Interesting how the AI is smart enough to avoid shooting fast heroes and dodge bombardments but not smart enough to consider that maybe it's a waste casting urannon's thunderbolt, dragon's breath and wall of wind of fire simultaneously on a single summoned unit. 10:20 Edit: Lol, I just rewatched that bit and noticed they threw in another dragon's breath and a comet of casandora for good measure.
AI watching the enemy spell caster fly in front of their army and spam magic at them: Sleep AI seeing one summoned unit of garbage nurgle infantry: I WANT EVERY GUN TO FIRE ON THAT MAN
I don’t really have many issues but a lot people have big issues with the realm of chaos which is entirely fine. People can like or dislike whatever they like
I mean i love All New factions and will waste hours in immortal empires. My issue is that i just can't enjoy the normal campaign because of the rifts/realms. But i think i will give it a try again in Patch 1.1 looks kinda good.
Im very eager for Mortal Empires. I think the core gameplay is great; i just do not like the Demon Souls campaign mechanics (though the new patch did improve it a lot)
When I watch Legend, I know the key to victory is to match correct units against the enemy, shape your army to cover your flanks and force your enemy to killzones, take advantage of magic whenever possible, and find better positioning if you lose the advantage. When I play, it's autoresolve. :(
Consider trying out a low difficulty Miao Ying campaign, and forcing yourself to play out battles -- you get a pretty friendly start, provided you get the wall repaired, very good early game armies, and garrisons, that teach you the fundamentals of combined infantry use, a lord type (yang shugengan) whose magic by level 5 is insanely efficient against your early game enemies without requiring any kind of fancy tricks, and a pretty simple economy, provided you can handle harmony macro. Evenly matched early game battles come down to how well you can position your t0 spearmen to block enemy melee while still providing harmony bonuses, and how well you can pick targets for your lords and t0 archers, which imo does a good job teaching fundamentals of unit types and positioning.
@@tepamuya mfw i just cheese the terrible Ai with lords and bows ':D... i go back to historical and realize fuck i cant do this anymore LMAO. now i just bait with infantry and hammer & anvil them to death
Also i wish when you order a monster class to retreat, they should physically push and shove units aside and mow through the crowd. Not get stuck. But idk.
Sad that Nurgle is so weak. He is my favourite Chaos God. Attrition should be better against the AI when playing him. Ah the good old days in Medieval 2 when I infected my armies with plague and jumped all over my enemies soil!
Are you sure he is weak? I mean sure maybe he is the weakest faction currently if you really start to split hair but its not by far. I think average player would not notice since Nurgle becomes borderline OP faction when you get hang of it. Instant recruitment, great replenishment, amazing magic (especially heals), decent roster, good income (endgame). Plague mechanic is so versatile that there is tool for every situation from being bankrupt to beating OP armies. At least I was pretty happy with my Nurgle experience.
Nurgle isn’t weak at all, you just need to play to their strengths and use terrain to your advantage. Streamed a L/VH nurgle campaign while I was learning the WH3 changes. Honestly had so much fun!
Shout out to that one unit of summoned Plague bearers that held up like one unit. The AI through a fit and casted no less than 3 spells on it (dragon breath attack, wall of wind and fire, and a fucking comet of cassandora)
It was 5 actually. 2 breaths, thunderbolt, wall wind of fire and a comet. I think it's in the region of 40 winds of magic. The comet is expensive as hell and he doesn't land where you selected. Otherwise it's a great spell to delete units.
I just realized that Lore of the Deeps is the last thing you should ever use against nurgle. 50 damage to every single unit at once? Good job charging up the army powers, vamp.
AI army abilities do not charge the same way they do for the player. They are purely cooldown based and said AI retains its ability to use them even after battle conclusion. Nurgle will dump their abilities REGARDLESS of damage received.
Does anyone else remember how ungodly OP "fate of Bjurna" was in TWW1 for a time? Back, when only the Vampire counts and Azhag had access to it and you could defeat pretty much any opponent with just FoB and Spirit leech. Both in single- and multiplayer!
The two regenerating and armor piercing beasts of nurgle just sitting there for most the battle was sad to see. They're probably the best thing you had in terms of anti large or character.
Unfortunately Nurgle doesn't really have any dedicated anti large at the moment. So nothing he could do about fixing that tbh. Propably the race with the most glaring holes in their roster out of all the Game 3 races. And they need to be fixed with DLC/FLC as soon as possible.
Yeah, they really lack anti-large, and also have issues putting anti-armor into their roster. Basically Nurgle has a tough time against anything that isnt infantry that sits in melee against it
@@BlankoB1 To be fair, I'd consider lack of anti large to be a far worse handicap than the combination of a weak airforce and no missiles combined. Many of thee most dangerous units are lords and heroes on mounts or monstrous single entities. Even the missile units that Nurgle does have are anti infantry specialists. Airforces tend to get bodied when in sustained combat on the ground, and while anti large and ap units aren't as cost effective as most missile units, they can perform the same job.
@@OST1350 Watch out for my mighty 2 Volleys i can fire at 70 range to maybe shave off a quarter of a Single Entity Monster's Health! XD Edit: No offence, but even if it kind of works it's hardly a good solution to the issue.
I think Nurgle in lore is my favourite god, but I feel in the game they've not been implemented that well, there's more units they could have and I think their building system is uncessarily complicated and slow. I just don't know what to do with them.
Should use Beasts of Nurgle more. Amazing unit. Also Spawns of Nurgle work really well because of both their entity number and the fact they are unbreakable. It just fits with the playstyle.
Love me some nurgle. Their soulgrinders are amazing and you can pump out loads of them by putting their buildings in all t3 settlements but you end up with tonnes of forsaken and spawn spare.
@@mariowattimena4013 you're probably right. Soulgrinders do a good job covering the main weaknesses in nurgle as they're good damage dealers, manouverable amd are good at taking out enemy ranged but the roster desperately needs a dedicated anti-large and more regen across most units imo.
Rather than upgrading their unit or introducing more unit, its more imperative to boost their plague mechanic. Its good at improving ur base and army but really sucks at weakening the enemy. I feel its fine to have average or weak roster as long as their campaign mechanic is strong. VC has pretty weak unit roster imo but they’re saved by their powerful and cheap heroes. I think its more appropriate for nurgle to have weak unit as long as their plague can debilitate the enemy so much that they can win with crap stacks. It fits them thematically.
@@mariowattimena4013 I think that nurgle needs chaos warriors to cover their weaknesses. Shielded for tanking missiles, halberds for anti-large duty, and knights for the hammer. Some cultists or marauders as fast light infantry would be nice too.
I guess dude is trying to build a skaven/nurgle fire team army, chaos spawn is unbreakable so they can hold the line and easily replaced by the nurgle mechanic, also using summons to slow the enemy down, interesting choice I must say.
I was forced into trying this because Throt refused to build the artillery building, but I found plaguewind bombardiers to be amazing in nurgle. 300-400 kills per battle without trying. They're so much better in Nurgle than they are in Skaven, and thematic to boot.
@@zwestlich6587 I played TWW2 for 1700 hours, and stupid plaguewind units in Nurgle got me stoked more than anything. Nurgle is so much fun to me. Give the bombardiers a shot, you can get them around turn 30 if you send free hero from events directly to Hell Pit. One unit deletes knoblars in 2 shots.
As Nurgle I like to rush the plague for 20% physical plus the 3 plaguebearer summons. The summons are great for artillery, or blobbing up the enemy. I do like the Great Unclean One to lead some of my armies. The mortis engine ability is pretty sweet especially since Nurgle blobs.
Legend im at the point i just put these videos on in the background out of habit while i do something else. I hope some DLC or something happens soon. I’m just not interested in WH3 at the moment.
What do you think of Rifts opening in Mortal Empires? maybe not so often but they could be some sort of transportation on a large map I cant Imagine such big map and no other travel option then walking.
See, I LOVE the TW games, but I'm intimidated beyond belief by disaster battles, sieges etc. I don't do super-well in RTS games due to my ADHD and inability to focus on multiple things at once.I may start playing again but using mods to limit the bullshit super-units, making it closer to the tabletop game with Core, Special, Rare etc. (Although I would imagine a lot of factions will suffer from this, due to the 20 unit per army limit.)
This battle would have been so much easier if he made his lord a great unclean one, gave his heroes the aoe damage ability, used nurglings instead of spawn. Unclean one lords are amazing as long as you take out ranged first, obviously Kislev is a problem for them
SG blob with overcast Fleshy Abundance, the Hero heal and the army ability heal is the most mouthbreathing doomstack I've ever seen or used, it could deal with a Mammoth stack I think. Not that we'll find out in the next few months, sadly. I don't think Immortal Empires will drop before autumn, or if it does the game will still be a buggy mess I reckon.
Ah, I like nurgle but I dont like this army at all. Bury those large units in some nurglings, plaguebearers or forsaken to keep them in fighting shape. A Nurgle blob is tough as nails
Nurgle as a faction *is* a disaster. Seriously, I've never played a more unenjoyable slog of a campaign in my life, and I've been playing total war since Shogun.
I taught the spawns were to be used in checkerboard formation in front on the artillery. They are large so take less damage from artillery and are unbreakable. I only used plague bearer this way did not try spawns
Seems like Fate + Soul Leech could completely wipe out heavy cav. As I understand it Fate deals damage to all models, Soul Leech deals damage to a model until it dies, so if all the models are already damaged, then Soul Leech can just kill way more.
I'm pretty sure spirit leech bounces around which unit it targets, but just focuses damage on one unit at a time. Fate of B does the same thing, but spreads the damage around to 25 total units.
Prolly not news but the other night I had a battle where the enemy ai just about let me kill their lord with nkari. They just held their lines and sent some warhounds which disengaged as soon as I did. But I had their lord at almost 10% hp before they started approaching my actual forces.
Legend, why dont you hide the monsters behind/in some woods to protect against the fire rain rockets?...Also why dont you just withdraw? Just press W. :)
I know many people have major issues with the game (like Legend does). But I just want to point out, that if you exclude the realm of chaos, the game itself compared to TWW II just got better in like every aspect. In my opinion Ca did quiet a good job with the game and from here on, the potential of immortal empires is enormous.
I feel you. The game is an improvement in almost every way. I just hate starting a new campaign because I know eventually I'll have to engage in the annoying souls race.
I do have a question: considering outpost give some options what would be the better unit to complement nurgle anti large options? maybe warpligthing cannons + exalted plagebears? I am not aware what options skaven could offer
I would say forsaken/nurglings + rattling guns/warplock jezzails for pure killing power, both infantry and large. It be cheaper than plague bearers and artillery but just as effective if not more so. If your feeling spicy you could go for soul grinders + hell pit abominations and then just keep everything healed with a nurlge lord. I can't see any AI army burning through that much HP.
Not really, as long as the AI doesn't go too crazy with ranged or large units then you are fine, Nurgle's units are not all super bad, you can do a lot with their crazy regen in melee.
Kinda feel bad because as a new viewer for the longest time I thought you where saying "seven year disaster battle" before I knew you had people send in campaigns for you to save. Sorry lol
Nurgle is probably the least appealing of the new races to me. Ever since nurgles roster was published i am thinking: "if everything is superslow and you got almost no range-capabilities what can you really do to adapt to anything?" - and this disaster pretty much confirmes my worries. Heroes on mounts with subpar magic... Yeah sorry. But if thats the answer i am not on board with Nurgle. Doesnt seem like a well-thought-out faction. Any thoughts on this? I would like to like Nurgle but the faction just seems underpowered and also really boring to play. A bit like dwarves (i hate playing dwarves) just a lot more gross (which i am all for it) and with fewer and worse missiles and artillery.
I'd say the issue is more that artillery/missiles do too much damage in the total war games. It makes things like the DE high tier infantry completely useless. Why bother with with har ganeth or black guard if a single dark shard deletes anything way faster anyway? If missiles weren't as overtuned factions might seem a little more balanced.
@@studentt6064 i agree. I was talking more of an immediate fix rather tha a complete overhaul. Now i havent actually played nurgle so take this with the acording grain of salt: I think nurgle should be able to: 1. Slow enemies to bring em down to the level of nurgles troops and prevent getting outmaneuvered and flanked to death 2. Either have something that wastes away enemy ammunition or drastically increase enemy reload times. You may give it as abilities to lords/heroes, add this stuff in the spellbook. Something along these lines. This way you could keep the slow nurgle playstyle as is without it being ineffective and boring. Basically debuff the enemies to bring em down where you are weak and then beat em where you are strong. Sounds fun, effective, fresh abd fits nurgle perfectly. Again: never played nurgle so i am talking completely out of my arse here. 😅
@@joethesheep4675 there is a plague where your own army can get vanguard deployment I believe, it would require a different type of army than this current one to be effective though.
@@studentt6064 better than nothing, i suppose. I think the roster/general idea (being superthough but slow) could very well work and be fun. Like as your troops slowly advance you are using debuffs to reduce the damage and maneuvering the enemy would otherwise do. The goal would be to reach enemy troops without having to endure a lot and then just tank your way trough in melee. I think that may work and be fun. Dont you think?
In the beta I had automatically assumed burgle faction would have some sort of plague aura that dealt damage when enemies are in range, maybe putting a DoT up on enemies standing too long within that aura range.
the spawns are unbreakable and got mass, so for the terracotta sentinels there would have been enough to stop their charge and bugged em. Although it sure wasnt enough but its their "anti-large" curious to know what you think about that @legendoftotalwar
Anyone else think the “control large army” option should be removed? It simply doesn’t make sense to have. It’s a button that provides the ai a handicap and the player an advantage for no tactical excursion. As in, why does the player get to decide how much of the ai army they get to fight at once?
Military Alliance + Outpost in a Skaven City. Probably allied with either something very near or Throt since from my experience Throt is seemingly near impossible for the AI to get rid of.
It's not censoring me because I'm not the one posting on the reddit. My platform is youtube and if people want to hear what I have to say going to reddit is the WORST place to do so. Honestly CA shutting down any posts that talk about me on the subreddit is 100% ok with me since most of the stuff you'll find on the reddit is lies and misinformation anyway.
Interesting how the AI is smart enough to avoid shooting fast heroes and dodge bombardments but not smart enough to consider that maybe it's a waste casting urannon's thunderbolt, dragon's breath and wall of wind of fire simultaneously on a single summoned unit. 10:20
Edit: Lol, I just rewatched that bit and noticed they threw in another dragon's breath and a comet of casandora for good measure.
AI watching the enemy spell caster fly in front of their army and spam magic at them: Sleep
AI seeing one summoned unit of garbage nurgle infantry: I WANT EVERY GUN TO FIRE ON THAT MAN
Now the AI will try to dodge even if they are in the middle of melee. Gelt's gonna be pissed
Thanks for mentioning that, I would've missed that otherwise. :D :D
As someone who does still actually enjoy this game I appreciate that you still make these videos despite your issues with the game/CA
I don’t really have many issues but a lot people have big issues with the realm of chaos which is entirely fine. People can like or dislike whatever they like
@@ziplockbag3243 2042, cyberpunk, every EA game, there's only so much shit people eat before we start throwing up.
I mean i love All New factions and will waste hours in immortal empires. My issue is that i just can't enjoy the normal campaign because of the rifts/realms. But i think i will give it a try again in Patch 1.1 looks kinda good.
@@ziplockbag3243 Bing Bong Brain moment
Im very eager for Mortal Empires. I think the core gameplay is great; i just do not like the Demon Souls campaign mechanics (though the new patch did improve it a lot)
When I watch Legend, I know the key to victory is to match correct units against the enemy, shape your army to cover your flanks and force your enemy to killzones, take advantage of magic whenever possible, and find better positioning if you lose the advantage.
When I play, it's autoresolve. :(
Lmfao feels
You'll get there
Consider trying out a low difficulty Miao Ying campaign, and forcing yourself to play out battles -- you get a pretty friendly start, provided you get the wall repaired, very good early game armies, and garrisons, that teach you the fundamentals of combined infantry use, a lord type (yang shugengan) whose magic by level 5 is insanely efficient against your early game enemies without requiring any kind of fancy tricks, and a pretty simple economy, provided you can handle harmony macro. Evenly matched early game battles come down to how well you can position your t0 spearmen to block enemy melee while still providing harmony bonuses, and how well you can pick targets for your lords and t0 archers, which imo does a good job teaching fundamentals of unit types and positioning.
@@tepamuya mfw i just cheese the terrible Ai with lords and bows ':D... i go back to historical and realize fuck i cant do this anymore LMAO. now i just bait with infantry and hammer & anvil them to death
Play Slaanesh and you won't be able to use autoresolve.
Oh it's our good friend Toxfarter Decayer of Worlds again, I missed him :D
19:42 When you flip your test sheet and realizes there's more or the back
The Cultist of Nurgle is a VERY good melee fighter, he's protecting it too much as if it was a caster
And the armor sundering is so helpful against sentinels
Also i wish when you order a monster class to retreat, they should physically push and shove units aside and mow through the crowd. Not get stuck. But idk.
Sad that Nurgle is so weak. He is my favourite Chaos God. Attrition should be better against the AI when playing him.
Ah the good old days in Medieval 2 when I infected my armies with plague and jumped all over my enemies soil!
You did a dirty-nasty skaven to them-them...
Are you sure he is weak? I mean sure maybe he is the weakest faction currently if you really start to split hair but its not by far. I think average player would not notice since Nurgle becomes borderline OP faction when you get hang of it. Instant recruitment, great replenishment, amazing magic (especially heals), decent roster, good income (endgame). Plague mechanic is so versatile that there is tool for every situation from being bankrupt to beating OP armies. At least I was pretty happy with my Nurgle experience.
"Bu-buh my poor widdle AI babbu can't handle attwition. It says it hurts! D: Punish the player not the computer!" - Creative Assembly, probably
Nurgle isn’t weak at all, you just need to play to their strengths and use terrain to your advantage. Streamed a L/VH nurgle campaign while I was learning the WH3 changes. Honestly had so much fun!
200% Intensity Fate of Bjuna is quickly becoming my favourite spell to use as Kairos
Shout out to that one unit of summoned Plague bearers that held up like one unit. The AI through a fit and casted no less than 3 spells on it (dragon breath attack, wall of wind and fire, and a fucking comet of cassandora)
It was 5 actually.
2 breaths, thunderbolt, wall wind of fire and a comet.
I think it's in the region of 40 winds of magic. The comet is expensive as hell and he doesn't land where you selected. Otherwise it's a great spell to delete units.
I just realized that Lore of the Deeps is the last thing you should ever use against nurgle. 50 damage to every single unit at once? Good job charging up the army powers, vamp.
AI army abilities do not charge the same way they do for the player. They are purely cooldown based and said AI retains its ability to use them even after battle conclusion. Nurgle will dump their abilities REGARDLESS of damage received.
@@Vasiliy_Nikulin It's so stupid to let the AI play a completely different game than the player.
Does anyone else remember how ungodly OP "fate of Bjurna" was in TWW1 for a time? Back, when only the Vampire counts and Azhag had access to it and you could defeat pretty much any opponent with just FoB and Spirit leech. Both in single- and multiplayer!
I remember, around launch. Those were fun times and I was crushed when the (needed) nerf came because I could no longer annihilate everything lol
The two regenerating and armor piercing beasts of nurgle just sitting there for most the battle was sad to see. They're probably the best thing you had in terms of anti large or character.
Yea BON constantly over performs for their price point while GUO underperform consistently
22:59 "C'mon man, I need you"
We all need to hear that sometimes, let's be honest. lol
Slightly glowing Plague Claw shots are soooooo good
Unfortunately Nurgle doesn't really have any dedicated anti large at the moment.
So nothing he could do about fixing that tbh.
Propably the race with the most glaring holes in their roster out of all the Game 3 races.
And they need to be fixed with DLC/FLC as soon as possible.
Slaanesh, no missile and real airforce?
Yeah, they really lack anti-large, and also have issues putting anti-armor into their roster.
Basically Nurgle has a tough time against anything that isnt infantry that sits in melee against it
@@BlankoB1 To be fair, I'd consider lack of anti large to be a far worse handicap than the combination of a weak airforce and no missiles combined. Many of thee most dangerous units are lords and heroes on mounts or monstrous single entities. Even the missile units that Nurgle does have are anti infantry specialists. Airforces tend to get bodied when in sustained combat on the ground, and while anti large and ap units aren't as cost effective as most missile units, they can perform the same job.
Exalted plaguebearers can take down large entities with their ranged attack.
@@OST1350 Watch out for my mighty 2 Volleys i can fire at 70 range to maybe shave off a quarter of a Single Entity Monster's Health!
XD
Edit: No offence, but even if it kind of works it's hardly a good solution to the issue.
I think Nurgle in lore is my favourite god, but I feel in the game they've not been implemented that well, there's more units they could have and I think their building system is uncessarily complicated and slow. I just don't know what to do with them.
I see the Skaven worship Nurgle now. Those voicelines for the Plaugethrower Catapults is ripped straight from WH:TW2 lol.
Should use Beasts of Nurgle more. Amazing unit. Also Spawns of Nurgle work really well because of both their entity number and the fact they are unbreakable. It just fits with the playstyle.
That poor plaguebearers unit he spawned in got hammered lol, the AI cast 5 spells on it.
Fools wasted all those spells on a summon! Hah
They have witness the powa of gran Cathay, and were banished by it
Love me some nurgle. Their soulgrinders are amazing and you can pump out loads of them by putting their buildings in all t3 settlements but you end up with tonnes of forsaken and spawn spare.
Still waiting for that nurgle unit tier list. Nurgling is probably A or S tier, soul grinder is S while the rest sit comfortably in C or D.
@@mariowattimena4013 you're probably right. Soulgrinders do a good job covering the main weaknesses in nurgle as they're good damage dealers, manouverable amd are good at taking out enemy ranged but the roster desperately needs a dedicated anti-large and more regen across most units imo.
Rather than upgrading their unit or introducing more unit, its more imperative to boost their plague mechanic. Its good at improving ur base and army but really sucks at weakening the enemy. I feel its fine to have average or weak roster as long as their campaign mechanic is strong. VC has pretty weak unit roster imo but they’re saved by their powerful and cheap heroes. I think its more appropriate for nurgle to have weak unit as long as their plague can debilitate the enemy so much that they can win with crap stacks. It fits them thematically.
@@mariowattimena4013 I think that nurgle needs chaos warriors to cover their weaknesses. Shielded for tanking missiles, halberds for anti-large duty, and knights for the hammer. Some cultists or marauders as fast light infantry would be nice too.
@@mariowattimena4013 spawn , forsaken and beast in b tier, other than that hard agree
As a nurgle main, this army composition nearly made me puke. You could make 3 better armies for the same price
Imagine playing this faction willingly lol
Suggestions? I'm still experimenting
@@meatw4d0 "Imagin liking what i don't like" lol
What’s your go to build
I guess dude is trying to build a skaven/nurgle fire team army, chaos spawn is unbreakable so they can hold the line and easily replaced by the nurgle mechanic, also using summons to slow the enemy down, interesting choice I must say.
I was forced into trying this because Throt refused to build the artillery building, but I found plaguewind bombardiers to be amazing in nurgle. 300-400 kills per battle without trying. They're so much better in Nurgle than they are in Skaven, and thematic to boot.
@@Matt24002 sounds rough, and thanks for the tips, now we just need to get our karl boi sign the contract for some fine steal...
@@zwestlich6587 I played TWW2 for 1700 hours, and stupid plaguewind units in Nurgle got me stoked more than anything. Nurgle is so much fun to me. Give the bombardiers a shot, you can get them around turn 30 if you send free hero from events directly to Hell Pit. One unit deletes knoblars in 2 shots.
According to enticity testing Fate of Bjuna peak damage is now at 25 models instead of 60 from WH2
Thank you Legend, very love your channel :3
Thanks for uploading videos still. I need some wahrammer 3 content until I finally get it.
As Nurgle I like to rush the plague for 20% physical plus the 3 plaguebearer summons.
The summons are great for artillery, or blobbing up the enemy.
I do like the Great Unclean One to lead some of my armies. The mortis engine ability is pretty sweet especially since Nurgle blobs.
Maybe to round out the build, replace 2 Plague catapults or spawn for Warp Lightning Cannons, but I can see this is the themed build.
It would have to be the catapults, can only have 4 ally units in an army, regardless if it's across 2 types of scaven.
Legend im at the point i just put these videos on in the background out of habit while i do something else. I hope some DLC or something happens soon. I’m just not interested in WH3 at the moment.
The lord name is just 100/100
Flying bugs shouldnt have issue leaving a fight. ...
What do you think of Rifts opening in Mortal Empires? maybe not so often but they could be some sort of transportation on a large map I cant Imagine such big map and no other travel option then walking.
See, I LOVE the TW games, but I'm intimidated beyond belief by disaster battles, sieges etc. I don't do super-well in RTS games due to my ADHD and inability to focus on multiple things at once.I may start playing again but using mods to limit the bullshit super-units, making it closer to the tabletop game with Core, Special, Rare etc. (Although I would imagine a lot of factions will suffer from this, due to the 20 unit per army limit.)
I would love to see a Troy cheese-a-thon.
This battle would have been so much easier if he made his lord a great unclean one, gave his heroes the aoe damage ability, used nurglings instead of spawn. Unclean one lords are amazing as long as you take out ranged first, obviously Kislev is a problem for them
Aren't GUO's pretty much just heralds without the locus ability? I almost never use them personally, they actually seem weaker than normal lords.
@@rohan8243 nah, they are absolutely insane in melee, can beat the shit out of a lot things, infantry killer
even when comm to WH3 the inner Skaven still dominate
Nurgle doesn’t have a single “anti large” unit. I want to see you take on a mammoth stack as Nurgle
SG blob with overcast Fleshy Abundance, the Hero heal and the army ability heal is the most mouthbreathing doomstack I've ever seen or used, it could deal with a Mammoth stack I think. Not that we'll find out in the next few months, sadly. I don't think Immortal Empires will drop before autumn, or if it does the game will still be a buggy mess I reckon.
I can assure you with 100% certainty that this is not the first Nurgle disaster.
It'a the first one on the channel though
Ah, I like nurgle but I dont like this army at all. Bury those large units in some nurglings, plaguebearers or forsaken to keep them in fighting shape. A Nurgle blob is tough as nails
Nurgle as a faction *is* a disaster. Seriously, I've never played a more unenjoyable slog of a campaign in my life, and I've been playing total war since Shogun.
couldn't agree more, played to turn 25 and was so disappointed with them, such a dull and shallow faction
I taught the spawns were to be used in checkerboard formation in front on the artillery. They are large so take less damage from artillery and are unbreakable. I only used plague bearer this way did not try spawns
Seems like Fate + Soul Leech could completely wipe out heavy cav. As I understand it Fate deals damage to all models, Soul Leech deals damage to a model until it dies, so if all the models are already damaged, then Soul Leech can just kill way more.
I'm pretty sure spirit leech bounces around which unit it targets, but just focuses damage on one unit at a time. Fate of B does the same thing, but spreads the damage around to 25 total units.
Prolly not news but the other night I had a battle where the enemy ai just about let me kill their lord with nkari. They just held their lines and sent some warhounds which disengaged as soon as I did. But I had their lord at almost 10% hp before they started approaching my actual forces.
Waitin for Mortal Empries still
the timeline was 2-3 months at least. you will "stll" wait for a while :-)
@@keto3883 Oh well, plenty of other games in the meantime
Legend, why dont you hide the monsters behind/in some woods to protect against the fire rain rockets?...Also why dont you just withdraw? Just press W. :)
Great unclean ones look fricken awesome but their utility in battle is terrible compared to the herald on a rot fly
I know many people have major issues with the game (like Legend does). But I just want to point out, that if you exclude the realm of chaos, the game itself compared to TWW II just got better in like every aspect. In my opinion Ca did quiet a good job with the game and from here on, the potential of immortal empires is enormous.
I feel you. The game is an improvement in almost every way. I just hate starting a new campaign because I know eventually I'll have to engage in the annoying souls race.
I think the skill and research trees got worse tbh. I think leaning towards powercreep is a better error than it making little-to-no difference.
I do have a question: considering outpost give some options what would be the better unit to complement nurgle anti large options?
maybe warpligthing cannons + exalted plagebears? I am not aware what options skaven could offer
I’m no legend, but I found that the cannons really helped when I played Undivided
Those things HURT
I would say forsaken/nurglings + rattling guns/warplock jezzails for pure killing power, both infantry and large. It be cheaper than plague bearers and artillery but just as effective if not more so.
If your feeling spicy you could go for soul grinders + hell pit abominations and then just keep everything healed with a nurlge lord. I can't see any AI army burning through that much HP.
needs more nurglings.
Fate of Bajoona
Hi legend please come back to doing tier lists. Ogres or khorne would be great
You wasted your army ability heal at 13:30. You used it on 1 hero while it can spread to 5 units
Spawn of nurgle is surprisingly strong and i don't know why O.o
So there is a warhammer 3 now? Zamn
Nurgle is going to be so crap against skaven ranged armies
In campaign skaven would mostly like poxmakers, since they share the same enemies
Isn't every campaign battle fighting as Nurgle a disaster?
Not really, as long as the AI doesn't go too crazy with ranged or large units then you are fine, Nurgle's units are not all super bad, you can do a lot with their crazy regen in melee.
I m chosen of nurgle ! And papa nurgle is the best best
Damn I missed skaven voices
thank god this wasnt another minor settlement battle. Jesus those are boring to watch even with the great voice over you do.
Kinda feel bad because as a new viewer for the longest time I thought you where saying "seven year disaster battle" before I knew you had people send in campaigns for you to save. Sorry lol
Nurgle!
Nurgle is probably the least appealing of the new races to me. Ever since nurgles roster was published i am thinking: "if everything is superslow and you got almost no range-capabilities what can you really do to adapt to anything?" - and this disaster pretty much confirmes my worries. Heroes on mounts with subpar magic... Yeah sorry. But if thats the answer i am not on board with Nurgle. Doesnt seem like a well-thought-out faction.
Any thoughts on this? I would like to like Nurgle but the faction just seems underpowered and also really boring to play. A bit like dwarves (i hate playing dwarves) just a lot more gross (which i am all for it) and with fewer and worse missiles and artillery.
I'd say the issue is more that artillery/missiles do too much damage in the total war games. It makes things like the DE high tier infantry completely useless. Why bother with with har ganeth or black guard if a single dark shard deletes anything way faster anyway? If missiles weren't as overtuned factions might seem a little more balanced.
@@studentt6064 i agree. I was talking more of an immediate fix rather tha a complete overhaul.
Now i havent actually played nurgle so take this with the acording grain of salt:
I think nurgle should be able to:
1. Slow enemies to bring em down to the level of nurgles troops and prevent getting outmaneuvered and flanked to death
2. Either have something that wastes away enemy ammunition or drastically increase enemy reload times.
You may give it as abilities to lords/heroes, add this stuff in the spellbook. Something along these lines. This way you could keep the slow nurgle playstyle as is without it being ineffective and boring. Basically debuff the enemies to bring em down where you are weak and then beat em where you are strong. Sounds fun, effective, fresh abd fits nurgle perfectly.
Again: never played nurgle so i am talking completely out of my arse here. 😅
@@joethesheep4675 there is a plague where your own army can get vanguard deployment I believe, it would require a different type of army than this current one to be effective though.
@@studentt6064 better than nothing, i suppose.
I think the roster/general idea (being superthough but slow) could very well work and be fun. Like as your troops slowly advance you are using debuffs to reduce the damage and maneuvering the enemy would otherwise do. The goal would be to reach enemy troops without having to endure a lot and then just tank your way trough in melee. I think that may work and be fun. Dont you think?
Jade Longma?
Longma NUTZ
Anyone else think nurgle needs a unique poison type like skarsnik has?
In the beta I had automatically assumed burgle faction would have some sort of plague aura that dealt damage when enemies are in range, maybe putting a DoT up on enemies standing too long within that aura range.
aren't all spells good if you have infinite magic?
except the bugged ones, like that tzeenchian hex.
You forgot the time you had An "ally" nurgle army.
Me when Nurgle 🤢
the spawns are unbreakable and got mass, so for the terracotta sentinels there would have been enough to stop their charge and bugged em. Although it sure wasnt enough but its their "anti-large" curious to know what you think about that @legendoftotalwar
Is this proof Nurgle are not so weak overall if there are not many disaster battles!?
It might be proof that they're weak enough that fewer players are willing to play them.
Less people playing Nurgle = Less Disaster Battles to play.
Had no idea nurgle had plagueclaw catapults
They don't, they got them from a skaven ally.
The first of many I assume
how do you get skaven units for nurgle??
My only complaint with this game is that I don’t have enough time to play it.
Is this a mod? how did you get catapults?
Anyone else think the “control large army” option should be removed? It simply doesn’t make sense to have. It’s a button that provides the ai a handicap and the player an advantage for no tactical excursion.
As in, why does the player get to decide how much of the ai army they get to fight at once?
It's mainly an option for people with slower PC's who cannot render 80 units on the map at once.
its meant for player that cant handle more than 20 units, the way legend's using it just makes it into a handy cap
It might be an advantage but I for one absolutely hate to micro 40 units at once
Or they could fix actual problems
That makes sense. So I guess I just don’t like the way Legend uses it as a handicap.
Wait, is it a Nurgle mechanic to be able to use skaven units?
Any faction can recruit the units of another faction provided they have an outpost
Military Alliance + Outpost in a Skaven City. Probably allied with either something very near or Throt since from my experience Throt is seemingly near impossible for the AI to get rid of.
Will you comment on CA taking down the posts about unionizing from the subreddit? Basically censoring you?
I mean, it is Reddit, worse than Twitter.
It's not censoring me because I'm not the one posting on the reddit. My platform is youtube and if people want to hear what I have to say going to reddit is the WORST place to do so. Honestly CA shutting down any posts that talk about me on the subreddit is 100% ok with me since most of the stuff you'll find on the reddit is lies and misinformation anyway.
Dislike just for Nurgle itself, they freak me the F out im just waiting for Dwarf Flamethrowers ='D
I love nurgle soo
embrace the blessings of papa nurgle, bro
@@Dianbler what are they anyway, and why are u asking me this? Because u want to? Or did your inner voice tell u that and where is the difference? ;=
@@CommanderTavos99 there is no difference, we are all children of the great plagued one.