Would be cool if you share some tips to help add some thematic sense to such missions (like in the core mission you have to kill a sniper, hack smth, etc)!
is it possible to showcase a gameplay generated by afterlife.? the idea looks cool but a great deal of this feature still not clear like maps, enemies, custom starting area and if there are any possibility to add custom tricks and tweaks?
It still has a timer. Rounds are 2 minutes and that amount gets increased/lowered depending on what difficulty you choose. I like the timer system because before you start the game and after every round you enter the "Cooldown Phase". This phase lets you strategize before the mission, draft consumable cards, and slot all the gear you picked up during the round. I think its cool that you can set up a plan during the Cooldown Phase, and then have to adapt that plan depending on how its actually going in the heat of the moment. I think that dynamic perfectly encapsulates what its like to be a Merc in Night City
I believe it uses the existing map boards in the base game just with different layouts, enemies, and objectives. Some of the unlocked stretch goals included "Fixers" from the video game and each of them come with 3 Themed Mission Cards, 8 Objective Cards, and 3 Street Story Cards. These will all likely be used in this "Afterlife" mode
Well, at least we're at the one year away point 😅
Would be cool if you share some tips to help add some thematic sense to such missions (like in the core mission you have to kill a sniper, hack smth, etc)!
is it possible to showcase a gameplay generated by afterlife.? the idea looks cool but a great deal of this feature still not clear like maps, enemies, custom starting area and if there are any possibility to add custom tricks and tweaks?
I second this
Does this game still runs on a real time timer to play? I remember that's what turned me off from backing the game....
It still has a timer. Rounds are 2 minutes and that amount gets increased/lowered depending on what difficulty you choose. I like the timer system because before you start the game and after every round you enter the "Cooldown Phase". This phase lets you strategize before the mission, draft consumable cards, and slot all the gear you picked up during the round. I think its cool that you can set up a plan during the Cooldown Phase, and then have to adapt that plan depending on how its actually going in the heat of the moment. I think that dynamic perfectly encapsulates what its like to be a Merc in Night City
This seemed very unclear to me. Is there a game map that comes with this?
I believe it uses the existing map boards in the base game just with different layouts, enemies, and objectives. Some of the unlocked stretch goals included "Fixers" from the video game and each of them come with 3 Themed Mission Cards, 8 Objective Cards, and 3 Street Story Cards. These will all likely be used in this "Afterlife" mode