The shielded bloon graphic is also used in the mobile game Bloons Pop in which they let the bloon absorb any damage before getting hurt. Quoted from the game's dialog "Oh, Bananas! Bloons can now have Shields! Looks like shields take one hit to remove, but can soak up any amount of damage in that hit!"
They’re also in Bloons Adventure Time TD and Bloons Supermonkey 2! The shield Bloons are always relegated to the side games for some reason which is weird.
On the targeting cut content, I think that the “friendly” targeting would be used for the alchemists top path, where it buffs other monkeys by throwing ( attacking) other monkeys with their potions.
The soul bind ability for the Prince of Darkness is only currently unused, as it was the original use of the PoD, however it sucked so they reworked him
@@TetraBitGaming the soulbind is a more notable tower because it was a playable tower in the game for a whole update. Surprised you didn’t mention that.
Shielded bloons are actually in Bloons TD x Adventure Time, they're extremely similar to fortified bloons where it basically just makes it take a few extra hits to pop
10:45 first bronze badge is actually used in the game as a part of dark dungeons easter egg, when you click on candles in the middle of the map you can activate dungeon statue, the badge is displaying it's level
Haha, knew nearly all of these but still fun to watch. The shielded property for bloons is actually used in a bunch of other bloons games, it basically takes a few hits before you can actually damage the bloon inside.
So for text strings like in 3:41, the Elite Defender DID have this ability at one point in the game, but it was buffed to as it is currently because people complained it was underpowered.
I think I found the description text in BTD6’s game’s files for the True Sun God upgrade. Unused Description: Diary of a Wimpy Kid: Cabin Fever: Release Date December 2014
3:55 soul bind was in the the game but was removed because it was to complicated to use. You would bind a Tower and depending on the sell value of the tower is how many lives you could leak before the tower was sold it was just a very complex ability so Ninja Kiwi removed it
@@DemiCape hasnt been a beast in quite a while now, prince of darkness was nerfed and is now the worst of wizards tier 5s unironically (doesnt mean its bad but likeeeee)
10:44 actually level one is used! If you go on the map, dark dungeon, if you put in a secret, you can unlock the monkey statue, if you do so, you'll be able to see that upgrade icon.
6:35 It is said that ice was also magical before and that the wizards library upgrade also allowed this power to use tier two on all paths. A youtuber say if you hack the game and try to use a tier two crosspath on a third path on a monkey the game crash but if you do on a ice you can and also he says that this upgrade of the academy make you only go up to tier 3 on a monkey so like the old crosspath mode(it only allows 7 upgrades on a monkey like you want you can upgrade 421 or 502 or 322) you on magic monkeys can
Necromancer target is possibly what the targeting ability for the reanimated bloons. Friendly target is most likely what top path alchemist uses. Grappleable is possibly what the 0-4-0 Monkey Buccaneer uses. Custom Path seemingly was added with the Goliath Doomship’s air strike ability.
Honestly, I really hope they add the early Churchill design as an actual skin for him. Something about his old design just looks so right, and would maybe actually fit as a little skin.
17:05 : those are the shields in bloons pop, how they work is you hit it once, that removes the shield from the balloon so that then you can pop it normally
A theory I have on what the friendly target does is that in an older Bloons game there was a challenge where a wizard would have your strongest towers sacrificed to it and this may be related to that (please tell me if anything I said was wrong it is 11:00 pm)
Friendly target was probably for alc top path Grappleable was probably for MOAB takedown Strong, last, and close Shared range is likely the other targeting options for monkey sub adv. Intel Random position might be for mortar monkey level 5 ability or sentries. Target Tag might be for things like soap and mortars. Target Pointer might be for unlocked dartling gunners
It’s pretty cool that the banana central has the blue pipes, which we now know are a carry over from when the top path would add blue pipes for every upgrade. Neat!
Battles 2 also only uses the lead, ceramic, moab+ fortified textures, the others don't appear, the only one that was used in 6 (excluding golden bloon) was fort. purples, which were in freeplay
17:04-17:10 Are they though? Shielding bloons have been in atleast 1 bloons spinoff game and their effect was that they block one single shot before dissapearing, not matter how much damage it wouldve dealt. Meaning that the tsar bomber ability would remove the shield the exsact same way a normal dart would d
I wonder if the 2D moab type models are still in the game as the models became 3D in the 8.0 update Also, a lot of the prerelease tower models look like a mix of BTD5 and BTD6 which makes sense since I'm assuming NK was still figuring out the art direction
5:40 offset track may be for lategame when bloons move too fast to be seen and projectiles have to be thrown to the end of the track the shared range ones may be because the advanced intel didn’t automatically target using every range available random position targets a random bloon staggered may have hit each bloon once grapplable may have been for the middle path boat to target only the ones it can get, otherwise it would glitch and waste the ability target pointer may have tried to hit the bloon closest to the cursor target in front may have been targeting the one closest to where it’s looking at, with target opposite being the opposite of that
5:34 Here's my thoughts on these Close, First, Last, Strong Shared Range- Advanced Intel sub when set to that targeting while a bloon is in a friendly unit's range Random Position- Likely towers liks spike factory, caltrops ninja, banana farm, etc that drop projectiles around the tower in random locations within its range Target pointer- Follow mouse for the heli Grapplable- Stuff like Pirate Lord and Pat's abilities that target MOABs And from just before this screen- Friendly target- Top path alchemist
It's great to see a snapshot of what may or may not be added into the game. I've been playing Bloons for years, and I've been hoping for you to do this episode, although it still surprised me.
I spent many hours playing btd 4 as a kid especially in computer lab back in school. I still play it sometimes at work now when it’s dead it’s still my favorite but I really like td6 also just a great series! I remember playing btd4 on the dsi also it was amazing to me I could play on the go even if it wasn’t the best version. Great video man
(5:26) I would assume Friendly Target is used by 2xx and above alchemists when throwing AMD or upgrades. just an educated guess but I really have no idea.
5:34 Target opposite is probably boat's two sided attack, grapplable is boat ability, target in front might be the flagship's planes. Friendly target is alch buff. Target pointer could be the same as follow mouse or set point for dartling/mortar/heli. Staggered could be for multi-targeting towers like robo monkey or bez.
13:47 no, the "BuddIconSniperDistancexx5" is like the name says the attackspeedboost the xx5 sniper gets, depending on how far the bloons are away from the exit
The friendly target would probably be for the Alchemist since they can buff other monkeys with their potions, and I'm sure there's other towers with similar abilities.
5:33 these i think i could give a good idea on offset track could potentially be for the spike factory being able to put spikes on the parts outside of the track which could've been for strats with super mines and stuff, (still weird but is possible if there isn't any track neat the spike factory) all of the shared range ones are just extra targeting options for an advanced intel monkey sub expensive friendly target was likely for the old 0-0-5 wizard monkey since with that you used to be able to sacrifice monkey's for hearts once you lost lives and the health you got back would be equal to how expensive the tower you sacraficed was Random position could have likely been for the mortar monkey, especially with something like pop and awe being basically just that staggered would have been a targeting option for bloons that were effected by things like distraction, superstorm or other things that were pushed back by other towers grappleable likely would have been for the 0-4-0 and 0-5-0 monkey buccaneer since those are able to pull in large bloons moabs. and the last 3 would have been for the dartling gunner as likely different ways to aim the gunner
Don't forget that the ice monkey was supposed to be a magic tower. This is because the monkey academy middle path allows magic monkeys to cross path 5-2-2, 2-5-2, 2-2-5 etc. Normally the game crashes if we have an illegal upgrade, but when we make a 2-2-2 or above ice monkey using hacks the game doesn't crash.
For the shield texture that appears at the end of the video, there is something similar in a ninja kiwi game called “Bloons super monkey 2” where certain Bloons have shields around them, only appearing in later levels.
If I had to assume, the shielded Bloons in BTD6 would act like those in BATTD (Bloons Adventure Time Tower Defense), where its like fortified Bloons, except it's on standard Bloons, kind of like the fortified standard Bloons graphics.
4:01 Wait soulbind was programmed to do that at some point? I remember from the first few patches that it would bind a tower to sell for lives if a lethal bloon got through so the text for soulbind mush have been the update before soulbind was replaced with P.O.D
About Soulbind, it was in the game at one point, but got replaced. It actually ended up buffing the tower depending on how many lives lost recently. It was so bad that it got scrapped
The shielded bloon makes a cameo in nk's other bloons release in 2018: Bloons Adventure Time TD It basically shields the bloons from a certain amount of damage before wearing off
love the beginning thing btd1-5 and the spinoffs would be so hype plz keep it up!! 1:14 WAIT THAT'S JUST IN THE GAME? YO THAT'S HYPE! If not as its own map (Considering how basic it is) I hope it can be like, used as a sort of default track for when the map editor is made! 1:38 Hmm... Almost as if they're revamping it now and using it for something?? (There's clearly not enough of a gap between the middle vertical tracks in comparison to the original, and I think that's mostly due to the leftmost part being scooted to the right somehow) 3:49 This was available in super early versions, actually. 5:15 Um, more details on this one please? It just kind of seems like the thing that exists in-game where you can change where the zombies spawn when you have an x-x-4/5 Necromancer 7:10 =O!!! It isn't in the "Looking Ahead" section on the recent patch notes but those only go up to I think v40.0 and we got the Beast Handler last update so that might just mean that some revamp of the Monkey Academy will make it in! Worth noting that according to a blog post the plans for the Monkey Academy are now very different, but regardless I'm very interested! 13:47 Between the placeholder bullet and this, Sniper might've been very different. Well, I certainly suspect that Bouncing Bullet caused Ninja Kiwi to initially make Sniper projectiles visible considering the placeholder, but this point in particular, given the visual, might mean seeing over obstacles epic sauce!
The effect on hit box size from wcademy seems really cool if it is the same size as the village. Like you will have to manage if it is worth it for how big the academy is
🐒🎈🎈🎈🎈🎈🎈
1 like = 1 Bloon Pop
Red balloons when they see a path of monkeys holding darts:
Pop
Is he a 3-0-0?
can he see camo doe?
But, can they pop camo regrow red?
The shielded bloon graphic is also used in the mobile game Bloons Pop in which they let the bloon absorb any damage before getting hurt. Quoted from the game's dialog "Oh, Bananas! Bloons can now have Shields! Looks like shields take one hit to remove, but can soak up any amount of damage in that hit!"
yeah, theres also the same thing but in bloons adventure time td of all things.
As well as Bloons SuperMonkey 2. Yeah, weird.
They’re also in Bloons Adventure Time TD and Bloons Supermonkey 2!
The shield Bloons are always relegated to the side games for some reason which is weird.
I just opened that app to double check what they did and then came back into RUclips and someone already mentioned that they were in bloons pop
Yeah it also is in Bloons Adventure Time and some other game i think
On the targeting cut content, I think that the “friendly” targeting would be used for the alchemists top path, where it buffs other monkeys by throwing ( attacking) other monkeys with their potions.
That would explain the "expensive friendly target" one.
@@chunkymonkey7983duh
An unexpected lost bit but a welcome one.
Yea
J E S
I wasnt expecting him to make a btd video, but I really like btd so I'm happy.
I agree this wasn’t expected, also wasn’t expecting the Geometry Dash lost bits to have a cameo, also wasn’t expecting EasySpeezy.
yex
The soul bind ability for the Prince of Darkness is only currently unused, as it was the original use of the PoD, however it sucked so they reworked him
wasnt it removed because it was too op?
@@Epsi_Cron it was removed because it was so bad and no “buff” to it would make it good. Nk just reworked it.
Almost all of the things in this video used to be in the game but removed, yeah
@@TetraBitGaming the soulbind is a more notable tower because it was a playable tower in the game for a whole update. Surprised you didn’t mention that.
@Chom Chom pretty sure it was actually so good that they had to remove it because it was broken
Bloons content!!!
gaming
Neato
YOU'RE A BLOONS FANS 😯
ain't you nathaniel b?
Bandy Bloons play through when?
Not only is this an unexpected suprise, but also its a fun collab! I liked this!
Thanks for watching!
Fr
Same! I love the two of em
@@TetraBitGaming No no, thank YOU for making this!
Shielded bloons are actually in Bloons TD x Adventure Time, they're extremely similar to fortified bloons where it basically just makes it take a few extra hits to pop
Theyre also in bloons pop
10:45 first bronze badge is actually used in the game as a part of dark dungeons easter egg, when you click on candles in the middle of the map you can activate dungeon statue, the badge is displaying it's level
I was coming here to say this. Hopefully he notices this comment
Haha, knew nearly all of these but still fun to watch. The shielded property for bloons is actually used in a bunch of other bloons games, it basically takes a few hits before you can actually damage the bloon inside.
Soulbind actually was in btd6. It was what the wizard bottom path used to be, it got changed to Prince of Darkness in the version 2.0 update.
So for text strings like in 3:41, the Elite Defender DID have this ability at one point in the game, but it was buffed to as it is currently because people complained it was underpowered.
I think I found the description text in BTD6’s game’s files for the True Sun God upgrade. Unused Description:
Diary of a Wimpy Kid: Cabin Fever: Release Date December 2014
3:55 soul bind was in the the game but was removed because it was to complicated to use. You would bind a Tower and depending on the sell value of the tower is how many lives you could leak before the tower was sold it was just a very complex ability so Ninja Kiwi removed it
Also it was completely useless and was not good to use ever, thankfully it was reworked into the mid/late game beast known as prince of darkness.
@@DemiCape hasnt been a beast in quite a while now, prince of darkness was nerfed and is now the worst of wizards tier 5s unironically (doesnt mean its bad but likeeeee)
@@tooprood it’s way cheaper though
@@tooprood It can solo the mid - early late game tho
@@tooprood it still shreds groups of BFBs.
10:44 actually level one is used! If you go on the map, dark dungeon, if you put in a secret, you can unlock the monkey statue, if you do so, you'll be able to see that upgrade icon.
I was gonna write a comment saying that dark dungeon was added after this video and then I remembered that it wasn’t. Lol
6:35 It is said that ice was also magical before and that the wizards library upgrade also allowed this power to use tier two on all paths.
A youtuber say if you hack the game and try to use a tier two crosspath on a third path on a monkey the game crash but if you do on a ice you can and also he says that this upgrade of the academy make you only go up to tier 3 on a monkey so like the old crosspath mode(it only allows 7 upgrades on a monkey like you want you can upgrade 421 or 502 or 322) you on magic monkeys can
Necromancer target is possibly what the targeting ability for the reanimated bloons.
Friendly target is most likely what top path alchemist uses.
Grappleable is possibly what the 0-4-0 Monkey Buccaneer uses.
Custom Path seemingly was added with the Goliath Doomship’s air strike ability.
Honestly, I really hope they add the early Churchill design as an actual skin for him. Something about his old design just looks so right, and would maybe actually fit as a little skin.
I think the friendly targeting options would be for the top path alchemist, because of how it temporarily buffs the towers in its range.
yo that would've been cool! although i think it was op so thats why it was scrapped :(
15:02 I swear I've seen the early banana farm sprite reused in V37 (Or added before and I just noticed it)
Tetra and speezy a collab I never expected
I’ve never felt older than hearing this game came out 5 years ago, I remember when 4 came out and how I thought they couldn’t get better than that.
17:05 : those are the shields in bloons pop, how they work is you hit it once, that removes the shield from the balloon so that then you can pop it normally
2:24 Moon Landing: Am I a Joke to you
A theory I have on what the friendly target does is that in an older Bloons game there was a challenge where a wizard would have your strongest towers sacrificed to it and this may be related to that (please tell me if anything I said was wrong it is 11:00 pm)
5:25 The idea of this may allowing the targeting of allies may relate to buffing towers like top path Alchemist and Village
Friendly target was probably for alc top path
Grappleable was probably for MOAB takedown
Strong, last, and close Shared range is likely the other targeting options for monkey sub adv. Intel
Random position might be for mortar monkey level 5 ability or sentries.
Target Tag might be for things like soap and mortars.
Target Pointer might be for unlocked dartling gunners
It’s pretty cool that the banana central has the blue pipes, which we now know are a carry over from when the top path would add blue pipes for every upgrade. Neat!
1: they need to add monkey academy
2: they need to add a "weak" targeting option
16:57 this is actually in Bloons adventure time td in which you need to break the shield to pop the bloon
3:54 Soulbind actually was in the game on launch, it was just so horrible that it was replaced quickly
Woah I get back into Bloons TD6 and suddenly this shows up. Pretty rad!
The 1st village shown at 14:24 is in the current game. It is shown on main screen when clicking on monkeys. It is the icon for support
The unused fortified bloons are (mostly) (probably) used in battles 2 (albeit slightly modified to fit the slightly different art style)
Battles 2 also only uses the lead, ceramic, moab+ fortified textures, the others don't appear, the only one that was used in 6 (excluding golden bloon) was fort. purples, which were in freeplay
17:00 “Fans still speculate was this did”
Also shielded bloons in Bloons pop 💀
Or bloons adventure time td. Or bloons supermonkey 2.
10:12 Extreme difficulty was actually not a track difficulty, but a mode/modifier in btd5 that made all bloons one layer higher.
10:20 i don't remember extreme existing on btd5 i remeber it on bloons adventure time td
This is the type of game I never thought I would see Tetra make a video on
17:04-17:10
Are they though? Shielding bloons have been in atleast 1 bloons spinoff game and their effect was that they block one single shot before dissapearing, not matter how much damage it wouldve dealt. Meaning that the tsar bomber ability would remove the shield the exsact same way a normal dart would d
3:55 btw soulbind was in the game but it was removed.
Did not expect Eazy Speezy to be in this video, but glad he was
I wonder if the 2D moab type models are still in the game as the models became 3D in the 8.0 update
Also, a lot of the prerelease tower models look like a mix of BTD5 and BTD6 which makes sense since I'm assuming NK was still figuring out the art direction
Also the fortified armor graphics on the BAD got changed to look exactly the same as it does in Bloons Adventure Time TD
I honestly love this game and now I’ve finally got my lost bits video on it.
The unused hability of the wizard monkey is a removed hability from a nerf years ago
Glad I just found out Bloons exists so I can watch this!
5:40
offset track may be for lategame when bloons move too fast to be seen and projectiles have to be thrown to the end of the track
the shared range ones may be because the advanced intel didn’t automatically target using every range available
random position targets a random bloon
staggered may have hit each bloon once
grapplable may have been for the middle path boat to target only the ones it can get, otherwise it would glitch and waste the ability
target pointer may have tried to hit the bloon closest to the cursor
target in front may have been targeting the one closest to where it’s looking at, with target opposite being the opposite of that
Finally, after 1 year. You did it.
14:25 fun fact: in the monkeys menu, the support icon has the old 000 village for some reason
Soulbind WAS used during the first version of the game! POD replaced it because it sucked as an ability, its graphic was used for Adora later on.
2:26 Bold words for the man whose studio made Space Truckin
5:34 Here's my thoughts on these
Close, First, Last, Strong Shared Range- Advanced Intel sub when set to that targeting while a bloon is in a friendly unit's range
Random Position- Likely towers liks spike factory, caltrops ninja, banana farm, etc that drop projectiles around the tower in random locations within its range
Target pointer- Follow mouse for the heli
Grapplable- Stuff like Pirate Lord and Pat's abilities that target MOABs
And from just before this screen-
Friendly target- Top path alchemist
It's great to see a snapshot of what may or may not be added into the game. I've been playing Bloons for years, and I've been hoping for you to do this episode, although it still surprised me.
I spent many hours playing btd 4 as a kid especially in computer lab back in school. I still play it sometimes at work now when it’s dead it’s still my favorite but I really like td6 also just a great series! I remember playing btd4 on the dsi also it was amazing to me I could play on the go even if it wasn’t the best version. Great video man
SoulBind was in older versions of the game but was removed
The Monkey Academy's Dynamic Duo explains why one of the Hero Monkey Knowledge upgrades gives extra XP for "each one you've placed"
(5:26) I would assume Friendly Target is used by 2xx and above alchemists when throwing AMD or upgrades. just an educated guess but I really have no idea.
3:55 soulbind was accually in the game in the 1.0 version but quickly got delieted and replaced with the prince of darkness.
5:34 Target opposite is probably boat's two sided attack, grapplable is boat ability, target in front might be the flagship's planes. Friendly target is alch buff. Target pointer could be the same as follow mouse or set point for dartling/mortar/heli. Staggered could be for multi-targeting towers like robo monkey or bez.
16:06 fun fact: the "unused" bloons can still be spawned in sandbox mode
he said that they got removed
@@piotrm5635 i think i got confused with the older builds, which allowed sanbox mode to spawn the removed bloons metioned in the video/
13:47 no, the "BuddIconSniperDistancexx5" is like the name says the attackspeedboost the xx5 sniper gets, depending on how far the bloons are away from the exit
The friendly target would probably be for the Alchemist since they can buff other monkeys with their potions, and I'm sure there's other towers with similar abilities.
Yay! Ive always been a fan of Bloons TD, really cool to see unused stuff about it
I would think that friendly targeting would be for the alchemist with the top path to where to throw the the potion buff
5:33 these i think i could give a good idea on
offset track could potentially be for the spike factory being able to put spikes on the parts outside of the track which could've been for strats with super mines and stuff, (still weird but is possible if there isn't any track neat the spike factory)
all of the shared range ones are just extra targeting options for an advanced intel monkey sub
expensive friendly target was likely for the old 0-0-5 wizard monkey since with that you used to be able to sacrifice monkey's for hearts once you lost lives and the health you got back would be equal to how expensive the tower you sacraficed was
Random position could have likely been for the mortar monkey, especially with something like pop and awe being basically just that
staggered would have been a targeting option for bloons that were effected by things like distraction, superstorm or other things that were pushed back by other towers
grappleable likely would have been for the 0-4-0 and 0-5-0 monkey buccaneer since those are able to pull in large bloons moabs.
and the last 3 would have been for the dartling gunner as likely different ways to aim the gunner
this is a shocker i never expected you to cover this but this is awesome
3:54 soulbind was an old upgrade for the wizard monkey turned monkeys into lives removed cuz of how bad it is
17:00 The shielded bloon exists in other bloon games, I believe it takes 5 hits to remove the shield, it basically was a type of fortification.
As for the old Ben icon: it shows a higher-level version of him, seeing as he gains the glasses on level 10 or something like that.
Don't forget that the ice monkey was supposed to be a magic tower. This is because the monkey academy middle path allows magic monkeys to cross path 5-2-2, 2-5-2, 2-2-5 etc. Normally the game crashes if we have an illegal upgrade, but when we make a 2-2-2 or above ice monkey using hacks the game doesn't crash.
For the shield texture that appears at the end of the video, there is something similar in a ninja kiwi game called “Bloons super monkey 2” where certain Bloons have shields around them, only appearing in later levels.
the early base village is the one used when you click on the “monkeys” button and then click the “support” button on the home menu
If I had to assume, the shielded Bloons in BTD6 would act like those in BATTD (Bloons Adventure Time Tower Defense), where its like fortified Bloons, except it's on standard Bloons, kind of like the fortified standard Bloons graphics.
4:01
Wait soulbind was programmed to do that at some point? I remember from the first few patches that it would bind a tower to sell for lives if a lethal bloon got through so the text for soulbind mush have been the update before soulbind was replaced with P.O.D
3:57 that was in the game
And it gave lifes
I’m absolutely furious that the BTD1 map wasn’t added, it would’ve been a pretty cool map
The old village render actually be seen as the support group symbol on the towers page
About Soulbind, it was in the game at one point, but got replaced. It actually ended up buffing the tower depending on how many lives lost recently. It was so bad that it got scrapped
Some of the Fortified Bloons textures appear in custom challenges where you can make all Bloons camo and/or regrow.
I have been looking out for this Lost Bits, Thank you!
The shielded bloon makes a cameo in nk's other bloons release in 2018: Bloons Adventure Time TD
It basically shields the bloons from a certain amount of damage before wearing off
love the beginning thing
btd1-5 and the spinoffs would be so hype plz keep it up!!
1:14 WAIT THAT'S JUST IN THE GAME? YO THAT'S HYPE! If not as its own map (Considering how basic it is) I hope it can be like, used as a sort of default track for when the map editor is made!
1:38 Hmm... Almost as if they're revamping it now and using it for something?? (There's clearly not enough of a gap between the middle vertical tracks in comparison to the original, and I think that's mostly due to the leftmost part being scooted to the right somehow)
3:49 This was available in super early versions, actually.
5:15 Um, more details on this one please? It just kind of seems like the thing that exists in-game where you can change where the zombies spawn when you have an x-x-4/5 Necromancer
7:10 =O!!! It isn't in the "Looking Ahead" section on the recent patch notes but those only go up to I think v40.0 and we got the Beast Handler last update so that might just mean that some revamp of the Monkey Academy will make it in! Worth noting that according to a blog post the plans for the Monkey Academy are now very different, but regardless I'm very interested!
13:47 Between the placeholder bullet and this, Sniper might've been very different. Well, I certainly suspect that Bouncing Bullet caused Ninja Kiwi to initially make Sniper projectiles visible considering the placeholder, but this point in particular, given the visual, might mean seeing over obstacles
epic sauce!
5:33 I Think this is for the tiwers that would buff other monkeys if not tageting the same
The old design for the village is still used as the support icon in the monkeys section of the main menu
The old monkey village graphic still exists in the game just as an icon used for support towers in the main menu's monkeys section
Fun fact the old monkey village texture is still used in the monkeys butten of the support monkeys.
I think the friendly target thing was for the Alchemist with Acidic Mixture Dip and Berserker Brew to prioritize using those over attacking
I’m 99.5% sure that the Monkey Academy is a reference to the building of the same name in BTD Monkey City
17:05
maybe it was a shield that would reflect projectiles
my idea is its counter is magic monkeys
The effect on hit box size from wcademy seems really cool if it is the same size as the village. Like you will have to manage if it is worth it for how big the academy is
Finally btd6
Now
It's 5 YEARS OLD
friendly target is probably used by alchemists to give monkeys buffs, especially since the alchemist buff has a projectile
Wasn’t expecting this. Great video, would love to see the other games!
Friendly target i assume is the alch top path
5:34 Shared Range sounds like something for the beast handler
A Lost Bits series of bloons td 1-5 needs to happen!
“balloons, TD six has a six in it so that means there is 44 games in the series”
A btd6 video and easypeezy collab? this is going to be fun
Heck yeah I'd watch 1-5 lost bits, I've been playing these games for years and they never get old
Genuinely shocked that its already been 5 years since the game released.
Honestly, if the Shield works like it does in Bloons Pop, it'd be REALLY easy to counter because everything good has high attack speed
seeking shuriken changing color to blue is actually really cool. wonder why they didn't implement it.