Definitely valid criticism for the mod at the end. Honestly I was conflicted on those specific instances even during the mods development, I *almost* did add the option to switch between the 2 Bumblebee designs in A1, but ended up not doing it in the end. My Dynamic Sub-Mission plans in various levels were simplified for story consistency, Shockwave not being in Prog 3 A2 Sub-Missions was a good example, but that pales in comparison to my original ideas for A5 and D5 Sub-Missions which were removed entirely for story consistency. Originally, my idea for A5 and D5 Sub-Missions, was to make early Prog Sub-Missions nightmarish, with dozens of drones and every main bot/con boss character still alive attacking you somewhere, making some Sub-Missions overwhelmingly difficult or possibly impossible. But then as you cleared each chapter, the number of drones would've decreased and boss characters would've been removed as they were killed in the main chapters, making the Sub-Missions more and more manageable until Prog 4 when they would have just been the vanilla Sub-Missions. In the end it was cut for story consistency, so a simpler set of missions were used instead. Admittedly I'm not satisfied with how the Dynamic Sub-Mission lineup ended up for A5 and D5, so I'll probably end up changing them in an update one day.
@@Richtofen-gy9cj That was how the cutscene fmv was leftover in game. The cutscene itself was made for a different and much older version of the Mission. In it, when Megatrons arm was free, he wasn't going to shoot you constantly like the final, but instead charge his cannon. This would have had a timer attached, if the Timer ran out Megatron would finish charging his cannon and that would have triggered this cutscene and a mission failure. (For 2.0 I merged the prototype and final scripts together, but left in the prototype cutscene fail as an easter egg.) It's likely that when the cutscene was made, 07 Bumblebee wasn't loaded as the player character yet, (since he wasn't finished) and by the time they decided to record the cutscenes and play them as fmvs (instead of rendering them in real time, in game) that nobody noticed the design inconsistency. (Not that it would have mattered normally, since the cutscene wasn't going to be used anyway.) The original animation files for loading the cutscene in engine still exist, so if a method to make them load is ever found, we could actually fix that cutscene by loading 07 Bee instead and re-recording the scene to replace the original fmv.
@Digital Arctic Speaking of the cutscenes. I notice you edited some of the cutscenes as well. (Qatar missons without Scorpinok and the Barricade cutscenes). I would like to ask how to add new cutscenes like you did?
@@bigfoy1497 Well the cutscenes are compressed within bik files, each file has multiple versions of the same cutscenes audio for the various languages. TTGames used Bink for these bik files, which is a program that's actually free if you're using it for personal use and don't intend to profit from it's use. To use Bink for extracting bik files, you need Rad Video, which is included among many helpful programs in "Rad Video Tools". I can't leave links right now so search online for the official download link for Rad Video Tools, and you should find it. (Be careful though, I've heard there's an imposter site that pretends to have bink, but is actually trying to get you to install malware. The real Bink site is very old and minimalistic, it's hard to get around and looks like it hasn't been updated in 10 years.) Once you have Rad Video, you can use it to extract the bik files. Once Extracted and converted into a common video format, you can freely edit the cutscene with any video editing software you see fit. The real tricky part though, is finding a format Bink recognizes in order to convert your edited video into a bik. That part is way more finicky than it should be, after way too much experimentation I ended up converting my files into an old obscure Wii version of the Avi format that somehow worked while the normal avi did not.
@@Barricade24 The dedication you have in this mod is insane, if I were you I would have probably just done a playthrough of the 2 campaigns and done, no dynamic sub mission analysis, and thank you for making my childhood with your playable drone videos.
5:04 Notice how Bumblebee is in his 70's Camaro form, even though he arrived at Hoover Dam with his '07 Camaro form, there's a lot of mistakes in this game's cutscenes lol
7:00 the way both Bee and Barricade are thrown back kind of inside each other made me think it was sone wicked takedown move where Bee grabbed his face with his feet and threw him on the ground Black Widow style
Its hard to blame tt for all the cut content that in the game, they probably want to add it in but didnt have the time to with the time constraints they had to get this game out before the movie so what we got in the final game was all the time they had
honestly if hasbro or someone ever sees this mod and contacts digital arctic to put it on consoles that'd be awesome also i do like 2.0 mod but i still appreciate the original for existing because it laid the groundwork for the mod and the concepts there are still here (like the open world)
The amount of detail that Digital Arctic put into this is insane! It feels like he has more passion for the game than the studio itself
The devs actually seemed to have had a lot of passion for it going from the amount of scrapped content
Digital Arctic didn’t need to put so much into this, but we’re all super glad they did
Yeah
Definitely valid criticism for the mod at the end. Honestly I was conflicted on those specific instances even during the mods development, I *almost* did add the option to switch between the 2 Bumblebee designs in A1, but ended up not doing it in the end. My Dynamic Sub-Mission plans in various levels were simplified for story consistency, Shockwave not being in Prog 3 A2 Sub-Missions was a good example, but that pales in comparison to my original ideas for A5 and D5 Sub-Missions which were removed entirely for story consistency.
Originally, my idea for A5 and D5 Sub-Missions, was to make early Prog Sub-Missions nightmarish, with dozens of drones and every main bot/con boss character still alive attacking you somewhere, making some Sub-Missions overwhelmingly difficult or possibly impossible. But then as you cleared each chapter, the number of drones would've decreased and boss characters would've been removed as they were killed in the main chapters, making the Sub-Missions more and more manageable until Prog 4 when they would have just been the vanilla Sub-Missions.
In the end it was cut for story consistency, so a simpler set of missions were used instead. Admittedly I'm not satisfied with how the Dynamic Sub-Mission lineup ended up for A5 and D5, so I'll probably end up changing them in an update one day.
Why did the Hoover Dam cutscene use Bumblebee's old form?
@@Richtofen-gy9cj That was how the cutscene fmv was leftover in game. The cutscene itself was made for a different and much older version of the Mission. In it, when Megatrons arm was free, he wasn't going to shoot you constantly like the final, but instead charge his cannon. This would have had a timer attached, if the Timer ran out Megatron would finish charging his cannon and that would have triggered this cutscene and a mission failure. (For 2.0 I merged the prototype and final scripts together, but left in the prototype cutscene fail as an easter egg.)
It's likely that when the cutscene was made, 07 Bumblebee wasn't loaded as the player character yet, (since he wasn't finished) and by the time they decided to record the cutscenes and play them as fmvs (instead of rendering them in real time, in game) that nobody noticed the design inconsistency. (Not that it would have mattered normally, since the cutscene wasn't going to be used anyway.)
The original animation files for loading the cutscene in engine still exist, so if a method to make them load is ever found, we could actually fix that cutscene by loading 07 Bee instead and re-recording the scene to replace the original fmv.
@@DigitalArctic With all these easter eggs and extras, i'm not even sure if we should call this a mod anymore
@Digital Arctic Speaking of the cutscenes. I notice you edited some of the cutscenes as well. (Qatar missons without Scorpinok and the Barricade cutscenes). I would like to ask how to add new cutscenes like you did?
@@bigfoy1497 Well the cutscenes are compressed within bik files, each file has multiple versions of the same cutscenes audio for the various languages. TTGames used Bink for these bik files, which is a program that's actually free if you're using it for personal use and don't intend to profit from it's use.
To use Bink for extracting bik files, you need Rad Video, which is included among many helpful programs in "Rad Video Tools".
I can't leave links right now so search online for the official download link for Rad Video Tools, and you should find it. (Be careful though, I've heard there's an imposter site that pretends to have bink, but is actually trying to get you to install malware. The real Bink site is very old and minimalistic, it's hard to get around and looks like it hasn't been updated in 10 years.)
Once you have Rad Video, you can use it to extract the bik files. Once Extracted and converted into a common video format, you can freely edit the cutscene with any video editing software you see fit.
The real tricky part though, is finding a format Bink recognizes in order to convert your edited video into a bik. That part is way more finicky than it should be, after way too much experimentation I ended up converting my files into an old obscure Wii version of the Avi format that somehow worked while the normal avi did not.
5:03 Funny that this unused cutscene have a model of Bumblebee in his old camero form as opposed to the 07 variant.
That explains why it’s unused
ratio
@@DONG-502L rizz
@@Kungfumaster69s cringe
@@Kungfumaster69s cringe Skibidi Toilet fanboy detected
adding more to the mod and making this game even more better!
Digital Arctic is the 🐐 of TF:TG Modding community
Video Idea: A deep analysis on the drones in this mod
It's on the way.
@@Barricade24 The dedication you have in this mod is insane, if I were you I would have probably just done a playthrough of the 2 campaigns and done, no dynamic sub mission analysis, and thank you for making my childhood with your playable drone videos.
@@Barricade24 is there a way for you to make a mod for ps2 on emulator
@@shadowGezzer2 Well you can but its gonna be painful.
5:04 Notice how Bumblebee is in his 70's Camaro form, even though he arrived at Hoover Dam with his '07 Camaro form, there's a lot of mistakes in this game's cutscenes lol
2:16 *sniff*
7:00 the way both Bee and Barricade are thrown back kind of inside each other made me think it was sone wicked takedown move where Bee grabbed his face with his feet and threw him on the ground Black Widow style
Its hard to blame tt for all the cut content that in the game, they probably want to add it in but didnt have the time to with the time constraints they had to get this game out before the movie so what we got in the final game was all the time they had
I love me some Easter eggs and secrets for games mostly in black ops zombies
honestly if hasbro or someone ever sees this mod and contacts digital arctic to put it on consoles that'd be awesome
also i do like 2.0 mod but i still appreciate the original for existing because it laid the groundwork for the mod and the concepts there are still here (like the open world)
Digital arctic is the next sun rays (R.I.P), change my mind.
Awesome details
5:06
Could you play the HooverExt 2.0 missions?? Some time ago Digital Arctic published them in a video
7:27 Is this Easter Egg only available before you start progressing? I went to check the level, after completing it, and the gang is not there :(
is this available for pc if so whwere do i get it?
He does play it on PC with a 360 controller, but it is rare to find the game now.
@@GamerboyAfif yeah i play with a 360 on my controller
I think I would like to see this mod get rid of the earth quake cam. 😩
Link
Hello there
I Tried To Make The Graphics the lowest thing in ROTF and it didnt work is there is anothee way to make the game work faster please
I'm afraid that's the best advice I got.
What Is The Advice You Have?
can anyone tell me why I cant pick decepticons?