No. Poly modeling is not dead. Poly modeling is still a crucial part of modeling in animation and game dev. In animation models still must be poly-modeled for rigging and proper rendering. The same goes for game dev, and proper optimisation of the game requires good old poly modeling. Cad modeling and Poly modeling have different purposes.
Of course, poly modeling isn't dead, thank goodness for that. But for design and concept folks, and people that model for 3D printing, Plasticity can do the job with zero poly modeling
Hi!, i already know plasticity (Arrimus make a lot of videos about) but i always have the doubt about the aplication por game models. Can i make some retopo and used it?
cool tool been following plast for a while. made my main app coat with blender. plast would be my next add when i want to. thing is with all this stuff its right tool for right job. always depends on output and reason or what the thing is made for. so its always about choices and trade offs and time. everything is useful depends on whats going on.
Weird title... Poly modelling is not dead, video games will exist in their current state for a very long time :P It's been over 20 years since we left CSG behind and virtually nothing has changed in game rendering since then.
With the rise of AI, the automation of prop modeling and the quality of remeshing, companies now have more and more options to stay away from hand on poly modeling of props. Not to mention the massive asset libraries they can choose out of hundreds of thousands of procedurally made props that can be changed in color, size aging etc. Plasticity is not for everyone but if you are modeling for concept or design purposes or for lets say 3D printing, you can do so without modeling a single poly. And by the way, I did not say "I hope it's dead"
No. Poly modeling is not dead. Poly modeling is still a crucial part of modeling in animation and game dev. In animation models still must be poly-modeled for rigging and proper rendering. The same goes for game dev, and proper optimisation of the game requires good old poly modeling. Cad modeling and Poly modeling have different purposes.
Of course, poly modeling isn't dead, thank goodness for that. But for design and concept folks, and people that model for 3D printing, Plasticity can do the job with zero poly modeling
Hi!, i already know plasticity (Arrimus make a lot of videos about) but i always have the doubt about the aplication por game models. Can i make some retopo and used it?
Short answer : Yes
cool tool been following plast for a while. made my main app coat with blender. plast would be my next add when i want to. thing is with all this stuff its right tool for right job. always depends on output and reason or what the thing is made for. so its always about choices and trade offs and time. everything is useful depends on whats going on.
Looking for to future tutorials with this software.😊
Coming soon !
Stupid clickbait titles as usual.
So you're not in tune with the 3D Industry... That's a shame
Weird title... Poly modelling is not dead, video games will exist in their current state for a very long time :P
It's been over 20 years since we left CSG behind and virtually nothing has changed in game rendering since then.
With the rise of AI, the automation of prop modeling and the quality of remeshing, companies now have more and more options to stay away from hand on poly modeling of props. Not to mention the massive asset libraries they can choose out of hundreds of thousands of procedurally made props that can be changed in color, size aging etc. Plasticity is not for everyone but if you are modeling for concept or design purposes or for lets say 3D printing, you can do so without modeling a single poly. And by the way, I did not say "I hope it's dead"
Thats very close to sketchup
Probably because that's also CAD. I have used Sketchup and I can tell you that Plasticity is like if Sketchup and Blender had a baby :-)