Nomad Sculpt update 1.85 - Quadremesher Density Painting
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- Опубликовано: 6 апр 2024
- Nomad Sculpt update 1.85 - Quad Remesher Density Painting
Another instalment of one of the tools in the new Quad Remesher in Nomad Sculpt. Today O am exploring density painting.
I would love to know what you think of this and how you use it? Drop your view in the comments below.
Go to our playlist with the first 3 of our videos about the new Quad Remesher Tool! • Nomad Sculpt - Quad Re...
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I think density painting is more useful to remove detail, than to preserve ore refine it.
So instead of painting, where you want Detail to be, you could just use it to remove detail from the areas, you don't care about. (Like the back section of that monster bust for example).
That's what I was thinking too. Also, maybe those sudden transitions of color give it problems?
I just wanted to see your sculpt of that goat. Those are such wild creatures.
Density is much more helpful when your curves aren't intersecting. Its been fun testing all the interactions between Curves, Density, and Face groups. I just wish you could use polygon selection to make curves.
As soon as nomad lets you move points and edges itll be elite
@@IzBussin you can move points. Just not in a convenient way 🤣 but you right
what program are you using to do the dual screen cap? i'm trying to do the same thing without having to record and sync two different videos
Thanks for update videos Glen. I bought your courses a while back and I am now starting the T-Rex course. Since the quadremesher wasn’t in Nomad when you made it, I’m guessing the quadremesher should be used prior to the refinement stage? As the last step, so to speak. Am I correct?
Weirdly I'm more interested in green to create low poly section swatches where I don't need a high poly count then the red