I have been working in the engine for over a year, and am close to releasing a game ; but this video still opened my eyes to how GDevelop works in a way I didnt see before. Many thanks to you!
@@Winstreak1 it’s a stealth rogue-lite. You’re a ninja trying to escape a dungeon. There are several different random objective types, enemies, and bosses that shuffle every level. You sneak around completing these objectives to win!!
Extremely well thought out and explained video. The visual aid helped a lot. Things like the conditions always being checked aren't super intuitive but have absolutely bitten me on the ass before.
Welcome to the Channel, glad to have you. I have a quite large selection of videos for you to choose from, but I recommend my Hubert Playlist: ruclips.net/p/PLw5g5gde9ONIaLqeYuaqzOALmatHY3vG2
It's hard to market an event sheet video, because users only know the error they get not the name of the knowledge they are missing. My upcoming video will be a from the beginning tutorial. So, it will hit all areas, including the event system. Maybe there will be a few nuggets of helpful info in there for you!
I am doing an Rougelike game, now I got into a problem. I cant remove the picked card from Randominrange, it was still showing up again and again. How do I remove a number in RandomInRange so that the card will not show up again? ex: I have 5 animations so I use Randominrange (0,4), I picked up the second animation so I want it will not show up again.
This is not something I have built yet with Gdevelop but here are my thoughts. I believe Arrays in Gdevelop work with the added bonus being able to push and pop values in and out of it. So if all your values are in an array - and you look for a the value between RandonInRange(0,ArraySize) then you draw a 4, you will get the 4th indexed spots value - then you pop it out (So it's gone). Now you have a smaller sized array and if you draw 4 again it would technically be what was 5. Did a quick google for you, this seemed like a useful link: forum.gdevelop.io/t/solved-need-help-dealing-random-no-duplicate-cards/46226
Haha, glad I was able to help ya out. I no longer use Construct due to the price. But if you have a specific issue/question I'd be happy to try to help you out.
If you open your project properties - top left underneath file, it’s looks like 3 squares - just re-open your scene from there and it will open the event sheet attached to it.
Great video! It was a pleasure to work with you 😊🙏🏻
You as well, thank you so much!
New game dev, this was a really clean and easy to understand way to explain gdevelop. I appreciate the video!
Welcome to the world of game dev :)
I have been working in the engine for over a year, and am close to releasing a game ; but this video still opened my eyes to how GDevelop works in a way I didnt see before. Many thanks to you!
That's great!
What's the game you are releasing about?
@@Winstreak1 it’s a stealth rogue-lite. You’re a ninja trying to escape a dungeon. There are several different random objective types, enemies, and bosses that shuffle every level. You sneak around completing these objectives to win!!
Extremely well thought out and explained video. The visual aid helped a lot. Things like the conditions always being checked aren't super intuitive but have absolutely bitten me on the ass before.
Thanks Trekintosh!
It's essentially a list of all the most misunderstood concepts from questions I've received.
That was really insightful. A well explained peek behind the curtain of game development.
Thanks Thoby!
Good to hear from you, hopefully everything is going well?
@@Winstreak1 All good. Wishing I had the patience to learn stuff like this!
Your explanations are fantastic! As someone new to programming, I really appreciate your clear and easy-to-understand videos. Please make more!
Welcome to the Channel, glad to have you.
I have a quite large selection of videos for you to choose from, but I recommend my Hubert Playlist:
ruclips.net/p/PLw5g5gde9ONIaLqeYuaqzOALmatHY3vG2
@@Winstreak1 soooo good - thank you!
Nice video, very helpfull
Awesome, I am glad you enjoyed it!
Ha! Like 10! ❤ Great tutorial :)
Glad you enjoyed it!! 🤓
Thanks, useful info.
Glad it was helpful!
Ohh that's how sub event works. I've been confused about that.
That's great, hopefully it helped you out in your Projects!
@@Winstreak1 Yeah, it will help out. I'm currently try to make a prototype and knowing this help me out some part I want to do. Thanks for the tip.
can you make more ui tutorial such as scrollbar and what not please? thank you.
I would be happy to make a video on a scroll feature!
If you can make more about the events system 😅
It's hard to market an event sheet video, because users only know the error they get not the name of the knowledge they are missing.
My upcoming video will be a from the beginning tutorial. So, it will hit all areas, including the event system. Maybe there will be a few nuggets of helpful info in there for you!
I am doing an Rougelike game, now I got into a problem. I cant remove the picked card from Randominrange, it was still showing up again and again. How do I remove a number in RandomInRange so that the card will not show up again? ex: I have 5 animations so I use Randominrange (0,4), I picked up the second animation so I want it will not show up again.
This is not something I have built yet with Gdevelop but here are my thoughts. I believe Arrays in Gdevelop work with the added bonus being able to push and pop values in and out of it.
So if all your values are in an array - and you look for a the value between RandonInRange(0,ArraySize) then you draw a 4, you will get the 4th indexed spots value - then you pop it out (So it's gone). Now you have a smaller sized array and if you draw 4 again it would technically be what was 5.
Did a quick google for you, this seemed like a useful link:
forum.gdevelop.io/t/solved-need-help-dealing-random-no-duplicate-cards/46226
Do you still use Construct 3? Dude one of your responses on one of the construct 3 discussions saved may butt! Thanks you LOL
Haha, glad I was able to help ya out. I no longer use Construct due to the price. But if you have a specific issue/question I'd be happy to try to help you out.
@@Winstreak1 You are awesome. 🙏🏾. No help needed. I subscribed though. Appreciate you
i closed the event tab, how do i open it again?
If you open your project properties - top left underneath file, it’s looks like 3 squares - just re-open your scene from there and it will open the event sheet attached to it.
Sir, you're awesome, I just wanna kiss you but with like a brother intension. 😍
Haha! That's why I make YT content. To get those brotherly kisses!
Thanks for the comment, have a great day!
@@Winstreak1 You too, have a wonderful day sir.