@@omaratef3084 As long as you drag the mesh to where you want it while holding Ctrl then let go of Ctrl while dragging, the spacing and topology should be the same. Maybe use a higher dynamesh number as well
At (2:16) how do you move the object like that i try that but my max brush size was 1000 and that was small to move the object like in the video... Another question can i bend the object from the middle I want to move the object as i want Can you explain that in steps please and thank you
For your first question... You can either change the brush size in preferences -> Draw -> Max Brush Size OR you can make the mesh smaller by pressing "W" to get out the Gizmo tool and use the scaling option (The yellow sqaure) to make your mesh fit to your brush size For the second question you can either just use the move brush with symmetry on (X) which is easier OR you can use the deformer which requires a little more work... Checkout my Introduction to ZBrush for uses of brushes: ruclips.net/video/RqdUY-cQxYQ/видео.html Use the Deformer tool which is under the Gizmo tool (W). after you have the gizmo you can press Alt+ left click on the Location symbol to center your gizmo on the mesh, after that press the gear icon (Customise) and select "Deformer". Use the orange arrows to add or minus points to the mesh and after that you can mask the points you want to move and use the gizmo to move the mesh as you want... Use this video as a guide: ruclips.net/video/8j__aIsH1bg/видео.html&ab_channel=MichaelPavlovich
Hi Joseph! Yes this is why i suggested dynameshing then decimating the model (Its in the pinned comment) after so you have a low poly model that still has the details. If youre new to ZBrush, dynamesh is under geometry, dynamesh and Decimation Master is under the Zplugins tab on the top right menus. There you can pre process current and then decimate the model to something lower while keeping a lot of the details... you can also create a custom continuous brush with the low poly decimated version: ruclips.net/video/nEPLW11JNA4/видео.html
Dont Forget to Dynamesh after all those duplicates to create one mesh! Then you can Decimate... Forgot to mention that in the video
Between duplicated parts it shows some deference from original parts how to make it with no difference??
@@omaratef3084 As long as you drag the mesh to where you want it while holding Ctrl then let go of Ctrl while dragging, the spacing and topology should be the same. Maybe use a higher dynamesh number as well
Excellent vid!
thank you so much! quick and efficient, the kind of tutorial that we look for.
Always a pleasure!
Thank you soo much, really quick and time saving hack
Good video, bro. Thanks
You're welcome!
I was told about that drag and repeat action (or something similar) years ago, but never could remember what it was. Thanks for the quick tip!
Yeah, Zbrush has so many options and workarounds that you simply cant remember all of them.. Happy to help!
Really helpful love it
Thanks, Man... Stay tuned; more to come.
goated tip! thanks boss
Heh, glad you found it helpful, man!
WOW IT REAlly helpful thank you so much!!
Hey no problem, Ron!
Super cool man Thanks
Anytime!
Holy shit this was eye opener
Yep, quite a few ways to simply create seemingly complex forms in 3D! Happy it helped you, dude.
Man I’ve been zbrushing for 20 years almost and still finding out cool tricks like yours :D
@@slipgatecentral Happy to help :)
indeed
nice!
awesome!!
Glad you like it!!
thank you
Anytime 👍
cool tip
Yep, want to contribute more to the 3D community with some helpful tips to speed up production...
At (2:16) how do you move the object like that i try that but my max brush size was 1000 and that was small to move the object like in the video...
Another question can i bend the object from the middle
I want to move the object as i want
Can you explain that in steps please and thank you
For your first question... You can either change the brush size in preferences -> Draw -> Max Brush Size OR you can make the mesh smaller by pressing "W" to get out the Gizmo tool and use the scaling option (The yellow sqaure) to make your mesh fit to your brush size
For the second question you can either just use the move brush with symmetry on (X) which is easier OR you can use the deformer which requires a little more work... Checkout my Introduction to ZBrush for uses of brushes: ruclips.net/video/RqdUY-cQxYQ/видео.html
Use the Deformer tool which is under the Gizmo tool (W). after you have the gizmo you can press Alt+ left click on the Location symbol to center your gizmo on the mesh, after that press the gear icon (Customise) and select "Deformer". Use the orange arrows to add or minus points to the mesh and after that you can mask the points you want to move and use the gizmo to move the mesh as you want... Use this video as a guide: ruclips.net/video/8j__aIsH1bg/видео.html&ab_channel=MichaelPavlovich
@@thivolan3dsuper amazing explanation...it works thanx so much
@@omaratef3084 No problem👍
Yeahhhhhhhhh!!!!!!!
74000 mil faces this is alot not low poly ?
Hi Joseph! Yes this is why i suggested dynameshing then decimating the model (Its in the pinned comment) after so you have a low poly model that still has the details. If youre new to ZBrush, dynamesh is under geometry, dynamesh and Decimation Master is under the Zplugins tab on the top right menus. There you can pre process current and then decimate the model to something lower while keeping a lot of the details... you can also create a custom continuous brush with the low poly decimated version: ruclips.net/video/nEPLW11JNA4/видео.html
@@thivolan3d thank you 🙂 have a nice day
@@Play-to-earnnAnytime!