Gears Of War Ultimate Edition - Insane - Act V: Desparation & Ending

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  • Опубликовано: 15 июл 2024
  • Head to the bridge controls to raise the bridge and deal with ambush of Locust. Kneecapping is especially effective here. Head under the bridge for a Wretch ambush. There's a decent amount of pressure when you head through a building and can enter another. I think there's an E-hole to plug in the building, but I didn't fid it. There's also a Troika in the side of a building to the left asking for a Grenade. At the end of the chapter nab a Troika on the right quickly to mop up Locust forces easier. I head to the start of the area for the Boomer. Sitting on a Troika makes you an easy target.
    At the start of Chapter 2, you'll see a Brumak chasing Cole and Bair through the streets in a scene. Another courtyard area but very segmented, so can be hard to keep on top of the enemies. Closing the E-holes quick is an option. Dom's AI broke in this section for some reason. More Wretches and low tier enemies in the next section. After stopping the fire you'll find Cog TAG 28 to the side. Inside the next building there's an E-hole and the Brumak pursues you. Shoot the knees to halt its advance and eventually you'll find yourself saved by falling rubble. Take the balconies so you can take out some Theron Guard and nab yourself a Longshot to clear the other side and then downstairs by the Troikas. Shoot the chains to crush the Seeder and mop up to advance. No idea why the next chapter took so long to load.
    There's an early COG Tag 29 in the next Chapter, just before you head outside. The outside area is small, so snipe the Troika and a few more to proceed and use the next Troika to take out some Propane by the Seeder and kill it. Kill the next small group of Locusts in this area and be aware of the Wretch ambush just after on the ramp. More Locusts outside, including some Theron Guards to nab a Torque Bow form if you wish (I stick with Longshot for now). Head to the next area and take out the weaker enemies before a Boomer shows up in the kitchen to end the Chapter.
    Wretches and a difficult to hit Troika start the level then a couple of Boomers ambush you after the Grenadiers. Baird's AI seemed to break in the next area. More Grenadiers, Wretches and Theron Guard wait for the end of the level. Inside is more of the same enemies, with a Boomer on the catwalk and a puzzle like navigation to this area.
    Time for the Brumak fight. Shoot the metal parts on its arms to disable them (it can still launch rockets), after this shoot the kneecaps and then shoot at the driver once he's been lowered. The powerlines kill it ultimately and the bridge is lowered so the original Act 5 can start.
    I have to restart these three Chapters, so most of the COG Tags aren't shown being picked up. Chapter 6 immediately starts with you being pinned down by Snipers and a few Wretches before you can advance on the train and end the Chapter.
    You'll start under immediate pressure from Theron Guards. For now swap the Longshot for Torque Bow. Advance to the first train car and a Berserker comes aboard a syou try to open the first door. Get it on one of the segments behind you and lob grenades at the fuel tank to blow it up and separate the cart - killing the Berserker too.
    Just inside you'll find some Cog TAGs (I already picked these up).
    Nemacysts appear outside now with Theron Guards on them and enemies inside the carriages pose a threat. In the next cart you'll fin d more COG Tags inside by the right door (by the Crimson Omen as always).
    Head up the ladder for a lot of Nemacysts. I found the Torque Bow better than the Troika for taking them out to be honest, so did so until I ran out of ammo before the last one. Lambent wretches next. I found the Gnasher helped more for this group in the next carriage as the Lancer wasn't giving me quick enough damage.
    After the carriage and you left a second set of barrels off the train head into the left entrance for the final COG Tags.
    Time for the final Chapter. I restart because I decide on Torque Bow and Lancer. RAAM is surrounded by Kryll and only the explosive power of the Torque Bow will shift them, allowing you to target him. He is also equipped with a mini Troika gun so he will tear you apart easily. Torque Bow and Longshot is how I remember doing it originally. In co-op you can have a player nab the Troika to make this even quicker. I only had to play around with his AI a little bit after my Torque Bow was finished and the Lancer made that easier for blindfire purposes.
    Enjoy the lengthy ending/credits and cole Train Rap.
    0:00 - Chapter 1: Impasse
    21:05 - Chapter 2: Comedy of Errors
    30:45 - COG Tag 28
    42:25 - COG Tag 29
    43:59 - Chapter 3: Window Shopping
    56:55 - Chapter 4: Powers That Be
    1:17:30 - Chapter 5: Jurassic Proportions
    1:18:34 - COG Tag 30
    1:22:08 - Chapter 6: Special Delivery
    1:25:11 - Chapter 7: Train Wreck
    1:31:25 - COG Tag 31 (Location Shown)
    1:35:01 - COG Tag 32 (Location Shown)
    1:44:00 - COG Tag 33 (Location Shown)
    1:45:00 - Chapter 8: Pale Horse
    1:47:30 - Ending & Cole Train Rap
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