic rituals, and eventually gain the ability to use the Alarm, Comprehend Languages, Identify, Tenser's Floating Disk, Unseen Servent, Magic Mouth, Leomunds Tiny Hut, Water Breathing, Divination, Contact Other Plane and Rary's Telepathic Bond rituals as well.
Tell that to the people who decided that booming blade, Chill touch, mage hand, Mending, Message, or minor illusion was a good choice. Ritual caster isn't even the best way to get ritual spells.
Only an idiot would think that ritual caster is always better than magic Initiate for any spell.
The minor inaccuracies in your videos are routine enough to annoy me, and I don't even like 5e. There are four feats from Sigil and the Outlands that give +1 to any, so there are not just two. And I'm not hearing that it's not for forgotten realms. Neither is Maty Mercer's homebrew stuff you've tossed in here.
?
11:00 crossbows needs to be unloaded when not firing usually.
A hand crossbow is a one handed weapon. Crossbow expert gives a bonus action attack with a hand crossbow when firing a hand crossbow. You don't need to dual wield or carry multiple hand crossbows. All you need is a single hand crossbow with a free hand and you can attack with the attack action AND with a bonus action. People overthink this way too much. You aren't trying to be diablo 3 demon hunter. You are a wild-west gunslinger... but with wood instead of lead.
Imagine only doing combat feats. What a waste.
First owo