Thanks for watching everyone! The moves in Rivals 2 are pretty good overall which compiling this list an interesting challenge, let me know what you thought! *Main channel:* ruclips.net/user/mockrocktv *Twitter:* twitter.com/MrMockRock *Patreon:* www.patreon.com/mockrock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
I know he mentioned fleet in the video, but for anyone not very familiar with her, this turns off side b, by far our best move, as well as down b, up smash, f smash, down air, up throw, forward throw, back throw, and special attack from ledge (this one sucks tho)
@@cms_bb8817as a R1 SK main, clarry down b ate up up tilt which is one of his biggest moves and strong option to just kinda throw out. it’s not nearly as bad as losing like half your kit but it made me just loathe clarry down b by default
I will say my counterplay to this generally works pretty fine. Ban the small stages and if they get up field refuse to interact until it's over. Most of the time unless it's in specific positions it's hard for then to really stop you from doing that. I hate the move, super annoying and very gimmicky and matchup dependant, to the point I want them to replace it entirely, but most of the time camping it out works.
Clairens worst move is not DSpecial. It's probably Upstrong. It's a powerful kill move if you land the tipper, and the tipper is pretty forgiving, but it's is pretty slow and has a ton of recovery. Not to mention, the hitbox is very small and specific, so it's not very good as an anti-air, and it's only active for 3 frames. We have a good amount of confirms into it, but that's kinda it. It's not an attack we're going to let rip very often unless we're specifically comboing into it. Upair might also be in contention for her worst attack for a lot of the same reasons. It's even slower than Upstrong and kills way later. It has a larger and more active hitbox, but the tipper hitbox at the top is only active for 2 frames instead of 3. It's better, though, because the sour hitbox is still pretty useful for juggling, so you use upair pretty often and are in a pretty good spot even if the tipper doesn't connect.
shoutout to loxodont up-tilt who is kinda like donkey kong's where you'd think you get a combo out of it but in reality, you shield after landing it because otherwise your opponent hits you
11:06 if you combine the puddle-less up-b with a jump, instead of a tiny extra hop you get a gigantic hop upwards; at top level orcane almost never needs to recover to the puddle
I know and I kind of regret not mentioning it (tbf Orcane always has 20 weird movement tech options lol), but if one of a move's selling points is "well if you get good enough you don't need to use the whole thing" then... that's not the _best_ defense for it
I mean... yes, that's a thing it does, but all you're actually getting is a non-invincible, non-threatening movement option that can't dislodge someone off the ledge and is a free punish when landing near someone on stage. Like you're still in a horrible situation unless you manage to wiggle around them in the air somehow.
Upsmash imo is clairens worst move. Dash attack has a very good burst range and its zone breaking abilities are amazing, considering tipper dash attack is one of the best combo starters it has. Down b is niche but it can ease up sooo many matchups (mainly fleet) and if you dont use its antiprojectile tools, it edgeguards much better than it should be because it can send at a nasty angle and in some cases its a forced ledgehog. Upsmash is super thin, doesnt scoop and its a very good combo finisher and extender in some situations, but its rare. Not a bad move by any means, but her "worst move" Amazing vid tho, love your analysis
Idk if I'd call it "rare" tbh, one thing that I personally think separates good Clairens is the number of opportunities they find for usmash confirms. Considering how much she can struggle to kill with raw attacks, getting around that as much as possible is a big deal imo
Ranno's forward tilt has a really good niche to shut off crouch cancelling so while its still probably his "worst move" i think it still has a good niche
I intentionally left out a lot of crouch cancel/floorhugging talk both because showing every move's break percent would be really boring, and also because I'm legitimately not sure how much to factor it in tbh. If you look at top level play, a lot of the moves that are "bad because they lose to crouch cancel" play out just fine in practice. It's funny because for Ranno specifically I actually recorded the percent thresholds where dtilt and ftilt shut off crouch canceling, thought "nah" in editing, and cut it haha
I love how both times I have been on this channel, it's been footage of me vs dinos... for real though, great video and I think I agree with almost all (maybe all) of it. It's a shame getups weren't counted because wrastors ledge special getup is his worst move by far lol
I thought Wrastor’s Ftilt was pretty decent all things considered?? I don’t main wrastor but it’s always felt like a decent combo extender and its launcher sends into Uair iirc
Can’t agree with Clairen counter as worst move. In some match ups it’s her best move, and in most match ups it is a solid tool. Definitely not her best tool overall, but so much better than dash attack. Thanks to her long initial dash: it’s very easy dash attack when you don’t desire to do so and that makes it such that she would almost be a better character if she had NO dash attack.
I think counter fits depending on matchup. It really doesn't do anything for her in a lot of matchups and as a counter is very risky. Dash attack has its faults but it's a burst option that hits a range she otherwise can't, usable in all matchups. I think maybe a controversial choice that it could be is up strong. When it works it's the greatest thing in the world, but it really is hyper specific and competing with fstrong. It definitely nets kills, but in the vast majority of instances the opponent's DI has to line up just right to make the dream happen.
4:26 Hey mom, I made it in a MockRock video! (I'm not sure of Dash Attack being worst when it IS still the best Fleet has for those ranges of whiff punishing under certain time constraints... Buuuuuut you also could make a better case for every other move in the zoner's kit, so fair enough)
@@shadedcorner I could see an argument if it wasn't also a recovery tool (and one that's given back on hit), which I think alone gives it a lot more value to have in your kit.
@PQ2CPU0 I would agree if not for how laggy it is to use. It's so slow that you're easy to slap out of the air, and is finicky for wall jumping out of. If you don't wall jump you lose so much height due to the endlag that recovering becomes dicey.
It's so bizzare to watch Rivals content by MockRock lol. I loved the first game more than any smash game, and R2 is so freaking fun that I am happy the series finally getting the recognition it deserves.
One more point in favor of Zetter ftilt is actually that it can't be CC'd at all, it forces characters out of crouch on hit. I'd argue Fstrong is just worst move personally, but maybe that's more that I don't ever use it rather than nobody using it.
Fstrong is very risky but I get some good mileage out of it with reads at the ledge. If you use down b to put fire at the ledge while someone is recovering, and then you read their get up option with Fsmash, it will kill at like 70.
Honestly i would love to see a video of you talking about your thoughts on how each rivals character is designed, and how effective and interesting you find each of their designs. Or maybe like a video where you analyze how each rivals character was translated into rivals 2, and how that effected their design. I basically would just love to see more rivals videos because i already find this video and your other rivals videos super interesting to watch
You probably won’t see this comment by I’d LOVE to see you come up with a character concept for the game! Something wholly original that abides by the gimmick/stage control philosophy of rivals
You probably won’t see this comment but I’d LOVE to see you come up with a character concept for the game! Something wholly original that abides by the gimmick/stage control philosophy of rivals (upping the likelihood) 'I'm doing my part!'
I disagree heavily with downsmash for Loxodont While its definitely his weakest smash attack, its insanely good for tech chases, especially when he has charge(which is really easy to get). Even in the side special case u showed, it wouldve covered the roll back AND neutral tech if u just moved an inch to left, and the speed of the move is really good. I think u nailed it with upair at the start, its only real role is to be a combo extender and starter, and it gets outclassed heavily by fair and nair in that regard. I use it a lot, but mainly in just the niche where the opponent is too far up. There isnt a single move on Loxodonts kit that i dont see get used or i dont personally use, but i think upair is the most niche and is generally outclassed by other moves. I can see why u chose downsmash, but it is his safest smash attack(genuinely its surprisingly fast), does great for tech chases(which ull get a lot especially with side b), and even tho it wont kill unless charged or the opponents at super high percent, it still puts the opponent in a pretty bad spot
I love how much attention this game is getting. It’s clearly a project of love and passion. Not so much concerned about making a profit like other platform fighter games, it’s more concerned about the characters and their stories, and user experience. If there’s any platform fighter game that deserves a bigger fanbase it’s Rivals of Aether.
Never stop the rivals content, despite my understanding of this game similar to a lizards understanding of uranium this is very enjoyable to watch and learn about the game
Loved this and the last video, But would you consider doing at least one of the best/worst moves for Rivals 1, I'd love to hear your thoughts on the OG group and yap even more about our lord an saviour Sylvanos
"Man, I wish my multi-hit up-air couldn't be hit-falled on-contact, and still misses the finisher hitbox with even a slight amount of DI." Ranno up-air: "Say no more"
18:40 fun fact! the plasma field actually has no use in the forsburn matchup! it does not prevent smoke or clone from being inside it in the first game the field instantly destroys any smoke inside as a forsburn main i appreciate the buff to the matchup :)
Forward tilts are usually fast attacks that hit far in front of you, unfortunately that means it shares its role with jab (faster), fsmash (stronger), dash attack (farther), downtilt (usually a combo starter), forward air (higher), and sidespecial, not including any upsmashes, dsmashes, uptilts, specials, and aerials that hit in front of you. So yeah, its usually the type of move where if its good its really good but if its mediocre its really underwhelming.
Good stuff. I agree 100% with your assessment that Orcane doesn't really have any bad moves, but I'm surprised you didn't mention down air. I think you make a good argument for up special being the worst part of their kit, but down air runs into the issue that nair is a comparable option in a lot of use cases and has a TON more flexibility (good lord it is such a good move) so it winds up being pretty overshadowed/niche imo.
@@MockRockTalk Definitely. I don’t want to give the impression that I’m downplaying either, it has uses for sure! But they’re kind of narrow and I feel it’s the least essential part of their kit (even though I would say up special is worse in a vacuum).
@@TheGrayAdderIdk, I think dair is actually one of his best moves lol. It's more active than nair and is plus enough on hit to true combo into d/up tilt or d/f strong on stage, and off stage can be used for gimps and edge guards. Nair is also incredible, don't get me wrong, and I probably agree it's better than dair, but only marginally so. Tbh they're probably tied in use amount for me lol.
@@IAmTheWarIt kinda depends on how you look at things ig?? Dair does a few things really well and Nair does just about everything at the VERY least decently
I will not lie I was here mainly for Loxodont because that up air is just... Something. I find I get better juggles just messing with rock and platforms. Not to say it doesnt have it's uses, but to me I find that lox down strong is the fast one and also actually hits next to you. With his other strongs you have such a lunge. Hearing you talk about it definitely highlighted some weaknesses that I didn't see, but that up air is so... Something
2:45 - "Every stage has walls that you can tech off of" Hyperborean Harbor has entered the chat (and gotten promptly banned by the stage selection process)
Forsburn is probably the only one I disagree with, maybe I haven't watched enough top level play, but having such a big, relatively safe anti air that you can charge is really nice to have, even if the second hit doesn't work too well, I'd say the first hit is justification enough to keep it out of his worst move, but it is close. I would probably say his down strong is his worst move, it's not anything crazy in terms of kill power or coverage, and most of the time I feel like it's safer to cover platform tech options with up strong anyways. Still a really hard choice though, and every other choice I agree with, really well done video
I disagree with the zetter pick. As someone that mained zetter for the last 9 years, ftilt is REALLY important to not get overwhelmed. You have two disjointed options in neutral, bair and ftilt. Dash back ftilt is so important to keeping his grounded space that it can't be his worst. I would have given it to uspecial, especially with the nerfs it got. No longer able to airdodge out of uspecial in the air and having significantly more cool down if you uspecial into the ground. HARD disagree with fors usmash. It kills very early and once you understand cape hit box it is very reliable. This is a mid level forsburn problem. We saw the same in rivals 1. The worst fors smash is fsmash instead, it's really weak and just doesn't kill. Cape has to set up into something else but if they hold out or down then it doesn't most the time. That said, ftilt is the pick by far. There's just, almost never a time you'd really want to use it.
It seems to be up your alley to make a video comparing the Rivals moves that take direct inspiration form Smash (like how Kragg har Bowsers old f-smash)? Noone seems to have done it and it be a vid I'd love to see.
i think loxodont's worst move is his up special. Very often when recovering he's gonna rely on it to get to the ledge, but the startup of it is so slow that people will just parry it on reaction pretty much every time. Forward strong at the tip is still one of the strongest in the game, hits below ledge, and fully charged with magma will instantly break shield or its gonna kill at 30%. Down strong if spaced right can also hit shield twice, making it a very fast potential shield breaker. It's also good to use when crouch canceling. So yeah i'd rather have a different characters up special.
I main fleet and I very much agree that Clairen's worst move is probably counter. I'm not scared of good clairen's using that move as fleet also has peach aspects and can definitely be played more aggressively, plus I think her parrying side B is stronger for her against fleets who don't just shut down if they can't side B lmao
I really hope that when they come around to adding Mollo they give him brawl snake’s trip mines for the sole reason of it being really funny Also z dropping and glide tossing his bombs would go crazy
Why Clairen’s down special isn’t baked into her normal parry is bonkers to me. Like the stalling/air parry shenanigans are cool but I feel like the move slot could be used to make her more interesting (not that it would make sense, but I think it would be funny if she had a meta knight warp slash kinda thing.)
Good video - only caveat is that I would argue that foxes up b is better that zetterburn because of the insane recovery mixups you get off of them. They are similar and they both have their pros as cons but a fox with notches is way harder to edge guard than zetterburns up in my experience.
13:36 why is it like this? I haven't played this one but there are a ton of great characters that got cut. Elliana, Etalus, Hodan, Sylvanos, Olympia. Like do we really need forsburn or Clairen base roster?
That said if I only had to pick ten with a 3-3-2-2 distraction it would be: Lox, Zetter, mollo, (Clarien if no lox) Wrastor, Eliana, fleet Olympia, Sylvanos Etalus, Hodan. (Orcane of no fleet)
They didn’t cut them. They just couldn’t release with a full roster. Dan has said his goal is to have all characters in the game eventually, with the plan to release four a year. The fire characters just happen to be the most lore heavy, and given that adventure mode will likely involve Clairen rescuing her uncle and grandfather from the Abyss before she KILLS LOXODONT, they probably need all four fire types in the game.
I know throws are good and all sort of inherently by being attached to grab, but I think up throw is Orcane's worst move and it isn't close. DI'ing out of it is free and often puts you in a position to punish the Orcane for using it in the first place, and it's not fast enough that reacting to it is at all difficult. The only role up throw plays in Orcane's kit is punishing the person using it for letting their muscle memory with other characters tell them to press up throw when the combo they're looking for out of it uses another move in that direction.
@@kawaiiempoleon8721 Nah it's a pretty good move. It's good reliable pressure and can lead into up tilt strings or soft guaranteed grounded up special kills. Far from his worst move. Orcane's real worst move has to be B-air or his getup special, one is incredibly inconsistent and the other has no practical use and gets you killed 90% of the time
Dair excels at dragdowns though, dair -> dstrong is a pretty nutty kill confirm haha. It's not an amazing "just throw it out in neutral/disadvantage move" but it's got a good role to play
About Wrastor UTilt, it has some uses on terrain to shield pressure from below as well Edit : corrected "Shield Poke to Shield Pressure", thanks remarqimp for the info
I know that option exists, but listen, I went through a good 50+ Wrastor matches over the course of making this, including some of the best players in the world, and I didn't see it a single time. "Can happen" and "does happen" aren't always the same 🤷♂️
Rannos ftilt hits behind him on the second hit, extremely niche application, but seeing as it's not mentioned in the video might as well drop it here :D
@ I’m not a super experienced player by any means, but my main problem with up-strong is that it’s unintuitive. The sweet spot above ranno is tiny, and the largest hitboxes actually appear on either side of him. I haven’t been able to use it consistently or effectively, and down-strong is faster, covers a wider area, and can kill without needing a sweet-spot. F-tilt is mostly just annoying when I’m trying to hit d-tilt
@@enemycrumblesThat’s interesting, imo. I can see what you mean by it being unintuitive, but from a platfighter perspective, move is obviously riffing off Sheik/Greninja up Smash. A lot of players with a Smash/RoA1 background immediately understand that the sweetspot is at the tip of this move, and the bigger slash hitbox is a sourspot that you don’t want-it rewards precision with an incredibly strong kill move. I personally don’t even think it’s in the conversation. This is straight up a character defining attack. This move hits like a truck, inflicts two stacks of poison on hit, and Ranno has plenty of ways to convert into it with hitfalls and DACUS, but I think it’s interesting to read your point. It’s certainly not an easy move to incorporate, but the payoff is great.
@@dc_dachi Considering it’s also apart of one of Ranno’s most crucial kill confirms of down tilt to up smash, I would agree it’s not even in conversation.
Ngl I'm normally on board or can at least see your reasoning for most decisions but wrastor up tilt heing his worst move is a hot take to say the least. I wouod argue that his f tilt is even more niche. Up tilt kills, edgegaurds and combos at low percent. F titl really only has combos going for it. I'm fairly new to rivals but i feel like up tilt is just too useful to be his worst move. Or maybe its just a case of suffering from success that his worst move also does all of that
I haven’t played much rivals 2 cause unfortunately I don’t love it but in rivals one I’d probably say orcane up strong is worse than up strong as up b is like a counter where it isn’t used but having the risky option to skip recovery changes how your opponent edge guards as they have to be able to cover up b at any point.
Did you concider dash attack for orcane? Its basacly outclassed entirely by wavedash dtilt and aside from that, it has very little payoff and is very unsafe, the only time I ever go for it is if I misinput it lol. Maybe I’m missing something but DA is his worst move imo
I actually did, but if you watch Orcane at top level, dash attack actually gets tons of use in practice, if nothing else just for stuff like extending off nair. It's extremely fast and travels a long way, and that's a lot of what you usually ask dash attacks to do
I feel like orcanes is side b and not up b. Up b has lots of mixups with orcahoping and being able to not go to puddle as well as having lots of good setups into it that kill early. Side b can be supplemented with reverse fair and gets 2 frames easy.
Big fan great video! Just wondering, have you played any multiversus since the relaunch? They fixed a lot of the combat problems and I would love to hear your opinion on it
I really enjoyed the video however i can't agree with maypul down air being her worst, it creates so many situations where a surprise down air into a bad tech in place or even a bad tech roll can lead into a very early stock or just a huge combo because of the angle it sends at and the decent amount of hit stun it has. Down air just makes it so no one is safe while they are on the ground below maypul and can make the opponent so much more scared to not shield creating a lot more situations where maypul can land safely or even convert of that and get a free grab just from the pressure down air makes, i understand its not usable in EVERY situation however i see it as having a more unique and usable niche than say, upsmash, which dont get me wrong is really good however it could be replaced by waveland down smash or up b in most situations, or even stuff like forward tilt or jab, my point is, nothing quite does what maypul down air does
I’ll give a list of what I think the worst move is before the vid and lets see how many we agree on. Clairen - Dash Attack unless you count grounded neutral special or max charge neutral special Forsburn - F Tilt as it’s not a good way to put smoke and Down Tilt and Jab beat it at being a boxing tool Zetterburn - I have no idea all Strong and aerials are vital for the combo game, the specials define your neutral, jab can’t be the worst move because it beats parries and dash attack is a burst tool on a rushdown character so it can’t be either. But all 3 tilts are amazing. Probably Up Tilt is the least usefull cuz your aerials are already great at juggling but I’m not satisfied with this answer. Loxodont - I’m still not convinced I understand how he works but it’s Dair it’s gotta be right. Ranno - Either down special cuz it’s really niche for recovering and to put a bubble behind you which now you can also do without down special unlike R1 or down air cuz it’s really unreliable. I’ll say down special but i’m okay with both Orcane - only move you won’t be using at least once every stock is F-strong only competitor is dash attack and while super gliding (or how the hell the tech is called) exists I don’t think it fully replaces the need of a dash attack. Kragg - Either down strong or F strong. I’ll say down strong is worse cuz i think I saw some twitter clips that true comboed F strong. Maypul - idk i don’t care down air probably but fuck maypul they didn’t need half the controls to be broken in 1 and so ut’s in 2 Wrastor - Either Down Special as it was heavily nerfed from rivals 1 and no longer is the most absurd combo starter ever while still being hard to hit or Up Tilt. Personally I’m Wrastor’s Up tilt #1 hater so I know who I cast my vote to. Fleet - I don’t know much of her yet my guess is that it’s probably either F strong or Down strong (depending how her kill confirm work) or it’s F tilt
I've given it some thought and while I'm very much NOT a good player (like hovering around 1030ish on ranked), I think Kragg ftilt is actually a very solid, dependable combo extender. It's decent out of Bair on all DIs for a lot of percents, it's good out of dash attack when nothing else will work, and it *can* be spaced and be much safer on shield than the likes of dash attack, which is hilariously bad on shield. Only problem is I don't really have a better worst move. If get up special counts I'm easily picking it since whiffing it makes disadvantage 100x worse for you, otherwise I think I'd say up strong. It's just always worse than his other two strongs in 99% of situations, anti-airing is done better by nair, fair, bair, and up tilt. I'm not a fan of the move personally
I need my sharky boy from the card game to join this, please, I'm beggin' here! Make him steal moves, or just have a wild grapple mechanic, He needs it-
Loxodont’s worst move is definitely not down strong, that move is great. You should’ve gone with up air. It reminds me of Roy’s aerials in Melee. Extremely underwhelming as a juggling too. The knockback sucks I think it’s a bit strange that you talked about Lox’s strong attacks without magma charges. You’re pretty much always going to have at least one charge
I'd argue Up-Smash is Kragg's worst move. Up-tilt has better range, better speed, basically better everything except kill power, which doesn't really matter since it's Kragg and he has no issue killing. It's always better to use up-tilt in situations where you'd want to use up smash (anti-airing) unless you want to use up-smash as a mixup or REALLY want to KO an opponent that's about to land right on top of you. Up-Smash just feels really slow, and unlike his other Smashes it doesn't have a great hitbox.
Rannos forward tilt is better than dtilt in a lot of situations because it beats crouch cancelling. I think his worst move is actually needlestorm (up b and hold a) or his jab 4 aka multijab.
It's pretty funny that you started off on Lox by thinking his worst move was up air when many lox players up until release weekend said that it was his best, with forward air now known as his best move It was claimed as his best because of it's insane combo potential into itself and his other moves with hit falling, the same reason fair is now known as his best move.
Isn’t that a good use case though? I’m genuinely asking btw, I can’t play rivals 2 yet bc I don’t have a pc so in no way am I trying to say your wrong. I would assume that Kraggs rock is one of the most central parts of his kits, and getting a unique angle on it would be a good use case Again I’m not trying to disagree, I just genuinely want to know more about the game
Down tilt is super good for setting up a tech situation, for example you can do down tilt into strongs on di in, or at low percents you lead into kraggs insane throw game, all in all a pretty solid move, I don't play kragg btw but the best player in my city hits me with some absolutely vile setups using kragg down tilt so ¯\_(ツ)_/¯
@@HerMajestyVelvetKragg players definitely get more use out of F tilt I think. Down tilt might be a better move in a vacuum but in the situations where you would try to Down Tilt someone it’s just better to go for a jab most of the time because it leads into more stuff. (My take on this might be influenced by how much I played the first Rivals game tho)
Wrastor uptilt is really useful for hitting people on platforms and killing them, on a character that does not have a lot of raw kill moves. I would argue dash attack is worst since you can easily downtilt out of run or even jab which is inconsistent when you go for all three hits are worst moves.
Thanks for watching everyone! The moves in Rivals 2 are pretty good overall which compiling this list an interesting challenge, let me know what you thought!
*Main channel:* ruclips.net/user/mockrocktv
*Twitter:* twitter.com/MrMockRock
*Patreon:* www.patreon.com/mockrock
*Twitch:* www.twitch.tv/mockrocktwitch
*Teespring:* teespring.com/stores/mockrock
*TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
Looking forward to this becoming a rivals of aether channel (this isn’t a joke, more please)
Guess MockRock has no choice but to bring back Sylvanos in the intro!
@@sapremia Probably will happen as soon as Sylvanos joins the game (I'm betting on 2026)
Nooo no no. Please no.
@@PhillipMoore-td5yi why not?, rivals is awesome
He could make an extra channel for it which would satisfy both people who want it and don’t
Something you didn't mention: if as orcane, you jump/double jump and up b simultaneously, you can go super high to help with vertical recovery.
As a fleet main hearing Clairen’s worst move is the matchup defining impossible to get around massive zone where I can’t use 90% of my moves pains me
I know he mentioned fleet in the video, but for anyone not very familiar with her, this turns off side b, by far our best move, as well as down b, up smash, f smash, down air, up throw, forward throw, back throw, and special attack from ledge (this one sucks tho)
@@cms_bb8817as a R1 SK main, clarry down b ate up up tilt which is one of his biggest moves and strong option to just kinda throw out. it’s not nearly as bad as losing like half your kit but it made me just loathe clarry down b by default
I will say my counterplay to this generally works pretty fine. Ban the small stages and if they get up field refuse to interact until it's over. Most of the time unless it's in specific positions it's hard for then to really stop you from doing that. I hate the move, super annoying and very gimmicky and matchup dependant, to the point I want them to replace it entirely, but most of the time camping it out works.
Clairens worst move is not DSpecial. It's probably Upstrong. It's a powerful kill move if you land the tipper, and the tipper is pretty forgiving, but it's is pretty slow and has a ton of recovery. Not to mention, the hitbox is very small and specific, so it's not very good as an anti-air, and it's only active for 3 frames. We have a good amount of confirms into it, but that's kinda it. It's not an attack we're going to let rip very often unless we're specifically comboing into it. Upair might also be in contention for her worst attack for a lot of the same reasons. It's even slower than Upstrong and kills way later. It has a larger and more active hitbox, but the tipper hitbox at the top is only active for 2 frames instead of 3. It's better, though, because the sour hitbox is still pretty useful for juggling, so you use upair pretty often and are in a pretty good spot even if the tipper doesn't connect.
shoutout to loxodont up-tilt who is kinda like donkey kong's where you'd think you get a combo out of it but in reality, you shield after landing it because otherwise your opponent hits you
11:06 if you combine the puddle-less up-b with a jump, instead of a tiny extra hop you get a gigantic hop upwards; at top level orcane almost never needs to recover to the puddle
I know and I kind of regret not mentioning it (tbf Orcane always has 20 weird movement tech options lol), but if one of a move's selling points is "well if you get good enough you don't need to use the whole thing" then... that's not the _best_ defense for it
@MockRockTalk Tbf it's an intended part of the move from the first game, named an "orca hop" in his tutorial
@@MockRockTalk yeah, fair enough and I still can't really think of anything in orcane's kit that would be worse.
@@MockRockTalkOrca hop is still up special though. It's the same move
I mean... yes, that's a thing it does, but all you're actually getting is a non-invincible, non-threatening movement option that can't dislodge someone off the ledge and is a free punish when landing near someone on stage. Like you're still in a horrible situation unless you manage to wiggle around them in the air somehow.
Upsmash imo is clairens worst move. Dash attack has a very good burst range and its zone breaking abilities are amazing, considering tipper dash attack is one of the best combo starters it has. Down b is niche but it can ease up sooo many matchups (mainly fleet) and if you dont use its antiprojectile tools, it edgeguards much better than it should be because it can send at a nasty angle and in some cases its a forced ledgehog.
Upsmash is super thin, doesnt scoop and its a very good combo finisher and extender in some situations, but its rare.
Not a bad move by any means, but her "worst move"
Amazing vid tho, love your analysis
Idk if I'd call it "rare" tbh, one thing that I personally think separates good Clairens is the number of opportunities they find for usmash confirms. Considering how much she can struggle to kill with raw attacks, getting around that as much as possible is a big deal imo
Ranno's forward tilt has a really good niche to shut off crouch cancelling so while its still probably his "worst move" i think it still has a good niche
I intentionally left out a lot of crouch cancel/floorhugging talk both because showing every move's break percent would be really boring, and also because I'm legitimately not sure how much to factor it in tbh. If you look at top level play, a lot of the moves that are "bad because they lose to crouch cancel" play out just fine in practice. It's funny because for Ranno specifically I actually recorded the percent thresholds where dtilt and ftilt shut off crouch canceling, thought "nah" in editing, and cut it haha
@MockRockTalk yeah thats completely fair, vid probably would have tripled in length if you did that
Another thing to note is the second hit reaches behind him
10:24 The Orcane Discord pretty much agrees that his downair is so bad especially because his up air can do everythin it can and more
Funny elephant
Bottom text
I love how both times I have been on this channel, it's been footage of me vs dinos... for real though, great video and I think I agree with almost all (maybe all) of it. It's a shame getups weren't counted because wrastors ledge special getup is his worst move by far lol
I'm surprised Wrastor's Ftilt wasn't picked. That move feels like it exists to punish you for accidentally hitting it
I thought Wrastor’s Ftilt was pretty decent all things considered?? I don’t main wrastor but it’s always felt like a decent combo extender and its launcher sends into Uair iirc
really liked these rivals 2 videos, can't wait to see what content you make about it further on
Can’t agree with Clairen counter as worst move. In some match ups it’s her best move, and in most match ups it is a solid tool. Definitely not her best tool overall, but so much better than dash attack. Thanks to her long initial dash: it’s very easy dash attack when you don’t desire to do so and that makes it such that she would almost be a better character if she had NO dash attack.
I think counter fits depending on matchup. It really doesn't do anything for her in a lot of matchups and as a counter is very risky. Dash attack has its faults but it's a burst option that hits a range she otherwise can't, usable in all matchups.
I think maybe a controversial choice that it could be is up strong. When it works it's the greatest thing in the world, but it really is hyper specific and competing with fstrong. It definitely nets kills, but in the vast majority of instances the opponent's DI has to line up just right to make the dream happen.
Clairen down b is crazy good against people's up bs offstage. It spikes REALLY strongly
4:26
Hey mom, I made it in a MockRock video!
(I'm not sure of Dash Attack being worst when it IS still the best Fleet has for those ranges of whiff punishing under certain time constraints... Buuuuuut you also could make a better case for every other move in the zoner's kit, so fair enough)
Ok, but Down B though.
@@shadedcorner
I could see an argument if it wasn't also a recovery tool (and one that's given back on hit), which I think alone gives it a lot more value to have in your kit.
@PQ2CPU0 I would agree if not for how laggy it is to use. It's so slow that you're easy to slap out of the air, and is finicky for wall jumping out of. If you don't wall jump you lose so much height due to the endlag that recovering becomes dicey.
It's so bizzare to watch Rivals content by MockRock lol. I loved the first game more than any smash game, and R2 is so freaking fun that I am happy the series finally getting the recognition it deserves.
I love that you’re making rivals 2 content, keep it up!
If Kragg hits a dash attack it can instantly combo into any of his tilts or jab, making f tilt slightly more useful
the moment I hit play he talks about it in the video fml
I am so unbelievably shocked by this
I am shocked. Shocked! Well… not that shocked.
One more point in favor of Zetter ftilt is actually that it can't be CC'd at all, it forces characters out of crouch on hit.
I'd argue Fstrong is just worst move personally, but maybe that's more that I don't ever use it rather than nobody using it.
Fstrong is very risky but I get some good mileage out of it with reads at the ledge. If you use down b to put fire at the ledge while someone is recovering, and then you read their get up option with Fsmash, it will kill at like 70.
As someone who expected 'Every Character's Move That Is In the EXACT CENTER of Thier Toolkit', yes I am shocked.
Been loving rivals 2 so far and would love to see more content on it! Great video!
I think content like this is really important to Rivals' growth. Good stuff.
Honestly i would love to see a video of you talking about your thoughts on how each rivals character is designed, and how effective and interesting you find each of their designs. Or maybe like a video where you analyze how each rivals character was translated into rivals 2, and how that effected their design. I basically would just love to see more rivals videos because i already find this video and your other rivals videos super interesting to watch
Been watching your smash content for years, and I think your Rivals 2 content has been incredible. Genuinely looking forward to more
Lets go man! more Rivals of Aether 2 content!!
You probably won’t see this comment by I’d LOVE to see you come up with a character concept for the game! Something wholly original that abides by the gimmick/stage control philosophy of rivals
You probably won’t see this comment but I’d LOVE to see you come up with a character concept for the game! Something wholly original that abides by the gimmick/stage control philosophy of rivals
(upping the likelihood)
'I'm doing my part!'
I really wish there was more representation of the other elements. I want Absa and Elliana in the game, please
Patience
I need to fire Big Rocket at my enemies.
i miss the big grass dog
@lam6570 yeah Sylvanos 😔
Let’s go I already watched the other RoA 2 video and I’m so hyped for this one too! Great video!
I disagree heavily with downsmash for Loxodont
While its definitely his weakest smash attack, its insanely good for tech chases, especially when he has charge(which is really easy to get). Even in the side special case u showed, it wouldve covered the roll back AND neutral tech if u just moved an inch to left, and the speed of the move is really good.
I think u nailed it with upair at the start, its only real role is to be a combo extender and starter, and it gets outclassed heavily by fair and nair in that regard. I use it a lot, but mainly in just the niche where the opponent is too far up. There isnt a single move on Loxodonts kit that i dont see get used or i dont personally use, but i think upair is the most niche and is generally outclassed by other moves. I can see why u chose downsmash, but it is his safest smash attack(genuinely its surprisingly fast), does great for tech chases(which ull get a lot especially with side b), and even tho it wont kill unless charged or the opponents at super high percent, it still puts the opponent in a pretty bad spot
I love how much attention this game is getting. It’s clearly a project of love and passion. Not so much concerned about making a profit like other platform fighter games, it’s more concerned about the characters and their stories, and user experience. If there’s any platform fighter game that deserves a bigger fanbase it’s Rivals of Aether.
i love it ! you seem to have so much fun
Never stop the rivals content, despite my understanding of this game similar to a lizards understanding of uranium this is very enjoyable to watch and learn about the game
Loved this and the last video, But would you consider doing at least one of the best/worst moves for Rivals 1, I'd love to hear your thoughts on the OG group and yap even more about our lord an saviour Sylvanos
Nice video, dude🎉
My favorite thing about Rivals 2 is that I get to play an archetype I know I'll never get to play in Smash Bros, a dedicated axe user
"Man, I wish my multi-hit up-air couldn't be hit-falled on-contact, and still misses the finisher hitbox with even a slight amount of DI."
Ranno up-air: "Say no more"
18:40 fun fact! the plasma field actually has no use in the forsburn matchup! it does not prevent smoke or clone from being inside it
in the first game the field instantly destroys any smoke inside
as a forsburn main i appreciate the buff to the matchup :)
Why do I feel like f-tilts aren't the most essential things in platform fighters.
Forward tilts are usually fast attacks that hit far in front of you, unfortunately that means it shares its role with jab (faster), fsmash (stronger), dash attack (farther), downtilt (usually a combo starter), forward air (higher), and sidespecial, not including any upsmashes, dsmashes, uptilts, specials, and aerials that hit in front of you. So yeah, its usually the type of move where if its good its really good but if its mediocre its really underwhelming.
CLARIEN IN THE INTRO WAS BEYOND CLEAN WTH
0:15 *Round 2, FIGHT!*
R.I.P. clairen’s ghost
I think lox up b is his worst move because it's extremely easy to consistently edgeguard. Just cc the rising hit and punish
Good stuff. I agree 100% with your assessment that Orcane doesn't really have any bad moves, but I'm surprised you didn't mention down air. I think you make a good argument for up special being the worst part of their kit, but down air runs into the issue that nair is a comparable option in a lot of use cases and has a TON more flexibility (good lord it is such a good move) so it winds up being pretty overshadowed/niche imo.
Dair -> dstrong is so insanely stupid though haha
@@MockRockTalk Definitely. I don’t want to give the impression that I’m downplaying either, it has uses for sure! But they’re kind of narrow and I feel it’s the least essential part of their kit (even though I would say up special is worse in a vacuum).
Orcane Dair works really well as an anti crouch cancel tool where nair doesn't do that well in that context.
@@TheGrayAdderIdk, I think dair is actually one of his best moves lol. It's more active than nair and is plus enough on hit to true combo into d/up tilt or d/f strong on stage, and off stage can be used for gimps and edge guards.
Nair is also incredible, don't get me wrong, and I probably agree it's better than dair, but only marginally so. Tbh they're probably tied in use amount for me lol.
@@IAmTheWarIt kinda depends on how you look at things ig?? Dair does a few things really well and Nair does just about everything at the VERY least decently
I will not lie I was here mainly for Loxodont because that up air is just... Something. I find I get better juggles just messing with rock and platforms. Not to say it doesnt have it's uses, but to me I find that lox down strong is the fast one and also actually hits next to you. With his other strongs you have such a lunge. Hearing you talk about it definitely highlighted some weaknesses that I didn't see, but that up air is so... Something
2:45 - "Every stage has walls that you can tech off of"
Hyperborean Harbor has entered the chat
(and gotten promptly banned by the stage selection process)
*Every real stage
more rivals please, keep it going!
Forsburn is probably the only one I disagree with, maybe I haven't watched enough top level play, but having such a big, relatively safe anti air that you can charge is really nice to have, even if the second hit doesn't work too well, I'd say the first hit is justification enough to keep it out of his worst move, but it is close. I would probably say his down strong is his worst move, it's not anything crazy in terms of kill power or coverage, and most of the time I feel like it's safer to cover platform tech options with up strong anyways. Still a really hard choice though, and every other choice I agree with, really well done video
I think looking at the 8 veteran’s best and worst changes from rivals 1 next would be cool :)
I disagree with the zetter pick. As someone that mained zetter for the last 9 years, ftilt is REALLY important to not get overwhelmed. You have two disjointed options in neutral, bair and ftilt. Dash back ftilt is so important to keeping his grounded space that it can't be his worst. I would have given it to uspecial, especially with the nerfs it got. No longer able to airdodge out of uspecial in the air and having significantly more cool down if you uspecial into the ground.
HARD disagree with fors usmash. It kills very early and once you understand cape hit box it is very reliable. This is a mid level forsburn problem. We saw the same in rivals 1. The worst fors smash is fsmash instead, it's really weak and just doesn't kill. Cape has to set up into something else but if they hold out or down then it doesn't most the time. That said, ftilt is the pick by far. There's just, almost never a time you'd really want to use it.
It seems to be up your alley to make a video comparing the Rivals moves that take direct inspiration form Smash (like how Kragg har Bowsers old f-smash)? Noone seems to have done it and it be a vid I'd love to see.
i think loxodont's worst move is his up special. Very often when recovering he's gonna rely on it to get to the ledge, but the startup of it is so slow that people will just parry it on reaction pretty much every time.
Forward strong at the tip is still one of the strongest in the game, hits below ledge, and fully charged with magma will instantly break shield or its gonna kill at 30%. Down strong if spaced right can also hit shield twice, making it a very fast potential shield breaker. It's also good to use when crouch canceling.
So yeah i'd rather have a different characters up special.
Funny elephant you dont deserve power 🐘 👑 🔥
I main fleet and I very much agree that Clairen's worst move is probably counter. I'm not scared of good clairen's using that move as fleet also has peach aspects and can definitely be played more aggressively, plus I think her parrying side B is stronger for her against fleets who don't just shut down if they can't side B lmao
I really hope that when they come around to adding Mollo they give him brawl snake’s trip mines for the sole reason of it being really funny
Also z dropping and glide tossing his bombs would go crazy
I wanna see more rivals creators since this game is fire
Why Clairen’s down special isn’t baked into her normal parry is bonkers to me. Like the stalling/air parry shenanigans are cool but I feel like the move slot could be used to make her more interesting (not that it would make sense, but I think it would be funny if she had a meta knight warp slash kinda thing.)
Good video - only caveat is that I would argue that foxes up b is better that zetterburn because of the insane recovery mixups you get off of them. They are similar and they both have their pros as cons but a fox with notches is way harder to edge guard than zetterburns up in my experience.
please keep making roa2 stuff, i get if it might not perform as good as ssbu but its gold
13:36 why is it like this? I haven't played this one but there are a ton of great characters that got cut. Elliana, Etalus, Hodan, Sylvanos, Olympia. Like do we really need forsburn or Clairen base roster?
That said if I only had to pick ten with a 3-3-2-2 distraction it would be:
Lox, Zetter, mollo, (Clarien if no lox)
Wrastor, Eliana, fleet
Olympia, Sylvanos
Etalus, Hodan. (Orcane of no fleet)
They didn’t cut them. They just couldn’t release with a full roster. Dan has said his goal is to have all characters in the game eventually, with the plan to release four a year. The fire characters just happen to be the most lore heavy, and given that adventure mode will likely involve Clairen rescuing her uncle and grandfather from the Abyss before she KILLS LOXODONT, they probably need all four fire types in the game.
I can't wait for the rest of the base cast to be reintroduced so i can play Elliana The Right Way ( overheat to full and fish for up-tilt )
I’m kinda surprised d-air wasn’t mention at all for orcane, it never kills and is insanely hard to combo with consider cc and di
I know throws are good and all sort of inherently by being attached to grab, but I think up throw is Orcane's worst move and it isn't close. DI'ing out of it is free and often puts you in a position to punish the Orcane for using it in the first place, and it's not fast enough that reacting to it is at all difficult. The only role up throw plays in Orcane's kit is punishing the person using it for letting their muscle memory with other characters tell them to press up throw when the combo they're looking for out of it uses another move in that direction.
Orcane down air barely functions what are you talking about it's the single least functional multihit I've seen in a platform fighter
I wouldn't go that far but yeah it's definitely his most mediocre move.
@Capta1nTD i have literally never seen that move hit decently if either player is moving
@kawaiiempoleon8721 Well people do shield and it's a good move to cross up with as shield pressure.
@@kawaiiempoleon8721 Nah it's a pretty good move. It's good reliable pressure and can lead into up tilt strings or soft guaranteed grounded up special kills. Far from his worst move. Orcane's real worst move has to be B-air or his getup special, one is incredibly inconsistent and the other has no practical use and gets you killed 90% of the time
Dair excels at dragdowns though, dair -> dstrong is a pretty nutty kill confirm haha. It's not an amazing "just throw it out in neutral/disadvantage move" but it's got a good role to play
About Wrastor UTilt, it has some uses on terrain to shield pressure from below as well
Edit : corrected "Shield Poke to Shield Pressure", thanks remarqimp for the info
I think you meant shield pressure there is no shield poke in this game
@remarqimp Indeed, thanks
Wrastors up tilt combos and confirms so easily off his dash attack and kills at 90. Definitely a great move
I know that option exists, but listen, I went through a good 50+ Wrastor matches over the course of making this, including some of the best players in the world, and I didn't see it a single time. "Can happen" and "does happen" aren't always the same 🤷♂️
Rannos ftilt hits behind him on the second hit, extremely niche application, but seeing as it's not mentioned in the video might as well drop it here :D
I just noticed Clarien in the intro and love it
Before even watching the video, the move that has been bothering me the most is Ranno’s up-strong
Would you say that it’s worse than Mockrocks pick of f tilt?
@ I’m not a super experienced player by any means, but my main problem with up-strong is that it’s unintuitive. The sweet spot above ranno is tiny, and the largest hitboxes actually appear on either side of him. I haven’t been able to use it consistently or effectively, and down-strong is faster, covers a wider area, and can kill without needing a sweet-spot. F-tilt is mostly just annoying when I’m trying to hit d-tilt
@@enemycrumblesThat’s interesting, imo. I can see what you mean by it being unintuitive, but from a platfighter perspective, move is obviously riffing off Sheik/Greninja up Smash. A lot of players with a Smash/RoA1 background immediately understand that the sweetspot is at the tip of this move, and the bigger slash hitbox is a sourspot that you don’t want-it rewards precision with an incredibly strong kill move.
I personally don’t even think it’s in the conversation. This is straight up a character defining attack. This move hits like a truck, inflicts two stacks of poison on hit, and Ranno has plenty of ways to convert into it with hitfalls and DACUS, but I think it’s interesting to read your point. It’s certainly not an easy move to incorporate, but the payoff is great.
@@dc_dachi Considering it’s also apart of one of Ranno’s most crucial kill confirms of down tilt to up smash, I would agree it’s not even in conversation.
Ngl I'm normally on board or can at least see your reasoning for most decisions but wrastor up tilt heing his worst move is a hot take to say the least. I wouod argue that his f tilt is even more niche. Up tilt kills, edgegaurds and combos at low percent. F titl really only has combos going for it. I'm fairly new to rivals but i feel like up tilt is just too useful to be his worst move. Or maybe its just a case of suffering from success that his worst move also does all of that
You say "only has combos going for it" like Wrastor knocking you into the air at any percent isn't absolutely terrifying haha
Funny frog
Bottom text
I assume Kragg’s basic taunt was just flat out ignored for being pretty much a joke move
I haven’t played much rivals 2 cause unfortunately I don’t love it but in rivals one I’d probably say orcane up strong is worse than up strong as up b is like a counter where it isn’t used but having the risky option to skip recovery changes how your opponent edge guards as they have to be able to cover up b at any point.
Did you concider dash attack for orcane? Its basacly outclassed entirely by wavedash dtilt and aside from that, it has very little payoff and is very unsafe, the only time I ever go for it is if I misinput it lol.
Maybe I’m missing something but DA is his worst move imo
I actually did, but if you watch Orcane at top level, dash attack actually gets tons of use in practice, if nothing else just for stuff like extending off nair. It's extremely fast and travels a long way, and that's a lot of what you usually ask dash attacks to do
I feel like orcanes is side b and not up b. Up b has lots of mixups with orcahoping and being able to not go to puddle as well as having lots of good setups into it that kill early. Side b can be supplemented with reverse fair and gets 2 frames easy.
Big fan great video! Just wondering, have you played any multiversus since the relaunch? They fixed a lot of the combat problems and I would love to hear your opinion on it
14:39 isn't this move supposed to vacuum? I swear it did in roa
I really enjoyed the video however i can't agree with maypul down air being her worst, it creates so many situations where a surprise down air into a bad tech in place or even a bad tech roll can lead into a very early stock or just a huge combo because of the angle it sends at and the decent amount of hit stun it has.
Down air just makes it so no one is safe while they are on the ground below maypul and can make the opponent so much more scared to not shield creating a lot more situations where maypul can land safely or even convert of that and get a free grab just from the pressure down air makes, i understand its not usable in EVERY situation however i see it as having a more unique and usable niche than say, upsmash, which dont get me wrong is really good however it could be replaced by waveland down smash or up b in most situations, or even stuff like forward tilt or jab, my point is, nothing quite does what maypul down air does
More videos about Rivals pls!
I’ll give a list of what I think the worst move is before the vid and lets see how many we agree on.
Clairen - Dash Attack unless you count grounded neutral special or max charge neutral special
Forsburn - F Tilt as it’s not a good way to put smoke and Down Tilt and Jab beat it at being a boxing tool
Zetterburn - I have no idea all Strong and aerials are vital for the combo game, the specials define your neutral, jab can’t be the worst move because it beats parries and dash attack is a burst tool on a rushdown character so it can’t be either. But all 3 tilts are amazing. Probably Up Tilt is the least usefull cuz your aerials are already great at juggling but I’m not satisfied with this answer.
Loxodont - I’m still not convinced I understand how he works but it’s Dair it’s gotta be right.
Ranno - Either down special cuz it’s really niche for recovering and to put a bubble behind you which now you can also do without down special unlike R1 or down air cuz it’s really unreliable. I’ll say down special but i’m okay with both
Orcane - only move you won’t be using at least once every stock is F-strong only competitor is dash attack and while super gliding (or how the hell the tech is called) exists I don’t think it fully replaces the need of a dash attack.
Kragg - Either down strong or F strong. I’ll say down strong is worse cuz i think I saw some twitter clips that true comboed F strong.
Maypul - idk i don’t care down air probably but fuck maypul they didn’t need half the controls to be broken in 1 and so ut’s in 2
Wrastor - Either Down Special as it was heavily nerfed from rivals 1 and no longer is the most absurd combo starter ever while still being hard to hit or Up Tilt. Personally I’m Wrastor’s Up tilt #1 hater so I know who I cast my vote to.
Fleet - I don’t know much of her yet my guess is that it’s probably either F strong or Down strong (depending how her kill confirm work) or it’s F tilt
how is your example of lox dsmash having bad coverage trying to punish tech roll away by not moving
I've given it some thought and while I'm very much NOT a good player (like hovering around 1030ish on ranked), I think Kragg ftilt is actually a very solid, dependable combo extender. It's decent out of Bair on all DIs for a lot of percents, it's good out of dash attack when nothing else will work, and it *can* be spaced and be much safer on shield than the likes of dash attack, which is hilariously bad on shield. Only problem is I don't really have a better worst move. If get up special counts I'm easily picking it since whiffing it makes disadvantage 100x worse for you, otherwise I think I'd say up strong. It's just always worse than his other two strongs in 99% of situations, anti-airing is done better by nair, fair, bair, and up tilt. I'm not a fan of the move personally
my preoblem with maple down air is that it is a down air...if that make sence?
Fleet down b is also AN option for this list, but yeah dash attack is prolly the call
Loxodont should really have a ganondorf style beat to him. Unga bunga strong (like, killing at 25% strong), but pretty sluggish.
I need my sharky boy from the card game to join this, please, I'm beggin' here! Make him steal moves, or just have a wild grapple mechanic, He needs it-
this man gets the funny elephant
love ur stuff :3c
It’s so sad to see Ranno’s f-tilt to be bad, it was great in Rivals one
I am HERE for the new mockrock era
Loxodont’s worst move is definitely not down strong, that move is great. You should’ve gone with up air. It reminds me of Roy’s aerials in Melee. Extremely underwhelming as a juggling too. The knockback sucks
I think it’s a bit strange that you talked about Lox’s strong attacks without magma charges. You’re pretty much always going to have at least one charge
I'd argue Up-Smash is Kragg's worst move. Up-tilt has better range, better speed, basically better everything except kill power, which doesn't really matter since it's Kragg and he has no issue killing. It's always better to use up-tilt in situations where you'd want to use up smash (anti-airing) unless you want to use up-smash as a mixup or REALLY want to KO an opponent that's about to land right on top of you. Up-Smash just feels really slow, and unlike his other Smashes it doesn't have a great hitbox.
Rannos forward tilt is better than dtilt in a lot of situations because it beats crouch cancelling. I think his worst move is actually needlestorm (up b and hold a) or his jab 4 aka multijab.
It's pretty funny that you started off on Lox by thinking his worst move was up air when many lox players up until release weekend said that it was his best, with forward air now known as his best move
It was claimed as his best because of it's insane combo potential into itself and his other moves with hit falling, the same reason fair is now known as his best move.
Give me a single instance OTHER THAN GETTING A UNIQUE ROCK ANGLE that Kraggs down tilt is used. Never.
Isn’t that a good use case though? I’m genuinely asking btw, I can’t play rivals 2 yet bc I don’t have a pc so in no way am I trying to say your wrong. I would assume that Kraggs rock is one of the most central parts of his kits, and getting a unique angle on it would be a good use case
Again I’m not trying to disagree, I just genuinely want to know more about the game
Down tilt is super good for setting up a tech situation, for example you can do down tilt into strongs on di in, or at low percents you lead into kraggs insane throw game, all in all a pretty solid move, I don't play kragg btw but the best player in my city hits me with some absolutely vile setups using kragg down tilt so ¯\_(ツ)_/¯
@@HerMajestyVelvetKragg players definitely get more use out of F tilt I think. Down tilt might be a better move in a vacuum but in the situations where you would try to Down Tilt someone it’s just better to go for a jab most of the time because it leads into more stuff.
(My take on this might be influenced by how much I played the first Rivals game tho)
I do use dtilt way way more than ftilt as a very safe poke
2-framing on the ledge?
Funny panther
Bottom text
I miss syvanos and the snake mecha. I also really miss Olympia but she was always a custom character
You added clairen to the intro!
Genuinely hope we get more rivals 2 I'm really enjoying all the content
Bottom text
Wrastor uptilt is really useful for hitting people on platforms and killing them, on a character that does not have a lot of raw kill moves. I would argue dash attack is worst since you can easily downtilt out of run or even jab which is inconsistent when you go for all three hits are worst moves.
Also ftilt is pretty inconsistent