I mean i still give the Black Mesa team a lot of credit, they made a really great looking re-imagination of Half life using a heavily modified source engine, that's almost like 15 years old at this point.
Wierius On top of that, remaking something as iconic and influential as Hal-Life on different engines provides a good baseline for what the engine is capable of doing, especially if the dev team push the newer engine to its limits like they did in Black Mesa.
That is my main gripe with the lambda one, as technically good as it is the level design just doesn't hold up to the genius level design of valve, which the black mesa still did a good job of recreating.
@@ZiggModderPoorPC yay politics, there going to be a trump/Bernie joke reply coming soon how one is an orange nazi manbaby and the other a raisin communist college drop out.
@@whatayaDO543 everything, necessarily, must be political, and it has to be forced into everything. But only left politics, if you're right leaning, or even a centrist, you're a racist! Or, wait, is it rapist? I dunno anymore
Either they didn't want to spend extra work time animating one now and decided to leave it for a later release, Or they found that the robot was a bit off and didn't fit in the game aesthetics so they scrapped it.
a bit off since it was more efficient to grab things from the radioactive liquid. they could modify it. black mesa (the place not the other game) have too many futuristic looking things to say hey this spidey robot thing doesn't look right
People have *no idea* what it takes for the graphics of Black Mesa to look the way they do in the Source Engine (even if it is moderatly modified). Don't forget that a large part of what makes Half-Life Half-life, is the movement and feeling of the Source Engine itself in the first place. This is 100% not true for the demo of Project Lambda. It'll never be able to capture that same feeling, even though it probably could look incredible in terms of graphics. For me, Black Mesa is the winner all the way!
You are aware that project lambda is created in the unreal engine righttt... before you jump to conclusion get your facts straight unreal engine has lighting like this smh🤦🏽♀️
Magnificent Beard realistically, a robot like that would be extremely expensive to operate and maintain. Why use one of those when a tractor would do just fine?
8:46 "Ha, could do all of this but couldn't animate an helicopter's blades? Guess they can't do everythi-" *a second helicopter lands at **8:59* "...oh. Oooooohhhh fancy!"
If I remember, Black Mesa's the size of a huge city like NY or LA! That's gonna be waaaaaay too long to finish and render. Might as well make GTA: Black Mesa
All 3 of these seem to have qualities and styles over eachother, and I like that. *Original* looks more eerie, giving you the sense that something is about to go wrong *Black Mesa* looks more futuristic and fancy, like a real research facility built for humans *Lambda* (aside the obvious graphics bonus) looks more militaristic and brooding
Well, to be fair, i think the announcements are for everybody, even those without an MIT graduation. I am sure janitor Joe would appreciate it to know the temperature without having to convert it in his head first.
It's sort of funny how that is almost closer to the original intent of the tram sequence, being that it was used to show off their tech when HL1 came out.
Most indie game studios can't afford to make all their assets themselves, making assets packs a valuable source of diverse visuals etc. Shouldn't shun indie devs for using asset packs, it's really about what they use, how they use it, where they use it and how often.
The developers have said they are considering making more chapters(That was back in 2018 so the only reliable source right now is their actual website/blog posts).
@@NeurovisionGorn Yeah, and they spent years on it and most of them had a job and did that on the side as a passion project. It's a matter of priorities. If you have a budget as an indie dev, your own assets may not fit or you have to make other compromises. BM didn't have the budget constraint as much, because most contributors weren't paid a full wage if at all. It's never that simple.
Reminds me of how some Hollywood studios will start planning for a sequel or even a reboot before the first movie even hits theaters. I forget the show, but a recent TV series already had _two seasons_ being made before the first season started airing.
Basically in the last update the team said the first 2 episodes of Xen will take around 5 hours to complete while in the original you could run thorugh the whole Xen in hour or two :D
Half Life 3 is going to be released before Black Mesa is finished. It will reach the point where Black Mesa's development of Xen will be continued by the grandchildren of the current devs. These grandkids wont even know why they're making a mod for a game that's over 60 years old, but they'll be doing it out of respect and to keep alive the traditions for their elders. I recently realized that I've been following the progress of this game for over a DECADE! Is anyone even going to care about Xen 10 years from now? It's going to release in 2020 at the earliest!
DampishEye It doesn't take YEARS to redesign a fuckin level, Black Mesa devs are just fuckin lazy. Plus xen is not the only part missing from half-life. Thoses guys decided to release an incomplete mod as a full retail price to milk all the fools like you and never work on it except for some update that no one ever asked.
They are! A group of fans has been working on it for a long time now. The upcoming remake for Blue Shift is called "Guard Duty," while Opposing Force's is "Operation Black Mesa." Check them out!
I like the look of Black Mesa best - at the very least, it has the same aesthetic as Half Life 2, making both games look like they belong to the same consistent universe.
Just to make sure we're all on the same page, Black Mesa has been in development since 2006, the idea was to remake Half-Life in the (at the time) all new Source engine that builds Half-Life 2. Today they've come a long way and were able to push the source mod to it's limits to deliver a game that holds for today's standards. Don't quote me on this but i believe they mentioned that they wished to work on UE4 cause of said limitations from the Source Engine.
To be honest if the mod were to be free I wouldn't mind the delays but the game has been available to purchase for almost 3 years now, so now they don't have any excuses to not finish it on time.
Don't forget, project lambda is made in Unreal Engine, while Black Mesa is actually using the glorious source engine! Don't fall for this trap! Black Mesa > project lambda
They never wished to work on UE4. Source Engine is the best engine and UE4 is garbage. They had NO trouble developing Black Mesa on Source. UE4 is garbage.
@@alteredbeast192 I’m pretty sure that the project is still a WIP and that will all be worked on more but I could be wrong I’m not a fan of the anti a at all looks terrible but I’m sure u can adjust that in settings🤷🏽♀️
Yeah that super remake is cool and all, but i think i'd prefer Black Mesa because it's an improvement of HL1 and my computer won't fry when trying to play it.
Project Lambda is created without optimization in mind. It'd run smoothly but the devs focused more on visuals than optimization, since you don't play the game
Yeah, cant believe people are eating it up and thinking it can be more than just a copycat demo of the tram stage. It would probably be really terrible as a playable thing
Orxan Zamanlı incorrect. Source engine is very inaccurate and unoptimized. That's why black Mesa plays like shit cause it's running off an outdated engine. Ue4 tho is very well optimized and it's physics calculations are more accurate
Can't wait to play it in 2030 edit: someone needs to tell team project lambda to enable global illumination in whatever engine they're using, that outside segment looked awful from lack of GI
the entire demo looked awful, direct lighting on everything with no color bounce n shit, i didnt even see ambient lighting, or radiosity of any kind fucking half life 1 has radiosity and better lighting than this garbage lmao
Project Lambda looks awesome but I feel like they are trying to exaggarate everything and make an overly graphically saturated and exaggarated version of black mesa... I stil prefer Black Mesa Remake and its actually getting its last levels finished soon
Zefnoly last level remake:you can't compare whether you just playing the game or you 'actually' in the game because the graphics you see is just like real world and you can feel it😂😂😂😂
Its not like the original will be wiped from existence, they'll still exist. You can still play them as many times as you want. Project Lambda is just a modern graphical layer on top. Its kinda amazing how much work they've put in. I wish them the best.
Me when going through the train ride for the first time in Black Mesa mod: "Wow, they sure added a lot of detail! I love it!" Me when seeing Project Lambda demo for the first time: "Wow, they sure added a lot of detail! I love it!" Wait...
The graphics and sound effects for the original half-life still hold a very dear sense of nostalgia for me. Anyone who grew up with Valve knows what I'm talking about.
Half-Life 3 is not released because everyone might predict what's going to happen in Half-Life 3. And I also think that Marc Laidlaw left Valve is a reason why.
Then again, dark isn't always unrealistic. Black Mesa facility IS (mostly) an underground facility, and a huge one too, so dark shadows and occasional dim lighting suits the atmosphere in my opinion. Outdoors in the Project Lambda could be brighter with softer shadows however, and the motion blur was pretty horrid in the demo.
Ω after playing this myself I must say I was wrong. on the max settings the game looks actually real, but I had 20 fps on my gtx 1060. I'm sure that the guy in the video had to turn down his settings for a more suitable fps, given the outdoor sections look darker than normal. this demo is much more effing awesome than I originally thought! at least when playing at 20 frames
*Black Mesa looks nice, and manages to keep the overall look and feel of Half Life. Project Lambda looks like a completely new game and it loses it’s original characteristics.*
@@-santi4401 Waaaaay too dark. Generally speaking the purpose of ceiling lights is to illuminate things other than a tiny patch of ceiling. Makes it look like they haven't paid their power bills.
Idk... Project lamba looks cool but... That doesn't feel like black mesa. and the brightness it's so weird... it's like a fps horror game ( it's a lab ffs... that need more light ) Edit: Sorry if my English is bad. I do not usually write much in this language.
I agree, for me PL looks like it's Doom 3 rather than Half-Life) But I think the problem is that they added too much detail. Player just doesn't know on what he can set his eyes on. Valve says "Look there, Barney is knocking at the door! Look, these guys have just missed the train! Who do you think is that suspicious man in a blue costume?". Remakers just say "Look everywhere, there's so much detail!". I don't want to say that plenty of detail is bad, but when developers make scene overloaded with detail, they need to find some way to highlight really important details. And in my opinion this is where remakers (especially PL team) failed.
I can't say that in BM you can clearly see Barney. They almost hid him in that niche and made his animation less expressive. If I didn't seek especially for Barney I wouldn't even pay attention to him. But no doubt that BM did better job in preserving original HL appearance and atmosphere
I loved Half-Life when it came out, then I fell in love with Black Mesa, but I didn't know about the new one, damm it looks great. Thanks bro, Im gonna dl and give it a go.
@@leonardoetc3565, it is next to Crysis... One of the games that changed the way things are in fps. It was revolutionary. I still remember being overwhelmed with the size of the game and how much went into it. Valve did an amazing job.
Sarcasm aside, limited graphics does help to stimulate the gamer's imagination a lot more. Now the most vocal fans expect high fidelity with hyperrealistic details without realizing that all the work of visualizing a world is being offloaded heavily to the devs.
The radiation checkup announcement while you’re casually travelling over an OPEN AREA OF LEAKING RAW RADIOACTIVE WASTE remains one of the finest moments of comic timing in a video game. The original game still nails that perfectly.
Me: “I would like to apply for a job as a train driver.” Employer: “Sure, we have few positions available.” Me: “What kind of hazardous materials do you work with?” Employer: ...
I like how the tram rail in Lambda actually looks like it’s made to propel and bear the weight of a tram car. Everything in Lambda looks like a real piece of engineering. It’s like a graphical expression of “make your fiction believable and your nonfiction unbelievable.” Suspension of disbelief is a finite resource.
@@skinnybuggo I'm talking about prop and brush details like trees, grass, overly elaborate rooms, ect. Not details that have to do with NPCs or other entities
I like Black Mesa and can't wait for Xen chapters. But Project Lambda does look better but i would really like to see more Interactions with the world and objects such as turning on/off lights with a light switch like in the original game or turning on/off the fire alarms and sprinkler systems or pulling the emergency stop switch on the Tram. Just basic interactions with the world that could have benefits, consequences or just give nothing at all. Also giving followers extra weapons/ammo laying around that you don't need to help them survive but to also help you survive.
@Turtlemain, breaking point for Source? It can be infinitely modified as long as you know how work with it. Look at Titanfall 1/2 and how Source was modified there.
*Turtlemain* So what you're saying is, they've done nothing in terms of adding extra content, just slapped a bit more make-up on. Wow it's only taken them 6 years too... I don't see any point in buying the steam version until they add Xen.
Yeeeah.. Project Lambda feels like when a good app gets over bloated with random crap. There's such a thing as too much. Kinda takes half-lifes soul away. Feels twisted and uncomfortable.
It really does suck. Like... It doesn't feel like a Half-Life game... At all! Half Life games have very deliberate design. Everything comes together... No frills, a bit of silliness and cartooniness, but overall very utilitarian and atmospheric in spite of the series being so technically impressive. Black Mesa updated it in a way consistant with that vision. Project Lambda meanwhile feels as offbrand as Hunt Down the Freeman.
Still prefer Black Mesa's design. Crowbar collective did an absolute stellar job updating the old HL-design. Project Lambda looks a bit off, sure good looking & all but like something is missing. Maybe just too much stuff going on in the background which detracts from the original atmosphere?
Honestly, the fact that there is a lot of stuff going on would make sense, the larger underground main transit system, the transportation, the experiments going on, the security laser check. Everything kinda fits with the feel of a high security secret facility.
It's not just HL, remakes for the expansions have been in the works for a long time. Blue Shift's remake is called "Guard Duty," while Opposing Force's is "Operation Black Mesa."
Call me stubborn or just blind, but personally I still prefer the look of Black Mesa. Project Lambda will still take a lot of effort to finish & I don't want to take anything away from what the devs will accomplish. It's just hard to top the sheer willpower & hard work that went into rebuilding these maps to begin with. That goes a long way.
it wasn't technical limitations that resulted in train tunnels being so barren. emptiness added to the atmosphere. Black Mesa strays a bit too far from the original look and feel of the location, and Project Lambda is even worse offender. it makes a complete mockery out of what used to be cold and foreboding place.
yeah seems like everyone and their dog is having a rave down there haha.. that lone guard in HL in a damp dark corridor with no one else around to help, in BM and PL there are like 9000 other people around.
Half-Life was supposed to be set in a semi-realistic, believable environment, not DooM-like sets of rectangular corridors and rooms. If anything, the lack of detail actually hurt the atmosphere. A detailed environment devoid of humans achieves the goals you mentioned a magnitude better than boxes with 128x128 px textures slapped on top of them.
KOMMyHuCT It would be more like Q2 than doom, saying its like doom is insane, doom isn't even true 3D haha! I think you are missing the point that like MGS1 some details where omitted on purpose because your brain fills the gaps where as low quality (due to technical limitations) detail is actually harmful. Yeah you're right, fuck low res textures lets put 4k textures in and use 80 million polygons, oh wait that's a stupid idea because it was released in the 90's. To me the first Barney is stuck on a lone platform that you can exit via the train that the player is on, in these remakes hes miles away surrounded by like 20 other NPCs so its certainly not the same sense of foreboding.
feel like Lambda (and to some extent, Black Mesa as well) are missing the main points of what made the original Half Life great. It was the isolation, lack of lightning and exits, and monotony that made the atmosphere - and therefore the game - great. Adding new details, more lightning, windows, and other assets is cool, but it kind of detracts from the implied isolation of the original game. :)
Don't forget, project lambda is made in Unreal Engine, while Black Mesa is actually using the glorious source engine! Don't fall for this trap! Black Mesa > project lambda
I kinda wanna see Ross playing Black Mesa. While i am cool with him likely not wanting him to make Freeman's Mind remake, i would love hearing his reactions and how he would compare Black Mesa to Half-Life.
@@Myuutsuu85 He was actually planning on moving the series to BMS when Gordon wakes up in the trash compactor, but this was, of course, way before BMS Xen was even teased, so he pressed on in HL:S instead.
I really do like how project Lambda looks, but I *love* and much prefer the look of the facility in Black Mesa instead. Though it looks amazing, my main issue is that while project Lambda's version looks great and like the facility we all know, it looks more like a "Black Mesa 2"- as in it looks like a completely different and separate facility that was built bigger and better than the original Black Mesa, with a similar layout but many differences (at 3:25, this area has been turned into a full fledged train station, at 2:52 there's some kind of scanner used on the transit system, and at 4:40 this room has been made into an entire storage area of the facility, with shipping containers and everything). Meanwhile, the Black Mesa in... "Black Mesa" doesn't go _too_ out of it's way to change how the facility and environment looked while still feeling like a modern adaptation of it, making it (in my eyes) the better remake.
Honestly I can't give enough credits props to the team behind black mesa, started in 2012 as a fan project and is using the source engine and still looks decent. A modern engine would make the game beautiful, but the problem with that is its far to expensive/time consuming to design a game of that scale using modern graphics. Maybe one day things will go back the other way.
TBH, Black Mesa is amazing. The graphics, et cetera. The efforts of the devs at Crowbar Collective paid it off. Although I've got to say is unlike the original Half Life, Black Mesa had some pretty different things such as structures, female scientists... Well, you'll notice it when you play it.
Reduce the shadows in the new one, the shadows are just too intense in the outside environment. It has to be reduced, you need indirect illumination or to fake it. Also some of the lights in the newest one flicker on surfaces, try to fix that. Additionally on the outside sand texture on the ground there is a slight appearance of shine and that isn't what you want, once you fix these then surely it can look 1 gen better than Black Mesa. Essentially make it look like Black Mesa but with higher resolution textures and higher resolution mesh models and add new sounds also. You need textures which can tile well and also from a distance have a somewhat non uniform appearance. Surely Project Lambda is nowhere near done, I trust the people making it to fix all of these things.
I'm plying BLACK MeSA as we speak, my hat is off towards the fanboy gentlemen who made it , valve for supporting them .... & its crazy what fanboys bring to the experience because of love of HALF -LIFE. P.S. playing this game 1998or7 in 2020 ...only proved once again that the gameplay & subtle storytelling is still ahead of the curve compared to modern shooters of the last 5 years !
@@racccongenocide Project Borealis is a fan made game. So its a non-canon. But still a great idea. If we can't make Valve create HL3, we'll create one for ourselves according to the story boarding of Valve's Half Life franchise.
Dont get me wrong on this one, but Half Life's graphics had a lot of atmosphere back in the day. Thats basicly what made HL.... project lambda feels outta place here. Could be a new game thou. But the Style is not HL Style.
My problem during Project Lamba's inbound is the unrealistic train bit. Like what the heck is with the massive train at a really steep angle? That thing'll fall down, plus the other one going round a super tight bend; that things wheel's'll jam! It might sound silly but stuff like that can take you out of the mood. The best details are the ones you miss because you don't think about it, but appreciate later on
valve devs deserve more credit. game companies are using state or the art graphics and game engines, while they have to make do with a 15 year old engine, which they use amazingly
Holy shit its a remake of a remake
Hey Hydra!
Meme Reviewer What's up mate!
remaster of a remake
Remake not remaster man.
The master of remasters! 😂😂
Year 3243: there is still no half life 3 but people are still making half life 1 remakes
you mean half life more than 2 but less than 4 ?
Project borealis
Hahahaha
Year 2018: People are making epistle 3 remakes
Year 3245: there is still no Half-Life 3. But people are still making Half-Life 1 remakes.
I mean i still give the Black Mesa team a lot of credit, they made a really great looking re-imagination of Half life using a heavily modified source engine, that's almost like 15 years old at this point.
Project lamba is really cool now black mesa is still great I'm still playing it.
Black mesa will be on my heart all my life, it was so good
people saying “yeet source is olddd” make fools of themselves
Wierius On top of that, remaking something as iconic and influential as Hal-Life on different engines provides a good baseline for what the engine is capable of doing, especially if the dev team push the newer engine to its limits like they did in Black Mesa.
BM is made with love
Gordon doesn’t need to hear all this he is a highly trained professional
Patrick bimmbo Masangkay underrated comment
But you're not. It's directed at you, not Gordon. Stop trying to feel like Gordon, your play is probably trash after all.
JiNzX115 are you feeling okay?
@@Nexuhss Maybe you're not, trash face.
@@Waterbug1591 Don't talk to him like that, He doesn't need to hear all this he is a highly trained professional
Half life looks like an abandoned facility or underFunded facility
Black Mesa looks like an Overfunded facilty
Project lambda looks like a mall
Lol it’s sadly true
That is my main gripe with the lambda one, as technically good as it is the level design just doesn't hold up to the genius level design of valve, which the black mesa still did a good job of recreating.
That and lambda is tinted to all hell and looks like shit because of it
@skorn Good one, but what exactly do you mean by that?
@@dizzynoodles1758 I think he means that he'd like to move to New Mexico except for the fact that it's New Mexico.
I could be wrong though
Half-Life: Freeman's mind
Black Mesa: Freeman's Thoughts
Project Lambda: Freeman's opinions on the current situation
Project Borealis: An Adventure of Freeman on the road to kill Ben Shapiro with Fact and Logic
@@Xendefy but breen dies in epistle 3.
@@ZiggModderPoorPC yay politics, there going to be a trump/Bernie joke reply coming soon how one is an orange nazi manbaby and the other a raisin communist college drop out.
@@whatayaDO543 everything, necessarily, must be political, and it has to be forced into everything. But only left politics, if you're right leaning, or even a centrist, you're a racist! Or, wait, is it rapist? I dunno anymore
@@whatayaDO543 @Andrewb383
You fucks know it's a joke, right? Like, the whole Ben Shapiro thing is a meme?
People make fun of the graphics of Black Mesa, but forget that project lambda is just a short 6 minute demo that wil never be finished
probably
Well, a lot of people talked about Black Mesa the same way, who knows. My pc can't run both anyway
@@ArquivoLucasAM how
@@ArquivoLucasAM you cant run a source game? Is your computer from 1998?
@@ArquivoLucasAM is ur computer a literal toaster
Project Lambda killed spidey bot... and replaced it with a bulldozer... MONSTERS
Either they didn't want to spend extra work time animating one now and decided to leave it for a later release,
Or they found that the robot was a bit off and didn't fit in the game aesthetics so they scrapped it.
But, but, but, but...
HE WAS SO CUTE
HOW COULD THEY
a bit off since it was more efficient to grab things from the radioactive liquid.
they could modify it. black mesa (the place not the other game) have too many futuristic looking things to say hey this spidey robot thing doesn't look right
NOOOOOOOOOO!!!!!
And I was worried no one else noticed. Spider bot - crate carrier edition
Lambda: Can i copy your homework?
Black Mesa: No...
Lambda: *So anyway i started to add a RTX*
@Not a spy Thanks
Did they really? RTX?
@@cinegraphics Yes, they did really RTX
@@theteardrop615 cool.
People have *no idea* what it takes for the graphics of Black Mesa to look the way they do in the Source Engine (even if it is moderatly modified). Don't forget that a large part of what makes Half-Life Half-life, is the movement and feeling of the Source Engine itself in the first place. This is 100% not true for the demo of Project Lambda. It'll never be able to capture that same feeling, even though it probably could look incredible in terms of graphics.
For me, Black Mesa is the winner all the way!
Even Black Mesa fails to reproduce the true atmosphere and feel of the original Half-Life.
I mean the whole titanfall franchise also runs on source so the engine is way more capable than we may think
You are aware that project lambda is created in the unreal engine righttt... before you jump to conclusion get your facts straight unreal engine has lighting like this smh🤦🏽♀️
To be fair source also feels a lot different than goldsource
@@shadowtrooper3694 yeah an Unreal Engine game can't get the feeling of a Source game
They replaced the four-legged robot with a tractor. 0/10
Magnificent Beard realistically, a robot like that would be extremely expensive to operate and maintain. Why use one of those when a tractor would do just fine?
@@Happy_Fun_Ball why do they need a train hang on rails, when u can walk with the legs?
@@guilleperez7493 Smh am I right? Lyben Sush is not using his brain.
@@melbournemeliodas215 He might not have one, that might the problem here
@@rolan5948 hahahahahahah!🤣🤣🤣
8:46
"Ha, could do all of this but couldn't animate an helicopter's blades? Guess they can't do everythi-"
*a second helicopter lands at **8:59*
"...oh. Oooooohhhh fancy!"
Next step : they build a life-sized Black Mesa.
If I remember, Black Mesa's the size of a huge city like NY or LA! That's gonna be waaaaaay too long to finish and render. Might as well make GTA: Black Mesa
Dizzynoodles that’s just what they want you to think
@@kingarthur8616 Maybe that is what I want you to think.
@@dizzynoodles1758 damn dude i really wanna go there too
And that game will take 97473829years if I am correct
All 3 of these seem to have qualities and styles over eachother, and I like that.
*Original* looks more eerie, giving you the sense that something is about to go wrong
*Black Mesa* looks more futuristic and fancy, like a real research facility built for humans
*Lambda* (aside the obvious graphics bonus) looks more militaristic and brooding
@George McCartney
Lambda looks like a mall not gonna lie
Minimal Effort don’t think you’ve ever been in a mall
2:16
>high tecnology laboratories
>uses imperial temperature unites
'Merica!
Little did you know, that's in centigrade
Well, to be fair, i think the announcements are for everybody, even those without an MIT graduation.
I am sure janitor Joe would appreciate it to know the temperature without having to convert it in his head first.
Myuutsuu85 RIP to Janitor Joe, he got converted into headcrab lunch
🤗i dunt speeak never gone to tha moon 😳libtard!🤬
We've reached maximum fan content. A fan remake of a fan remake.
Fool, do you think we'll stop here?
There will be fan remakes of fan remakes of fan remakes from now until video games stop existing.
So, there will be infinite fan remakes.
we must go deeper.
@@CesarinPillinGaming thats what she said
Fanremakeception
My brain had an fps drop
Yiğidodan sa.
Why are you speaking gibberish?
^indeed
@@hisholiness4537 Kek, they started speaking turk in an English comment thread for no reason. of course you're gonna get called out on it.
@@Kacky we turk now
I hope Project Lamba will add some music because I really liked the addition of an actual soundtrack in Black Mesa.
Salad Father yeah man same here
Salad Father I feel u man
I'm insulted, the og had a great soundtrack. The problem was that they used a given song for like 20 seconds
original had great ambient and background soundtracks, but not so much during the action. take the opening for example, fucking iconic.
"Questionable Ethic 1" best BM Soundtrack
2:05 I've always wondered how those scientist get in and out of their offices.
And why is there a scientist staring at a wall,looking interested?
they crawl through the ceilings looking for an escape
Teleportation.
magic
They don't. They're being punished.
ITT: people who don't realise Lambda is purely a showcase for assets being sold to game devs
It's sort of funny how that is almost closer to the original intent of the tram sequence, being that it was used to show off their tech when HL1 came out.
Most indie game studios can't afford to make all their assets themselves, making assets packs a valuable source of diverse visuals etc.
Shouldn't shun indie devs for using asset packs, it's really about what they use, how they use it, where they use it and how often.
The developers have said they are considering making more chapters(That was back in 2018 so the only reliable source right now is their actual website/blog posts).
@@nextlifeonearth Well, the BM devs did all of it themselves, plus all the voices and the soundtrack....
@@NeurovisionGorn Yeah, and they spent years on it and most of them had a job and did that on the side as a passion project.
It's a matter of priorities. If you have a budget as an indie dev, your own assets may not fit or you have to make other compromises.
BM didn't have the budget constraint as much, because most contributors weren't paid a full wage if at all.
It's never that simple.
Bro at this rate a remaster of a remaster is gonna come out before the xen levels for the first remaster
Reminds me of how some Hollywood studios will start planning for a sequel or even a reboot before the first movie even hits theaters. I forget the show, but a recent TV series already had _two seasons_ being made before the first season started airing.
Basically in the last update the team said the first 2 episodes of Xen will take around 5 hours to complete while in the original you could run thorugh the whole Xen in hour or two :D
Half Life 3 is going to be released before Black Mesa is finished.
It will reach the point where Black Mesa's development of Xen will be continued by the grandchildren of the current devs. These grandkids wont even know why they're making a mod for a game that's over 60 years old, but they'll be doing it out of respect and to keep alive the traditions for their elders. I recently realized that I've been following the progress of this game for over a DECADE! Is anyone even going to care about Xen 10 years from now? It's going to release in 2020 at the earliest!
@@tokisugar Xen will be as mindblowing like the first part of BM.
DampishEye It doesn't take YEARS to redesign a fuckin level, Black Mesa devs are just fuckin lazy. Plus xen is not the only part missing from half-life. Thoses guys decided to release an incomplete mod as a full retail price to milk all the fools like you and never work on it except for some update that no one ever asked.
Am i the only one that thinks that instead of remastering half life they should remaster the dlcs like blu shift or opposing force
They are! A group of fans has been working on it for a long time now. The upcoming remake for Blue Shift is called "Guard Duty," while Opposing Force's is "Operation Black Mesa." Check them out!
They tried. But I think the projects are dead now.
yep there dead sadly
Or they should just make a new game
Ku Ku Klock there was an attempt... it was called hunt down the freeman... and it went horribly wrong
Soon it will become so realistic head crabs will be leaping out of your monitor.
Jaune Brando1776 careful llamar those are quite fragile!
I'd rather have Alyx.
i hope they make a VR half life..
And you will be a real lkfe zomgie
Thats why you need a crowbar
"The time is 88:47 AM"
Ah, the magic of editing.
Gordon was just _that_ late.
@pokefan548 yea
I like the look of Black Mesa best - at the very least, it has the same aesthetic as Half Life 2, making both games look like they belong to the same consistent universe.
What if they remake Black-Mesa in Half-Life Alyx's artstyle? Which itself is a mix of Half-Life 2 and Portal 2's artstyle.
Just to make sure we're all on the same page, Black Mesa has been in development since 2006, the idea was to remake Half-Life in the (at the time) all new Source engine that builds Half-Life 2. Today they've come a long way and were able to push the source mod to it's limits to deliver a game that holds for today's standards. Don't quote me on this but i believe they mentioned that they wished to work on UE4 cause of said limitations from the Source Engine.
Since 2006 and still isnt finished. How long will project lambda take?
To be honest if the mod were to be free I wouldn't mind the delays but the game has been available to purchase for almost 3 years now, so now they don't have any excuses to not finish it on time.
Project Borealis runs on UE4
Don't forget, project lambda is made in Unreal Engine, while Black Mesa is actually using the glorious source engine! Don't fall for this trap! Black Mesa > project lambda
They never wished to work on UE4. Source Engine is the best engine and UE4 is garbage. They had NO trouble developing Black Mesa on Source. UE4 is garbage.
I bet Project Lambda will get somebody an A in their level design class.
BlueShit199 maybe in a possible half-life 3 developers team too ;)
-MasterLobster- ????
Faster than blueshit
thats not what level design is
But it's valve's level desing, they designed levels for Half-lfie
All i want is a demaster of hl2 so that it uses goldsource
It's already on the way
Someone is actually doing this.
I can't remember, but it was on youtube.
Nice
i presume you're talking about project borealis? that's a fan made half life 2 episode 3 using UE4 they are doing such a great job
My first though jumping from Mesa to Lamba was "Holy hell they slapped the color pallet out of the game."
The shadows and lighting look dogshit in lambda and the lack of anti-aliasing with all the smaller details they've added just makes it look even worse
@@alteredbeast192 I’m pretty sure that the project is still a WIP and that will all be worked on more but I could be wrong I’m not a fan of the anti a at all looks terrible but I’m sure u can adjust that in settings🤷🏽♀️
Legend say that the security guard is still knocking that door
@@Nico-qx1zx yaeh lol
Yeah, he survives the ordeal and meets up with Gordon in HL2
I don't think anyone got the joke.
lasago no they got the joke, they just wanted to correct it
I still want a Blue Shift and Opposing Force Remakes, that would be sick!
I bet project lambda will require NASA computers to run
Yeah that super remake is cool and all, but i think i'd prefer Black Mesa because it's an improvement of HL1 and my computer won't fry when trying to play it.
I got 1 fps on my potato. And it turned into fries
Project Lambda is created without optimization in mind. It'd run smoothly but the devs focused more on visuals than optimization, since you don't play the game
Black Mesa already runs like ass sometimes cause it's just too much for Source at times.
Norwegianboy EE lucky my computer freezes on the start menu of Black Mesa every time
Jesus. The UE4 one almost looks like special effects in a movie.
Yeah, cant believe people are eating it up and thinking it can be more than just a copycat demo of the tram stage. It would probably be really terrible as a playable thing
Ue 4 is shit, source engine is better, and it developed just 2004, but the graphics and physics are good even for today
Orxan Zamanlı incorrect. Source engine is very inaccurate and unoptimized. That's why black Mesa plays like shit cause it's running off an outdated engine. Ue4 tho is very well optimized and it's physics calculations are more accurate
People give Unity shit yet they're UE4 fanboys, strip away the fancy graphics and all you have is just a bare minimum game engine.
BrownMarxist Titanfall runs fantastic
Now let’s totally remake Project Lambda to continue the chain.
Cant wait for "Resonance Cascade"
@@squarehead6452 and I can't wait for Unforseen Consequences
@@j4n581 can't wait for the "Half Liver"
Man i love how Black Mesa looks, i wsh i could work at a place like that.
Then be prepared for unforeseen consequences...
@@Grue0012 Got the reference.
Someone should relay these words to him...
oh no
he/she was never heard from again
That feeling when a remake has been so long in development that's there's already a remake of it
its a asset demo not a remake
And its done
Black mesa is complete and its awesome
Can't wait to play it in 2030
edit: someone needs to tell team project lambda to enable global illumination in whatever engine they're using, that outside segment looked awful from lack of GI
the entire demo looked awful, direct lighting on everything with no color bounce n shit, i didnt even see ambient lighting, or radiosity of any kind
fucking half life 1 has radiosity and better lighting than this garbage lmao
No colour grading or GI, sadly
Project Lambda looks awesome but I feel like they are trying to exaggarate everything and make an overly graphically saturated and exaggarated version of black mesa... I stil prefer Black Mesa Remake and its actually getting its last levels finished soon
Zefnoly last level remake:you can't compare whether you just playing the game or you 'actually' in the game because the graphics you see is just like real world and you can feel it😂😂😂😂
Its not like the original will be wiped from existence, they'll still exist. You can still play them as many times as you want.
Project Lambda is just a modern graphical layer on top. Its kinda amazing how much work they've put in. I wish them the best.
I find Project Lambda to be way too dark. The graphics are nice and look fairly realistic but the lighting just looks out of place?
Zefnoly When are the last levels going to be done
This comment did not age well. It's still "soon"
Announcement system's voice in the original Half Life is prettier imo
Me when going through the train ride for the first time in Black Mesa mod:
"Wow, they sure added a lot of detail! I love it!"
Me when seeing Project Lambda demo for the first time:
"Wow, they sure added a lot of detail! I love it!"
Wait...
The graphics and sound effects for the original half-life still hold a very dear sense of nostalgia for me. Anyone who grew up with Valve knows what I'm talking about.
Half life: The Manga
Black Mesa: The Anime
Project Lambda: The Netflix Adaption
(Sorry for overused meme)
Jp furriel No u
What's wrong with Project lambda?
Good one
Ugly contrast... i mean most if not all of the shadows are almost pitch black! not good
@@outofsync6599 project is not even ready yet
if they do not give us a half life 3, then we will create our own half life 3.
Project Borealis is a thing.
Half-Life 3 is not released because everyone might predict what's going to happen in Half-Life 3. And I also think that Marc Laidlaw left Valve is a reason why.
We already are ;)
Nah we'll just keep making incomplete remakes of HL1 for 50 years...
Yes they are.it is 'project borealis'.but the game hasn't release yet
I hope project lambda gets a redesign with all the shadows, they don't look all to realistic in my opinion. BUT ITS STILL EFFING AWESOME!!!!
I agree, Project Lambda is too damn dark.
thanks for all the likes everyone
Then again, dark isn't always unrealistic. Black Mesa facility IS (mostly) an underground facility, and a huge one too, so dark shadows and occasional dim lighting suits the atmosphere in my opinion. Outdoors in the Project Lambda could be brighter with softer shadows however, and the motion blur was pretty horrid in the demo.
Ω after playing this myself I must say I was wrong. on the max settings the game looks actually real, but I had 20 fps on my gtx 1060. I'm sure that the guy in the video had to turn down his settings for a more suitable fps, given the outdoor sections look darker than normal. this demo is much more effing awesome than I originally thought! at least when playing at 20 frames
Indoors looks too dark but my main problem was the outdoor bit. Bloom! Way too bright.
Top 10 most dedicated fan bases ever.
*Black Mesa looks nice, and manages to keep the overall look and feel of Half Life. Project Lambda looks like a completely new game and it loses it’s original characteristics.*
project lambda looks like deus ex, thanks to the lighting
It's funny, they have access to Ray tracing and they still managed to screw up the lighting in every part of this demo.
No
I like Black Mesa more, at least you can actually play it, and the graphics aren't too lens flare, bloom and motion blurry to stop you from playing.
there isn't any type of motion blur ,lighting is actually very accurate because of ue4 this is what this remake is about.
UE4 has the potential, but this scene's lighting in particular looks far from accurate. 8:52
Rtf54 yes that looks pretty weird , but i mean the lighting inside of the buildings is pretty well done.
Sr. Minimal yep
@@-santi4401 Waaaaay too dark. Generally speaking the purpose of ceiling lights is to illuminate things other than a tiny patch of ceiling. Makes it look like they haven't paid their power bills.
Idk... Project lamba looks cool but...
That doesn't feel like black mesa. and the brightness it's so weird... it's like a fps horror game ( it's a lab ffs... that need more light )
Edit: Sorry if my English is bad. I do not usually write much in this language.
Or they need to implement dynamic exposure that almost every game uses these days.
I agree, for me PL looks like it's Doom 3 rather than Half-Life)
But I think the problem is that they added too much detail. Player just doesn't know on what he can set his eyes on. Valve says "Look there, Barney is knocking at the door! Look, these guys have just missed the train! Who do you think is that suspicious man in a blue costume?". Remakers just say "Look everywhere, there's so much detail!". I don't want to say that plenty of detail is bad, but when developers make scene overloaded with detail, they need to find some way to highlight really important details. And in my opinion this is where remakers (especially PL team) failed.
I can't say that in BM you can clearly see Barney. They almost hid him in that niche and made his animation less expressive. If I didn't seek especially for Barney I wouldn't even pay attention to him. But no doubt that BM did better job in preserving original HL appearance and atmosphere
hello
sorry for my bad english
it's necessary to say, if I do not know English I DO NOT KNOW if I'm writing well?
Gtfo kid.
The outdoor lighting of Project Lambda looks really broken, or is just me?
the people who made it were going for a dumb effect used in way too many games nowadays, where high contrast = "cinematic"
CamBen This is probably due how Unreal Engine handles lighting. But I'm sure they'll fix that.
Also, the so-called sun looks so cheap @7:21.
The color balance for this video looks way off compared to the original, go check out that video to see what I mean.
They gave no global illumination or ambient lighting baked it seems, must not be finished yet
Half-Life graphics settings comparison: low, med, high
Black Mesa still feels like a half life game. Project Lambda feels like something EA would build.
No
I loved Half-Life when it came out, then I fell in love with Black Mesa, but I didn't know about the new one, damm it looks great.
Thanks bro, Im gonna dl and give it a go.
Half-Life is among my most striking games since my childhood! after doom is the most important fps of all time in my opinion :)
@@leonardoetc3565, it is next to Crysis...
One of the games that changed the way things are in fps.
It was revolutionary.
I still remember being overwhelmed with the size of the game and how much went into it.
Valve did an amazing job.
Its one of best fps shooters ever
Well, from what i saw, Project Lambda is just a short demo of the beginning and has a really low chance of being finished.
I think we can all agree, half-life looks the best out of all 3
Youre blind right ?
They are all Half Life
@@jardas4164 you're stupid, right?
JardaS Toskko Ght Fjkd
W O O S H
Sarcasm aside, limited graphics does help to stimulate the gamer's imagination a lot more. Now the most vocal fans expect high fidelity with hyperrealistic details without realizing that all the work of visualizing a world is being offloaded heavily to the devs.
The radiation checkup announcement while you’re casually travelling over an OPEN AREA OF LEAKING RAW RADIOACTIVE WASTE remains one of the finest moments of comic timing in a video game. The original game still nails that perfectly.
I played hl 100 times and I'm just now realizing
I feeel al these remades with unity/unreal look the same nowadays. They look realistic but totally lacks an artistical direction.
I don't know but Xen in black mesa is pretty well-done. Pretty nice enviroment design.
@@crauxkun He's talking about the unity and unreal remakes.
Black mesa had a lot of love and effort put into it.
@@ozone2629 Oh thanks, i missunderstand it.
Me: “I would like to apply for a job as a train driver.”
Employer: “Sure, we have few positions available.”
Me: “What kind of hazardous materials do you work with?”
Employer: ...
Employer: "Yes."
Project Lamba looks like some Metro 2033 level, it's so dark
Nah
Project Lambda looks good, but there's something wrong with the lighting in my opinion, it's too dark.
It looks like someone filmed it off a poorly calibrated TV with their phone. Not like a direct capture.
@@ZReviewsno
Project lambda lacks atmosphere. Black Mesa nails it.
No it kind of adds more actually
No
Looks like "Project Lambda" need a lot of work in the ambient lightning
Its not a full game remake. Just a remake of Black Mesa inbound
looks like you can't spell "lighting"
Ambient lightning and thunder would be cool
@@Juan-wk8cr neither am I....
It nailed the realism of the lighting. It just lacks atmosphere.
never thought i would see a remake of a game that has been remade already
I need to see the Dam and the Gluon Gun, one cannot judge a remake until they see the Dam and the Gluon Gun
But Lambda still doesn’t have the awesome sound track of Joel Nielsen
Ik. Black Mesa has that awesome soundtrack that'll blow you away
and black mesa doesn't have an amazing soundtrack from the original!
@@melbournemeliodas215no
I like how the tram rail in Lambda actually looks like it’s made to propel and bear the weight of a tram car. Everything in Lambda looks like a real piece of engineering. It’s like a graphical expression of “make your fiction believable and your nonfiction unbelievable.” Suspension of disbelief is a finite resource.
Half-Life is like in other league, it reminds me of my childhood... I love this game, its simolicity.
Black Mesa: The remake of Half-Life game
Project Lambda: Half-Life movie
I hope Project Lamba doesn't add so many new details that it becomes overwhelming and unrealistic
@@Dasistrite No, not always
@@ikagura half life had a crap ton of detail
marphitimus had documented all of it
@@skinnybuggo I'm talking about prop and brush details like trees, grass, overly elaborate rooms, ect. Not details that have to do with NPCs or other entities
@@Hikarmeme oooooh
i get it now
yeah your right about that
@@Hikarmeme definitely agree, especially since even black mesa had the same problem, albeit pretty minimally
I like Black Mesa and can't wait for Xen chapters. But Project Lambda does look better but i would really like to see more Interactions with the world and objects such as turning on/off lights with a light switch like in the original game or turning on/off the fire alarms and sprinkler systems or pulling the emergency stop switch on the Tram. Just basic interactions with the world that could have benefits, consequences or just give nothing at all. Also giving followers extra weapons/ammo laying around that you don't need to help them survive but to also help you survive.
You COULD PULL THE EMERGENCY STOP
Are you talking about the tram in the opening?
Why are you using black mesa 2015 they updated the graphics in 2017
it doesn't take a genius to figure out he was talking about the games steam release date...
Boi. Its release date
Project lambda hasn't come out yet
@Turtlemain, breaking point for Source? It can be infinitely modified as long as you know how work with it. Look at Titanfall 1/2 and how Source was modified there.
*Turtlemain* So what you're saying is, they've done nothing in terms of adding extra content, just slapped a bit more make-up on. Wow it's only taken them 6 years too... I don't see any point in buying the steam version until they add Xen.
Yeeeah.. Project Lambda feels like when a good app gets over bloated with random crap. There's such a thing as too much. Kinda takes half-lifes soul away. Feels twisted and uncomfortable.
It really does suck. Like... It doesn't feel like a Half-Life game... At all! Half Life games have very deliberate design. Everything comes together... No frills, a bit of silliness and cartooniness, but overall very utilitarian and atmospheric in spite of the series being so technically impressive. Black Mesa updated it in a way consistant with that vision. Project Lambda meanwhile feels as offbrand as Hunt Down the Freeman.
Floofers
Project lambda is a graphics showcase, not a game.
@@parrot998no
Still prefer Black Mesa's design. Crowbar collective did an absolute stellar job updating the old HL-design. Project Lambda looks a bit off, sure good looking & all but like something is missing.
Maybe just too much stuff going on in the background which detracts from the original atmosphere?
Lambda looks good but uninspiring and bland. It does not have the same mood/feel as the previous two.
Honestly, the fact that there is a lot of stuff going on would make sense, the larger underground main transit system, the transportation, the experiments going on, the security laser check. Everything kinda fits with the feel of a high security secret facility.
Half Life is my favorite game trilogy. Oh wait…
You were saying? :/
Trilogy?
Get ready to eat your words
half life will continue to live on as one of the best games ever for many decades to come
Why only half life though :( i want Blue shift and opposing force remake too
It's not just HL, remakes for the expansions have been in the works for a long time. Blue Shift's remake is called "Guard Duty," while Opposing Force's is "Operation Black Mesa."
A.M. Arteaga which are probably dead.
@@jiraffe9600 Lool, uhh no. They made updates this summer. The remakes are still in the works.
@@jiraffe9600 wrong lol.
Your in luck. Operation Black Mesa and Guard Duty are remakes of those, but neither have playable demos yet
Half life will be like Shakespeare's Romeo and Juliet in the future.
Nihalanth, Nihalanth, wherefore art thou Nihalanth?
Call me stubborn or just blind, but personally I still prefer the look of Black Mesa. Project Lambda will still take a lot of effort to finish & I don't want to take anything away from what the devs will accomplish. It's just hard to top the sheer willpower & hard work that went into rebuilding these maps to begin with. That goes a long way.
project lambda is a demo to sell assets, it’ll never be finished
Project Lambda looks more like a horror game than an arcade shooter
Isn't half life a horror game?
Zyra I'd be cool as one, the tone of certain chapters certainly fits a horror theme
it wasn't technical limitations that resulted in train tunnels being so barren. emptiness added to the atmosphere. Black Mesa strays a bit too far from the original look and feel of the location, and Project Lambda is even worse offender. it makes a complete mockery out of what used to be cold and foreboding place.
yeah seems like everyone and their dog is having a rave down there haha.. that lone guard in HL in a damp dark corridor with no one else around to help, in BM and PL there are like 9000 other people around.
it absolutely does.
YayDude123 If its in relation to the art style then of course it does.
Half-Life was supposed to be set in a semi-realistic, believable environment, not DooM-like sets of rectangular corridors and rooms. If anything, the lack of detail actually hurt the atmosphere. A detailed environment devoid of humans achieves the goals you mentioned a magnitude better than boxes with 128x128 px textures slapped on top of them.
KOMMyHuCT It would be more like Q2 than doom, saying its like doom is insane, doom isn't even true 3D haha! I think you are missing the point that like MGS1 some details where omitted on purpose because your brain fills the gaps where as low quality (due to technical limitations) detail is actually harmful.
Yeah you're right, fuck low res textures lets put 4k textures in and use 80 million polygons, oh wait that's a stupid idea because it was released in the 90's.
To me the first Barney is stuck on a lone platform that you can exit via the train that the player is on, in these remakes hes miles away surrounded by like 20 other NPCs so its certainly not the same sense of foreboding.
feel like Lambda (and to some extent, Black Mesa as well) are missing the main points of what made the original Half Life great. It was the isolation, lack of lightning and exits, and monotony that made the atmosphere - and therefore the game - great. Adding new details, more lightning, windows, and other assets is cool, but it kind of detracts from the implied isolation of the original game. :)
Agreed.
Alien isolation?
Agreed.
You are wrong. Play Black Mesa. It's made with the source engine. After the first 10min you saw in the video, it get's very dark and and isolated.
Don't forget, project lambda is made in Unreal Engine, while Black Mesa is actually using the glorious source engine! Don't fall for this trap! Black Mesa > project lambda
6:46 Not gonna lie, that smooth stopping and accelerating at the end satisfied me
yup new ones look great, but they just don't have nostalgic feeling as the old one does. All the sounds, textures, atmosphere, its so good :D
I say let the Crorwbar collective and Project Lambda teams join in on remaking Half Life 2
Try Half-Life 2: Cinematic Mod. Just get some mods to remove all the pornographic content. With all the immature stuff gone, it looks incredible.
@@sidicle6537 Wtf? Why is there a pornographic content on the mod?
1:07 "Ah i'm not the only one who's late, SUCKEEEEEER!"
I kinda wanna see Ross playing Black Mesa. While i am cool with him likely not wanting him to make Freeman's Mind remake, i would love hearing his reactions and how he would compare Black Mesa to Half-Life.
"Damn, gordon!"
@@Myuutsuu85 He was actually planning on moving the series to BMS when Gordon wakes up in the trash compactor, but this was, of course, way before BMS Xen was even teased, so he pressed on in HL:S instead.
Well then,Black Mesa is finished with a great ending/boss fight and i see no real purpose of Project Lambda other then it just staying a demo.
I really do like how project Lambda looks, but I *love* and much prefer the look of the facility in Black Mesa instead. Though it looks amazing, my main issue is that while project Lambda's version looks great and like the facility we all know, it looks more like a "Black Mesa 2"- as in it looks like a completely different and separate facility that was built bigger and better than the original Black Mesa, with a similar layout but many differences (at 3:25, this area has been turned into a full fledged train station, at 2:52 there's some kind of scanner used on the transit system, and at 4:40 this room has been made into an entire storage area of the facility, with shipping containers and everything). Meanwhile, the Black Mesa in... "Black Mesa" doesn't go _too_ out of it's way to change how the facility and environment looked while still feeling like a modern adaptation of it, making it (in my eyes) the better remake.
Now we just need Black Mesa in real life that causes a Resonance Cascade
No thanks I think I can live well without a Seven Hour War
Hey you were kinda close
0:41 of the Black Mesa facil... Of the Black Mesa facility personnel.
"The time is...8:847 AM."
dude project lamdba have god tier amount of detail O_O
wow project lambda looks so good, and feels much more lively due to more people moving around.
Honestly I can't give enough credits props to the team behind black mesa, started in 2012 as a fan project and is using the source engine and still looks decent.
A modern engine would make the game beautiful, but the problem with that is its far to expensive/time consuming to design a game of that scale using modern graphics.
Maybe one day things will go back the other way.
TBH, Black Mesa is amazing. The graphics, et cetera. The efforts of the devs at Crowbar Collective paid it off. Although I've got to say is unlike the original Half Life, Black Mesa had some pretty different things such as structures, female scientists... Well, you'll notice it when you play it.
Now there must be a remake of the remaster of the remaster
**probably everyone else** "damn project lambada looks nice" **me** "YES THE TRAM HAS SMOOTHE CURVES NOW BOI"
Reduce the shadows in the new one, the shadows are just too intense in the outside environment. It has to be reduced, you need indirect illumination or to fake it. Also some of the lights in the newest one flicker on surfaces, try to fix that. Additionally on the outside sand texture on the ground there is a slight appearance of shine and that isn't what you want, once you fix these then surely it can look 1 gen better than Black Mesa. Essentially make it look like Black Mesa but with higher resolution textures and higher resolution mesh models and add new sounds also. You need textures which can tile well and also from a distance have a somewhat non uniform appearance. Surely Project Lambda is nowhere near done, I trust the people making it to fix all of these things.
Those FPS on Project Lambda reviews tho.
My computer is melting just watching that.
I'm plying BLACK MeSA as we speak, my hat is off towards the fanboy gentlemen who made it , valve for supporting them .... & its crazy what fanboys bring to the experience because of love of HALF -LIFE. P.S. playing this game 1998or7 in 2020 ...only proved once again that the gameplay & subtle storytelling is still ahead of the curve compared to modern shooters of the last 5 years !
we dont need remakes, we want hl3, hit like button if you want hl3 or hl2 episode 3
The fans make remakes- Valve makes Half Life 3. Neither are related
@@racccongenocide Project Borealis is a fan made game. So its a non-canon. But still a great idea.
If we can't make Valve create HL3, we'll create one for ourselves according to the story boarding of Valve's Half Life franchise.
Dont get me wrong on this one, but Half Life's graphics had a lot of atmosphere back in the day. Thats basicly what made HL.... project lambda feels outta place here. Could be a new game thou. But the Style is not HL Style.
Project lamda looks beautiful!!! pity that there is nothing more about it...
My problem during Project Lamba's inbound is the unrealistic train bit. Like what the heck is with the massive train at a really steep angle? That thing'll fall down, plus the other one going round a super tight bend; that things wheel's'll jam! It might sound silly but stuff like that can take you out of the mood. The best details are the ones you miss because you don't think about it, but appreciate later on
valve devs deserve more credit. game companies are using state or the art graphics and game engines, while they have to make do with a 15 year old engine, which they use amazingly