luckily project sekai is the nice gacha rhythm games that let you play without energy, although you will receive very little rewards, but at least they don't gatekeep you from playing songs during downtime 😊
@@Danhengkisser actually the level he played (lvl 27) its rly nothing compared to other levels, well alot of the songs are indeed hard to time but it depends mostly on ur experience (my best was Full combo level 32)
The grading is based on charcter talent, when you get higher star charcters, they get increased talent(increases with leveling up, 1*s won't get you over a B, you can get charcters in the gacha section, some other stuff also boosts talent but would take me a decade to explain) There is a globe in the top left corner which lets you navigate the map to access the music shop, I recommend skipping the stories for the bands if you aren't interested because they give some cool stuff, events are the same deal as well, just with more competition for titles and such, the old events can be read for some gems and music cards, but I do recommend actually reading the stories, they are quite good, especially the events. Hope this helps
Oh. Tondemo Wonderz. I keep getting one miss on Expert, too. Anyway. Late here but while others have already mentioned hold ends and directional flicks, I can at least point out one source of greats that others have neglected to mention. In rhythm games with flicks, a minimum amount of movement of the finger (or thumb) needs to be detected in order for them to register a flick, otherwise they register a tap instead. I've done a bit of research on this, and from what I've observed, the movement detected is measured in pixels, which means devices with higher pixel density, like the Sony Xperia 1 IV, fare better with flicks. And the number of pixels required for a flick to be detected varies by game. For example, Tokyo 7th Sisters requires only one pixel's worth of movement. Project Sekai requires a lot more, but exactly how many I still don't know. And in Project Sekai, a tapped flick counts as a miss. This is the cause of your miss at 1:57. Additionally, the flick judgement in Project Sekai is taken at the end of the flick movement, so you have to flick slightly earlier to compensate. This is the source of greats that others have overlooked. In particular, when there's a tap and a flick together, you have to start the flick slightly earlier than you start the tap. See 0:08 for example. JP has implemented a system that detects "fast" and "late" notes, similar to early/late in Arcaea, and I believe that most if not all your flicks with a great judgement will be late. On top of that, due to the nature of flicks, rhythm games with them tend to give them a more lenient timing window to compensate. However, in Project Sekai, the extra leniency is spread evenly across both the fast and late judgements, so the compensation feels a lot less than it's supposed to be. I contrast this with Tokyo 7th Sisters, where the judgement flick judgement is taken at the start of the flick, and the leniency is entirely in the fast section, instead of being split into the fast/slow sections there. (As a bonus, tapped flicks count as good there, and goods keep combo there, too. No directional flicks there though.) I believe that flicks in Project Sekai should have had the extra leniency entirely in the late section due to how they work there, but alas, it is not to be. Also, don't worry about your score. When non-gacha rhythm game players start playing gacha rhythm games, they have to go in with a completely different mindset regarding the score. Completely ignore your score when you're posting something about your skill, because score is almost entirely determined by how "strong" your cards are. Most early All Perfects of The End Of Hatsune Miku in JP were done with C rank score, and no one thinks any lower of those plays than later APs that were done with higher rank scores. The only exception is if that game has a rating system similar to Arcaea, or a mode that gives you a score entirely dependent on your accuracy, but I think that of all gacha rhythm games, only Tokyo 7th Sisters has the former, and only D4DJ (you have to buy some monthly pass to access it) and Project Sekai (JP has implemented a rank match system, which I don't think EN has yet) have the latter. Finally, about the energy system. Newer gacha rhythm games allow you to play songs even at 0 energy. All it does is affect the rewards you get at the end. There's a slider that lets you decide how much energy you want to spend beforehand. A very good thing about Project Sekai is that if you fail to complete a song for any reason, you don't spend the energy you were supposed to use. Most gacha RPGs and the like have that mechanic, but I believe Project Sekai is the only gacha rhythm game to have that. I think more gacha rhythm games should have that.
@@miniwheatduo Yeah, I'm kind of surprised myself. Had way more to write than I'd thought. But as long as it helps someone out there it's worth the effort I guess.
Played Colorful Stage in recent months for myself. The multiple currencies and reward popups in it's sprawling interface made my eyeballs wanna puke. I mean It was still fun to play, just .. my god.
I will try to answer your questions that were asked in the video to my best ability (I'm not fluent in English) 2:47 From what I have heard the system in the EN version of this game is much worse than the system in the JP version. This means that it will be harder to do well in songs on EN 3:00 - This screen is not too important but it basically shows the character's you chose before playing a song gaining EXP. - Trust rank is a system like friendship where the first and second character in your "party" will gain exp if the combination is valid. - The groups you see are the bands in this game. They will also gain exp after a song and will gain more if there are more characters from that respective group that you chose. (etc. if you have 2 nightcord members in your "party" you gain more exp for the nightcord group than the other groups) Once a group levels up, it unlocks stories for you to read through. 3:10 - Good news! The energy system is just for rewards. You can keep playing at 0 energy although you won't be getting as many rewards as usual from a song. Essentially, you can play an unlimited amount of songs just with lower rewards (EXP, charms) at the end. 3:32 - The music shop can be navigated through the top left icon with a globe around it. When you press it you can either visit different locations around the real world, where the music shop can be found based on the 'Record CD' icon.
JP's system is better than EN since it's gone through more optimisations, but still quite bad. I don't think MiniWheatDuo has played Bandori before, so bands in that context would be a foreign concept.
one tip i can say is that you dont have to flick really high. also the flick timing is weird in this game, its where most of my greats come from too (they ruin my APs i despise them). other than that you can easily get used to this game since ur an arcaea god
It's not the mic, the sound of my taps depends on what surface the iPad is on. In most cases it isn't as loud or satisfying, but on this desk (which is hollow wood) it sounds nice
Me during 0:36 & 2:04: 😨😱 I just fc this song recently because my friend kept telling me to fc it. But I hate 0:36 and I was shaking/sweating during 2:04.
honestly trying this for the first time coming from any other rythm game, its very offputting how you could get the 8est score and have the worst grade. gacha rgs are weird.
You have to go into such games with a completely different mindset. No one in any gacha rhythm game community cares about score outside of getting S rank score (trivial beyond a certain point) or earning event points during events (which has little to do with skill).
the stories are pretty good if you're into them tbh. I'm assuming you only care about the accuracy stats and not the actual score (since that depends entirely on your gacha team comp) so you should just not think about all the gacha stuff and the character levels unless you actually want to view the stories. Also the gameplay very quickly gets more wtf than Arcaea imho, the more difficult Master charts feel more thumb-unfriendly than Arcaea but that might have to do with me not being a top player and playing PJSK handheld as well
I don't think so. Notes are still hard to read. I blame the lack of an option for opaque lanes. Notes also feel really unintuitive to tap, both on iOS and Android, even with multiple improvements.
luckily project sekai is the nice gacha rhythm games that let you play without energy, although you will receive very little rewards, but at least they don't gatekeep you from playing songs during downtime 😊
yea, it's the least bad gacha rhythm game i guess
Arcaea doesn’t either so I was really shocked seeing other games with only 10 chances to play
watching you doing it perfetly and the sync makes it really satisfying to look
Wdym he got like 10 greats
@@TheGodOf69 bro do you not understand how difficult it is to do that
@@TheGodOf69 to be fair, the game is not lenient in timing your taps lol
@@Danhengkisser actually the level he played (lvl 27) its rly nothing compared to other levels, well alot of the songs are indeed hard to time but it depends mostly on ur experience (my best was Full combo level 32)
@@TheGodOf69well its good enough since its the first time and first game for him
The grading is based on charcter talent, when you get higher star charcters, they get increased talent(increases with leveling up, 1*s won't get you over a B, you can get charcters in the gacha section, some other stuff also boosts talent but would take me a decade to explain)
There is a globe in the top left corner which lets you navigate the map to access the music shop, I recommend skipping the stories for the bands if you aren't interested because they give some cool stuff, events are the same deal as well, just with more competition for titles and such, the old events can be read for some gems and music cards, but I do recommend actually reading the stories, they are quite good, especially the events.
Hope this helps
The tapping sounds is so satisfying.... I also love what I sound like when playing PJSK too but Idk how to record the tapping sounds
I think you are ready for Intense voice of Hatsune Miku
I think NOT bro
@@miniwheatduo 😔
@@miniwheatduo are you actually ready for the master 37 songs tho
Me: watching (index player) 👀
Thumb player's: respect 🗿
Oh. Tondemo Wonderz. I keep getting one miss on Expert, too.
Anyway. Late here but while others have already mentioned hold ends and directional flicks, I can at least point out one source of greats that others have neglected to mention. In rhythm games with flicks, a minimum amount of movement of the finger (or thumb) needs to be detected in order for them to register a flick, otherwise they register a tap instead. I've done a bit of research on this, and from what I've observed, the movement detected is measured in pixels, which means devices with higher pixel density, like the Sony Xperia 1 IV, fare better with flicks. And the number of pixels required for a flick to be detected varies by game. For example, Tokyo 7th Sisters requires only one pixel's worth of movement. Project Sekai requires a lot more, but exactly how many I still don't know. And in Project Sekai, a tapped flick counts as a miss. This is the cause of your miss at 1:57.
Additionally, the flick judgement in Project Sekai is taken at the end of the flick movement, so you have to flick slightly earlier to compensate. This is the source of greats that others have overlooked. In particular, when there's a tap and a flick together, you have to start the flick slightly earlier than you start the tap. See 0:08 for example. JP has implemented a system that detects "fast" and "late" notes, similar to early/late in Arcaea, and I believe that most if not all your flicks with a great judgement will be late. On top of that, due to the nature of flicks, rhythm games with them tend to give them a more lenient timing window to compensate. However, in Project Sekai, the extra leniency is spread evenly across both the fast and late judgements, so the compensation feels a lot less than it's supposed to be. I contrast this with Tokyo 7th Sisters, where the judgement flick judgement is taken at the start of the flick, and the leniency is entirely in the fast section, instead of being split into the fast/slow sections there. (As a bonus, tapped flicks count as good there, and goods keep combo there, too. No directional flicks there though.) I believe that flicks in Project Sekai should have had the extra leniency entirely in the late section due to how they work there, but alas, it is not to be.
Also, don't worry about your score. When non-gacha rhythm game players start playing gacha rhythm games, they have to go in with a completely different mindset regarding the score. Completely ignore your score when you're posting something about your skill, because score is almost entirely determined by how "strong" your cards are. Most early All Perfects of The End Of Hatsune Miku in JP were done with C rank score, and no one thinks any lower of those plays than later APs that were done with higher rank scores. The only exception is if that game has a rating system similar to Arcaea, or a mode that gives you a score entirely dependent on your accuracy, but I think that of all gacha rhythm games, only Tokyo 7th Sisters has the former, and only D4DJ (you have to buy some monthly pass to access it) and Project Sekai (JP has implemented a rank match system, which I don't think EN has yet) have the latter.
Finally, about the energy system. Newer gacha rhythm games allow you to play songs even at 0 energy. All it does is affect the rewards you get at the end. There's a slider that lets you decide how much energy you want to spend beforehand. A very good thing about Project Sekai is that if you fail to complete a song for any reason, you don't spend the energy you were supposed to use. Most gacha RPGs and the like have that mechanic, but I believe Project Sekai is the only gacha rhythm game to have that. I think more gacha rhythm games should have that.
Dear lord I'm surprised you wrote all this thanks for the info
@@miniwheatduo Yeah, I'm kind of surprised myself. Had way more to write than I'd thought. But as long as it helps someone out there it's worth the effort I guess.
Dam an essay 😮
Played Colorful Stage in recent months for myself. The multiple currencies and reward popups in it's sprawling interface made my eyeballs wanna puke. I mean It was still fun to play, just .. my god.
Mean while arcaea be like “no pay no play “ for 70% of the songs
I will try to answer your questions that were asked in the video to my best ability (I'm not fluent in English)
2:47
From what I have heard the system in the EN version of this game is much worse than the system in the JP version. This means that it will be harder to do well in songs on EN
3:00
- This screen is not too important but it basically shows the character's you chose before playing a song gaining EXP.
- Trust rank is a system like friendship where the first and second character in your "party" will gain exp if the combination is valid.
- The groups you see are the bands in this game. They will also gain exp after a song and will gain more if there are more characters from that respective group that you chose. (etc. if you have 2 nightcord members in your "party" you gain more exp for the nightcord group than the other groups) Once a group levels up, it unlocks stories for you to read through.
3:10
- Good news! The energy system is just for rewards. You can keep playing at 0 energy although you won't be getting as many rewards as usual from a song. Essentially, you can play an unlimited amount of songs just with lower rewards (EXP, charms) at the end.
3:32
- The music shop can be navigated through the top left icon with a globe around it. When you press it you can either visit different locations around the real world, where the music shop can be found based on the 'Record CD' icon.
The EN system is worse than the JP one? Can I ask where did you heard it from?
JP's system is better than EN since it's gone through more optimisations, but still quite bad. I don't think MiniWheatDuo has played Bandori before, so bands in that context would be a foreign concept.
one tip i can say is that you dont have to flick really high. also the flick timing is weird in this game, its where most of my greats come from too (they ruin my APs i despise them). other than that you can easily get used to this game since ur an arcaea god
If you flick in the wrong directionit counts like great, it's not timing
The Chart you're playing on is FTR 8+
FTR8+ it feels like a normal 8 to me
Those are some succulent-sounding tap sounds
welcome to hell
honestly you can really just ignore the other stuff and focus on the rhythm game
the tap sound is so satisfying, may i know your mic or software?
It's not the mic, the sound of my taps depends on what surface the iPad is on. In most cases it isn't as loud or satisfying, but on this desk (which is hollow wood) it sounds nice
However, I use a google pixel 4a to record and that's it
Me during 0:36 & 2:04: 😨😱
I just fc this song recently because my friend kept telling me to fc it. But I hate 0:36 and I was shaking/sweating during 2:04.
Arcaea player be like:sheesh pjsekai is just a present level of arcaea
Level 34+ literally its future 12+ bruh wdym (the level he played its only 27)
more like past
@@rhiel1728 bet you havent seem master 33+
@@Pjsknoobplayer I just looked it up and I'm doubling down on what I just said
Okay gud@@rhiel1728
honestly trying this for the first time coming from any other rythm game, its very offputting how you could get the 8est score and have the worst grade. gacha rgs are weird.
Yeah that's the biggest problem I have with this lmao
You have to go into such games with a completely different mindset. No one in any gacha rhythm game community cares about score outside of getting S rank score (trivial beyond a certain point) or earning event points during events (which has little to do with skill).
the stories are pretty good if you're into them tbh. I'm assuming you only care about the accuracy stats and not the actual score (since that depends entirely on your gacha team comp) so you should just not think about all the gacha stuff and the character levels unless you actually want to view the stories.
Also the gameplay very quickly gets more wtf than Arcaea imho, the more difficult Master charts feel more thumb-unfriendly than Arcaea but that might have to do with me not being a top player and playing PJSK handheld as well
The flicks be like
Satisfying touch sound 👌
imo, this is the best idol rhythm game.
I don't think so. Notes are still hard to read. I blame the lack of an option for opaque lanes. Notes also feel really unintuitive to tap, both on iOS and Android, even with multiple improvements.
@@iamadooddood4331 Well that is mostly personal problem i think , when I started to play arcaea i had almost the same exact issue ur havin with pjsk
arcaea player has nice sliding notes.
he must be easier to play Reborn song in master dificulty
Damn you are good!
that one miss near the end. 🥲🥲
heckin' flicks man
@@deltadex7 Imagine playing a game where tapped flicks don't keep combo.
HES A THUMB PLAYER LIKE US
now go AP all Phigros songs at IN difficulty (you can go AT16 but most of them are anti-thumbs)
Project sekai above 29 are all kinda Anti-thumbs 💀💀