(Unity) Animate Objects with PhysBone

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  • Опубликовано: 11 сен 2024

Комментарии • 6

  • @TiiVTime
    @TiiVTime Год назад +1

    THANKS I WAS LOOSING MY MIND FOR HOURS I DIDNT KNOW ABOUT THE BONES THING

  • @thesoulsender
    @thesoulsender Год назад

    this was exactly what I needed thank you!!

  • @hoodeez
    @hoodeez Год назад +3

    thank you!

  • @Rinderleaf
    @Rinderleaf Год назад

    thank you for your explanation (i attached fox ears on model and added phys bones on them and was wondering why it didn't work)

  • @chaoticrobotic
    @chaoticrobotic 7 месяцев назад

    Hey! Just curious-
    I know this is now like a year old but I followed your tutorial in an attempt to make a radar arm spin as an idle. I followed this to a tee and it works perfectly in unity! However, I went to do a build and test in the actual game and it did not match the animation at all on the actual avatar. The mini avi preview in game and unity looks absolutely perfect- but not the actual avatar and it just makes it look weird [it starts swiveling on both the other axes now at an angle when the animation just had it rotating on the z axis completely flat against the face.] Just curious if there was a different tutorial I maybe should have followed??? Or was this one just specifically for a tail?
    Again, sorry to bother, just really curious and a bit (very) confused.
    EDIT: I went ahead and hit publish and I found out from my friends that it animates PERFECTLY for others, but not locally.

    • @PupsVR
      @PupsVR  7 месяцев назад +1

      I've never seen that issue before! Join my discord so I can help you better!