ZBrush Quick Tip Series: How to Create Ropes, Braids and Bars

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  • Опубликовано: 28 янв 2025

Комментарии • 40

  • @thivolan3d
    @thivolan3d  3 года назад +14

    Dont Forget to Dynamesh after all those duplicates to create one mesh! Then you can Decimate... Forgot to mention that in the video

    • @omaratef3084
      @omaratef3084 3 года назад

      Between duplicated parts it shows some deference from original parts how to make it with no difference??

    • @thivolan3d
      @thivolan3d  3 года назад

      @@omaratef3084 As long as you drag the mesh to where you want it while holding Ctrl then let go of Ctrl while dragging, the spacing and topology should be the same. Maybe use a higher dynamesh number as well

  • @Frank-Discussion
    @Frank-Discussion 3 месяца назад +1

    Excellent vid!

  • @louiscreuzet6197
    @louiscreuzet6197 2 года назад +3

    thank you so much! quick and efficient, the kind of tutorial that we look for.

  • @vectordexter5393
    @vectordexter5393 Год назад +1

    Thank you soo much, really quick and time saving hack

  • @noiryork101
    @noiryork101 10 месяцев назад +1

    Good video, bro. Thanks

  • @rabsrabble5415
    @rabsrabble5415 3 года назад +1

    I was told about that drag and repeat action (or something similar) years ago, but never could remember what it was. Thanks for the quick tip!

    • @thivolan3d
      @thivolan3d  3 года назад

      Yeah, Zbrush has so many options and workarounds that you simply cant remember all of them.. Happy to help!

  • @zetso3d
    @zetso3d 3 года назад +2

    Really helpful love it

    • @thivolan3d
      @thivolan3d  3 года назад

      Thanks, Man... Stay tuned; more to come.

  • @alexyun4757
    @alexyun4757 3 года назад +1

    goated tip! thanks boss

    • @thivolan3d
      @thivolan3d  3 года назад

      Heh, glad you found it helpful, man!

  • @L17돌멩이
    @L17돌멩이 3 года назад +1

    WOW IT REAlly helpful thank you so much!!

  • @3DMONSTERRR
    @3DMONSTERRR 3 года назад +1

    Super cool man Thanks

  • @slipgatecentral
    @slipgatecentral 3 года назад +1

    Holy shit this was eye opener

    • @thivolan3d
      @thivolan3d  3 года назад

      Yep, quite a few ways to simply create seemingly complex forms in 3D! Happy it helped you, dude.

    • @slipgatecentral
      @slipgatecentral 3 года назад +1

      Man I’ve been zbrushing for 20 years almost and still finding out cool tricks like yours :D

    • @thivolan3d
      @thivolan3d  3 года назад

      @@slipgatecentral Happy to help :)

    • @thourawc9156
      @thourawc9156 3 года назад

      indeed

  • @Fantasy38294
    @Fantasy38294 5 месяцев назад +1

    nice!

  • @driiifter
    @driiifter 2 года назад +1

    awesome!!

  • @raulabonitalla4647
    @raulabonitalla4647 2 года назад +1

    thank you

  • @pabloG3d
    @pabloG3d 3 года назад +1

    cool tip

    • @thivolan3d
      @thivolan3d  3 года назад

      Yep, want to contribute more to the 3D community with some helpful tips to speed up production...

  • @omaratef3084
    @omaratef3084 3 года назад

    At (2:16) how do you move the object like that i try that but my max brush size was 1000 and that was small to move the object like in the video...
    Another question can i bend the object from the middle
    I want to move the object as i want
    Can you explain that in steps please and thank you

    • @thivolan3d
      @thivolan3d  3 года назад +1

      For your first question... You can either change the brush size in preferences -> Draw -> Max Brush Size OR you can make the mesh smaller by pressing "W" to get out the Gizmo tool and use the scaling option (The yellow sqaure) to make your mesh fit to your brush size
      For the second question you can either just use the move brush with symmetry on (X) which is easier OR you can use the deformer which requires a little more work... Checkout my Introduction to ZBrush for uses of brushes: ruclips.net/video/RqdUY-cQxYQ/видео.html
      Use the Deformer tool which is under the Gizmo tool (W). after you have the gizmo you can press Alt+ left click on the Location symbol to center your gizmo on the mesh, after that press the gear icon (Customise) and select "Deformer". Use the orange arrows to add or minus points to the mesh and after that you can mask the points you want to move and use the gizmo to move the mesh as you want... Use this video as a guide: ruclips.net/video/8j__aIsH1bg/видео.html&ab_channel=MichaelPavlovich

    • @omaratef3084
      @omaratef3084 3 года назад +1

      @@thivolan3dsuper amazing explanation...it works thanx so much

    • @thivolan3d
      @thivolan3d  3 года назад

      @@omaratef3084 No problem👍

  • @RogerEricksonRetouch
    @RogerEricksonRetouch 2 года назад +1

    Yeahhhhhhhhh!!!!!!!

  • @Play-to-earnn
    @Play-to-earnn Год назад +1

    74000 mil faces this is alot not low poly ?

    • @thivolan3d
      @thivolan3d  Год назад

      Hi Joseph! Yes this is why i suggested dynameshing then decimating the model (Its in the pinned comment) after so you have a low poly model that still has the details. If youre new to ZBrush, dynamesh is under geometry, dynamesh and Decimation Master is under the Zplugins tab on the top right menus. There you can pre process current and then decimate the model to something lower while keeping a lot of the details... you can also create a custom continuous brush with the low poly decimated version: ruclips.net/video/nEPLW11JNA4/видео.html

    • @Play-to-earnn
      @Play-to-earnn Год назад +1

      @@thivolan3d thank you 🙂 have a nice day

    • @thivolan3d
      @thivolan3d  Год назад

      @@Play-to-earnnAnytime!