I would imagine the nintendo system would still use its default heap size and applications would have accessible the same amount of RAM as usual. Would be neat if they could use a larger heap though. Some game engines could benefit maybe, but games will already (usually) be optimized to not have too much stuttering or needing to stream in too much such that they would lag with the stock memory amount.
@@nbanicks2671what is there to explain lmfao. take chip out, put new chip bud. (the part with the wire is a sysnand backup. your game titles, console cert, profiles, saves, just all files and updates needed for it to work).
@@nbanicks2671 it was not mean to be a guide, this is just to show what is possible to do on a switch, you have all the files needed in the description up to you to do your own research
If you have to ask him to slow down and explain it this is a modification you probably shouldn't be attempting. Unless you have disposable income. This is a whole other level than just soldering a chip in. Which isn't an easy task on an OLED.
Replacing surface-mounted chips like this is akin to performing an open-heart surgery. Unless you’re super skilled in micro-soldering, you shouldn’t be attempting these. That being said never say never, you could try to do these on smaller/cheaper boards you don’t care a lot about
@@putai1234 this type of hot air rework is actually easier than soldering clk for the oled. Most of the chip install, you simply can't do without a halfway decent microscope. Other than the direct wire this video used for dat0 (you REALLY need to see what you're doing so you don't short anything), the emmc and ram replacements can be done without one. Not that "I" would try without one... I'm just saying...
@@inwerp its a skill gap tho between people doing basic hardware swaping and minor board repair like cap replacements. like its skilled labor rather than just being an extension of it
I heard that emulating Switch games on the Switch via Linux worked better than actually playing them natively. Now having more storage and RAM is just icing on the cake. For all of those posting rude replies, have you ever considered that Nintendo's OS on the Switch actually sucks? Why else would a full shutdown of the console resolve glitches in a game?
@@harrezespada8500and apparently Linux runs Minecraft Java better than Horizon Bedrock but from my experience it’s not even close. Java is definitely playable but around the performance of 3DS edition.
Hermano, lo que acabas de hacer es algo increíble, con 8gb de RAM ya no habría crasheos en Skyrim y muchos juegos más. Además Atmosphere se ha actualizado para permitir el uso de los 8gb de RAM y no se quede bloqueado a 4gb de RAM
Et ben, c'est incroyable ce que tu es capable de faire toi aussi... y'aurai pas des mecs comme toi qui seraient prêts a faire des formations pour apprendre à d'autres ce type de pratique? Je demanderai que ca depuis tellement longtemps, mais dans le trou où je suis, y'a aucune chance que je croise quelqu'un qui pourrait me donner des tuyaux pour faire ne serait-ce que le centième de ce que tu fais.. qu'est ce que vous donnez envie.. mais ca parait infaisable pour quelqu'un comme moi qui ne vient pas du tout de ce genre de milieu. Bravo encore en tout cas! Ca doit etre cool de jouer sur une switch apres ces modifs!
Power consumption increased. Effect on regular switch games: None. It is however nice to see how competent you handle all these modifications. It is amazing.
@@nag3030in the same vein, going from 2GB to 4GB wouldn't change too much unless you actually clocked it higher no? You have more ram now but you need the bandwidth to use it as well, which will most definitely increase power consumption with games not even optimized for this.
What are the benefits of the extra ram? The storage I understand. Seems like a logical third upgrade to complete the package would have been a much better heat dissipation system. Like a thicker fan, liquid metal, extra/larger heat pipes, memory chip attached portion of the active cooling, or maybe some kind of tacked on vapor chamber. Or heck even a peltier/TEC cooler to go with the larger fan idea. I wish i could get better at the precision micro-soldering to be able to do this kind of stuff. I have an extra first gen switch that id be willin to pay to have this mod done if you take job requests? Great video. Just shows what the future of custom and modded Switch systems will start to look like. Can't wait!
Switch games will NEVER go above about 3.5GB of ram usage and the extra storage makes zero difference to performance. Emulators use some hacky methods to increase ram accessible by games, but its generally very unstable and not something the native switch can do.
I see the nand being useful, but how will the extra RAM benefit a system where the software is designed for only 1 config at 4GB? I'd be very curious of the software hacks required to take advantage of this upgrade! Edit: I see you're running linux on it, so I gather this is a proof of concept, still mad respect!
Just adding this for clarification. Most of the benefits would actually come from running linux on switch. Specifically, more steam games would become playable, and those that already are would see performance increases. I think the video OP actually has test videos on his channel.
@@justinpatterson5291 BotW and TotK have no issue with the RAM amount the Switch have. It's the 25.6 GB/s bandwidth that is the issue for BotW and TotK. Most if not all framedrops can be eradicated by overcloking the memory speed on a hacked Switch, without even touching CPU and GPU clocks
@@olevet75 I think I saw a video too, but in my memories, running at 60 fps require to overclock everything. Memory, CPU and GPU. I don't remember if it's a locked 60 fps, probably not
I think a more in detail guide would be interesting, personally I dont want to risk destroying my launch switch but having you go more in depth would be great.
As cool as this is, is there any real world benefit to it? I've done upgrades similar to this on other devices without any like "performance that matters". Any how, props for doing this. This is super fricken cool.
You should totally do a modding service to switch out the NAND and RAM parts of the Switch OLED. I would totally pay up to have my OLED have its NAND and RAM upgraded.
well considering that the switch software is designed to run with less ram. the ram upgrade in the switch os. wont make a difference. but in android and linux you can get some uplift. Links to benchmarks are in his discription
This won't affect retail games they're coded specifically with the ram constraints in mind. This will only help homebrew much like the original Xbox and its ram upgrades
so with 8gb of ram in a retail (8gb of ram is for the devkit/debug model) with a tegra x1 oc it could be interesting for games with limited 30fps as well as a patch for 60fps or even reactivate the other 4 cores (the Tegra x1 of the switch is custom by limiting it to 4 cores and lowering the CPU + GPU frequency while the standard Tegra x1 is in 8 cores with a frequency of 2ghz
Even if we could somehow enable these 4 cores, it would not be possible to use them simultaneously. This is not a standard big.LITTLE implementation like other CPUs normally use
oh yes because NVIDIA uses not only 4 cores on the shield but the 8 cores and as it is cortex a57 the eights at 2ghz so it was powerful to offer the games excluded to it at the time so it is for its that nvdia did not want the big.little despite that it already existed and you are also confusing because 1 - 4 big will be used for games and the other 4 litlle for the os and background application & notification this is how a works big.little at arm@@nag3030
@Hazeman. No it will barely make a difference. Switch games are hardcoded for 4GB RAM. The biggest notable difference will be in Linux and Android when navigating web pages because the system don't need to use swap memory, even getting Steam to run in Linux on an unmodified Switch requires you to increase the available memory pool for it to not completely lock up. As to locked 30fps or 60fps in Switch games, that's achievable with just an overclock
@@nag3030 I think the real advantage to this is using other os systems that need or could use the ram for games not normally possible on the switch or for other emulators, but undeniably is good for switch games that are low performing to begin with that could use the ram. Also good vod btw, props, g. Would love to see more vods such as overhauling the heatsink and backplate for the cooler to overclock it, you could make a real beast of a system more than it already is.
Out of curiosity is it possible to replace just the ram chipset with no payloads or nand modifications needed? (almost akin to replacing ram chipsets on modern macbooks) Or is it specifically necessary to modify the nand and payloads for such a task? Asking in a sense of say one has a damaged ram chipset and wanted to replace said chipset with a more powerful counterpart but did not desire modding the software for potential bans from Nintendo online. (and for context no, my switch is still fine and dandy. I was interested mainly in the ram upgrade in the ideology of micro soldering skill.) Impressive work nonetheless.
Yes OFW boot still works like normal, i didn't do it on the video but you can even resize user partition to get bigger space available for HOS discord : naga95
for me it is disappointing that it has android lineage Os, because in games you can not get the most out of it unless you install an ultra optimized android based on android tv like the nvidia shiel tv pro and I believe that you with all the knowledge you have will make it possible.
Difficult upgrade Let me know how future-proof this build is regarding Internet connectivity 🌎🌍🌏 Nintendo isn't known to be keen regarding this kind of modification and playing games without actually owning the ROMS 👾
Changing the RAM or eMMC does absolutely nothing to effect access to Nintendo services. Not even CFW does. The only thing that bans you is if you try to play pirated games online, or a custom user picture. You can reserve that stuff on an offline emuMMC though.
Just a thought since in the Xbox 360 scene a rgh was used on a lot of 360’s that used the pll point are dieing because it there was to much voltage going to it
I was wondering, he was flashing furious OS like LineageOs(android AOSP) then Linux distro, resolder ram then back to Nintendo Switch OS, is it necessary? Just curious
Does the storage size increase in the ofw data management settings menu? (Where it says 3.3GB/32GB) i heard it doesnt show it just shows original nand size
Justo lo que estoy buscando, pero de dónde soy no he encontrado a alguien que haga este trabajo, una pregunta amigo... Se puede aumentar 1Tb en la Nand?
@@nag3030 o por ejemplo no se puede usar el cartucho donde se mete una micro SD y aparte usar una micro SD por detrás de la consola? No sé si me logro explicar
no OC switch games would access more than 4GB RAM, they'd only be able to use more if they're detecting the switch as a debug kit / devkit model. and the games would have to be non-retail. However, the OS probably wouldn't encroach on the game as much since the OS is running a modified UNIX OS , it must be able to autodetect the RAM and just use it, however the games won't use more than expected in retail models. so you might notice a 0.1 to 4% performance boost? what's more important on performance isn't the RAM capacity, but the RAM speed, and if the RAM is at all faster than the ORIGINAL RAM , that's possible, but not guaranteed. What else would be benefited from the extra RAM is the performance overlays and other hacked fw interface stuff that otherwise would have to use up OS RAM or game RAM to do what it's doing. Also possible: internal storage speed performance boost? due to the higher capacity internal flash memory storage chip, it might potentially read and write faster, but IDK if the controller is integrated on the chip or if it's external and therefore the same as the stock storage chip --- but if it's internal to the chip, it could make the read and write speed of the internal storage even faster, which might help with load times
@@seanabsher5577Okay, thanks for the explanation, it cleared it up a lot of my questions. Now you mention it, I do remember MVG talking about memory speed typically helped games reach better performance more so than over clocking other aspects.
@@SturmAH actually it should give some benefit. as "would not access more than 4GB RAM" sounds like something from 90s. Nowadays software works with virtual memory, so 8gb ram should be used by games: it should impact the memory swapping to the emmc storage. And yes, switch games are 64-bit arm architecture, so they will be able to use this 8gb. But, this is theory. In practices, games are *tested* under this 4gb memory limit, so they are optimized to run on this exact configuration, and they probably can have software-enforced limits for memory usage. In summary, there is a huge point to test out every single game one by one to see the difference.
@@Andziaisahaxdoes the switch use the emmc as swap? And im pretty sure that the other guy is talking about those software enforced limtis on ram usage, not that hes unaware of tech changes after the 90s.
@@nag3030 but not like phones that have serial number in the eMMC? Example iPhone, they lock the nand with a serial #. Or you are telling me, just with restoring nand is fine?
@@neokuze6008 There are unique console keys stored on the prodinfo partition of the eMMC. but even if you don't have a backup you can generate them from a donor prodinfo you just lose access to nintendo online server
UPDATED GUIDE : ruclips.net/video/J4oXmQGZgzU/видео.html
Man, that is amazing 👏👏👏👏.👏
I want to see some performance test and differences in gameplay between that upgrade and stock.
idk if it works on switch os
The only gaming tests that would be possible without custom Switch OS, would be on Linux/Android.
Dude, hacked Switch already has better performance.
This modification only useful in hacked version.
@@gameexplorer9777technically you can install this hardware with zero mods to the os
I would imagine the nintendo system would still use its default heap size and applications would have accessible the same amount of RAM as usual. Would be neat if they could use a larger heap though. Some game engines could benefit maybe, but games will already (usually) be optimized to not have too much stuttering or needing to stream in too much such that they would lag with the stock memory amount.
wow the skill to perform this mod amazing; he make it look easy.
some crazy hackerman stuff going on
pointless video he go's so fast and explains nothing
@@nbanicks2671what is there to explain lmfao. take chip out, put new chip bud. (the part with the wire is a sysnand backup. your game titles, console cert, profiles, saves, just all files and updates needed for it to work).
Bc it is not an "How to" lamo 😂@@nbanicks2671
@@nbanicks2671 it was not mean to be a guide, this is just to show what is possible to do on a switch, you have all the files needed in the description up to you to do your own research
@@nbanicks2671 even if he was to explain it could you follow it ?
This deserves more views
It's already a lot I didn't expect it to get that many views 😅
He makes it look so easy.
If you have to ask him to slow down and explain it this is a modification you probably shouldn't be attempting. Unless you have disposable income. This is a whole other level than just soldering a chip in. Which isn't an easy task on an OLED.
Replacing surface-mounted chips like this is akin to performing an open-heart surgery. Unless you’re super skilled in micro-soldering, you shouldn’t be attempting these. That being said never say never, you could try to do these on smaller/cheaper boards you don’t care a lot about
This is a normal BGA soldering which is a daily routine for any mac/laptop repairshop.
@@putai1234 this type of hot air rework is actually easier than soldering clk for the oled. Most of the chip install, you simply can't do without a halfway decent microscope. Other than the direct wire this video used for dat0 (you REALLY need to see what you're doing so you don't short anything), the emmc and ram replacements can be done without one. Not that "I" would try without one... I'm just saying...
@@inwerp its a skill gap tho between people doing basic hardware swaping and minor board repair like cap replacements. like its skilled labor rather than just being an extension of it
@@inwerp Most repair shops definitely don't do this kind of work. it only takes one mistake and they have to pay the customer
I heard that emulating Switch games on the Switch via Linux worked better than actually playing them natively. Now having more storage and RAM is just icing on the cake.
For all of those posting rude replies, have you ever considered that Nintendo's OS on the Switch actually sucks? Why else would a full shutdown of the console resolve glitches in a game?
It's simply not true man it runs like sh*t
@@thomasdupre572 minecraft runs better in android than in switchOS on switch hardware
@@harrezespada8500and apparently Linux runs Minecraft Java better than Horizon Bedrock but from my experience it’s not even close. Java is definitely playable but around the performance of 3DS edition.
@thomasdupre572 it runs perfectly for me, with the added bonus of 60fps patches it's amazing
That like saying steam runs better in a virtual machine and that’s just now how computers work
Hermano, lo que acabas de hacer es algo increíble, con 8gb de RAM ya no habría crasheos en Skyrim y muchos juegos más. Además Atmosphere se ha actualizado para permitir el uso de los 8gb de RAM y no se quede bloqueado a 4gb de RAM
Myyy naga! This is awesome what a wonderful time for tech
Et ben, c'est incroyable ce que tu es capable de faire toi aussi... y'aurai pas des mecs comme toi qui seraient prêts a faire des formations pour apprendre à d'autres ce type de pratique? Je demanderai que ca depuis tellement longtemps, mais dans le trou où je suis, y'a aucune chance que je croise quelqu'un qui pourrait me donner des tuyaux pour faire ne serait-ce que le centième de ce que tu fais.. qu'est ce que vous donnez envie.. mais ca parait infaisable pour quelqu'un comme moi qui ne vient pas du tout de ce genre de milieu. Bravo encore en tout cas! Ca doit etre cool de jouer sur une switch apres ces modifs!
I’m jealous of your micro soldering skills. My hands are so shaky it’s hard for me.
That pool of flux was driving me nuts, but hey, at least none of the contacts burned
Louis Rossman approves
Power consumption increased. Effect on regular switch games: None. It is however nice to see how competent you handle all these modifications. It is amazing.
There is no power consumption increase going from 2GB modules to 4GB
@@nag3030in the same vein, going from 2GB to 4GB wouldn't change too much unless you actually clocked it higher no? You have more ram now but you need the bandwidth to use it as well, which will most definitely increase power consumption with games not even optimized for this.
@@nag3030 actually there is but the difference is too small...
a good example of this is MTK helio P22 and Qualcomm SD 439
Overclock makes a huge difference
What are the benefits of the extra ram? The storage I understand. Seems like a logical third upgrade to complete the package would have been a much better heat dissipation system. Like a thicker fan, liquid metal, extra/larger heat pipes, memory chip attached portion of the active cooling, or maybe some kind of tacked on vapor chamber. Or heck even a peltier/TEC cooler to go with the larger fan idea. I wish i could get better at the precision micro-soldering to be able to do this kind of stuff. I have an extra first gen switch that id be willin to pay to have this mod done if you take job requests? Great video. Just shows what the future of custom and modded Switch systems will start to look like. Can't wait!
That blind side NAND solder is insane!
Where is that?
No se necesita hablar el mismo idioma para saber que eso es de gansters, mis respetos broo.
Uma versão que adquiria!🤓parabéns pelo trabalho, fez melhor que a própria dona do aparelho!
🤓
Hardwork pays off
I think I heard Nintendo's lawyers imploding, in the background.
I would really like to see some testing / benchmarks.
It will be the same performance
@@fordesponja in switch games maybe, but what about steam
Switch games will NEVER go above about 3.5GB of ram usage and the extra storage makes zero difference to performance. Emulators use some hacky methods to increase ram accessible by games, but its generally very unstable and not something the native switch can do.
@@PyhisPahis It's a Switch dude, the fuck are you saying
@@fordesponja you can have Steam on a Switch with box86
I see the nand being useful, but how will the extra RAM benefit a system where the software is designed for only 1 config at 4GB? I'd be very curious of the software hacks required to take advantage of this upgrade!
Edit: I see you're running linux on it, so I gather this is a proof of concept, still mad respect!
Seeing what a mod like this did to the xbox, it would make games run in fast-forward
@@MinuteManGameReviews Doubt fast forward benefits from more ram when the bottleneck is primarily the cpu...
The Xbox OS supported the double Ram, so we need to see if this one does the same @@MinuteManGameReviews
Just adding this for clarification. Most of the benefits would actually come from running linux on switch. Specifically, more steam games would become playable, and those that already are would see performance increases. I think the video OP actually has test videos on his channel.
@@MinuteManGameReviewstechnically your right but there’s also mods to make the game normal speed again
amazing... congratz
that's a badass switch, well done sir
this man is dangerous 😂 a genius
Nintendo doesn't improve the switch.
RUclipsr: ¡Fine i'll do it myself!
Will you do any benchmarks comparing it to the stock swtich?
Wonder if it will help with the major stutters during rainy weather in BoTW?
@@justinpatterson5291no because that game was designed with half of the ram in mind
@@justinpatterson5291 BotW and TotK have no issue with the RAM amount the Switch have.
It's the 25.6 GB/s bandwidth that is the issue for BotW and TotK.
Most if not all framedrops can be eradicated by overcloking the memory speed on a hacked Switch, without even touching CPU and GPU clocks
@@ThibautMahringer do both games able to run 60 fps? I saw some videos
@@olevet75 I think I saw a video too, but in my memories, running at 60 fps require to overclock everything. Memory, CPU and GPU.
I don't remember if it's a locked 60 fps, probably not
I think a more in detail guide would be interesting, personally I dont want to risk destroying my launch switch but having you go more in depth would be great.
This dude will be the only person outside of a Nintendo executive to have ever own the fabled "Switch Pro"
trop chaud mec !!!
As cool as this is, is there any real world benefit to it? I've done upgrades similar to this on other devices without any like "performance that matters". Any how, props for doing this. This is super fricken cool.
I'm surprised how modular it is
You should totally do a modding service to switch out the NAND and RAM parts of the Switch OLED. I would totally pay up to have my OLED have its NAND and RAM upgraded.
That guy is an enthusiast, he doesn’t even use windows 😊😊
That's how Switch 2 was made...
would love a video where you jsut show off the gaming performances/thing you can do now on it and stuff like that
well considering that the switch software is designed to run with less ram. the ram upgrade in the switch os. wont make a difference. but in android and linux you can get some uplift. Links to benchmarks are in his discription
@@kyuthefox yeah i made that comment before finding that out, that sucks tbh
Please do some videos showing games that have poor performance with this. I'd love to see how many games can lock framerates or go way higher.
This won't affect retail games they're coded specifically with the ram constraints in mind. This will only help homebrew much like the original Xbox and its ram upgrades
this guy is defo an industry plant
so with 8gb of ram in a retail (8gb of ram is for the devkit/debug model) with a tegra x1 oc it could be interesting for games with limited 30fps as well as a patch for 60fps
or even reactivate the other 4 cores (the Tegra x1 of the switch is custom by limiting it to 4 cores and lowering the CPU + GPU frequency while the standard Tegra x1 is in 8 cores with a frequency of 2ghz
Even if we could somehow enable these 4 cores, it would not be possible to use them simultaneously. This is not a standard big.LITTLE implementation like other CPUs normally use
oh yes because NVIDIA uses not only 4 cores on the shield but the 8 cores and as it is cortex a57 the eights at 2ghz so it was powerful to offer the games excluded to it at the time so it is for its that nvdia did not want the big.little despite that it already existed and you are also confusing because 1 - 4 big will be used for games and the other 4 litlle for the os and background application & notification this is how a works big.little at arm@@nag3030
@@russianbike2830 gbatemp.net/threads/would-unlocking-the-switchs-extra-a53-cpu-cores-help-in-any-way.625282/post-10059056
Please show us performance now
This is really cool
Love to have you modify mine. Great content.
@@nag3030 you did excellent work. Would be great to have my OLED modified. I don’t have the necessary equipment or the expertise.
You crazy bastard 😂
So cool! Does this help performance in some games?
likely not in Switch games but Android and especially Linux would benefit from it
@Hazeman. No it will barely make a difference. Switch games are hardcoded for 4GB RAM. The biggest notable difference will be in Linux and Android when navigating web pages because the system don't need to use swap memory, even getting Steam to run in Linux on an unmodified Switch requires you to increase the available memory pool for it to not completely lock up.
As to locked 30fps or 60fps in Switch games, that's achievable with just an overclock
Amazing work
vraiment trop classe :)
Amazing !
Great work! Can you share the blower temperature and airflow settings for removing and resoldering the emmc?
Does the Switch OS actually use that extra RAM? And if so how much better does it make everything cause thats also VRAM for the GPU
Yes with a custom atmosphere, but not every game can use it
@@nag3030 I think the real advantage to this is using other os systems that need or could use the ram for games not normally possible on the switch or for other emulators, but undeniably is good for switch games that are low performing to begin with that could use the ram.
Also good vod btw, props, g. Would love to see more vods such as overhauling the heatsink and backplate for the cooler to overclock it, you could make a real beast of a system more than it already is.
underappreciated youtuber
Out of curiosity is it possible to replace just the ram chipset with no payloads or nand modifications needed? (almost akin to replacing ram chipsets on modern macbooks) Or is it specifically necessary to modify the nand and payloads for such a task? Asking in a sense of say one has a damaged ram chipset and wanted to replace said chipset with a more powerful counterpart but did not desire modding the software for potential bans from Nintendo online. (and for context no, my switch is still fine and dandy. I was interested mainly in the ram upgrade in the ideology of micro soldering skill.) Impressive work nonetheless.
Does this give the switch more power, better graphics and perfect fps?
awsome!
this guys makes the picofly mod look like a zip file extraction.
thats insane wonder if it still works on HoS and i wouldnt mind buying a premade mobo with the modchip applied if everything still worked correctly.
Yes OFW boot still works like normal, i didn't do it on the video but you can even resize user partition to get bigger space available for HOS
discord : naga95
That's awesome, will you sell one nodded lime this? I would love to buy one from you.
You can contact me on discord : naga95
@@nag3030 just sent you a friend request
She's the ram upgrade benefit anything
How many years you been modding for? This looks incredible!
for me it is disappointing that it has android lineage Os, because in games you can not get the most out of it unless you install an ultra optimized android based on android tv like the nvidia shiel tv pro and I believe that you with all the knowledge you have will make it possible.
no audio ????
nintendo: delaying next gen console
this guy:
Nice project. You can install ubuntu and android on the same chip without sd card? As bootloader using grub or similar bootloader?
Still need a SD Card for booting hekate / boot option config ect
@@nag3030You can download and enable hekate on internal storage?
C'est classe 😊👍
이거 기술 널리널리
퍼져야해..
Nintendo: "bring in the ninjas, he knows too much"
Awesome
Is there a follow up video to show if there’s any performance difference?
Are there plans to include the 8GB patches into the main branch of AMS in the future?
Or is this more of a one time experiment?
Figure I could do this on a Switch Lite? It's also Mariko
Sure you can do it on any mariko, v2 / lite / oled
i also made a video on a lite : ruclips.net/video/5ycvGHSzNdc/видео.html
For V1 bro???
@@mohandmohand2047 Nand upgrade yes, ram upgrade only lpddr4 compatible and pointless imo
Glad to see that other people fuck up their password when it asks for it.
Difficult upgrade
Let me know how future-proof this build is regarding Internet connectivity 🌎🌍🌏
Nintendo isn't known to be keen regarding this kind of modification and playing games without actually owning the ROMS 👾
Changing the RAM or eMMC does absolutely nothing to effect access to Nintendo services. Not even CFW does. The only thing that bans you is if you try to play pirated games online, or a custom user picture. You can reserve that stuff on an offline emuMMC though.
Já dá pra vender esse serviço hein 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
incredible
Pas a la portée de tout le monde ,bravo😅
Somehow you will have access to memory timings and edit them?
Que coisa maravilhosa
How much 512gb nand? And do you feel any speed improvement?
~180€, compared against SD yes everythings is a bit faster
You can go for Kingston 256G eMMC it's way cheaper 35-40€
@@nag3030Do you have a link or a model number for said Kingston eMMC?
@@danielhernandezmunoz7252 www.mouser.fr/ProductDetail/Kingston/EMMC256-TY29-5B111?qs=4ASt3YYao0Vywh6KRdXwYg%3D%3D
one question with more ram the console run better the games or it just is more ram for the android version of the console
hello, the RAM archives works for a newer atmosphere version? or where can i find the new one? thanks
It's done, AMS 1.7.0 uploaded
@@nag3030 thanks a lot, and your videos are great !
I need you in my life 🍻
не шарю за свитч, а что дает апгрейд оперативки? Для самого свича и его родной системы ничего и это только для взлома? Сорян если вопрос тупой
What's with that blue board that showed up at the end? Says Zero on it, is it a Raspberry Pi?
T'es trop fort, du coup j'imagine que tu te fais ban à la seconde où tu la connectes au online ?
What’s your thoughts on the rgh method I think it could pose a problem in the future for the the filter caps on the cpu
Just a thought since in the Xbox 360 scene a rgh was used on a lot of 360’s that used the pll point are dieing because it there was to much voltage going to it
Such skill required to humiliate the greedy company
It didnt make any difference at all. You wanna play the games better, just use an emulator
What Kind of benefits does this mod have on gaming? Can the Games Utilize the extra ram?
tell me more about flux you using because mine smokes and evaporates quickly
Mechanic SD360
Would doing this mod (specifically the ram upgrade) get you banned from NSO?
No
I'd like to see the performance after that. Can you show us? Tks.
check latest video on my channel
I was wondering, he was flashing furious OS like LineageOs(android AOSP) then Linux distro, resolder ram then back to Nintendo Switch OS, is it necessary? Just curious
Are the switch games even able to take advantage of the extra memory?
t’a pas de risques de te faire ban en stock sysnand avec une capacité stock comme ça ? Sinon gg à toi
Incrível
How does it perform running games? Like pokemon scarlet
Can retail Switch games even see the extra RAM and use it at all? Or, can they be modded to use it?
Странно, что народ так удивляется, ведь тема стара как и сам свитч.
Does the storage size increase in the ofw data management settings menu? (Where it says 3.3GB/32GB) i heard it doesnt show it just shows original nand size
Could you please try a test with borderlands 3 with just ram overclock (standard gpu and cpu..) i'm curious thanks :)
Justo lo que estoy buscando, pero de dónde soy no he encontrado a alguien que haga este trabajo, una pregunta amigo... Se puede aumentar 1Tb en la Nand?
512GB is the max available
@@nag3030 wow, pero entonces si se aumenta la memoria Nand ya no se puede usar una micro SD de 1TB para tener 1.5TB ?
@@nag3030 o por ejemplo no se puede usar el cartucho donde se mete una micro SD y aparte usar una micro SD por detrás de la consola? No sé si me logro explicar
@@PLRC This has nothing to do with SD Card, you can still use 1.5TB SD for a total of 2TB
@@nag3030 WOW
What are the chances for putting 16gb?
Would the RAM increase be useful for OC Switch games or just for Homebrew?
no OC switch games would access more than 4GB RAM, they'd only be able to use more if they're detecting the switch as a debug kit / devkit model. and the games would have to be non-retail.
However, the OS probably wouldn't encroach on the game as much since the OS is running a modified UNIX OS , it must be able to autodetect the RAM and just use it, however the games won't use more than expected in retail models.
so you might notice a 0.1 to 4% performance boost?
what's more important on performance isn't the RAM capacity, but the RAM speed, and if the RAM is at all faster than the ORIGINAL RAM , that's possible, but not guaranteed.
What else would be benefited from the extra RAM is the performance overlays and other hacked fw interface stuff that otherwise would have to use up OS RAM or game RAM to do what it's doing.
Also possible: internal storage speed performance boost? due to the higher capacity internal flash memory storage chip, it might potentially read and write faster, but IDK if the controller is integrated on the chip or if it's external and therefore the same as the stock storage chip --- but if it's internal to the chip, it could make the read and write speed of the internal storage even faster, which might help with load times
@@seanabsher5577Okay, thanks for the explanation, it cleared it up a lot of my questions. Now you mention it, I do remember MVG talking about memory speed typically helped games reach better performance more so than over clocking other aspects.
@@SturmAH actually it should give some benefit. as "would not access more than 4GB RAM" sounds like something from 90s. Nowadays software works with virtual memory, so 8gb ram should be used by games: it should impact the memory swapping to the emmc storage. And yes, switch games are 64-bit arm architecture, so they will be able to use this 8gb.
But, this is theory. In practices, games are *tested* under this 4gb memory limit, so they are optimized to run on this exact configuration, and they probably can have software-enforced limits for memory usage. In summary, there is a huge point to test out every single game one by one to see the difference.
@@Andziaisahaxdoes the switch use the emmc as swap? And im pretty sure that the other guy is talking about those software enforced limtis on ram usage, not that hes unaware of tech changes after the 90s.
did you copy the "keys" of the emmc to the new one before installing?
yes just need to restore nand backup
@@nag3030 but not like phones that have serial number in the eMMC? Example iPhone, they lock the nand with a serial #. Or you are telling me, just with restoring nand is fine?
@@neokuze6008 There are unique console keys stored on the prodinfo partition of the eMMC. but even if you don't have a backup you can generate them from a donor prodinfo you just lose access to nintendo online server
Thanks, 🙏¡ Amazing video !
Also, for the 18v the binary still can be used?
Do you know the limit of that ram when overclock?