We need to be able to collect more maelstrom charges with the previous 10 charge spending limit. We can use a lot of melee attacks, but let our feature be to achieve such a charge that would allow us to use maelstrom for some time at a distance. And it is necessary to improve the basic value of lava lash (for example, so that the skill immediately imposes a partial effect of lashing flames. Molten assault rearrange down instead of other talents on lava lash.
Enhancement has a problem in the build structure, lack of pvp utility, and specialization features. Just being a melee elementalist is not worthy of the wow class concept. Dps templates can always be tweaked, but what's the point if specialization is turned into a dummy…
I am worried that this will end up being a damp xpac. Damage feels way too low across the board. It is so slow that it feels like numbers tuning isnt done yet.
How you can play with all that space between Player UI and Target UI... i mean... its a little hard to follow with that space... it's just a personal opinion you keep playing as you think you must play
We need to be able to collect more maelstrom charges with the previous 10 charge spending limit. We can use a lot of melee attacks, but let our feature be to achieve such a charge that would allow us to use maelstrom for some time at a distance. And it is necessary to improve the basic value of lava lash (for example, so that the skill immediately imposes a partial effect of lashing flames. Molten assault rearrange down instead of other talents on lava lash.
How does stormbringer enhance feel compared to totemic?
after the nerfs and buffs, more dmg then totemic
and since skyfury totem was removed, totemic is currently unplayable, u cant summon the surging totem
Essence drain affliction lost 1v1 lol. Stormweaver enhance is very strong 1v1 but ED affliction shouldn’t lose to anything except maybe a DK
why enhance and not ele?
I wanted to test it because everyone says enhancers don't do any DMG, every tempest does 1mio+ dmg
Enhancement has a problem in the build structure, lack of pvp utility, and specialization features. Just being a melee elementalist is not worthy of the wow class concept. Dps templates can always be tweaked, but what's the point if specialization is turned into a dummy…
I am worried that this will end up being a damp xpac. Damage feels way too low across the board. It is so slow that it feels like numbers tuning isnt done yet.
the scaling is not finished i guess or will be adjusted as the expansion progresses 😅
How you can play with all that space between Player UI and Target UI... i mean... its a little hard to follow with that space... it's just a personal opinion you keep playing as you think you must play