Making the Goofiest Lifesteal Drones in Primordialis with the new update

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  • Опубликовано: 18 дек 2024

Комментарии • 97

  • @ninitehchsnavi5238
    @ninitehchsnavi5238 19 дней назад +56

    1.Place a two amplifying cells close to each other but not touching.
    2.Activate one positively and the other negatively.
    3. Hope you are grounded enough...

    • @Sphendrana
      @Sphendrana 19 дней назад +2

      ………gonna try that lol.

    • @Gamertaque
      @Gamertaque 19 дней назад

      Trying this

    • @dennisdensing7152
      @dennisdensing7152 16 дней назад

      Tf is 1.Place?

    • @Sphendrana
      @Sphendrana 16 дней назад +2

      @@dennisdensing7152 please ignore the new "feature" that YT has added. Random things get turned into links now.

    • @dennisdensing7152
      @dennisdensing7152 15 дней назад +1

      ok, im gonna enter 1.Place and see what wonders are in there

  • @jaceg810
    @jaceg810 19 дней назад +35

    Spikes did NOT get buffed*
    Their damage is now impact force related,
    If you are a stationary spike ball, your damage is much worse
    If you get some speed, you deal great damage
    About immortality by keeping a rebirth part in a safe zone: Yes it works, and if they deload, they might not even lose biomass over time anymore, so they are perfect*
    Except, when you respawn, you only have the mutations of the old body part, as in, if you make a safety piece, kill a boss, pick up a mutation and die, you lose said mutation

    • @jackbalderassgoodyoutubepl3664
      @jackbalderassgoodyoutubepl3664 19 дней назад +4

      that last bit about the mutation is interesting and very good to keep in mind, it makes me wonder if you could potentially make different builds, break a part off, and load that different build when you die (i know there's the dev save/load, but if they remove that or if you just want to)

    • @jaceg810
      @jaceg810 19 дней назад +2

      @@jackbalderassgoodyoutubepl3664 You become the full thing you have in the editor, not the build you had before or part of the build you had before, so that is going to be difficult.
      Also, those mutations don't respawn, they are just gone, and you are never getting them back.

  • @squiddler7731
    @squiddler7731 19 дней назад +62

    I think one way it could be made easier is if the player was given prebuilt creatures to evolve into. That way instead of having to spend several minutes designing a creature from scratch only to die and try again, they'd get decent creatures made for them. For newer players it could help speed along the learning process and given them a starting point for their own designs.

    • @Misntear
      @Misntear 19 дней назад +11

      nah, noita-type progression makes more sense

    • @laurelneff7138
      @laurelneff7138 19 дней назад +3

      YES Like having a few easy mode classes, and having 1 - 2 upgraded body's for those that u could load when u lvl up

    • @S1ayer585.
      @S1ayer585. 19 дней назад +5

      They should also probably make a creator workshop where you’re able to test out peoples creations of specimens

    • @jokecookie1089
      @jokecookie1089 19 дней назад +6

      I'd disagree. The whole thing is more a sandbox than anything else. Though I would like to be able to save critters I made, so I can quickly access and expand on the builds that worked for me.
      Edit: "change" was replaced with "save"

    • @aamonesamiit-baur2857
      @aamonesamiit-baur2857 18 дней назад +1

      There are, but they are only in sandbox as of right now

  • @jackbalderassgoodyoutubepl3664
    @jackbalderassgoodyoutubepl3664 19 дней назад +11

    I think maybe having the light cell for the dark zone a reward in the map would be cool because that's (sort of) a necessary to progress through there, and it could just be cool to have stuff like that

  • @NuclearFissionDotCore
    @NuclearFissionDotCore 18 дней назад +7

    Those hammerheads like launching their jaws, but they're really easy to kill as they turn slow and can be outran easily.
    Also the swingy things of the blue tries to get you stuck so it can wrap around and stab-crush you to death.

  • @CelestialProotDIY
    @CelestialProotDIY 18 дней назад +4

    Regarding the nature of the game, I definitely think that it's good as a roguelike. But I also feel that it deserves more modes than just Roeguelike and Creative mode.
    For example, it'd be fun to have maybe a sort of survival mode that acts as a light-hearted endless mode which offers a few additional cells to pick. Survival should allow players to make a spawn point they can return to with their current "evolution" like in Spore.
    There should also be a more extreme endless mode that offers a few additional cells to pick and some that are preexisting.

  • @epox_
    @epox_ 19 дней назад +16

    The game difficulty is great.
    Maybe even too easy in the lategame

  • @crownedcrow7745
    @crownedcrow7745 19 дней назад +14

    For those having trouble with the early game before getting a proper build together I suggest: Small Ball Covered in Spikes
    Your movement will be shit, but you'll be safe and it can help train your control as your learn to build more maneuverable creatures.

    • @calibursatsujin3112
      @calibursatsujin3112 19 дней назад +3

      may i suggest, Small Worm Covered in Spikes?

    • @Sphendrana
      @Sphendrana 19 дней назад +2

      Dorrito Triangle + Spike/Leech alternating pattern can genuinely tank the first boss and anything inbetween. If placed correctly as a jaw, can also easily munch snails.

    • @riansteward5163
      @riansteward5163 17 дней назад +1

      ​@@Sphendranawait there's names for each creature

    • @crownedcrow7745
      @crownedcrow7745 17 дней назад

      @@riansteward5163 In case you didn't know, you can press function keys in game ( I believe its f9 and f10 ) to save a load creature builds. The default enemies in the game are already in the list of files to load. The name for the creatures comes from the name of the file. Snails are the little spiky bastards glues to the walls in the first area.

  • @bbgamez2944
    @bbgamez2944 19 дней назад +8

    I personally don’t think the game is super hard at all, quite frankly i find the game rather easy, HOWEVER, i’ve never been able to beat the final boss because i get bounced into a lava wall and oneshot. (this is product of me trying to beat the game with a build i made before beating the first boss because i forget to expand on it)

    • @Sphendrana
      @Sphendrana 19 дней назад +1

      Hard Cells are the way. And also lots of hearts and high regen. I tend to use angry cells to auto correct my trajectory when being shoved back though because my aim is pretty bad lol

  • @thesteampunkhorror388
    @thesteampunkhorror388 19 дней назад +13

    To make the game easier maybe have a checkpoint system after every boss and make each boss have a three perk pool that doesn't change in this hypothetical.... adventure mode? That way you can cut out two big parts that make roguelikes hard: the randomness and fear of death

    • @menacingarc2297
      @menacingarc2297 19 дней назад

      That would defeat the purpose of it being a roguelike...
      It's supposed to beat you hard, so the good wins feel great.
      If you win every run what's the point?

    • @jackbalderassgoodyoutubepl3664
      @jackbalderassgoodyoutubepl3664 19 дней назад +2

      but then its not a roguelike

    • @hhhhhhhhhhhhhnhhhhhhh
      @hhhhhhhhhhhhhnhhhhhhh 19 дней назад +4

      ​@@jackbalderassgoodyoutubepl3664which is something they recognised and suggested it be seperate as an "adventure mode".

  • @redstonewolfx
    @redstonewolfx 18 дней назад +3

    The new summoning shark looks so cool, I wonder what combo of cells made the tail motion work

    • @AliasGaming0
      @AliasGaming0  18 дней назад +1

      the tail motion I believe is actually just due to shape and centre of mass. With the way hydro dynamics works in this game you get a natural wigglyness if you do thin structures.

  • @NertNeverlander
    @NertNeverlander 17 дней назад +2

    I made a leeching sea urchin in my first successful run
    It was relatively slow, considering waterjet cells were secured inside the body but it's a sacrifice i am willing to make to be a goddamn prickly tank lol

  • @SUPERLUMINAL_87
    @SUPERLUMINAL_87 18 дней назад +2

    19:15 isn't that the thing you made when you captured the level 1 boss with ghost cells and wore it as armor? lol

    • @AliasGaming0
      @AliasGaming0  17 дней назад

      Very similar haha, perhaps it was inspired by that!

  • @riansteward5163
    @riansteward5163 17 дней назад

    Morbidus
    This is morbidly dangerous
    Vampire bats

  • @reecewilson223
    @reecewilson223 19 дней назад

    3:01 looks like that one thing from rainworld

    • @Rgb_0-t7x
      @Rgb_0-t7x 18 дней назад +1

      how did you know it's rare to see rainworld fans

  • @birb180
    @birb180 18 дней назад +1

    i think a lot of people would appreciate a sort of creative mode. all cells unlocked, no build limit, etc

    •  18 дней назад

      You meen Sandbox in the game?) He already exists btw

  • @alexgameru875
    @alexgameru875 18 дней назад

    4:50 I noticed that those mouths have probably muscles that activated on touch, they basically launch assassins xD

  • @jackbalderassgoodyoutubepl3664
    @jackbalderassgoodyoutubepl3664 19 дней назад

    this game is so good, i love the minion cell, definitely one of my favorite additions

  • @taoos69420
    @taoos69420 18 дней назад +2

    16:11
    name of this song ??? i recognize it from a zelda game but i can't find it

    • @AliasGaming0
      @AliasGaming0  17 дней назад +2

      that's geno's forest from super mario rpg!

    • @taoos69420
      @taoos69420 17 дней назад

      @@AliasGaming0 so that's why i wasn't able to find it i was so confident about it being from zelda
      thank you

  • @matthewpinner9419
    @matthewpinner9419 16 дней назад

    I feel like you should try and make some design tutorials for different cell playstyles in sandbox or tips and tricks on how some playstyles work and what they need to be functional like that swarm design you tried a while ago. And it also can possibly help make the game more accessible to players via teaching them cell building to possibly conquere the roguelike aspect. Also in my opinion maybe they could make a checkpoint easy version where maybe achievements are deactivated but maybe thats too much.

  • @dandabossthesecond3599
    @dandabossthesecond3599 19 дней назад +2

    I mean, it's a game about evolution, IN A CAVE. If they would aknowlege what type of bacterias, or even insects live inside caves, then they would start to complain about the game beeing too easy!
    In all seriouslyness though, the game is pretty "hardcore", and i like it like that. If it would be easier, it mightve not gotten ANY traction online

    • @AliasGaming0
      @AliasGaming0  19 дней назад

      I definitely prefer the difficulty as well, soon I even plan on trying the hardcore mod that people have been making!

  • @demonhunterjj180
    @demonhunterjj180 19 дней назад +4

    An easier difficulty would be fine for those who want an easier time

  • @815TypeSirius
    @815TypeSirius 18 дней назад +2

    Have I been playing a future build? Had all this for a week or so.

    • @AliasGaming0
      @AliasGaming0  17 дней назад +1

      There's just a bit of a backlog with the content, it takes a while to produce and the game has been updating rapidly!

    • @815TypeSirius
      @815TypeSirius 17 дней назад +1

      @AliasGaming0 was honest confused, i do youtube at night so sleepy brain is like "did i accidentally beta"

  • @jingboss1234
    @jingboss1234 13 дней назад

    10:44 i think they should make like a mode for you to freely respawn and stuff yk

  • @osamafix9808
    @osamafix9808 15 дней назад

    5:05 FTL too, gawd daim

  • @Stagmar911
    @Stagmar911 15 дней назад +2

    That is not a butterfly that is a facehugger

  • @Malphorus
    @Malphorus 19 дней назад +2

    Does the electrical cell eat electricity instead if inverted? Don't have the game, just curious. Like is it a lightning rod?

    • @AliasGaming0
      @AliasGaming0  17 дней назад +1

      it seems like it, yeah. And it kind of supercharges the lightning when done right too, but it's quite tricky to set up.

  • @Genericspam_G
    @Genericspam_G 13 дней назад

    Can you make a parasite that uses the sticky cells and the leech cells to latch on to other organisms and feed off of their biomass?

  • @jouhomato1983
    @jouhomato1983 16 дней назад

    can someone explain the dron builds cuz I dont seem to understand how to power them after they leaved the main body

  • @tubois2025
    @tubois2025 16 дней назад

    Okay, swarm missile build with explosives? Anyways how does the tracking work?

  • @amitkrishna4645
    @amitkrishna4645 18 дней назад +1

    I'm guessing the editor is big on brawlhalla?

    •  18 дней назад +1

      Diamond 8 season's at the row) But now I have much less tome to play, electricity problem.
      Brawlhalla emoji is awesome, you can't say it isn't

  • @levikimeu1006
    @levikimeu1006 19 дней назад +1

    Whats the song at 7:22

  • @sireddenied6225
    @sireddenied6225 18 дней назад

    18:30 did you just make a Metroid from the Metroid games? samus may want words with you...

  • @BloodKrieg21
    @BloodKrieg21 14 дней назад +1

    A difficulty slider, and or different mods.

  • @hhhhhhhhhhhhhnhhhhhhh
    @hhhhhhhhhhhhhnhhhhhhh 18 дней назад +3

    Very simply the celeste soundtrack brought me into this game, it's not hard to get me interested.

  • @melissaross4807
    @melissaross4807 13 дней назад

    It would be nice if the game let you save and load creator designs

  • @osamafix9808
    @osamafix9808 15 дней назад

    20:35 FTL again

  • @Crunchy8bitblocks
    @Crunchy8bitblocks 17 дней назад

    I had a life steal build it had leach cell and many spike cells it was like a spear with a jet the low drag mutation kinda messed up my mobility I died to some BOMB fish

  • @somalisage5853
    @somalisage5853 12 дней назад

    10:37 just add another game mode where u can make it not permadeath would be most ideal cuz at end of day u make not a rogue like me personally I think it would actually just ruin the game and become so ez it just like a idle game in a way

  • @mizeria4910
    @mizeria4910 19 дней назад

    I love this game, but i have lags and i dont know why

  • @neosquatchvlog5157
    @neosquatchvlog5157 18 дней назад

    You should definitely try to create a beyblade

  • @jarod9854
    @jarod9854 19 дней назад +1

    New video

  • @partofyoutube1297
    @partofyoutube1297 19 дней назад

    Should we tell him?

    • @hhhhhhhhhhhhhnhhhhhhh
      @hhhhhhhhhhhhhnhhhhhhh 19 дней назад

      Never

    • @partofyoutube1297
      @partofyoutube1297 16 дней назад

      @hhhhhhhhhhhhhnhhhhhhh oh ok then, and don't check the comments on the new vid cuz I definitely didn't tell him 🤫

    • @hhhhhhhhhhhhhnhhhhhhh
      @hhhhhhhhhhhhhnhhhhhhh 16 дней назад +1

      @@partofyoutube1297 damn, I was hoping that this was an attempt to confuse him and played along but evidently not lol. There actually was something we both weren't privy to.

  • @danielmurphy7827
    @danielmurphy7827 19 дней назад +2

    Why the brawlhalla emojis? Has he played before?

    • @AliasGaming0
      @AliasGaming0  19 дней назад +1

      my editor enjoys brawlhalla, I'm more of a melee guy personally.

  • @CROWSSHADOW
    @CROWSSHADOW 18 дней назад

    What is the name of the game?

    •  18 дней назад +1

      Primordialis

  • @Ears_Vr
    @Ears_Vr 19 дней назад +1

    Yippee

  • @rednoodleoffate
    @rednoodleoffate 14 дней назад

    FTL background.

  • @menacingarc2297
    @menacingarc2297 19 дней назад +4

    This game does NOT need to be easier...
    There is a sandbox mode for a reason, and you can definitely do well in normal mode without too much difficulty...
    TLDR: Skill issue game's fine

    •  18 дней назад

      True