The video was ready for almost two weeks, but I was unable to make final edits due to sickness. Game -> store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game
this is the first time you have posted a game I have never heard of (mods or otherwise) that I am like oh my goodness I have to play it. Super cool thanks for sharing.
Thanks for covering the game! I really enjoyed the video and the narrative style. Some comments regarding the suggestions: - The character creation is something we talked about, but the main difference with AoD is that it was more about background selection, with the visual aspect as a secondary thing. Having a screen for just the character model would be giving it too much importance, and even highlight the fact that our selection is pretty limited. - I kinda see what you are going for regarding the dialogue, but might need a bigger rework, as we have wildly different text sizes, so if it's just centering the start of dialogue will jump up and down quite a bit, or even hide some character options. - We don't have the system and interface structured around special abilities. - I would definitely love a more visual intro in the vein of Fallout, but it's out of our budget and time investment we'd need to do (as we are a VERY small team). Once again, thank you =)
I think it's fine to have a limited character model selection, I - and I think the majority or at least a lot of players - will probably only play as one of them anyway. It's much more important that the game is not overwhelming/confusing. That can make me quit a game, but I would never quit a game because it had too few character models. To me the concerns on this topic seem like ones a developer would have but most(?) players wouldn't actually mind or care. Having the character creation on multiple screens instead of one massive screen of info and numbers, I think is generally preferable. Having the parts on seperate screens doesn't necessarily make the individual screens seem more important, it is easy to see which is the cosmetic part. I would split char creation into 3-5 screens. Something like the style for example Pillars of Eternity uses. It has 7 screens and I think it works quite well. Thanks for your comment, it was interesting.
I just hope character creation is not a puzzle game in disguise, having to select the right skill at the right level from the very beginning or suffer a cascade effect of frustrating failed skill checks severely limiting interactions. And I repeat, frustrating, there are crpgs that make failure (and specifically, failure in optimizing a build, aka playing with a bit of creativity) fun and engaging.
thank YOU. you, like it or not are one of the ones responsible for re-igniting alot of peoples love for rpg with good writing. warlockracy talks about "the dark age of rpgs" and he's right. ive played alot of games where i told myself "this is fine" then i died like 500 times in AoD before finishing it... now you might be wondering "why?" because i was INVESTED, because the writing and setting were wonderful and i wanted to know what the hell was going on... so i guess thanks for that lol
Colony Ship...For Sale, Cheap? Nah but seriously, another awesome video. Warlockracy puts out so much content it's insane. And it's all so damn *good* too!
@@gestaltengine6369 Yeah, and it’s such a shame too. The story of the earlier games is incredibly impressive even by modern standards, but now everyone’s going to know it as yet another lazy PVP extraction shooter.
@@michimatsch5862 Yeah, it's from "Clinical Immortality" secret project. And the ending bit is from a "Network Node" base facility. I see you're a man of culture as well ;)
Was this Heinlein book I read ages ago about a generation ship where after a few generations the people just started thinking of the the stories of earth and the travel as creation myths and that the ship was all the world that ever existed. Was a super automated ship with perfect self maintainance, so people didn't have to do anything, could have something to do with it I guess. Ah It's called Orphans of the Sky in original English.
I read that book a long time ago and provide additional details. Most of the ship was designed with frictionless components in mind. Basically no moving parts. Over the centuries, elevators, moving doors and the like broke down, so the inhabitants put them into recycling machines which turned it into fuel for the ship. Essential systems such as the ship's helm controls were controlled by moving your hands over them. The main plot involves the characters finding a way off the ship via a shuttle.
I like the idea that they've already reached Proxima, and all the factions are keeping it a secret because it serves their goals in keeping control. It reminds me of a graphic novel called Shangri-La, by Mathieu Bablet.
Pandorum had the same conceit, as I recall. They find out at the end the ship is not "in the cold dark vastness of space" but just floating in the ocean on the planetary destination, heh. I do believe Vince said the ending wouldn't be super optimistic though.
When you talk to the life support cyborgs on maintenance, they tell you that the ship should've arrived on Proxima 80 years ago. Maybe they are orbiting planet already.
With crappy internet connection and a lot of work, I find myself struggling to play lengthy games. I've discovered your channel recently and I've since devoured all of its content. I enjoy your format so much, I get to see most of the game (and I get a free story along with it), yet it leaves me with so many different ways to experience the game if I ever decide to pick it up. I'd love to see you cover Underrail, one of my favorite games with so much potential. Thank you for the amazing content!
I've been waiting to pick up Colony Ship. Wasn't sure to what extent you could tell a story within the mechanics, or influence the designer's story. Didn't expect you to cover this one, but what perfect timing. Thanks.
"He decided that if you want to play a good RPG, you have to do it yourself". Welcome to the last 20 years of my buddies and me playing pen&paper. As always, thanks for the incredible content! Btw Each time i see your released smth new, still hope for planescape. Man can dream xD
Very happy to see that the video is bookended with SMAC quotes. I played the game back when Hydroponics first released, and I've been forcing myself to wait until the game releases to play again.
Hey Warlockracy, just wanted to take a moment to write you and let you know I really enjoy your content. It's great. I appreciate your insight on boomer gamer culture, russian/east europe culture, and overall all details you throw in your videos (I'm meaning here a video of yours doesn't have to be like the Planet Alcatraz One, or the Morrowind Kazashtan one, to be awesome and enjoyable. I also enjoyed the one about Mechwarrior and the one about Wasteland) Keep it up!! And have a nice week, hope you got well from that sickness you mention!!
@@LichKingg23 I think you could argue commies are a combination of military man and church man. Commies get rid of religion because their beliefs are essentially a new one. This becomes quite explicit sometimes--for example the CCP literally putting Xi above Jesus in their version of Christianity.
After playing the game I'd say two of the factions are actually the two sides of a coin: Military man is a funny parody of communism with totalitarian propaganda and "secret police will accuse you of treason and execute you on the spot" meme, while Capitalist man is actually another parody of a communism but more of "communism will starve you to death" meme. Third one, the Church, is actually more of a corpo brainwashing shit, think of it like Amazon who sells "salvation of the soul" instead of material goods.
Man, I gotta say, the one thing that I thought would prevent me from enjoying your videos has come to be one of the biggest reason I tune in for your videos now. I love your narration, the flow, the pacing... muahh *chef's kiss*
In the mid 2000's I went back and began to replay all the older console JRPG's I missed growing up. Never would have found Suikoden 2 or Lunar Silver Star Story if not for the Death of RPG"s as you called it.
I was holding off on getting this as I saw reviews saying combat was still unsatisfying. But once the 1.0 version comes out, I’m definitely snagging this up. The world Iron tower has build feels super cool, characters feel nuanced and I’m a giant sucker for complex min-max style character creation.
I really like how this game reminds me of Underrail,, been looking for something to play that's like it. Thanks for the video ! Your content is awesome.
As I watch. The Con heroic is great for excessive drug use. Death can sometimes come too fast to see the regen, but getting your stats back is always godly. I love the Courthouse dialogue, a jovial combo of legalese and violent intentions, and usually a fun story. Yeah having a team tank can often go awkward. Your enemies can see who is the easiest to hit and will often go out of their way to target them. Really learned that while doing Jed's companion quest as a solo guy when a whole combat encounter ignored me to kick his ass. The Black Hand ambush is a serious encounter for sure, though the Detroit fight is somehow one worse. Rarely am I badass enough for that. The drill sergent guy in Churchland also has a price on his head, but can't act on it till you hear about it from the bounty office. The big ass robot fight is where I usually end up spending my energy ammo, and I'd say remains the hardest encounter out there. Followed by the Queensguard and the Red Zone optional fight. Makes me look forward to when Romeo is operational. Big fan of the game clearly, been through the available content entirely too many times. Agree on the expo dump start, and the character creation menu. Variable on the combat decisions but then I am a real bastard who often plays solo so my opinion might be best left in the garbage as playing with companions is both narratively more rich and significantly more forgiving in combat. I greatly look forward to the closing act of this game, the mystery of the lower sections of Mission Control and the shitshow that seems looming on the horizon for the life support unit has me buzzing and I shall almost certainly 100% it just as I did with AoD. Thanks for sharing it, AoD never got much tuber coverage outside of very low view count lets plays. And as I respect your opinion more than most its a real bonus to have you in particular talkin bout it.
Just by starting this video with the synopsis of: this is a space colony that is centuries old, made of people that will live and die on it's journey, and already undergone a revolution. this concept just fires so many brain juices in me. like I wonder how many are there, is every space colony has it's own history, wars, revolutions, culture, language, politics, philosophies ? and if this is just one colony I wonder how earth looks like ? what planets did humanity managed to read by now ? also if you're in space and clocks resets, how will anyone could orientate on time based on black void of space ?
What i like about this (at least as far as i can distinguish from this video) is that there isn't a faction that is cartoonishly evil or something like that and everyone seems like they are just clawing for dear life to survive another day on a dying ship. i'm guessing this is why one can't (or at least shouldn't) give it a parallel with real life. I'm just happy they didn't try to portray yet another god damn "empire" faction.
Maybe all the "colonists" actually live underground in an elaborate set of installations and they are made believe they are in space, this is all as part of a social experiment executed by the company that built this underground colony. I call this organization "Underground Shelter Tec". And this is Shelter 420.
I can say, I have played through their prior game Age of Decadence; I have literally never played a game that had factions and characters with motivations and characterizations as well done as that. Consistently I found myself finding information where either I'd say "Oh if I was X I would do Y" and then found out they were actually doing that, OR X found something even smarter than Y that surprised me (in a good way). Usually if I would've responded in a certain way, that response was an option for my character. Genuinely just super well done. However it admittedly can be tough to get into and can be punishing if you mess up your build or don't jive with the playstyle.
OK, I just got to the part of the video where he describes every character in Age of Decadence as a manipulative sociopath, immediately after I left a comment saying they always did what I would've done. Uh oh... maybe I should get checked out...
Idk, for me most factions look very much cartoonishly evil. Protectors guys: totalitarian dictatorship with paranoia everywhere, secret police and shit. Brotherhood guys: haha, "communism will starve you to death" meme The Church: cartoonishly evil "masterminds" who rub their hands and occasionally say "just as planned" while doing everything to escalate conflict to another all-out war just for the sake of it.
You're so close to 100k. Been here since you had around 13k or so, and I'm incredibly proud of you and your progress. Well done, dude. I wish you every success for the future, and thank you for your stellar content
Very glad you reviewed this game! It's definitely worth every penny even in Early Access. I've clocked in 500 hours and will probably end up doubling them.
I'm at 700h. But I guess there were times when I just wanted to take a little pause and actually fell asleep from exhaustion while the game was still running... - one of those games you can't put down.
This game is much better now than when it released in early access but i think they still got a ways to go before i could recommend it without a disclaimer lol
Wonderful video. Arguably, the true Story Mode is Intelligence/ Charisma stealth solo, which means you can play the game and avoid personally killing anyone or dying. And yes, the game looks wonderful. I wish the Studio could be contracted to do a Cyberpunk: Fixer game in the vein of XCOM.
Do you know what it is referencing? The names the drill sergeant is saying sound so damn familiar, but I can’t quite remember. It is driving me insane.
I spent over ten hours trying to complete a multi-stage stealth quest with my non-stealth proficient party. I calculated every single step and memorized every patrol pattern and effects of distractions. And i came to a painful realization that my party couldn't go past 3nd floor. So i gave up on it. Only to find stealth gadget in the next hour. So i came back and spent three more hours beating my head on the 4th floor. And i had to give up again. But my thirst for vengeance motivated me on the next levelup to take a stealth perk on several characters. I came back and steamrolled through the quest using all of my accumulated knowledge. I spent around 20 hours on sidequest. 10/10, give me more of this.
Seeing the state that are Europe and the U. S., even Australia, is nowhere is safe, the U. S. and Europe are a brink of collapse but still pretending that everything is fine, till the economic crash hit them hard, and everyone minus the rich would suffer.
My man, fantastic video as always, cant wait to watch it 10 times over the coming month, as is tradition. You should totally check out underrail at some point, i think it might be right up your alley
Just checked, I have 222 hours in this game on Steam already. I fucking love Vince's writing, both here and in AoD/DR - it lends itself to worldbuilding so well while being intelligent, witty and funny. I still remember so many lines from AoD. I really, really hope the game gains some more traction and Iron Tower makes a sequel. It'd be a shame to see literally the best RPG devs recede into the sunset before they even got the chance to show the world their best side.
If it's any help, IIRC Torque 3D was the engine used by Starsiege and I think later tribes games and a couple of iterations of a building block game (aptly) named Blockland made by I think an employee of the company that developed and maintained the engine with assistance from a couple of others, and it was developed from an earlier engine used for Tribes.
That little zinger, "It makes sense, thematically, that games which talk about ancient technology were made using ancient technology." had me rolling. Very funny.
I prefer it more when you make reviews of complete games, exploring their entire main plot. These glimpses into unfinished projects are not scratching the itch.
The plot is sorta interesting, when I got into engineering I often wondered how following generations would adapt to the current technology. I didn't realize it till a few years ago but it just kind of happens, like phones and internet. It's iterative and not all at once, but on the same hand a lot of older tech gets lost to an extent, like a steam or stirling engines, or like dial up and payphones. I guess I always had some issue adapting it to the larger "space ship" style setting. In theory you would want most colonist to be pretty top notch in a particular field so the ship could be self sustaining.
Seems like they planned it that way before it all went to hell. Assuming Proxima is real, they had well trained engineers, a select few augmented to the point they were inhuman and immortal. Genetic specialists whom bred plant and animal life to hopefully help terraform the surface of the planet where the colony would be set up and make it easy for us to be able to eat something that won't make us sick. And for any gaps they had chairs that could literally write expertise into your brain. Mining was done on the way to maintain things, but all things considered had the workers not rebelled against their effective slavery as part of the mission the ship would've been well maintained throughout the journey. Most of the major troubles generally being linked to the Mutiny in some way or another. In the aftermath you still see that with what records remain and what tech isn't rare the people of the station have adapted to the best of their ability. Fixing up old guns or inventing new ones, the earliest generation of engineer cyborgs inducting new brilliant minds into their order to help keep the life support going, scientists of hydroponics turning their genetic knowledge to mutating humans to deal with the engine failure. The measures often seem desperate but like you said also become just another thing after long enough.
When indie games like these are more polished and fun that recent AAA titles says a lot about the current state of the gaming industry. Thank you for showing me the way fellow slav friend.
Bit late to this but on the church’s confession; I study Scottish Early Modern history and the terms General Assembly and Synod are both structures which governed the Scottish Presbyterian Kirk (kirk is church in Scots). Reinforcing the parallel is the fact that in the 1640s the Scottish Kirk, with the assistance of the nobility, seized control of the government of Scotland under the guise of a new Covenant with God. Later, due to severe losses in the civil wars these Covenanters increasingly radicalised and the General Assembly intervened more and more in government until Oliver Cromwell defeated them in 1651.
just bought the game and beat it with a suboptimal crit-pistols party on underdog mode (knurl my beloved) holy shit what an experience, im eternally glad you recommended this! best of luck to iron tower's finances...
Correction -- with CON 10 you can get 5 implants. If you decide to take the Regeneration (or whatever its name is) perk that bumps your constitution to 12 and lets you install 2 more implants, you can get to 7; otherwise you can have 6 by getting the Bionic perk.
YES FINALLY SOMEONE IS COVERING THIS GEM!!!!!!!!!!!!!!!! Edit( for anyone interested this is the mid max build for the game) charisma 10, get the unique skill associated with it, ensure that no other stat is below 5, specialize in only one weapon skill and on lock picking. Get all companions, spec faythe specifically in sneak and pistols, electronics and the last skill is your choice, Evan in computers and rifles, jed in biotech and shotguns( absolutely avoid tagging armor and evasion they will be passively acquired through the game). always choose the persuasion route in dialogue with a charisma skill of 10 tagging those skills will not be necessary by the time you reach the habitat you will have 4-5 levels in each charisma skill naturally. This build will ensure that no quest can be failed at and no enemy cannot be overcome. Side note, When the choice comes to side with knurl or the harbinger choose knurl he is the better combatant and will replace faythe after the land of the blind quest is completed. Hope this guide helps. The game is hard but with this build it will be astronomically easy.
You know what would be an amazing plot twist? If the colony ship never left the Sol system. It could actually be an Ark waiting out a flood/apocalypse on Earth which would fit with the religious background. If none of the original ship crew are alive and if you edited all of the computer map records, how would anyone know? Those primitive aliens would be descendants of Earthling survivors.
The main reason why Constitution/Endurance builds are rare in RPGs, is because of the Action Economy basis towards Action RPGs. I.E You don't need more than 1 hp to survive if everything else is already dead. So often than not: Damage rain supreme in them. Which is sad.
Nah, it's just because Vince made games where you can't really tank hits with your health. Even in something like old DnD, where wizards usually had d4 hit dice, at something like lvl 10 your d4s with adequate con mod usually amounted to 25-ish HP, and it takes an enemy a crit from greatsword to oneshot you. In Vince games you can be folded like paper in one turn if you're unlucky.
@@quint3ssent1a What DnD have you been playing? I have played since 2nd edition, and if you had 18 Con, you would literally get double your base hp for every level till you reached 180hp. And the "level cap" back then was 30. But you could also Dual Class (If Human), if you had at least 13 str, 13 dex, and 13 int, you could become a level 28 Fighter, 29 Thief (Rogue today), and lvl 30 Mage (Wizard) with Dual Classing. Which was stronger than the non-human Multiclass Fighter / Thief / Mage which got lvl 30 in all. But you lost the specialization of Fighters Grand Master Proficiencies. In 3rd edition, and 3.5 Health was really easy to amass even quicker now, since you got a Modifier and a Feat which added more health per level. But you maxed out at 20. And in 4e that is when the current system of hp is used. Hell I remember my 20 str, 14 Dex, 15 Con, 17 Int Half-Orc Mage (Half-Orcs got a +2 Str and -1 Int), he was literally a Battle Mage and could tank Hits, even more so thanks to all of the Illusion spells he could just stack on top of himself. But in many cases, High HP builds, just does not amount to Damage output to remove the damage you take. In DnD however, you have a Set amount of damage anyone can do. For instance my half-orc mage. With that +5 to Str, made it so he could deal 9-16 x 2 damage per hit, and since he had a Quarter Staff +3 with a Speed which made it so he could attack 2 times per attack action. He would often have a solid 18 minimal damage. And if you were again high level targets that had up to 180-280 hp, he would need a total of highest hits 10-16, with the lowest being 6-9 hits. So his Con which made it so he would only gain 3 hp per level, by level 17 he had 52 hp. And the highest damage the enemies we faces did was 8. So he could tank some hits, not as much as a fighter though, but no one could tank like them back then. I later got the Sorcerer's Crown which gives you 20 Int at all times. So not only was my spells extremely effective with both buffs and crowd control, but it helped me avoid taking damage overall (Like Blurr so under utilized spell, Grease and the like). In Larion Fashion: Overkill is the only kill. Taking damage is what you should avoid, so just stacking to do as much physical damage as possible is the only way to go. (As of all their games)
@@DraconiusDragora my point is, Vince really upped the importance of con in his games, in DnD people often hate elves because it's one of the few races with con penalty, but in his game if you start with base con, you're shooting yourself in the foot, but if you for some reason decided to lower your con even more than base, then... it's basically a suicidal decision.
The video was ready for almost two weeks, but I was unable to make final edits due to sickness. Game -> store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game
Hope you were able to reach the First World after leaving the Second World.
Hope you're feeling better now!
I actually want to play this one. I saw it one time but my permanent dopamine drip erased it from my mind
Due to ligma?
this is the first time you have posted a game I have never heard of (mods or otherwise) that I am like oh my goodness I have to play it. Super cool thanks for sharing.
Thanks for covering the game! I really enjoyed the video and the narrative style. Some comments regarding the suggestions:
- The character creation is something we talked about, but the main difference with AoD is that it was more about background selection, with the visual aspect as a secondary thing. Having a screen for just the character model would be giving it too much importance, and even highlight the fact that our selection is pretty limited.
- I kinda see what you are going for regarding the dialogue, but might need a bigger rework, as we have wildly different text sizes, so if it's just centering the start of dialogue will jump up and down quite a bit, or even hide some character options.
- We don't have the system and interface structured around special abilities.
- I would definitely love a more visual intro in the vein of Fallout, but it's out of our budget and time investment we'd need to do (as we are a VERY small team).
Once again, thank you =)
I think it's fine to have a limited character model selection, I - and I think the majority or at least a lot of players - will probably only play as one of them anyway.
It's much more important that the game is not overwhelming/confusing. That can make me quit a game, but I would never quit a game because it had too few character models.
To me the concerns on this topic seem like ones a developer would have but most(?) players wouldn't actually mind or care.
Having the character creation on multiple screens instead of one massive screen of info and numbers, I think is generally preferable. Having the parts on seperate screens doesn't necessarily make the individual screens seem more important, it is easy to see which is the cosmetic part.
I would split char creation into 3-5 screens. Something like the style for example Pillars of Eternity uses. It has 7 screens and I think it works quite well.
Thanks for your comment, it was interesting.
I just hope character creation is not a puzzle game in disguise, having to select the right skill at the right level from the very beginning or suffer a cascade effect of frustrating failed skill checks severely limiting interactions. And I repeat, frustrating, there are crpgs that make failure (and specifically, failure in optimizing a build, aka playing with a bit of creativity) fun and engaging.
thank YOU. you, like it or not are one of the ones responsible for re-igniting alot of peoples love for rpg with good writing. warlockracy talks about "the dark age of rpgs" and he's right. ive played alot of games where i told myself "this is fine" then i died like 500 times in AoD before finishing it... now you might be wondering "why?" because i was INVESTED, because the writing and setting were wonderful and i wanted to know what the hell was going on... so i guess thanks for that lol
@@Ba1th1azar Thanks, you are very kind =)
@@Ba1th1azar It felt like I died 500 times before leaving the first town. Man was that game hard but fun.
Colony Ship...For Sale, Cheap?
Nah but seriously, another awesome video. Warlockracy puts out so much content it's insane. And it's all so damn *good* too!
Damn everybody knows Marathon now it’s being rebooted.
@@Jaydee8652 it's been put on the map by the eceleb lobby as of late as well
I wached Mandi videos, And I doubt that I will play it.
@@gestaltengine6369 Yeah, and it’s such a shame too. The story of the earlier games is incredibly impressive even by modern standards, but now everyone’s going to know it as yet another lazy PVP extraction shooter.
NOOOO I DONT WANT TO GO BACK DOWN THE RABBIT HOLE
That intro made me hope, that you'll on occasion branch out of the comfort zone and talk about Alpha Centauri.
That's where I knew it from. I was so confused.
@@michimatsch5862 Yeah, it's from "Clinical Immortality" secret project. And the ending bit is from a "Network Node" base facility.
I see you're a man of culture as well ;)
That eerie delivery is unmistakable.
Well "eerie" describe the whole sound scape when it comes to Alpha Centauri.
I still sometimes fire up Alpha Centauri. If I'm baked enough.
Don't go. The drones need you. They look up to you.
Was this Heinlein book I read ages ago about a generation ship where after a few generations the people just started thinking of the the stories of earth and the travel as creation myths and that the ship was all the world that ever existed. Was a super automated ship with perfect self maintainance, so people didn't have to do anything, could have something to do with it I guess.
Ah It's called Orphans of the Sky in original English.
There is an old radio play called Universe that's the same premise
The game i inspired by that story
@@chazzwozzio Universe is the first part of Orphans of the Sky
I read that book a long time ago and provide additional details. Most of the ship was designed with frictionless components in mind. Basically no moving parts. Over the centuries, elevators, moving doors and the like broke down, so the inhabitants put them into recycling machines which turned it into fuel for the ship. Essential systems such as the ship's helm controls were controlled by moving your hands over them. The main plot involves the characters finding a way off the ship via a shuttle.
Thats what this game is based on
Colony ship is released now! Time for another review Warlockracy!
I like the idea that they've already reached Proxima, and all the factions are keeping it a secret because it serves their goals in keeping control. It reminds me of a graphic novel called Shangri-La, by Mathieu Bablet.
Pandorum had the same conceit, as I recall. They find out at the end the ship is not "in the cold dark vastness of space" but just floating in the ocean on the planetary destination, heh. I do believe Vince said the ending wouldn't be super optimistic though.
When you talk to the life support cyborgs on maintenance, they tell you that the ship should've arrived on Proxima 80 years ago. Maybe they are orbiting planet already.
With crappy internet connection and a lot of work, I find myself struggling to play lengthy games. I've discovered your channel recently and I've since devoured all of its content. I enjoy your format so much, I get to see most of the game (and I get a free story along with it), yet it leaves me with so many different ways to experience the game if I ever decide to pick it up.
I'd love to see you cover Underrail, one of my favorite games with so much potential.
Thank you for the amazing content!
"I find myself struggling to play lengthy games."
" Underrail, one of my favorite games"
@@Lely2.0 the struggle is real
I've been waiting to pick up Colony Ship. Wasn't sure to what extent you could tell a story within the mechanics, or influence the designer's story. Didn't expect you to cover this one, but what perfect timing. Thanks.
"He decided that if you want to play a good RPG, you have to do it yourself". Welcome to the last 20 years of my buddies and me playing pen&paper.
As always, thanks for the incredible content!
Btw Each time i see your released smth new, still hope for planescape. Man can dream xD
Very happy to see that the video is bookended with SMAC quotes. I played the game back when Hydroponics first released, and I've been forcing myself to wait until the game releases to play again.
I have high hopes he'll cover SMAC some day.
Hey Warlockracy, just wanted to take a moment to write you and let you know I really enjoy your content. It's great. I appreciate your insight on boomer gamer culture, russian/east europe culture, and overall all details you throw in your videos (I'm meaning here a video of yours doesn't have to be like the Planet Alcatraz One, or the Morrowind Kazashtan one, to be awesome and enjoyable. I also enjoyed the one about Mechwarrior and the one about Wasteland)
Keep it up!! And have a nice week, hope you got well from that sickness you mention!!
That. ☝️
ah my favourite rpg factions:
- military man
- capitalism man
- church
Basically human history summed up.
@@zeriel9148 What a horrid view of human history.
Saddly, no communists ones. At least we have the anarchy movment. Close enough.
@@LichKingg23 I think you could argue commies are a combination of military man and church man. Commies get rid of religion because their beliefs are essentially a new one. This becomes quite explicit sometimes--for example the CCP literally putting Xi above Jesus in their version of Christianity.
After playing the game I'd say two of the factions are actually the two sides of a coin: Military man is a funny parody of communism with totalitarian propaganda and "secret police will accuse you of treason and execute you on the spot" meme, while Capitalist man is actually another parody of a communism but more of "communism will starve you to death" meme. Third one, the Church, is actually more of a corpo brainwashing shit, think of it like Amazon who sells "salvation of the soul" instead of material goods.
The SMAC opening speech and the network node audio at the end was a nice touch.
Man, I gotta say, the one thing that I thought would prevent me from enjoying your videos has come to be one of the biggest reason I tune in for your videos now. I love your narration, the flow, the pacing... muahh *chef's kiss*
My husband loves your channel and content! You are almost at 100k now. Wow! Awesome! We wish you all the best 😊😍
A new Warlockracy video is always a reason to celebrate!
In the mid 2000's I went back and began to replay all the older console JRPG's I missed growing up.
Never would have found Suikoden 2 or Lunar Silver Star Story if not for the Death of RPG"s as you called it.
You always pick the most obscure and interesting stuff. Hope you've been well.
Still haven't picked Pyrrhic Tales.
I was holding off on getting this as I saw reviews saying combat was still unsatisfying. But once the 1.0 version comes out, I’m definitely snagging this up.
The world Iron tower has build feels super cool, characters feel nuanced and I’m a giant sucker for complex min-max style character creation.
Ye, the combat is still meh after 1.0 but I saw a comment that they are finally implementing custom difficulty settings, which is very much needed
Finally got around to playing this, certified hood classic love it and beat it 3 times
starfarer mentioned!!! i ❤ the luddic path!!!!
Starting with quote from Sid Maier Alpha Centauri from Sister Miriam Godwilson? Instant like.
Edit: AND ends with Spartan quote. Gold material.
A very comfy game (with spikes of extreme frustration). Really great video and respect for having sub-optimal builds and not caring lol.
I really like how this game reminds me of Underrail,, been looking for something to play that's like it. Thanks for the video ! Your content is awesome.
As I watch.
The Con heroic is great for excessive drug use. Death can sometimes come too fast to see the regen, but getting your stats back is always godly.
I love the Courthouse dialogue, a jovial combo of legalese and violent intentions, and usually a fun story.
Yeah having a team tank can often go awkward. Your enemies can see who is the easiest to hit and will often go out of their way to target them. Really learned that while doing Jed's companion quest as a solo guy when a whole combat encounter ignored me to kick his ass.
The Black Hand ambush is a serious encounter for sure, though the Detroit fight is somehow one worse. Rarely am I badass enough for that.
The drill sergent guy in Churchland also has a price on his head, but can't act on it till you hear about it from the bounty office.
The big ass robot fight is where I usually end up spending my energy ammo, and I'd say remains the hardest encounter out there. Followed by the Queensguard and the Red Zone optional fight. Makes me look forward to when Romeo is operational.
Big fan of the game clearly, been through the available content entirely too many times. Agree on the expo dump start, and the character creation menu. Variable on the combat decisions but then I am a real bastard who often plays solo so my opinion might be best left in the garbage as playing with companions is both narratively more rich and significantly more forgiving in combat.
I greatly look forward to the closing act of this game, the mystery of the lower sections of Mission Control and the shitshow that seems looming on the horizon for the life support unit has me buzzing and I shall almost certainly 100% it just as I did with AoD.
Thanks for sharing it, AoD never got much tuber coverage outside of very low view count lets plays. And as I respect your opinion more than most its a real bonus to have you in particular talkin bout it.
Thanks!
Just by starting this video with the synopsis of: this is a space colony that is centuries old, made of people that will live and die on it's journey, and already undergone a revolution.
this concept just fires so many brain juices in me.
like I wonder how many are there, is every space colony has it's own history, wars, revolutions, culture, language, politics, philosophies ?
and if this is just one colony I wonder how earth looks like ? what planets did humanity managed to read by now ?
also if you're in space and clocks resets, how will anyone could orientate on time based on black void of space ?
What i like about this (at least as far as i can distinguish from this video) is that there isn't a faction that is cartoonishly evil or something like that and everyone seems like they are just clawing for dear life to survive another day on a dying ship. i'm guessing this is why one can't (or at least shouldn't) give it a parallel with real life. I'm just happy they didn't try to portray yet another god damn "empire" faction.
Maybe all the "colonists" actually live underground in an elaborate set of installations and they are made believe they are in space, this is all as part of a social experiment executed by the company that built this underground colony.
I call this organization "Underground Shelter Tec". And this is Shelter 420.
I can say, I have played through their prior game Age of Decadence; I have literally never played a game that had factions and characters with motivations and characterizations as well done as that. Consistently I found myself finding information where either I'd say "Oh if I was X I would do Y" and then found out they were actually doing that, OR X found something even smarter than Y that surprised me (in a good way). Usually if I would've responded in a certain way, that response was an option for my character. Genuinely just super well done.
However it admittedly can be tough to get into and can be punishing if you mess up your build or don't jive with the playstyle.
OK, I just got to the part of the video where he describes every character in Age of Decadence as a manipulative sociopath, immediately after I left a comment saying they always did what I would've done. Uh oh... maybe I should get checked out...
Idk, for me most factions look very much cartoonishly evil.
Protectors guys: totalitarian dictatorship with paranoia everywhere, secret police and shit.
Brotherhood guys: haha, "communism will starve you to death" meme
The Church: cartoonishly evil "masterminds" who rub their hands and occasionally say "just as planned" while doing everything to escalate conflict to another all-out war just for the sake of it.
@@quint3ssent1aChaos is a ladder!
So close to 100K subs,good job on the big milestone
I simply must hear Warlock's take on the philosophy debate with the Ferryman from Underrail Expedition in my lifetime. Bless you sir
New warlockracy kino to watch 70 times let's GOOOOOOOOOOOOOOOOOOOO
I had to stop this video to go buy the game and play through it. Great stuff.
Whoa! Love your videos. Great work on fear and hunger. I'm working on a similar game as this and fear hunger. Hopefully you'll play it someday.
You're so close to 100k. Been here since you had around 13k or so, and I'm incredibly proud of you and your progress. Well done, dude. I wish you every success for the future, and thank you for your stellar content
Thank you Warlock. You make my favorite videos. I have rewatched your back log so many times. I hope you are doing well.
Colony Ship is basically a video game adaption of the "Cargonia" incident recounted by Sseth in his SpaceStation 13 review
Very glad you reviewed this game! It's definitely worth every penny even in Early Access. I've clocked in 500 hours and will probably end up doubling them.
I'm at 700h. But I guess there were times when I just wanted to take a little pause and actually fell asleep from exhaustion while the game was still running... - one of those games you can't put down.
@@Stadtpark90 Guilty as charged :D
Is the story for the game finished? I thought they were still working on it
@@lawlessx9 The game is about 85% done, with the final release date around November.
As an rpgcodex regular during the late oughts
, it's so fun to see you covering these games
This game is much better now than when it released in early access but i think they still got a ways to go before i could recommend it without a disclaimer lol
that frog tech anecdote was random but amazing
Wonderful video. Arguably, the true Story Mode is Intelligence/ Charisma stealth solo, which means you can play the game and avoid personally killing anyone or dying. And yes, the game looks wonderful. I wish the Studio could be contracted to do a Cyberpunk: Fixer game in the vein of XCOM.
LOVE the review approach! Hope to see more in the future.
Instant upd00t for the SMAC intro. Pump that shit directly into my veins. Keep up the good work my guy 👍
Outro
Do you know what it is referencing? The names the drill sergeant is saying sound so damn familiar, but I can’t quite remember. It is driving me insane.
Alpha Centauri
@@Warlockracy Ah. Thank you. It was like hearing a familiar song but being just unable to remember its name.
FINALLY NEW WARLOCKRACY VIDEO I CAN WATCH ON REPEAT
OH BOY have I been waiting for a new Warlockracy vid
Whoa, finally a game I have no idea about going in!
I spent over ten hours trying to complete a multi-stage stealth quest with my non-stealth proficient party.
I calculated every single step and memorized every patrol pattern and effects of distractions. And i came to a painful realization that my party couldn't go past 3nd floor. So i gave up on it. Only to find stealth gadget in the next hour. So i came back and spent three more hours beating my head on the 4th floor. And i had to give up again. But my thirst for vengeance motivated me on the next levelup to take a stealth perk on several characters. I came back and steamrolled through the quest using all of my accumulated knowledge.
I spent around 20 hours on sidequest. 10/10, give me more of this.
I can't believe how interesting the storyline has. Great ideas here. Of course your delivery is always entertaining.
Glad to see you're still posting. Stay safe and hope you get to better lands
Seeing the state that are Europe and the U. S., even Australia, is nowhere is safe, the U. S. and Europe are a brink of collapse but still pretending that everything is fine, till the economic crash hit them hard, and everyone minus the rich would suffer.
@@TheKeyser94 Seethe harder
My man, fantastic video as always, cant wait to watch it 10 times over the coming month, as is tradition. You should totally check out underrail at some point, i think it might be right up your alley
Hearing you start to break saying “2-room apartment in Belarus” made me cackle and I don’t know why
I can't get over this little warble I hear every now and then as I listen to Warlockracy.
Just checked, I have 222 hours in this game on Steam already. I fucking love Vince's writing, both here and in AoD/DR - it lends itself to worldbuilding so well while being intelligent, witty and funny. I still remember so many lines from AoD. I really, really hope the game gains some more traction and Iron Tower makes a sequel. It'd be a shame to see literally the best RPG devs recede into the sunset before they even got the chance to show the world their best side.
Thanks for the review/video, really appreciate the work and effort you put in.
If it's any help, IIRC Torque 3D was the engine used by Starsiege and I think later tribes games and a couple of iterations of a building block game (aptly) named Blockland made by I think an employee of the company that developed and maintained the engine with assistance from a couple of others, and it was developed from an earlier engine used for Tribes.
Love your videos man, please keep it up !
Love your work man! Yet again another amazing video! I hope you’re doing well and are safe!
After playing this game for a few days now I can honestly say I'm hooked. GREAT recommendation!
I love the smell of being early to a Warlockracy video in the evening!
A new Warlockracy video, bless me father for i have sinned and dont deserve this gift.
"Blood Meridian-pilled"
Ok, I'll go ahead and add the to my vocabulary.
This game reminds me of Pandorum, a colony ship movie, and yeah the twist is that they arrived at the planet years ago, and they were submerged at sea
I get so stoked every time I see you've posted a new video.
I'm so stoked for this video I even got me some snacks to enjoy it with. Thank you!!
That little zinger, "It makes sense, thematically, that games which talk about ancient technology were made using ancient technology." had me rolling. Very funny.
Very interesting! Thanks for uploading!
this channel is great for game recs
Get that silver play button baby! 600 more subs, cmon guys give this man some flowers already
I adore this game's atmosphere. I will probably pick it up the next time i see a sale
The setting alone is enough to sell this game.
Everything else is just a bonus
Love your reviews and gameplays ! + i think yr voice perfectly fits post-apocalitic games, dunno why :D
I was going to suggest Underrail, because it did seem right up your alley. Glad to hear you've played it already.
I prefer it more when you make reviews of complete games, exploring their entire main plot. These glimpses into unfinished projects are not scratching the itch.
As always a great video for an unknown game, nice job mate
Saw the game on Steam and picked up the demo and had fun with it for the short time I had on it.
The plot is sorta interesting, when I got into engineering I often wondered how following generations would adapt to the current technology.
I didn't realize it till a few years ago but it just kind of happens, like phones and internet. It's iterative and not all at once, but on the same hand a lot of older tech gets lost to an extent, like a steam or stirling engines, or like dial up and payphones. I guess I always had some issue adapting it to the larger "space ship" style setting. In theory you would want most colonist to be pretty top notch in a particular field so the ship could be self sustaining.
Seems like they planned it that way before it all went to hell. Assuming Proxima is real, they had well trained engineers, a select few augmented to the point they were inhuman and immortal. Genetic specialists whom bred plant and animal life to hopefully help terraform the surface of the planet where the colony would be set up and make it easy for us to be able to eat something that won't make us sick. And for any gaps they had chairs that could literally write expertise into your brain.
Mining was done on the way to maintain things, but all things considered had the workers not rebelled against their effective slavery as part of the mission the ship would've been well maintained throughout the journey. Most of the major troubles generally being linked to the Mutiny in some way or another.
In the aftermath you still see that with what records remain and what tech isn't rare the people of the station have adapted to the best of their ability. Fixing up old guns or inventing new ones, the earliest generation of engineer cyborgs inducting new brilliant minds into their order to help keep the life support going, scientists of hydroponics turning their genetic knowledge to mutating humans to deal with the engine failure. The measures often seem desperate but like you said also become just another thing after long enough.
When indie games like these are more polished and fun that recent AAA titles says a lot about the current state of the gaming industry.
Thank you for showing me the way fellow slav friend.
That idea about the Eli character's voiceover doing the intro exposition dump is really good
Bit late to this but on the church’s confession; I study Scottish Early Modern history and the terms General Assembly and Synod are both structures which governed the Scottish Presbyterian Kirk (kirk is church in Scots).
Reinforcing the parallel is the fact that in the 1640s the Scottish Kirk, with the assistance of the nobility, seized control of the government of Scotland under the guise of a new Covenant with God. Later, due to severe losses in the civil wars these Covenanters increasingly radicalised and the General Assembly intervened more and more in government until Oliver Cromwell defeated them in 1651.
just bought the game and beat it with a suboptimal crit-pistols party on underdog mode (knurl my beloved)
holy shit what an experience, im eternally glad you recommended this! best of luck to iron tower's finances...
This looks like such an incredible game! Hope the new home is treating you well.
Dig the SMAC soundbite/Miriam Godwinson quote at the beginning. Alpha Centauri was filled with awesome quotes that blew my mind playing it as a kid.
Never heard about this but I did hear about Age of Decadence(even played it). It is a very interesting jump from their previous games.
You take games I would never be interested in and immediately make me want them
I can't believe warlock is *aware* of frog tech ... that is such a classic " dream" of a meme! Good times back then with Zyzz and friends
Correction -- with CON 10 you can get 5 implants. If you decide to take the Regeneration (or whatever its name is) perk that bumps your constitution to 12 and lets you install 2 more implants, you can get to 7; otherwise you can have 6 by getting the Bionic perk.
FINALLY A COLONY SHIP STEAM SALE IM HERE TO REWATCH WHILE IT DOWNLOADS
I've been watching this game for a year or so now, this definitely makes it a must buy. Wish it were playable on steam deck though
Your observations, analysis and contextual points make for some of my favourite content on RUclips- thankyou.
'Ludography', that is an AMAZINGLY good word. Love the review and now I want to check it out.
YES FINALLY SOMEONE IS COVERING THIS GEM!!!!!!!!!!!!!!!!
Edit( for anyone interested this is the mid max build for the game)
charisma 10, get the unique skill associated with it, ensure that no other stat is below 5, specialize in only one weapon skill and on lock picking. Get all companions, spec faythe specifically in sneak and pistols, electronics and the last skill is your choice, Evan in computers and rifles, jed in biotech and shotguns( absolutely avoid tagging armor and evasion they will be passively acquired through the game).
always choose the persuasion route in dialogue with a charisma skill of 10 tagging those skills will not be necessary by the time you reach the habitat you will have 4-5 levels in each charisma skill naturally.
This build will ensure that no quest can be failed at and no enemy cannot be overcome.
Side note, When the choice comes to side with knurl or the harbinger choose knurl he is the better combatant and will replace faythe after the land of the blind quest is completed.
Hope this guide helps. The game is hard but with this build it will be astronomically easy.
Thank god for that two room apartment and every time I hear that I laugh it's just such a random thing
woohoo happy 100 000 subscribers! You deserve it
Great to see this gem get some more coverage
Ladies and gentlemen warlockracy has uploaded, we shall rejoice
Holy smokes, a game I've actually played, never thought I'd see the day
You know what would be an amazing plot twist? If the colony ship never left the Sol system. It could actually be an Ark waiting out a flood/apocalypse on Earth which would fit with the religious background. If none of the original ship crew are alive and if you edited all of the computer map records, how would anyone know?
Those primitive aliens would be descendants of Earthling survivors.
I was worried that you got caught by the government and ended up in a Gulag, but you were just sick, hopefully you feel better
The main reason why Constitution/Endurance builds are rare in RPGs, is because of the Action Economy basis towards Action RPGs.
I.E You don't need more than 1 hp to survive if everything else is already dead. So often than not: Damage rain supreme in them. Which is sad.
Nah, it's just because Vince made games where you can't really tank hits with your health. Even in something like old DnD, where wizards usually had d4 hit dice, at something like lvl 10 your d4s with adequate con mod usually amounted to 25-ish HP, and it takes an enemy a crit from greatsword to oneshot you. In Vince games you can be folded like paper in one turn if you're unlucky.
@@quint3ssent1a What DnD have you been playing? I have played since 2nd edition, and if you had 18 Con, you would literally get double your base hp for every level till you reached 180hp. And the "level cap" back then was 30. But you could also Dual Class (If Human), if you had at least 13 str, 13 dex, and 13 int, you could become a level 28 Fighter, 29 Thief (Rogue today), and lvl 30 Mage (Wizard) with Dual Classing.
Which was stronger than the non-human Multiclass Fighter / Thief / Mage which got lvl 30 in all. But you lost the specialization of Fighters Grand Master Proficiencies.
In 3rd edition, and 3.5 Health was really easy to amass even quicker now, since you got a Modifier and a Feat which added more health per level. But you maxed out at 20. And in 4e that is when the current system of hp is used.
Hell I remember my 20 str, 14 Dex, 15 Con, 17 Int Half-Orc Mage (Half-Orcs got a +2 Str and -1 Int), he was literally a Battle Mage and could tank Hits, even more so thanks to all of the Illusion spells he could just stack on top of himself.
But in many cases, High HP builds, just does not amount to Damage output to remove the damage you take. In DnD however, you have a Set amount of damage anyone can do. For instance my half-orc mage. With that +5 to Str, made it so he could deal 9-16 x 2 damage per hit, and since he had a Quarter Staff +3 with a Speed which made it so he could attack 2 times per attack action. He would often have a solid 18 minimal damage. And if you were again high level targets that had up to 180-280 hp, he would need a total of highest hits 10-16, with the lowest being 6-9 hits. So his Con which made it so he would only gain 3 hp per level, by level 17 he had 52 hp. And the highest damage the enemies we faces did was 8. So he could tank some hits, not as much as a fighter though, but no one could tank like them back then. I later got the Sorcerer's Crown which gives you 20 Int at all times. So not only was my spells extremely effective with both buffs and crowd control, but it helped me avoid taking damage overall (Like Blurr so under utilized spell, Grease and the like).
In Larion Fashion: Overkill is the only kill. Taking damage is what you should avoid, so just stacking to do as much physical damage as possible is the only way to go. (As of all their games)
@@DraconiusDragora my point is, Vince really upped the importance of con in his games, in DnD people often hate elves because it's one of the few races with con penalty, but in his game if you start with base con, you're shooting yourself in the foot, but if you for some reason decided to lower your con even more than base, then... it's basically a suicidal decision.
I'll watch this after it comes out and I've played it.