How Realistic is D&D Combat?

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  • Опубликовано: 1 фев 2025

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  • @moilanen4660
    @moilanen4660 10 месяцев назад +2036

    "You leave yourself open. Why is that not a mechanic?"
    *Cries in Reckless Attack*

    • @RuSosan
      @RuSosan 10 месяцев назад +21

      I was thinking the same thing. 🤔

    • @adamchavez8616
      @adamchavez8616 10 месяцев назад +59

      and battle master riposte

    • @MonochromaticPrism
      @MonochromaticPrism 10 месяцев назад +96

      I think the point is that it’s a fairly generic concept that is entirely locked to a single class instead of simply being a mechanic. It’s the same as power attack being putting more force behind an attack in exchange for less accuracy, something that should also arguably be a generic option.
      Ideally things like reckless attack should be generally available but specific classes get abilities or passives that enhance the effect or remove weaknesses.
      For example, reckless attack as a non-barbarian could also reduce your movement on your next turn to 0 as well as give attackers advantage. Then barbarian gets to keep full mobility alongside features like rage reducing the incoming damage. This still makes them the best reckless attacker on average but allows anyone who wants to “attack recklessly” to do so.

    • @sweatyeti
      @sweatyeti 10 месяцев назад +10

      I think the question was considering all classes, not only the Barbarian.

    • @TeKett
      @TeKett 10 месяцев назад +18

      @@MonochromaticPrism Lots of stuff is dumbed down to reduce the number of dice rolls. Almost like people play this purely for the combat so to not have 16h fights they dumb it down so it only takes 8h.

  • @ASuspiciousCrab
    @ASuspiciousCrab 10 месяцев назад +1124

    Can't believe they invented real magic just to test this for us.
    Last time they invented real fights, now then invent magic

  • @endermitten3019
    @endermitten3019 10 месяцев назад +1144

    this has the energy of two 11 year olds play fighting after school and arguing about if hitting a leg means you have to stand on one foot now

    • @egg4444
      @egg4444 10 месяцев назад +13

      yuh huh

    • @MonkeyJedi99
      @MonkeyJedi99 9 месяцев назад +18

      The LARP I played for over 20 years started with rules like that.
      They later transitioned to hit points.

    • @mingthan7028
      @mingthan7028 8 месяцев назад +5

      literally us 😂😂😂

    • @meganstorm3248
      @meganstorm3248 8 месяцев назад +6

      Yes. And it was GLORIOUS.

    • @pogunguskingofthemilk9529
      @pogunguskingofthemilk9529 7 месяцев назад +2

      It does.

  • @apjapki
    @apjapki 10 месяцев назад +1036

    I can't even describe how Jacob runs. It's like nothing I've seen. It feels like he's simultaneously in a half G and 3 G atmosphere.

    • @DapperProf
      @DapperProf 10 месяцев назад +90

      I grant you a point of Inspiration for that description.

    • @mimisezlol
      @mimisezlol 10 месяцев назад +23

      It's kind of a gallop kinda gait

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer 9 месяцев назад +9

      It's like if a T-1000 tried to run like a Georgian Gentlemen Thief.

    • @lydiasteinebendiksen4269
      @lydiasteinebendiksen4269 6 месяцев назад +2

      It's like a centaur playing a human with their back half edited out.

  • @localdevilcat2463
    @localdevilcat2463 10 месяцев назад +361

    jacob went 25 feet and didnt realize the brush was difficult terrain smh

  • @A_Shadow87
    @A_Shadow87 10 месяцев назад +2849

    “How realistic is dnd combat” dude I don’t know I haven’t gotten the update that gives me burning hands yet

    • @felixamari157
      @felixamari157 10 месяцев назад +23

      Well, do you know the spell/are a race that has it? :O

    • @TheSteam02
      @TheSteam02 10 месяцев назад +114

      Have you tried aerosol can + lighter?

    • @pungoblin9377
      @pungoblin9377 10 месяцев назад +76

      @@TheSteam02using this technique summons the hidden Fire Fighter subclass

    • @avis199
      @avis199 10 месяцев назад

      ​@@felixamari157 i dont think any race has burning hands, do they?

    • @shhinysilver1720
      @shhinysilver1720 10 месяцев назад +21

      I have, but it always takes a skill check to not blow up the can. It isn’t very high, but if you fail you take 1 slashing damage and 1d4 fire damage from the can exploding. I haven’t failed yet, which is why i still have the average amount of fingers.

  • @therea1wyvern
    @therea1wyvern 10 месяцев назад +290

    Alternate title: Jacob and Colton goof off in a field with swords for 10 minutes

  • @jameseiner
    @jameseiner 10 месяцев назад +1063

    _"Why isn't my AC equal to how good i can hold my sword"_ - So you want to play a Bladesinger Wizard...

    • @pungoblin9377
      @pungoblin9377 10 месяцев назад +82

      Or take defensive duelist or play swords bard or take dual wielder or play battlemaster fighter or play pathfinder

    • @GreyfauxxGaming
      @GreyfauxxGaming 10 месяцев назад +44

      Dex bonus basically accounts for your weapon skill. Two weapon fighting gives some AC along with Kensai for having a weapon too.

    • @seth8121
      @seth8121 10 месяцев назад +13

      I’ve thought about that before but I always thought it was just part of your dex.

    • @blackwingdragonmasta
      @blackwingdragonmasta 10 месяцев назад

      ​@@GreyfauxxGamingDex accounts for moving out of the way

    • @danniemiesse4643
      @danniemiesse4643 10 месяцев назад +8

      The problem with dex representing defending yourself with your weapon is that your AC doesn't change when you get disarmed unless you have one of those specific features.

  • @Flopsos
    @Flopsos 10 месяцев назад +1715

    To test what athletic and/or magical adventures could do, we got two guys with zero combat experience in a field. As the scientific method intended

    • @phelps6205
      @phelps6205 10 месяцев назад +134

      @@PaulGaither D&D surely suffers from trying to impose realism upon the martials while casters can break reality, they should be doing anime things like lifting houses, jumping tens of meters, lanching Air blades and hitting crowds with a single Slash.

    • @CertifiedDoc
      @CertifiedDoc 10 месяцев назад +78

      Honestly, it's not a bad thing to try. If they can pull of things - completely untrained - that level 1 characters can't, then the rules are actually kind of restrictive.
      They're both in difficult terrain, and can still get full movement and two attacks in 6 seconds.

    • @jangelaclough5457
      @jangelaclough5457 10 месяцев назад +66

      ​@@CertifiedDocthe thing to keep in mind is that there is a difference between attacking fast and attacking fast with precision. Think of someone randomly flailing their arms without putting any real force behind it. They can get in like 5 hits in a second, but it'll do no real damage. Now think of a boxer like Mike Tyson. He's really fast and trained and can get like 4 hits but they hit SIGNIFICANTLY harder.

    • @The_Sharktocrab
      @The_Sharktocrab 10 месяцев назад +9

      ​@@phelps6205that's not everyone's vibe though

    • @blackwingdragonmasta
      @blackwingdragonmasta 10 месяцев назад +26

      ​@@PaulGaither5th edition was not in anyway made to go to 10th level nor was any DnD edition. literally everything you said is wrong.

  • @arcanepriest
    @arcanepriest 10 месяцев назад +199

    "I have +5 AC right now" is the most relatably nerdy sentence I've ever heard

    • @NaruSanavai
      @NaruSanavai 20 дней назад

      "Ah, but I _also_ have +5 AC. The tree is a neutral boon."

  • @ArtFord
    @ArtFord 10 месяцев назад +404

    Oh shit, the bois got tape measures out. They WARGAMERS now!

    • @ClockworkBees
      @ClockworkBees 10 месяцев назад +11

      Tape measures are just straight-up better than the square grid.

    • @ArtFord
      @ArtFord 10 месяцев назад +6

      @@ClockworkBees That's why wargamers use them over a grid system (Heroclix and Battletech don't count)

    • @ClockworkBees
      @ClockworkBees 10 месяцев назад +7

      @@ArtFord I’m aware. I made that comment because I’ve thought about this, and I’ve had time to think about this because it’s not new information.

    • @ikaemos
      @ikaemos 10 месяцев назад +9

      _sensually maintains unit cohesion_

    • @SymbioteMullet
      @SymbioteMullet 10 месяцев назад +11

      ​@@ikaemosno Slaanesh content here, this is a family rated channel!

  • @yargolocus4853
    @yargolocus4853 10 месяцев назад +358

    Tree giving diagonal cover in melee is actually gigabrain

    • @pal1d1nl1ght
      @pal1d1nl1ght 10 месяцев назад +106

      It makes sense. Castles in medieval times were made in a way where a right handed person would have a very hard time fighting while going up a set of stairs, but a very easy time going down. This was on purpose to make defending the upper floors easy. That's what narrow spiral staircases are for.

    • @blackwingdragonmasta
      @blackwingdragonmasta 10 месяцев назад +3

      @@pal1d1nl1ght a design that was only useful for people using a sword and shield though

    • @pal1d1nl1ght
      @pal1d1nl1ght 10 месяцев назад +35

      @@blackwingdragonmasta kinda hard to use a polearm in a narrow stair case.

    • @thema1622
      @thema1622 9 месяцев назад +7

      ​@@blackwingdragonmastaYeah,let me use my Xbow on the staircase,of course your using a shield it's like an entire wall on those conditions.

    • @amogorkon
      @amogorkon 6 месяцев назад +1

      @@pal1d1nl1ght That's actually a myth that got debunked.

  • @_Narc
    @_Narc 10 месяцев назад +106

    The thing about the tree is, most trees in america (like the one in the vid) are comparatively younger than something like a 7 century old behemoth in medieval fantasy, so 5 foot around trees actually make a little more sense.

    • @_Narc
      @_Narc 10 месяцев назад +32

      depending on your local druid population you could have trees in your campaign 10 to 15 feet across

  • @swissarmyknight4306
    @swissarmyknight4306 10 месяцев назад +177

    As a fencer and HEMA practitioner, only with a simple attack (1 tempo attack directly at the target) would one swing of a sword be one "attack". If you're counter-timing, for example, the "action" will be a false attack (or other provocation) that draws your opponent's counter-attack, which you then defeat and strike him. That whole exchange would be 3 tempi or more, but it would be "one action" on your part ("attack by counter-time").
    TL;DR: Its more complicated than "1 swing=1 attack in D&D". One "action" would encompass multiple movements, which is why it might take several seconds. Could even take six seconds, if you count the footwork to set up an attack.

    • @isur4k
      @isur4k 9 месяцев назад +38

      I always think of it as 1 Attack = one Opportunity to hit. Fighters don't just "attack faster", they find more openings, wich is why they get more attacks.

    • @plushdragonteddy
      @plushdragonteddy 9 месяцев назад +2

      @@isur4k ohhh that makes so much sense

    • @ShiningDarknes
      @ShiningDarknes 6 месяцев назад +2

      @@isur4k Yeah but 5e move and attack with 4 attacks and action surge for another 4 is like, the opponent has to actively not defend to get that many good hits in. Getting rid of the full-round action requirement to get all your extra attacks was a massive mistake.

  • @Lunafeir
    @Lunafeir 10 месяцев назад +193

    Every time they revert to monkey brain I’m reminded that adults are just big children and thats beautiful.

  • @zacktrexler3354
    @zacktrexler3354 10 месяцев назад +85

    are we not gonna talk about how funny the "drop item" joke was ???

  • @boiboy2328
    @boiboy2328 10 месяцев назад +854

    2:06 “Ok 25ft we can pretend that I’m a halfling”
    “We have to Pretend”
    “SHUT”

    • @jvandep
      @jvandep 10 месяцев назад +15

      Thanks missed that joke

    • @johnymey4034
      @johnymey4034 10 месяцев назад +7

      @@jvandep hefty hefty hafling

    • @smippycis6285
      @smippycis6285 10 месяцев назад +6

      My thought: why not assume it's difficult terrain lol

    • @MyStarseedColoring
      @MyStarseedColoring 9 месяцев назад +2

      Nearly spat out my tea at that comeback.

  • @EliasMorals
    @EliasMorals 10 месяцев назад +115

    I think what helps with the realism a bit is that AC is both Armor and ability to dodge.
    Like yeah, you can hit someone around a tree, but they'll probably see it coming

    • @iivin4233
      @iivin4233 10 месяцев назад +5

      It is an interesting way you think about it. You're essentially representing the percentage chance a person or creature will be injured given X assumptions. Reminds me of the "survivability onion".
      Is there a good reason hit and damage are two separate rolls, though? Is there a meaningful difference between an arrow missing and an arrow bouncing harmlessly off of a character's armor?
      I might add a supression mechanic where every roll below a 3, let's say, but that is not a critical failure subtracts from the target's pool of "fortitude points" (FP). When those hit zero, a target either flees or is pinned.
      This represents the only significant difference between a hit and an injurious hit, which is the fact getting hit is scary.
      What do you think? I've only ever played DnD once.

    • @EliasMorals
      @EliasMorals 10 месяцев назад +1

      ​@@iivin4233 well i mean like this mainly came up during the tree discussion, and it was where they were discussing that it was easy to hit around the tree

    • @Graine01
      @Graine01 10 месяцев назад +5

      ​@@iivin4233 i have only played dnd once, isconfident to give mechanical and design advice truly a master of the system at hand here folks

    • @EliasMorals
      @EliasMorals 10 месяцев назад +1

      ​@@iivin4233what the hell are you talking about
      This is a video about the funniness of dnd, and I just added another way to think about a question they had

    • @caltheuntitled8021
      @caltheuntitled8021 10 месяцев назад +8

      It would be interesting if dodging and armor weren’t combined into a single number. If AC was broken into AC and EV (evasion) for example. Having a high AC and low EV would mean you almost always get hit, but the hits do less damage, while having a high EV and low AC means you don’t get hit often, but when you do, you take a lot of damage. I sometimes play a rougelike that works that way, though it also has SH to represent your ability to block attacks with shields.

  • @odarkeq
    @odarkeq 10 месяцев назад +33

    5:35 Those under-the-crotch shots have ended many a powerful Wizard's bloodlines. That is why the Magi decided to don the Robes, to alleviate the temptation... and 2:50 "Why isn't my AC equal to how good I hold my sword?" It is, as Dexterity Bonus for light armor.

    • @jansteinhaus5821
      @jansteinhaus5821 9 месяцев назад

      But you don't need a weapon for the AC bonus though. And blocking in plate armor is possible aswell.

  • @Alexcmlindquist
    @Alexcmlindquist 10 месяцев назад +183

    Melee attacks are affected by cover. This becomes important to know when one of your players is a polearm master.

    • @rosariocrimson
      @rosariocrimson 10 месяцев назад +39

      I'm tired, I read that as 'a pokémon master.'

    • @ZenFr0g
      @ZenFr0g 10 месяцев назад +7

      Excuse me while I include a bunch of pesky goblins hiding behind stalagmites in my next session

    • @castrinecubique983
      @castrinecubique983 9 месяцев назад

      @@ZenFr0g check out "bec-de-corbin" if you have full plate wearing players, lol. It's affectionately nicknamed "the can opener"

  • @sr.cabritopredador5130
    @sr.cabritopredador5130 10 месяцев назад +53

    "any time one of your turn starts its a hear me out"
    dudem my DM whenever i send a "i got an idea" he has nightmares, one time we were in session and i said "yo i just thought of something" and he was holding back tears.

  • @oriaoros5241
    @oriaoros5241 10 месяцев назад +387

    An old tumblr post said it best, "Wizards need somatic and verbal components to cast spells, so the best way to beat them would be to pin their hands to the wall and makeout with them sloppy style to prevent them from casting anything"

    • @hugofontes5708
      @hugofontes5708 10 месяцев назад +22

      Might also work with some sorcerers with access to metamagic anyway, somehow

    • @seanmcgee8772
      @seanmcgee8772 10 месяцев назад +82

      Don't let the bards know. They would be unstoppable.

    • @mimisezlol
      @mimisezlol 10 месяцев назад +5

      I did that once kinda

    • @gazelle_diamond9768
      @gazelle_diamond9768 10 месяцев назад +33

      Most campaigns usually don't allow sexual assault like that, so...

    • @khaledahmed9136
      @khaledahmed9136 10 месяцев назад +52

      @@gazelle_diamond9768 emphasis on most...

  • @joshuaarnaud993
    @joshuaarnaud993 10 месяцев назад +38

    Please show a real game combat that lasts over an hour, then play it out in real time and realize only 42 seconds passed

  • @jamesmahoney1868
    @jamesmahoney1868 10 месяцев назад +18

    I love that this is essentially two adults playing swords in the backyard. HARD SCIENCE is being done here.

  • @FaeQueenCory
    @FaeQueenCory 10 месяцев назад +97

    3:01 "What does this do? What if I did this?"
    ....
    That's gonna be a fireball from me, dawg.

  • @hoodiegal
    @hoodiegal 10 месяцев назад +42

    "Why isn't my AC equal to how good I can hold my sword?" I mean, that's kinda what the Duelist fighting style does.

    • @_gameforcer
      @_gameforcer 10 месяцев назад +1

      yea but why should that be a class-specific ability? any guy who knows how to use a sword also knows how to block

    • @isaacalien
      @isaacalien 10 месяцев назад +9

      No, but it *is* what the Defensive Duelist Feat does.

    • @hoodiegal
      @hoodiegal 10 месяцев назад +2

      @@isaacaliengot them mixed up, thanks for correction!

  • @baval5
    @baval5 10 месяцев назад +18

    One thing important about the number of attacks is that it is not, at least in 3.5 and Pathfinder, that you are swinging more times. You are actually swinging way more times in a round than your number of attacks, but most of them are getting parried or blocked. Your number of attacks is the number of openings you see in your opponents defense, and thats why when you level up you get more of them. You become more skilled at noticing openings, not faster at physically swinging your weapon. Its also why iterative attacks have progressively worse penalties to attack. You are noticing smaller, harder to exploit openings that less skilled opponents wouldnt even see, but theyre still hard to exploit.

  • @All4Tanuki
    @All4Tanuki 10 месяцев назад +51

    Jacob and pals waving around plastic swords at the park??? NOW THIS IS WHAT I'M HERE FOR!!!

  • @bigyoshi5170
    @bigyoshi5170 10 месяцев назад +102

    You go up right? And you hit stuff, swing, swing swung then sing and swing and one last swing and there! That’s it you’ve got it! WIN!

    • @CrypticSpoon1
      @CrypticSpoon1 10 месяцев назад

      When he comments on the video but doesnt post it on Discord

  • @MichaelMike85
    @MichaelMike85 10 месяцев назад +28

    just a couple of adult men playing with swords and tape measures in the middle of a field.

    • @dwaynejackson551
      @dwaynejackson551 10 месяцев назад +4

      And it was glorious

    • @brandonogden3498
      @brandonogden3498 10 месяцев назад +8

      Honestly based behavior. Simply embrace the cringe and you shall become free.

    • @rainbowsorceress2082
      @rainbowsorceress2082 9 месяцев назад +2

      ​@@brandonogden3498true, sometimes cringe is based and that needs to be recognized more

  • @ShurikenSean
    @ShurikenSean 10 месяцев назад +25

    3:00 "why isnt my ac how good I can hold my sword"
    ive actually pictured that as a reflavor for barbarian rage, so skilled with a sword your deflecting half of the damage youd take by deflecting blows

    • @the_netherqueen
      @the_netherqueen 10 месяцев назад +4

      There's a feat called defensive duelist that literally let's you block with a sword

    • @ShurikenSean
      @ShurikenSean 10 месяцев назад +3

      @the_netherqueen yeah I know that but that's only once per round

    • @Miniredfoxette
      @Miniredfoxette 9 месяцев назад +1

      That's a really cool reflavour!!

  • @ProphecyWillow
    @ProphecyWillow 10 месяцев назад +34

    "I couldn't hit you in a million years" (when talking about cover)
    "I cast magic missile."
    -Sighs heavily-

  • @MrMango331
    @MrMango331 10 месяцев назад +7

    The editing really made this video.
    Cracked me up everytime there was any memery. Good shit.

  • @ucandie101
    @ucandie101 10 месяцев назад +10

    Something about everything with this video felt like a much welcome return to form of the youtube format. Reminded me of the original charm of people just going out to have fun and share it and that's it; SUBLIME! Reminded me and when my friend and I would sword fight on a trampoline. Thanks for this wholesome charm of what RUclips used to be.

  • @kendo5862
    @kendo5862 10 месяцев назад +55

    2:10 “We have to pretend?!” 😂 … crit emotional damage right there!

    • @bruuuuuuuuhhhh
      @bruuuuuuuuhhhh 10 месяцев назад +6

      That'll be 1d4 psychic damage and disadvantage on your next attack

  • @DaSangwy
    @DaSangwy 10 месяцев назад +55

    I Tested DnD combat on my 3 year old brother!
    I Think it worked cause he hasn’t moved in hours!

    • @ZenFr0g
      @ZenFr0g 10 месяцев назад +1

      Oh
      Oh no

    • @DaSangwy
      @DaSangwy 10 месяцев назад

      @@ZenFr0g let me test it on you Next!

    • @Randomguyfromearth321
      @Randomguyfromearth321 9 месяцев назад +2

      Fun fact: if you want to cast fireball, turn on the gas in your house, wait for a while then strike a match

  • @Arcko9
    @Arcko9 10 месяцев назад +50

    So I feel like something that is often overlooked with the "5ft square" thing. Is that when people measure a 5ft gap and then test to see if they can reach eachother, you're too close. Characters are assumed to occupy the "center" of their respective tiles, with attacks simulating lunging, binding, and parrying. This means the distance between two adjacent squares is still 5ft when measuring properly center to center.
    Another problem is that the number of "attacks" thinks of "how many times can I swing?" Rather than "how many times can I find or create an opening to actually strike?" With the attack roll determining how well your character created their opening and whether they actually succeeded in scoring their hit or if their opponents reflexes and armor defeated the strike.
    Getting more attacks simulates gaining more skill that you can use to create and strike at these openings.
    Edit 1: Spelling.

    • @kadnhart6661
      @kadnhart6661 10 месяцев назад +4

      Yes, you get it!

    • @dirtywhitellama
      @dirtywhitellama 10 месяцев назад

      That's a good point about attacks and extra attacks.

  • @RuSosan
    @RuSosan 10 месяцев назад +13

    2:08 Guards! Guards! There's been a murder!

  • @TrueKingOfDucks
    @TrueKingOfDucks 10 месяцев назад +25

    personally as someone who is exactly 5ftx5ft I think it’s very realistic

    • @outcastedOpal
      @outcastedOpal 10 месяцев назад +5

      Are you a gelatinous cube?

    • @TrueKingOfDucks
      @TrueKingOfDucks 10 месяцев назад +7

      @@outcastedOpal …no comment.

    • @kyte5648
      @kyte5648 10 месяцев назад +3

      ​@@TrueKingOfDucks
      Unrelated question: do you like to slowly move through dungeons and eat all organic materia?

  • @arcana5335
    @arcana5335 10 месяцев назад +6

    Dwayne! Dwayne, them two pale fellers is in tha field swinging swords at eachother again!

  • @AvonofTalamh
    @AvonofTalamh 10 месяцев назад +4

    Colton's heartfelt, "You're a hostile combatant" was so earnest I died laughing

  • @0kieD0kiee
    @0kieD0kiee 10 месяцев назад +6

    This has the energy of two brothers playing outside and arguing about their play pretend rules 😂

  • @Harex300
    @Harex300 10 месяцев назад +4

    Two friends goof around a tree for ten minutes and twenty six seconds straight

  • @nyanbrox5418
    @nyanbrox5418 9 месяцев назад +2

    8:40 cover does indeed apply to melee attacks, alot of people don't know that, but like, yes, if you are trying to hit someone behind a tree, they have half cover

  • @matthewandrews6059
    @matthewandrews6059 10 месяцев назад +3

    I love the idea of putting trees in between squares. It could add a lot of interesting dynamics into fights.

  • @grobanlover292
    @grobanlover292 10 месяцев назад +1

    Man, i forgot how much fun it is to just fuck around with the boys in the yard.

  • @Deathnotefan97
    @Deathnotefan97 10 месяцев назад +1

    “Disengage should not be an action”
    But you disengaged from the combat by walking backward, which is not going to be as fast as going forward
    New idea: everyone gets bonus action disengage, but for non-rouges, your speed is cut in half when doing so

  • @henkspreeuw
    @henkspreeuw 10 месяцев назад +24

    You are forgetting that to cast spells you must use material components, naruto ninjutsu signs AND scream

    • @princeveggie
      @princeveggie 10 месяцев назад +3

      tbf most material costs are covered by the spellcasting focus. The most important part here is the Naruto signs for sure. Always liked the Anti-Magic barbarian though who puts his fist in the spellcasters mouth.

  • @EvanKornelsen
    @EvanKornelsen 10 месяцев назад +2

    Mom: "Go play with the neighbors kids"
    the neighbors kids: "could you hit me with a fire ball"

  • @andrewswander4345
    @andrewswander4345 10 месяцев назад +18

    *we have to pretend??*
    Was CRAZY DUDE😂😂😂😂

  • @sparkypi
    @sparkypi 9 месяцев назад +3

    8:36 Literal opportunity attack in action, you saw it here folks

  • @MrRedPortal30
    @MrRedPortal30 7 месяцев назад +2

    I love that this was just a vidoe of playing in the woods

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 месяца назад

      One channel I love is just dudes being war nerds out in the wild with airsoft guns

  • @Picklescape
    @Picklescape 10 месяцев назад +2

    Ahhhh love this! The old combat videos were some of the first videos that drew me to this channel years ago!

  • @ChrisParrishOutdoors
    @ChrisParrishOutdoors 10 месяцев назад +6

    ObiAni technique is OP and is banned at all the tables I play at as well as RL fencing tournaments. Also nothing wrong with two bros fighting with their wands alone in the woods.

  • @aristotle29
    @aristotle29 10 месяцев назад +2

    me: I can always expect the highest quality content from XP to level 3.
    XP to level 3: 5:26

  • @Mr_Classified
    @Mr_Classified 5 месяцев назад +1

    The entire turn is 6 seconds so if you use your action, reaction, bonus action, and your movement can be very fast running 30 feet in 1.25 seconds

  • @romansrevengethethirdstrik8086
    @romansrevengethethirdstrik8086 10 месяцев назад +3

    You make this video every two years and I love it

  • @BrutusMaximusAurelius
    @BrutusMaximusAurelius 10 месяцев назад +2

    “We have to pretend?!” I snorted out my yahoo there 😂

  • @Qaos
    @Qaos 7 месяцев назад +1

    Watching Jacob's excuses to be a child playing in the forest again is always great

  • @MichaelTrice-ratops
    @MichaelTrice-ratops 10 месяцев назад +1

    So many ticks receiving reactions in this video.

  • @Captain_Blue_Beard
    @Captain_Blue_Beard 10 месяцев назад +1

    THATS THE HANDLE! *Worms Voice * Oh no! *Boom*

  • @nolif3gam3r43
    @nolif3gam3r43 10 месяцев назад +2

    Jacob has discovered the power of disarming attacks

  • @justinjohnson6481
    @justinjohnson6481 Месяц назад +2

    2:07 Glorious.

  • @bananabanana484
    @bananabanana484 10 месяцев назад +4

    For dexterity based characters, your AC is based on how well they can use a sword! But letting strength also define your AC seems like it would even the gap slightly

    • @randybellwood1778
      @randybellwood1778 10 месяцев назад

      I think all classes should add WIS to AC and only DEX if in light armor. Maybe Monks get resistances like a barb?

    • @yozhik_out_of_mist
      @yozhik_out_of_mist 10 месяцев назад

      Nah, that would be weird. Like, what will be the point of heavy armor then?

  • @tomjohnson4922
    @tomjohnson4922 10 месяцев назад +3

    Can I just say the graphics in this were fantabulous. Also was kinda hoping the dash would be like the knight from the Holy Grail...

  • @polygon2745
    @polygon2745 10 месяцев назад +4

    Jacob really went hard on the edits this video huh

  • @punishedwhispers1218
    @punishedwhispers1218 10 месяцев назад +18

    5e? Not at all, you can swing a halberd or cast a spell while someone is actively wrestling you. 3.5? Phenomenal.

    • @gorgit
      @gorgit 10 месяцев назад

      If thats youre only problem, you can homebrew

    • @punishedwhispers1218
      @punishedwhispers1218 8 месяцев назад

      @@gorgit No, there's mountains of problems with 5e. See, it's not a roleplaying game, 3.5 is

  • @Binary79
    @Binary79 10 месяцев назад +1

    You raise a good point about being within 5ft of another magic caster, I guess you both get disadvantage so it evens out.

  • @anickchose8114
    @anickchose8114 10 месяцев назад

    I've never had so much fun watching two grown adults messing around in the woods before

  • @AidanWR
    @AidanWR 10 месяцев назад +1

    Despite the multiple explosions, no Coltons were harmed in the making of this video

  • @fluxcapacitor007
    @fluxcapacitor007 8 месяцев назад

    Your sounds effects and animations are wonderful. So funny.

  • @JoshKeatonFan
    @JoshKeatonFan 9 месяцев назад +1

    8:18 Have you never seen a Redwood tree! Those are Gigantic!

  • @emanuelcamuglia5984
    @emanuelcamuglia5984 6 месяцев назад

    the wild sword swinging parry is a battlemaster maneuver and costs a superiority die: "When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier."

  • @larshoffmann1386
    @larshoffmann1386 10 месяцев назад

    I am so happy you guys can make a living of of this. This is 200% wholesome content.

  • @AMagicalTortoise
    @AMagicalTortoise 8 месяцев назад +1

    I want an edit of this video where every time they fight, battle music plays.

  • @Empi3
    @Empi3 10 месяцев назад +1

    absolute madman.
    he actually touched grass.

  • @matthiasmortier3627
    @matthiasmortier3627 10 месяцев назад +1

    Jacob is now canonically a halfling 😂

  • @that_one_kitsune9365
    @that_one_kitsune9365 9 месяцев назад

    I love that Jacob just starts impromptu blade dancing partway through, then immediately devolves into the most awkward defensive stances ever. XD

  • @dmas7749
    @dmas7749 9 месяцев назад +1

    you look absolutely insane doing these
    plz more

  • @CappuccinoSquid
    @CappuccinoSquid 10 месяцев назад +1

    Honestly, I agree with you on the sword AC thing. I think Parry to add 2 to your AC when hit with an attack to potentially turn it into a miss as a reaction should be baseline for everyone wielding only weapons (wizard staff counts as a quarterstaff).

  • @imjustdandy9799
    @imjustdandy9799 10 месяцев назад +2

    3:05 College of Swords Bard defensive flourish

  • @SloanWentzell
    @SloanWentzell 9 месяцев назад

    the way i view attacks in dnd is that you’re locked in a back and forth combat whenever you’re adjacent to an enemy. the amount of attacks you have in a turn is the amount of times that you’re able to find or make an opening to deliver an attack to the vitals.

  • @ela8102
    @ela8102 6 месяцев назад

    This is amazing, but also seeing a Zweihänder being used as a bastard sword/arming sword and the swords clashing without it being a attack, parry, riposte, parry, riposte, etc made me both really happy to see you two goof off and also cry a bit xD

  • @SillySyrup
    @SillySyrup 10 месяцев назад +1

    2:05 Best Roast In D&D RUclips History

  • @dazedmoon8762
    @dazedmoon8762 10 месяцев назад

    Love this kind of videos, please do more where you're both out and about lol

  • @Afro_Redneck
    @Afro_Redneck 10 месяцев назад +1

    Missing an attack and being left open to an attack is kinda how the Riposte on Battlemaster Fighter works.

  • @tehtayziez
    @tehtayziez 9 месяцев назад

    When the video contains Jacobs out in some random unkempt patch of grass, you know it's gonna be top tier.

  • @MauseDays
    @MauseDays 5 месяцев назад +2

    2:45 may actually be a decent explanation of why there are multi attack penalty's in pathfinder.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 месяца назад

      Yeah without it so many Acestries, Dedications an Class combinations would be broken lol don't mind me just gonna hit 6 times no downsides an then flee in one turn lol

  • @grungyrogue
    @grungyrogue 10 месяцев назад +1

    Dude I was just thinking about these rules videos where you guys are putting it to the test outside.

  • @dogf421
    @dogf421 10 месяцев назад +1

    my favorite part of dnd combat is how if someone is prone and you make a ranged attack within 5 ft its still disadvantage. i feel like it should be advantage because if you are shooting someone lying on the floor directly in front of you with a bow or spell or whatever it should be much easier to hit them and much harder to avoid, unless one is to assume that the ranged user is scared of being poked in the shins and the melee user is really good at barrel rolling to the side to avoid point blank arrows, which, yeah i guess is see it. but it feels a lot more goofy than having the "knock them over and then execution" work. actually i think the issue is that there should be a difference between "lying prone to get cover" and "lying prone due to being knocked over" where one gets advantage against range and the other gets disadvantage

  • @dylanwoerner2154
    @dylanwoerner2154 8 месяцев назад

    2:15 just the loudness of the "SHUT-" is so funny to me.

  • @broomob
    @broomob 10 месяцев назад +1

    a swarm of ticks appears

  • @mihochicoine127
    @mihochicoine127 10 месяцев назад +12

    "I've got extra attack... with a foam/ plastic sword that weighs under a pound"

    • @Medul759
      @Medul759 10 месяцев назад +2

      Longswords weigh 2-4 lbs so him maybe getting one attack out is also kinda on the money.

    • @unfortunatesun
      @unfortunatesun 10 месяцев назад

      ​@@Medul759 I came to say this. If my opponent is not providing threat, I can easily throw a cut per second.

  • @SatoruMasamune
    @SatoruMasamune 10 месяцев назад +1

    The Obi-Ani spinnies was literally a mechanic in AD&D 2e for one of the Bard kits. Baldur's Gate 2 had it for Haer'Dalis.

  • @Skaxarrat
    @Skaxarrat 10 месяцев назад +1

    This is the TTRPG equivalent of listening to 2 drunks in the pub talking nonsense at 2:17 AM.

  • @kurdtcoben
    @kurdtcoben 7 месяцев назад +1

    In this video: Your mum asks you to go play with the neighbor's kid...

  • @grimblethehorrid
    @grimblethehorrid 10 месяцев назад

    I haven't laughed so hard in a minute the way Jacob runs is perfect for a dnd character XD

  • @magic_milkman3434
    @magic_milkman3434 10 месяцев назад +1

    this make me want to try find out my my irl dnd stats are, and then go out and do some LARP

  • @BobWorldBuilder
    @BobWorldBuilder 10 месяцев назад +1

    Disarming the wizard is OP

  • @WillyLee23
    @WillyLee23 10 месяцев назад +12

    An attack roll =/= one swing. It’s an abstraction.
    Your attack roll represents about 6 seconds of combat- however that may look like for a character of your skill level.
    So what does 6 seconds of combat look like? Probably several swings, feigning, juking, parrying, blocks, and hopefully something that gets through in that 6 seconds to do some damage 😂