Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs

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  • Опубликовано: 5 сен 2024
  • this was something I recorded for some classmates in college but realized it might as well go public because it might be helpful (if you can get through my rambling).
    This goes through the process of importing the Rig/Character and then importing just the animation off that character.

Комментарии • 8

  • @cloudshifter
    @cloudshifter 4 месяца назад +2

    6:39 Unreal in a nutshell

  • @fernandoalonso1729
    @fernandoalonso1729 7 месяцев назад

    how to bring them with the position of the secene? can they mergerd together in one sequence? i just start learning, 😂

  • @andhika1176
    @andhika1176 8 месяцев назад +1

    love the tutorial! i have a problem actually, i tried to import to unreal but it seem i can't.. i think there's a problem with my rig. it seems that i have to input a skeleton for it to import to my scene, but when i apply my skeleton in the importing menu and click import. It's broken.. and error

    • @floast
      @floast  8 месяцев назад +1

      If you have not imported this character into the scene yet, try using "no skeleton" as the skeleton import option, and that way it will create a skeleton for this character wheb you import it.

  • @user-of3rt9wq7x
    @user-of3rt9wq7x 6 месяцев назад

    Any idea on importing camera from maya to unreal, i'm facing scaling issues with the camera after importing it to unreal

    • @floast
      @floast  6 месяцев назад

      I typically just "export selected" with camera selected, you could send screenshots of the issue in my discord if you want me to take a look!

  • @lemmeknow9584
    @lemmeknow9584 3 месяца назад

    hi, is there a way to export smoothed model?

    • @floast
      @floast  3 месяца назад

      You can smooth with maya's 'mesh >smooth" in the modeling tab, it's just the same as subdividing.