I just got the 2nd edition yesterday. My 14 year old is a big history buff and especially 20th century Europe. He wanted a strategic game with focus on economy/politics and is exited to get this to table! Now to plan out a couple nights to get it played!
Gilbert, that was a great video! I always like to say that 'Paths of Glory' is a wargame with a WWI theme, while 'The Lamps Are Going Out' is a wargame about WWI. I think you almost said it, but not explicitly, that TLaGO captures the feel and essence of WWI better than PoG does. ... Also, my favorite houserule for the tech cards is not to redraw when you get an unusable card, but rather to put the unusable card aside and not shuffle it back into the deck until it's prerequisite has been drawn. ... Finally, I thought that the game comes with four player aid cards for when playing with four players. Regardless, a good job!
Looks like a really nice game. Thanks for talking about the cards and how much rule referencing a person might do to play this. Great video too. Thumbs up!
Thanks John. I'm really enjoying playing this one. One of the major things I like with it (compared to "Paths of Glory") is that very fact of not having to look up an obscure rule buried somewhere in a paragraph that is not in the index. I'm always doing that for "Paths of Glory".
Superb review, Gilbert! From now on I'm counting the number of times you use the word "elegant" in a review; if the number minus a d6 roll = 1 or more, then the game is an instant purchase! :-)
Terrific video, absolutely fantastic in fact. Indeed it's so good you now have me wanting to buy this game, unusual to say the least as my interests are normally confined to navel games. The only thing I'm a little concerned about is how long the game takes, 6 hours is quite a heavy commitment for me. And I also must say how impressed I am with the sheet of glass/perspex over the board, what a brilliant idea!
I'm a bit of a "Naval Guy" too. I was very happy to see that he put it in, albeit, in a simple way, but it does reflect the naval situation. Heck, he even has the German East Asiatic Squadron in there. Also a respect for the U-Boat war and the way it effects the entry of the USA.
Gilbert, another great review. I did not know about this game but I like it based on your review. It always happens that if you do a game review I always end up buying the games. I have seen all your game reviews that are on RUclips. I like WWI so this is a good introductory game for WWI. Please keep up the reviews. Thank you.
Thank you David. A friend and I are playing a game of it now. We will have to do it in two parts as it seems to be at least a 6 or 7 hour game. I'm taking the central powers and it is a rough go. I love the game though and it covers many things that are missing in "Paths of Glory". I like the two about the same now for different reasons.
Very Nice review. I think this title simulates much better the WW1 nature than the more famous PoG. The action is simultaneous in all fronts and only the lack of resources can slow down the offensives. Also The attritional nature of the war is very well represented in the combat system. The only downside of the game IMO is the randon thecnological cards that can have a loopside results.
No, I have not even heard of that game and will have to look it up. Although, I must admit "Lamps" and "Paths" have satisfied my itch for World War I strategic games.
@@XLEGION1 It's published by Compass Games, the same publisher as "Lamps"! Seems to be a monster game, but with shorter scenarios. Here is a link: www.compassgames.com/fatal-alliances-the-great-war.html
I ve just seen that there's a second edition coming up... With a mounted board, I don't know if there would be other changes, if someone knows, enlighten us. Thanks.
@@Jezza_One I use plexiglass for paper maps. Mounted definitely better, but plexiglass does the job well and honestly I use plexiglass even over a mounted board on expensive games anyway.
Thanks for the video, I'm French, I'm trying to create my WW1 board game. But I do not understand English poorly, it was just for clarification, how an army is destroyed, it must necessarily be exhausted?
How I deal with ahistorical events: in the example you gave in For the People, you used NY Draft Riots in 1861. What I do is think that they're not draft riots but say, riots caused by people who don't want the government to suppress the South violently. It's a little bit like being dealt Kamikaze cards in Empire of the Sun in early 1942. In that game, the Kamikaze cards are essentially utility 2 Ops value cards for me.
I actually do the same thing. It's the only way I can play the game in the first place. However, generally, I like a game with a bit of 'scripting'. The totally wide open ones are fun but I always have to make that mental adjustment to enjoy them.
I have always wondered what kind of a game "For the People" could have been had Mark structured his decks into one for each year. I think it would have been better as a simulation and yet not hurt the game at all. I seem to remember one fellow on Consim mentioning that he had done it. I never got around to it since I abandoned the game in favour of GMT "US. Civil War".
I haven't played Axis and Allies World War I, but my understanding is that there are not enough game pieces to actually play the game, so I avoided it. It seems a much less serious simulation than Paths of Glory.
I could't honestly say as I have not played the Axis and Allies WWI. I did not like the WWII version. Too much counter clutter. It NEEDS a larger board as you have found out.
Its a very fun game, you should try it! Heres the link to the excellent big map made one Axis and Allies fan, amazing quality and you can make it as big as your table... www.dropbox.com/s/i4z1mvdakbza7hd/Axis%20and%20Allies%201914%20OOB%20final.pdf?dl=0
I just got the 2nd edition yesterday. My 14 year old is a big history buff and especially 20th century Europe. He wanted a strategic game with focus on economy/politics and is exited to get this to table! Now to plan out a couple nights to get it played!
Gilbert, that was a great video!
I always like to say that 'Paths of Glory' is a wargame with a WWI theme, while 'The Lamps Are Going Out' is a wargame about WWI.
I think you almost said it, but not explicitly, that TLaGO captures the feel and essence of WWI better than PoG does.
...
Also, my favorite houserule for the tech cards is not to redraw when you get an unusable card, but rather to put the unusable card aside and not shuffle it back into the deck until it's prerequisite has been drawn.
...
Finally, I thought that the game comes with four player aid cards for when playing with four players.
Regardless, a good job!
Excellent video! Thank you for your elegant review!
Looks like a fun, easy to play game. Well done Compass! Great video, Gilbert!
great show you made it very clear to understand thank you
Picked it up, looking forward to trying it! Good vid as always.
Looks like a really nice game. Thanks for talking about the cards and how much rule referencing a person might do to play this. Great video too. Thumbs up!
Thanks John. I'm really enjoying playing this one. One of the major things I like with it (compared to "Paths of Glory") is that very fact of not having to look up an obscure rule buried somewhere in a paragraph that is not in the index. I'm always doing that for "Paths of Glory".
Superb review, Gilbert! From now on I'm counting the number of times you use the word "elegant" in a review; if the number minus a d6 roll = 1 or more, then the game is an instant purchase! :-)
Thanks David, I got a kick out of the one fella who thought it was the most boring game ever made! I couldn't disagree more.
Thanks David. Now that I have played it a few times I would tend to give it an even better rating.
Great video, Gilbert. The game looks very interesting and playable.
I'm certainly enjoying the game very much and it is a close second to "Paths of Glory" for me. Maybe even a tie.
great job Mr. Collins!
Niwce one, Gilbert. Seems like th e e is a lot of history hidden in that game. Thanks for posting.
~Fritz
Fantastic video, Gilbert. Thanks!
This looks like a lot of fun! Something I wouldn’t have to constantly be clarifying rules while playing.
I love this game :)
Noticed GMT's Battles of the American Revolution Tri-Pack on your shelf. I just got this game myself & humbly request you do a video on it!
Terrific video, absolutely fantastic in fact. Indeed it's so good you now have me wanting to buy this game, unusual to say the least as my interests are normally confined to navel games.
The only thing I'm a little concerned about is how long the game takes, 6 hours is quite a heavy commitment for me.
And I also must say how impressed I am with the sheet of glass/perspex over the board, what a brilliant idea!
I'm a bit of a "Naval Guy" too. I was very happy to see that he put it in, albeit, in a simple way, but it does reflect the naval situation. Heck, he even has the German East Asiatic Squadron in there. Also a respect for the U-Boat war and the way it effects the entry of the USA.
Gilbert, another great review. I did not know about this game but I like it based on your review. It always happens that if you do a game review I always end up buying the games. I have seen all your game reviews that are on RUclips. I like WWI so this is a good introductory game for WWI. Please keep up the reviews. Thank you.
Thank you David. A friend and I are playing a game of it now. We will have to do it in two parts as it seems to be at least a 6 or 7 hour game. I'm taking the central powers and it is a rough go. I love the game though and it covers many things that are missing in "Paths of Glory". I like the two about the same now for different reasons.
Great job Gilbert.
Great review !
Very Nice review. I think this title simulates much better the WW1 nature than the more famous PoG. The action is simultaneous in all fronts and only the lack of resources can slow down the offensives. Also The attritional nature of the war is very well represented in the combat system. The only downside of the game IMO is the randon thecnological cards that can have a loopside results.
Looks like a cool game!
I've just finished watching this overview and also your Paths of Glory Overview. Have you played Fatal
Alliances III The Great War?
No, I have not even heard of that game and will have to look it up. Although, I must admit "Lamps" and "Paths" have satisfied my itch for World War I strategic games.
@@XLEGION1 It's published by Compass Games, the same publisher as "Lamps"! Seems to be a monster game, but with shorter scenarios. Here is a link:
www.compassgames.com/fatal-alliances-the-great-war.html
I ve just seen that there's a second edition coming up... With a mounted board, I don't know if there would be other changes, if someone knows, enlighten us. Thanks.
That's good news because the paper map is horrible.
@@Jezza_One I use plexiglass for paper maps. Mounted definitely better, but plexiglass does the job well and honestly I use plexiglass even over a mounted board on expensive games anyway.
Is it a good solitare game? Again great video I may look for this one.
This is definitely a great solitaire game, more so than paths of glory.
Thanks for the video, I'm French, I'm trying to create my WW1 board game.
But I do not understand English poorly, it was just for clarification, how an army is destroyed, it must necessarily be exhausted?
Yes, it must be already flipped over in order to be destroyed.
How I deal with ahistorical events: in the example you gave in For the People, you used NY Draft Riots in 1861. What I do is think that they're not draft riots but say, riots caused by people who don't want the government to suppress the South violently. It's a little bit like being dealt Kamikaze cards in Empire of the Sun in early 1942. In that game, the Kamikaze cards are essentially utility 2 Ops value cards for me.
I actually do the same thing. It's the only way I can play the game in the first place. However, generally, I like a game with a bit of 'scripting'. The totally wide open ones are fun but I always have to make that mental adjustment to enjoy them.
@@XLEGION1 I can respect that. I know that your Mr Madison's War has a scripted deck...a deck for each year of the war.
I have always wondered what kind of a game "For the People" could have been had Mark structured his decks into one for each year. I think it would have been better as a simulation and yet not hurt the game at all. I seem to remember one fellow on Consim mentioning that he had done it. I never got around to it since I abandoned the game in favour of GMT "US. Civil War".
Nice video! But having Axis and Allies 1914 (with expanded pieces, new board and house rules...) I don't know... What's your opinion? Thank you!
I haven't played Axis and Allies World War I, but my understanding is that there are not enough game pieces to actually play the game, so I avoided it. It seems a much less serious simulation than Paths of Glory.
Gilbert Collins thank you, actually its an excellent game although i ended up buying two games to have enough pieces and i made a bigger board...
I could't honestly say as I have not played the Axis and Allies WWI. I did not like the WWII version. Too much counter clutter. It NEEDS a larger board as you have found out.
Its a very fun game, you should try it! Heres the link to the excellent big map made one Axis and Allies fan, amazing quality and you can make it as big as your table... www.dropbox.com/s/i4z1mvdakbza7hd/Axis%20and%20Allies%201914%20OOB%20final.pdf?dl=0
“Made by one axis and allies fan” sorry
11:36
You sound like the RUclipsr History Gamer
I Saw ,,central alis,, dos they mean ,, central powers,,?
Central Allies are the Allies of Germany, so yes the Central Powers without Germany = A-H, Bulgaria, Ottoman Empire
5 not 6
Sotorm tropers =Star Wars dadadadadadadaddadadadadadadadadadadadadadaddedwdededwdededwdedwdededwdeddew
hhah no mebbe 500
This might possibly be the most boring wargame I've ever seen, and I've seen over one thousand!
But have you PLAYED over a thousand?
11:34