i pray every day that kalimos stops his fraudulent ways and brings peace to wild with aggro elemental shaman, so thank you for showing me the vision of what could have been
4:25 regarding the raptor it was actually a 4/3 before it got buffed. I do like the change to add it to your hand. Vilespine Slayer at 3 mana feels fair since we have the Antique Flinger as a 3 mana 4/3.
Gotta agree with that, "Give your hero +10 health, then fully heal your hero." wouldn't be too much cancer considering deathrattle priest can use the buff
1. If you have the healing attached it will be a terrible card to face. As soon as you hit 7 mana, amara + brewmasters means you basically have reno+. Each consecutive use makes you even harder to kill. You just need zola and a brewmaster to make this obnoxious, especially since you can run xyrella as a finisher. It’s just not in the same spirit as the original card
Amara could be battlecry: heal your hero to full health, and then once per game: give your hero +10 health. Basically every time you play her she heals your hero to full health but she can only give your hero 10 extra health once per game.
Un'Goro Quests where some the most fun. I would love to see some buffs to them, so they could come back in some form. Especially Galvadon as that is my favourite quest of all time.
kalimos and brukhan are broken with shudderblock and can, but that also requires you to play kalimos in your deck which is just actually a bad card even with that interaction since it also requires you to play shudderblock AND a elemental a turn before
@@samlevrino3448 Not true. The kalimos battecry isn’t what deals the damage, the invocation is, which can still deal damage to the enemy. Try it yourself This would mean with 2 invocations, a shudderblocked kalimos could do 36 from hand on turn 8 with no mana cheat with the flexibility of also clearing boards and healing yourself. Idk if that’s too good for wild. Probably not.
I disagree that summoning 8 murlocs is difficult. I can consistently get it on turn 4-5 without much difficulty at all due to cards like Call In The Finishers that just flood the board
Making Hydrologist a 3 mana 3-3 with battlecry: Discover a secret. Add it to your hand and cast the other two. And noone will stop me. Also: RIP Chameleos, he skipped school day when un'goro was being buffed.
Another Galvadon option would be "Battlecry: Adapt. Repeat for each Holy spell you've played this game.", though I'm not sure with how the game works currently, if that would imply just randomly adapting (which it obviously shouldn't). That way it could be another must-answer wincon for Holy Paladin and would naturally slot into a lot of the builds that deck has.
I think ''give murlocs rush for the rest of the game'' in Megagin a bit boring. What about ''GIGANTIFY fill your hand with murlocs and give them rush'' that would be cool i guess. After you empty your hand you could do it again, that would help the deck that doesn't have a big minion (Now you have 2 8/8 MEGAFINS, the second one a bit worse) and two full hands of murlocs that would help with the lack of card draw and the possibility of not having murlocs to play. Cool video, good card ideas 😁
33:42 the problem with doing that is that it would also buff all the cards that generate the same token. I mostly care about this cuz Flame Geyser which actually sees play on standard I think. Maybe this doesn't matter at all but gets me a bit worried XD Also Fire Fly is on standard too, and this buff seems scary. I'm sure it's safe to buff it when that card leaves the core set Btw, I really love your videos, very good job :D
This might be hellish, but I kind of miss secret tax paladin. I think a goofy alternative take on hydrologist's effect is allowing it to discover and cast a secret at end of turn. If it's too strong/annoying for CtA shells, make it cast a random secret or at start of turn.
For megafin reward i think it could be "for the rest of the game, your murlocs have rush and lifesteal. You lose if there are no murlocs in your deck". Maybe it's too much, but i like the idea that you and your opponent are basically playing a miniboss encounter where they need to survive megafin and his horde of murlocs. If they can get tru the horde (that would be all the murlocs in your deck) they win, giving them an alternative win condition.
“Suffering from miracle priest” is a harsh description. The deck was a lot more fun to both play and face than other decks of the meta. Combo versions of the deck are also not too toxic. I’ve played thousands of games of combo priest and it’s always been held back by the techW control decks. Combo priest is great into aggro but terrible into tech even if you run two shards.
Suprised with the radiant elemental nerf, when you suggested sorcerers apprentice go down to 2 mana (with ignite changed) in the fix mage video if its unhealthy for the game? Just change your mind?
Clutchmother Zavas as a strictly better third copy of Silverware Golem is ambitious but I think when discard warlock is in a balanced state it would actually make the deck a lot more interesting to play and play against. Maybe if that change is gonna be rolled out they should give it a year or so I’d like a little bit more of a break from playing against that deck ahaha
Im a little late to the party here, but hear me out: Instead of making Radiant Elemental 4 mana, make it only discount *holy* spells. Also, LOVE the idea for Xavas here - I love Discard Warlock SO much, but being exclusively aggro is kinda lame.
I remember in ungoro I was lucky enough to pull Lyra. That was literally the only legendary I got from the entire expansion so I definitely made the most of it. Double Radiant Elemental + Lyra went really really hard and was stupid. Obviously the sorcerer’s apprentice is one of the most annoying cards ever printed and the fact it wasn’t the thing that led to this game getting deleted off the face of the earth in the first place upsets me, but I am shocked they would nerf that card only to leave radiant elemental to be exactly as busted as when I used it all those years ago.
Kalimos can deal face damage with shudderblock 3 times, and it's ok tactic in standart, but dealing 36 damage with just 2 cards seems to much... So I think kalimos shouldn't trigger same invocation twice like brukan hero battlecry
Shudderblock specifically says the tripled Battlecry can't deal damage to the enemy hero. I checked on the wiki, and it says the effect technically works, but you literally deal zero damage (think: basic Snake Oil).
Your changes are pretty interesting in a vacuum but if you actually were to reduce the cost of so many cards, the meta would be very fast and aggro oriented. Gotta have some good midgame and expensive cards too.
I don't like the elemental requirement at all, it needs to be summon elemental because you lose the chain with cards like wildpaw caverns or command of neptulon, who technically should be part of the elemental package
Heavy disagree on the zavas change, turning every single discard into a scaling-up free body for the rest of the game is completely ridiculous even for what is currently a mediocre deck (while it wouldn't break wild, the power of the deck being concentrated into exactly zavas looping means watching the opponent highroll him in their hand without a dirty rat to hate him out seems about as fun as facing uther paladin), also don't get why this wouldn't go directly into an aggro discard warlock? It rewards you for discarding the card as fast as possible as many times as possible (with another bonus of being able to be dropped into the field as a 2 mana pseudo-giant if you decide to stop spinning the wheels for it at 2 mana 7/7+), should have its mana nerfed to 3 and even then would be a great card, all the other changes I agree with though 👍
It would be worse than current galvadon, you'd get like a 12/12 wind fury rather than enough stats to actually kill your opponent with him if you were to roll multiple +3 attacks
@@FlareIsGone Originally, my idea was Battlecry: Gain every Adaptation. Adapt 3 times. Then, I looked it up and realized there's 10 Adaptations, so I assumed getting them all would be enough.
i pray every day that kalimos stops his fraudulent ways and brings peace to wild with aggro elemental shaman, so thank you for showing me the vision of what could have been
4:25 regarding the raptor it was actually a 4/3 before it got buffed. I do like the change to add it to your hand.
Vilespine Slayer at 3 mana feels fair since we have the Antique Flinger as a 3 mana 4/3.
A simpler card text for Amara would just be "Gain 10 maximum health". It's worded less and does the same effect that you suggested of it stacking.
I don't want it to stack infinitely, I wanted it to only go to 50 if you had either renathal or played another amara
Gotta agree with that, "Give your hero +10 health, then fully heal your hero." wouldn't be too much cancer considering deathrattle priest can use the buff
1. If you have the healing attached it will be a terrible card to face. As soon as you hit 7 mana, amara + brewmasters means you basically have reno+. Each consecutive use makes you even harder to kill. You just need zola and a brewmaster to make this obnoxious, especially since you can run xyrella as a finisher.
It’s just not in the same spirit as the original card
@@FlareIsGone i think the issue with amara is the quest not the reward, shes just a better reno she doesnt need fixing
Amara could be battlecry: heal your hero to full health, and then once per game: give your hero +10 health. Basically every time you play her she heals your hero to full health but she can only give your hero 10 extra health once per game.
I think megafin should make all murlocs adapt when played. It would fit the expansion theme
Un'Goro Quests where some the most fun. I would love to see some buffs to them, so they could come back in some form. Especially Galvadon as that is my favourite quest of all time.
kalimos with shudderblock would be insane if kali casted 2 invos
Yeha but you can also just do literally anything else that interaction really doesn't matter
You can't deal damage to the enemy hero after playing shudderblock, just heal yourself or delete your opponent's board ( or summon 1/1 potatoes once)
kalimos and brukhan are broken with shudderblock and can, but that also requires you to play kalimos in your deck which is just actually a bad card even with that interaction since it also requires you to play shudderblock AND a elemental a turn before
@@samlevrino3448 Not true. The kalimos battecry isn’t what deals the damage, the invocation is, which can still deal damage to the enemy. Try it yourself
This would mean with 2 invocations, a shudderblocked kalimos could do 36 from hand on turn 8 with no mana cheat with the flexibility of also clearing boards and healing yourself. Idk if that’s too good for wild. Probably not.
interesting, thank you for this information
I disagree that summoning 8 murlocs is difficult. I can consistently get it on turn 4-5 without much difficulty at all due to cards like Call In The Finishers that just flood the board
Yeah the issue with the quest is skipping 1 in a murloc deck is a game losing strategy. The actual requirement isn’t hard
Making Hydrologist a 3 mana 3-3 with battlecry: Discover a secret. Add it to your hand and cast the other two. And noone will stop me.
Also: RIP Chameleos, he skipped school day when un'goro was being buffed.
i love these videos so much, easily my new fav hs creator
Another Galvadon option would be "Battlecry: Adapt. Repeat for each Holy spell you've played this game.", though I'm not sure with how the game works currently, if that would imply just randomly adapting (which it obviously shouldn't). That way it could be another must-answer wincon for Holy Paladin and would naturally slot into a lot of the builds that deck has.
I think ''give murlocs rush for the rest of the game'' in Megagin a bit boring. What about ''GIGANTIFY fill your hand with murlocs and give them rush'' that would be cool i guess. After you empty your hand you could do it again, that would help the deck that doesn't have a big minion (Now you have 2 8/8 MEGAFINS, the second one a bit worse) and two full hands of murlocs that would help with the lack of card draw and the possibility of not having murlocs to play.
Cool video, good card ideas 😁
I really don't think hs devs would want to bring miniaturize or gigantify to cards outside of Whizbang's Workshop XD
This channel is really fun! Thanks for sharing your ideas for this game!
33:42 the problem with doing that is that it would also buff all the cards that generate the same token. I mostly care about this cuz Flame Geyser which actually sees play on standard I think. Maybe this doesn't matter at all but gets me a bit worried XD
Also Fire Fly is on standard too, and this buff seems scary. I'm sure it's safe to buff it when that card leaves the core set
Btw, I really love your videos, very good job :D
stupid freaking thirsty drifter made it impossible to do anyway fuck man why did they have to print that card
@@FlareIsGone ¿Would that synergy be op for wild?
I loved your passion when changing Vilespine Slayer. Fuck it, we ball!
This might be hellish, but I kind of miss secret tax paladin. I think a goofy alternative take on hydrologist's effect is allowing it to discover and cast a secret at end of turn. If it's too strong/annoying for CtA shells, make it cast a random secret or at start of turn.
33:50 the revolution we need but don't dare to speak of
I think that marsh queen at 4 is really a little bit too fast, putting it at 5 makes it alright and balanced
the card goes from dogshit terrible to slightly less terrible since it doesn't matter you can'tp lay it before turn 5 anyway
Vilespine might have been the fairest designed card ever
For megafin reward i think it could be "for the rest of the game, your murlocs have rush and lifesteal. You lose if there are no murlocs in your deck". Maybe it's too much, but i like the idea that you and your opponent are basically playing a miniboss encounter where they need to survive megafin and his horde of murlocs. If they can get tru the horde (that would be all the murlocs in your deck) they win, giving them an alternative win condition.
“Suffering from miracle priest” is a harsh description. The deck was a lot more fun to both play and face than other decks of the meta.
Combo versions of the deck are also not too toxic. I’ve played thousands of games of combo priest and it’s always been held back by the techW control decks. Combo priest is great into aggro but terrible into tech even if you run two shards.
Yes I also want vilespine slayer back and i dont really know why, it has a hold 😅
Suprised with the radiant elemental nerf, when you suggested sorcerers apprentice go down to 2 mana (with ignite changed) in the fix mage video if its unhealthy for the game?
Just change your mind?
These are all in a vacuum assuming it's like twist where any other cards aren't also getting buffed
Megafin should be: fill your hand with murlocs; they cost (3) less
Clutchmother Zavas as a strictly better third copy of Silverware Golem is ambitious but I think when discard warlock is in a balanced state it would actually make the deck a lot more interesting to play and play against. Maybe if that change is gonna be rolled out they should give it a year or so I’d like a little bit more of a break from playing against that deck ahaha
I'm so dejected knowing that my fav legend Pyros is just way worse than a certain neutral battlecry minion
Im a little late to the party here, but hear me out:
Instead of making Radiant Elemental 4 mana, make it only discount *holy* spells.
Also, LOVE the idea for Xavas here - I love Discard Warlock SO much, but being exclusively aggro is kinda lame.
I think Ozruk should have been Gain+1 Health for each Elemental you SUMMON this game
i liked Radiant Elemental but more for "random bullshit go" with Lyra, dont tihnk i ever used it properly/in a good deck
Flame Lance got buffed to deal 25 damage to a single minion, I don’t think meteor would be busted at 4 mana given its upside
yeah thats why I was sure 5 mana deal 15 was fair for sure
I remember in ungoro I was lucky enough to pull Lyra. That was literally the only legendary I got from the entire expansion so I definitely made the most of it. Double Radiant Elemental + Lyra went really really hard and was stupid.
Obviously the sorcerer’s apprentice is one of the most annoying cards ever printed and the fact it wasn’t the thing that led to this game getting deleted off the face of the earth in the first place upsets me, but I am shocked they would nerf that card only to leave radiant elemental to be exactly as busted as when I used it all those years ago.
Radiant Elemental should stay at 2 Mana and have "but not less than (1)" they shoudn't repeat the same mistake they did with Sorcerer's Apprentice.
Yeah that also works
kalimos with bolner or maccaw would spam infinite damage, or healing, its scary
it already can do that and sucks so
You take back what you said about Megafin, he's trying his best
You’re cooking with Ozruk
Elementals r the worst tribes thnx for making them better
Would living mana at 2 be fair
Kalimos can deal face damage with shudderblock 3 times, and it's ok tactic in standart, but dealing 36 damage with just 2 cards seems to much...
So I think kalimos shouldn't trigger same invocation twice like brukan hero battlecry
Im gonna be 100 with you that interaction quite literally doesn't fucking matter at all man
Shudderblock specifically says the tripled Battlecry can't deal damage to the enemy hero. I checked on the wiki, and it says the effect technically works, but you literally deal zero damage (think: basic Snake Oil).
brukan and kalimos work differently and aren't gonna get changed cause they still suck ass with it
Why can't Amara warden of hope just set you to 50 regardless of if you already had renathal? I feel like it wouldn't be too OP
I mean yeah that'd probably be fine but the wording is at least more interesting this way than just a straight 50
Your changes are pretty interesting in a vacuum but if you actually were to reduce the cost of so many cards, the meta would be very fast and aggro oriented. Gotta have some good midgame and expensive cards too.
Well he’s thinking about Wild where the game is already very aggro. Like Shadow Priest and Pirate Rogue won’t be bothered too much by these changes.
you gotta realize, expensive cards are dogshit unless they're winning you the game on the spot, shudderwock, odyn, reno etc
I like your content
I don't like the elemental requirement at all, it needs to be summon elemental because you lose the chain with cards like wildpaw caverns or command of neptulon, who technically should be part of the elemental package
Yeah summoning should be apart of the chain for sure
You can fix Un'Goro, but can Un'Goro fix you?
Kalimos would be a problem card with this buff with shudderblock he's 36 damage from hand
Or, consider the fact that that combo sucks ass and requires two full turns of set-up
What was that 'Checkmate!' card?
some custom card that the website shows you
Heavy disagree on the zavas change, turning every single discard into a scaling-up free body for the rest of the game is completely ridiculous even for what is currently a mediocre deck (while it wouldn't break wild, the power of the deck being concentrated into exactly zavas looping means watching the opponent highroll him in their hand without a dirty rat to hate him out seems about as fun as facing uther paladin), also don't get why this wouldn't go directly into an aggro discard warlock? It rewards you for discarding the card as fast as possible as many times as possible (with another bonus of being able to be dropped into the field as a 2 mana pseudo-giant if you decide to stop spinning the wheels for it at 2 mana 7/7+), should have its mana nerfed to 3 and even then would be a great card, all the other changes I agree with though 👍
Hear me out: Megafin should be fill your board instead of fill your hand
You forgot Lakkari Sacrifice... It's so outdated
Just give Galvadon Battlecry: Gain every Adaption.
Would it be overpowered? Quite possibly. But it's Galvadon, he can be overpowered for one patch.
It would be worse than current galvadon, you'd get like a 12/12 wind fury rather than enough stats to actually kill your opponent with him if you were to roll multiple +3 attacks
@@FlareIsGone Originally, my idea was Battlecry: Gain every Adaptation. Adapt 3 times.
Then, I looked it up and realized there's 10 Adaptations, so I assumed getting them all would be enough.
Hunter needs to change in wild
26:20 lie
For amara, would “restore your hero to full health. Gain an additional 10 health “ be too powerful?
I don't think gaining infinite health is good for the game
@@FlareIsGone True, i was thinking it would be hard to constantly copy her but priest can do priest things lol
comment for commets sake
comment
26 seconds and no views. Bro fell off
agreed