actually, he can just skip turn and do the untap in a second organization phase, so it's the same unless you are counting your turns. but solo gameplay is all about the story and much les about competition.
Would you be interested in doing a 1v1 tutorial video of this card game? We have a few challenge decks, but don't know if we're playing the game correctly, despite using the very large rulebook.
I'm interested, but time and resources are low, unfortunately. I've actually had Part 1 of a tutorial video series shot and ready to be uploaded for a year or two now, but I just haven't gotten around to writing and filming the rest of them. I'd recommend downloading a file called MeCCG_cheat_sheet.pdf from BoardGameGeek, which is quite a nice single-page outline of the game flow and rules. And in reality, while there are an overwhelming amount of special case rules, the game itself is fairly straightforward if you can avoid getting bogged down in it. Play characters, visit sites, battle creatures, collect MP, and score the game. I know that's probably not a great help to you, but it's great that you have someone to play with, and I hope you get things figured out!
Wheres the map from? The one I have from ye olden days is different and pretty tore up. Would like to replace. The one I have had MP trackers around edge and I think came from big box gift set for the game. That box is pretty tore up but still functional
12:24 This card is three strikes against the hobbit. you canceled one strike only. you didn't win the hazard card. am I miss understanding the principal?
I explain this at 11:11. If there are more strikes than companions in the party, the remaining strikes are converted into -1 modifiers. In other words, because the hobbit was alone, he could only ever have one strike against him from a single attack. That's why cards like Assassin are powerful, because they're actually multiple attacks rather than multiple strikes.
I would really like to see more of your let's play videos
lol, Mount Gundabad always stop me for a while trying to figure those weird proportions, I luv it!
At 19:00 you can untap OR heal at a haven, not both.
actually, he can just skip turn and do the untap in a second organization phase, so it's the same unless you are counting your turns. but solo gameplay is all about the story and much les about competition.
Would you be interested in doing a 1v1 tutorial video of this card game? We have a few challenge decks, but don't know if we're playing the game correctly, despite using the very large rulebook.
I'm interested, but time and resources are low, unfortunately. I've actually had Part 1 of a tutorial video series shot and ready to be uploaded for a year or two now, but I just haven't gotten around to writing and filming the rest of them.
I'd recommend downloading a file called MeCCG_cheat_sheet.pdf from BoardGameGeek, which is quite a nice single-page outline of the game flow and rules. And in reality, while there are an overwhelming amount of special case rules, the game itself is fairly straightforward if you can avoid getting bogged down in it. Play characters, visit sites, battle creatures, collect MP, and score the game.
I know that's probably not a great help to you, but it's great that you have someone to play with, and I hope you get things figured out!
I would really like to see more of your let's play videos :)!
Great video. Looking forward to more of these.
That playmat is super cool, where did you get it?
Wheres the map from? The one I have from ye olden days is different and pretty tore up. Would like to replace. The one I have had MP trackers around edge and I think came from big box gift set for the game. That box is pretty tore up but still functional
This is actually pretty fun... and *much* more thematic than LoTR LCG
12:24 This card is three strikes against the hobbit. you canceled one strike only. you didn't win the hazard card. am I miss understanding the principal?
on turn two doesnt he have a modification of - 3 still?
I explain this at 11:11. If there are more strikes than companions in the party, the remaining strikes are converted into -1 modifiers. In other words, because the hobbit was alone, he could only ever have one strike against him from a single attack. That's why cards like Assassin are powerful, because they're actually multiple attacks rather than multiple strikes.
@@telfow1 Prowess modifications only last the duration of the strike, unless they're from a permanent card, like a weapon played on a character.
@@TheCCGCollector Thank you. I know understand and the game will be so much better for me.
Do you have a decklist for this, or is it available online? Trying to get into the game and don't have any other players near me atm.
Here's what I used as a reference: councilofelrond.org/forum/viewtopic.php?f=88&t=1761