Like Clockwork | Toontown Music
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- Опубликовано: 8 сен 2024
- The Factory Foreman ensures that production ticks along at a steady pace... much like the tempo of this tune! This song will be present when you face him in battle.
This track was composed by Techno Cinema.
Before a wider release, the Cogs are planning extensive market analysis and observation. To learn how YOU can participate in the public playtest of Under New Management, head over to toon.town/newcogs!
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It’s almost like this music was made based off of this specific battle
0:00 - Okay, let’s get to it!
0:13 - Change in tune for Foreman’s Tremor Attack
0:19 - Change in tune for Foreman’s Field Promotion Ability
0:30 - Change in tune for cat’s toon up
I listen to this almost everyday, great work TTR!
I love the part where the Daisy Garden theme kicks in a little
Inc.*
spoiled for me watching on phone. unforgivable, blocked and reported
@@wakeupclumsyIt wasn't very toony of me. My apologies 😔
Really like at 0:55, which I believe uses a sample of a scrapped piece of music from Online "Suit HQ"
1:37 Ayo the Kaboomberg Motif is playing!!! I love that attention to detail!
The Suit Hq theme (scrapped tto ost) is a neat touch :3
the part where suit HQ kicks in really elevates this track for me. fantastic work on the OST for this update
Don't know where else to put this idea so here goes:
Idea #1 Foreman Buff: Rushed Development
During overtime, The Factory Foreman will begin summoning higher level skelecogs for backup, but they will be missing a large portion of their health.
Forge: -75%
Depot: -50%
"I don't care how, I want it now!"
Edit: Commented some more ideas on each Supervisors track if anyone is interested in hearing me out.
I like the ideas you commented theyre pretty interesting
I like in phase 2 (at 1:18) the little fun toon sound effects are playing! They sound VERH similar to the boing and honk passive sound effects that play in Toontown Central! Once again, you guys always seem to go out of your way to make this as good as possible!
seriously i love this whole part and the goofiness that follows is so good
This music is so good it got stuck in my head and keeps me focused and awake at school without having to listen to the song.
1:25 is so *mrow* good. i love the change of pace and the goofiness to it
_eepy_ _eeky_ _eeky_ _eepr_
*q u a c k*
"We had fring, We had a lab. We had everything we needed and it all ran like clockwork"
- Mike Ehrmantraut
This music is so banger and gets stuck in my head a lot.
1:25 When you aren’t getting your overtime pay
0:38 Field Office motif spotted
I can't hear it D:
@@exterminator9676it’s just the five notes that the piccolo plays.
@@Mark99229 Oh yeah! i notice it now
Sellbot HQ’s new music sounds like a clock ticking and a hint of the V.P.’s intermission theme. This will make you feel ticked off.
That's clearly Slappy. He's alive and well! Got the shape and almost everything. It has to be him! In one of the blog posts from TTR, it said that Slappy lives. I have a theory - That is him. You guys can see that... right?
yea.. insane ??
thats slappy
1:18 what plays after this plays when he reaches half health you can sort of call it his second phase theme also the animation he does at the very end is what triggers this second part to play for the rest of the battle
This is one of my faves from the new soundtrack.
0:30 Why do I get Cog Target Practice, Stage 1 vibes from this part?
i love the tuba sound thingies
Gosh I love how 1:07 uses a bit from the Beta TTO Installer theme, absolute cinema.
Oh that's so based!
They revamped that piece of melody and turned it into Foreman’s motif. It’s amazing!
Not that I hate what you did for the Factory, TTR Team, but I feel like the design of the Factory is too bland compared to the other three Cog HQ facilities. They each have different levels while it's always the same factory no matter if it's easy or difficult. I feel like some variety could really bring this update to even greater heights than it already is. I mean, seeing how you modified the Cashbot Mints, Lawbot Offices and Bossbot Golf Courses with new gimmicks and rooms was astounding!
That's how it was with the original TTO factory. whether you enter the front entrance or side, you were basically entering the same factory.
This is my least favorite of the four Supervisor boss themes, but it's definitely not a bad theme at all! I like how the instruments march at a consistent pace, which fits the theme of Sellbots and the Foreman forbidding anything less than on time. Every instrument feels like it's moving along at a consistent pace, and it works well.
This honestly just goes to show how TTR nailed every track. The fact that people have preferences just based on their own taste rather than having an "objective favourite" for the community is awesome. This is personally one of my favourite tracks!
These sound great! Favorites’ve been this one and the Mint Auditor. With the Remastered update coming up, will these get the same treatment too?
This is the only one that actually fits the sound quality of all the other songs in game. The other ones need restructuring.
you could say the need some... corporate restructuring... Terrible joke I know, but in my opinion I think the Mint Auditor is perfect the way it is.
Cash and law is fine. Lawbot didn’t have a prolific motif, hence you are offput by it. The jazz for Cashbot is new too. The only one i think still needs work is Club President’s theme.
Absolutely love the Suit HQ leitmotif. The foreman overall is a great introduction to the concepts of cheats and phases, personally, I think the Foreman could benefit from an additional wave of cogs, specifically skelecogs to help with certain toontasks. But overall, the foreman looks to be a nice fight from the playtests.
30 more minutes to go........ see you guys in-game. :)
🕰️
Feedback: You shouldn't use toon playground motifs for a battle theme centralized deep inside a cog HQ facility.
It's probably too late as UNM is probably mostly done. But in the future, where you do get to the point of making unique music for department bosses, please don't have the CJ final use the brrrgh motifs.
To be fair the Daisy Gardens motif comes in when you're about to win. The anime theme powerup never fails
@callmeDJ169 The Foreman's desperation theme is supposed to be uplifting to the toons?
This is in reference to Daisy Gardens Inc. I think only Sellbots can get a pass on this rule so far.
I think it's kinda clever. You can see it as a reference to Daisy Garden's Inc., or you can see it as a reference to "we're about to win and go back to Daisy Gardens"
This theme has no reason to be as catchy as it is
They twisted the Cog HQ music into a masterpiece
I haven't been on the game in the last few days so I haven't seen this in game. Just watching the video, I don't like the music and I don't like the game play on this. I see toons level 50 to 70 going in together. If they take this one hit of 80 laugh points, they'll all be "unhappy".
There is no “one hit of 80 laff points”
there is an easy variant, and a hard variant.
They're showcasing the hard version. Generally speaking 80+ laffers play the hard version. The easy version of 40-60laffers can do this version just fine