Floast Dev
Floast Dev
  • Видео 61
  • Просмотров 48 498
The Process of Making a Game
THIS IS JUST MY TAKE! Here is my breakdown of the game-making process, from my experience making indie games and studying/teaching game design.
This video took a long time! Please engage with it if you enjoyed it, and let me know if you want me to continue the series.
Check out our published games! floastdev.itch.io/
Join the Discord! discord.gg/66ENWyVJNp
Intro - 0:00
Design - 1:28
Develop - 3:54
Playtest - 5:11
Iterate - 6:26
Outro - 9:02
Просмотров: 5 237

Видео

The Purpose of a Game
Просмотров 16 тыс.Месяц назад
In this video I cover some concepts from Jesse Schell's "The Art of Game Design: A Book of Lenses". This video is about how games are just a medium to convey experiences, and how you can use that concept to better your practices as a Game Dev. This video took a long time! Please engage with it if you enjoyed it, and let me know if you want me to continue the series. Check out our published game...
We Updated our Year old Indie Game | Rat Rumble 1.1
Просмотров 1928 месяцев назад
We Updated our Year old Indie Game | Rat Rumble 1.1
How To VTube Using Quest and UE5
Просмотров 1189 месяцев назад
How To VTube Using Quest and UE5
VTubing in UE5 with Quest Pro
Просмотров 1259 месяцев назад
VTubing in UE5 with Quest Pro
Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs
Просмотров 5 тыс.9 месяцев назад
Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs
We made a CO-OP Game for our first GAME JAM! |GMTK 2023 Roles Reversed
Просмотров 743Год назад
We made a CO-OP Game for our first GAME JAM! |GMTK 2023 Roles Reversed
Stylized Cloud Generator Breakdown/Tutorial Unreal Engine 5
Просмотров 1,3 тыс.Год назад
Stylized Cloud Generator Breakdown/Tutorial Unreal Engine 5
Making Stylized CLOUDS in my indie game! | Ambit Devlog 9
Просмотров 2,5 тыс.Год назад
Making Stylized CLOUDS in my indie game! | Ambit Devlog 9
Adding our Day Cycle and Lighting to Ambit | Ambit Devlog 8
Просмотров 314Год назад
Adding our Day Cycle and Lighting to Ambit | Ambit Devlog 8
Our Boat Game Finally Has Music! | Ambit Devlog 7
Просмотров 76Год назад
Our Boat Game Finally Has Music! | Ambit Devlog 7
Making MUSIC For My Indie Boat Game! | Ambit Devlog 6
Просмотров 418Год назад
Making MUSIC For My Indie Boat Game! | Ambit Devlog 6
We Added COMBAT to our Boat Game! | Ambit Devlog 5
Просмотров 703Год назад
We Added COMBAT to our Boat Game! | Ambit Devlog 5
We Published Rat Rumble! | Go play it on Itch.io!
Просмотров 161Год назад
We Published Rat Rumble! | Go play it on Itch.io!
We Added Sprites and AI to our Boating Game | Ambit Devlog 4
Просмотров 198Год назад
We Added Sprites and AI to our Boating Game | Ambit Devlog 4
We Added New Boats to our Boat Game | Boat Game Devlog 3
Просмотров 1,6 тыс.Год назад
We Added New Boats to our Boat Game | Boat Game Devlog 3
Using Blueprints to Animate Materials during Gameplay Tutorial UE5
Просмотров 590Год назад
Using Blueprints to Animate Materials during Gameplay Tutorial UE5
We added Islands and Particle Effects to our Pirate Game | Boat Game Devlog 2
Просмотров 183Год назад
We added Islands and Particle Effects to our Pirate Game | Boat Game Devlog 2
We added cannons to our Pirate Game | Boat Game Devlog 1
Просмотров 902Год назад
We added cannons to our Pirate Game | Boat Game Devlog 1
we made a boat
Просмотров 214Год назад
we made a boat
Rat Rumble Devlog 6: We Made A Game
Просмотров 174Год назад
Rat Rumble Devlog 6: We Made A Game
Rat Rumble DevLog 5: Overhauled
Просмотров 67Год назад
Rat Rumble DevLog 5: Overhauled
Rat Rumble DevLog 04: The Lab
Просмотров 108Год назад
Rat Rumble DevLog 04: The Lab
Rat Rumble Devlog 03: The Big One
Просмотров 140Год назад
Rat Rumble Devlog 03: The Big One
Rat Rumble Devlog 02: Ratastrophe
Просмотров 142Год назад
Rat Rumble Devlog 02: Ratastrophe
Rat Rumble: DevLog:01
Просмотров 143Год назад
Rat Rumble: DevLog:01
Broken Games DevLog #00: Hollows Edge
Просмотров 87Год назад
Broken Games DevLog #00: Hollows Edge

Комментарии

  • @lorenaxcaceres2153
    @lorenaxcaceres2153 2 дня назад

    man i love that book it changed me

  • @user-mq2bs8cz8d
    @user-mq2bs8cz8d 2 дня назад

    A concept I feel sort of ties in to this budgeting. Being both economical with your time and wallet. Thinking about similar questions can you produce a game on schedule that fits in your desired budget. That sort of thing

  • @andrewipsen9402
    @andrewipsen9402 4 дня назад

    I have no idea how you're breaking the material to make the clouds look so pretty lol are there settings that aren't shown? thanks

  • @xxsoranogenkai
    @xxsoranogenkai 10 дней назад

    I really like your style and the way you explain things!

    • @floast
      @floast 10 дней назад

      @@xxsoranogenkai thank you!

  • @-datnerd-3125
    @-datnerd-3125 11 дней назад

    8:34

  • @haiweihe8737
    @haiweihe8737 11 дней назад

    lighting's messed up. there's no indirect light at all

    • @floast
      @floast 11 дней назад

      @@haiweihe8737 its a shader :)

    • @haiweihe8737
      @haiweihe8737 11 дней назад

      @@floast oh acquired taste i guess

    • @floast
      @floast 11 дней назад

      @@haiweihe8737 lmao u got me. How would you rather it look?

    • @haiweihe8737
      @haiweihe8737 11 дней назад

      @@floastthe game looks great but i find the bit with the islands behind the enemy boats too dark and lacks contrast making it hard to read

    • @floast
      @floast 11 дней назад

      @@haiweihe8737 fair honestly, we havent touched the game in quote some time because we had major issues with scope, but i will keep that in mind next time i pick up the project

  • @timmygilbert4102
    @timmygilbert4102 12 дней назад

    Game bwoke Dev broke 💸

  • @paklong2556
    @paklong2556 12 дней назад

    Serious please lower the background music or just remove it entirely, it’s useless and annoying. You have good content but the music is pushing me away.

    • @floast
      @floast 12 дней назад

      @@paklong2556 that bad huh? ☠️

    • @inihilisme1511
      @inihilisme1511 11 дней назад

      @@floast Well, sometime we can't even hear you...

  • @kyren2238
    @kyren2238 12 дней назад

    Great vid, was really shocked that you only have 1.11k subs, subbed

  • @alexandertownsend5079
    @alexandertownsend5079 12 дней назад

    One thing that wasn't talked about as much in this video is the importance of planning. One way to plan out a game is with a Game Design Document or GDD. The channel Serket Studios has a video on it. Look up Serket Studios Game Design Documents. The video is a bit long, but it is quite thorough. It explains what a GDD is, why you need one, and how to put one together.

  • @Dailyfiver
    @Dailyfiver 12 дней назад

    Dude I’ve watched two videos and the quality alone has blown me away. Thanks for the valuable information!

  • @shubhanshudixit3515
    @shubhanshudixit3515 12 дней назад

    good

  • @bro1275
    @bro1275 12 дней назад

    Isnt that gonna cost performance?

    • @floast
      @floast 12 дней назад

      Not really, because they don't move our change at all, they are just static meshes

    • @bro1275
      @bro1275 12 дней назад

      @@floast oh ok great video by the way 🔥❤️

  • @Shining4Dawn
    @Shining4Dawn 13 дней назад

    This is the first video I've seen that talks about the initial conception of a game idea. So many videos titled "How to start making games" talk on and on about how to pick the right game engine and where to learn how to use different game engines or art tools or whatever. No one talks about how to come up with an idea you'd actually want to execute.

  • @seangdovic4967
    @seangdovic4967 13 дней назад

    Personally, I don’t really believe in the “first 10 you make” law. If you have something truly compelling, then there’s no reason to abandon it. Just keep at it until it’s great. That’s what I’ve been doing and I don’t regret it. Instead of 10 failed games, I have 1 game that’s shaping up to be good (with 6 or so failed past iterations). Although, I’ve seen a lot of new devs get too excited about ideas that probably won’t be worth it. Often times lack of experience means lack of thought that goes into the concept. Which is probably why the law exists. But if you feel that a concept is so great that it’s worth redoing 10 times, then it’s worth it. In conclusion, the best thing to do is what you want.

    • @floast
      @floast 12 дней назад

      Nice! It is definitely more a rule of thumb than law. Our biggest game that we care the most about has been on the back burner for a while noe because we don't feel we are ready to do it justice yet

    • @seangdovic4967
      @seangdovic4967 12 дней назад

      @@floast Yeah, I realized that law was probably the wrong word haha. Also, that’s fair. It’s also a good rule if you are limited by a schedule etc., or especially if you don’t own the IP. Definitely don’t want to mess up a good concept if you might not get a second chance. Thankfully my team and I weren’t in that position, so we could refine and experiment to make it better. As long as I own the IP, then we can eventually give the concept everything it needs to be good.

  • @arlleeey
    @arlleeey 13 дней назад

    Woahh thanks to this video, now I'm gaining motivation to start my game lol. Thank you! love your videos!

  • @SonorianBnS
    @SonorianBnS 13 дней назад

    These vids are super well produced, excited to see what you make next, both videos and games

    • @floast
      @floast 12 дней назад

      Thank you so much!

  • @michaelroditis1952
    @michaelroditis1952 13 дней назад

    I've mostly played BTD 4 and I loved it

  • @blakespangler3111
    @blakespangler3111 14 дней назад

    Subscriber number 1,044 here and ready to see more lol. This is awesome! Congrats on your channel growth

  • @pasty188
    @pasty188 14 дней назад

    Thanks

    • @floast
      @floast 13 дней назад

      youre welcome

  • @REAVER_Game
    @REAVER_Game 14 дней назад

    You earned subscribling

  • @jameshughes3014
    @jameshughes3014 14 дней назад

    10? i really gotta do 10 before i make a good one ? sheesh. i gotta get faster lol. awesome vid btw.

    • @floast
      @floast 13 дней назад

      that is what we are struggling with too haha!

  • @LukisaArt
    @LukisaArt 14 дней назад

    This is really inspiring me to try my hand at making my first game 🔥

  • @Always.Smarter
    @Always.Smarter 14 дней назад

    wtf the animation is so cute i'm subscribed now

  • @shinja3D
    @shinja3D 14 дней назад

    well thought out video looking forward to the next one

  • @voltspite
    @voltspite 14 дней назад

    This vid is so inspiring!

  • @Proxy720
    @Proxy720 14 дней назад

    real

  • @Yous0147
    @Yous0147 15 дней назад

    I'm going to take this positive motivation you've given me and go work on my game

  • @teaemperor1055
    @teaemperor1055 15 дней назад

    Your video quality is amazing both in style and editing and your writing/scrips got me hooked the entire video, you've got yourself a new sub and i was extremely suprised to see how few subs and likes you had, insanely underrated, I believe or at least hope you will go far

    • @floast
      @floast 14 дней назад

      Thank you so much! That means the world honestly. I started this new video style recently actually and it is definitely paying off haha.

  • @schaab7203
    @schaab7203 15 дней назад

    great video subbed

  • @IndellableHatesHandles
    @IndellableHatesHandles 15 дней назад

    I prefer to take on smaller games at this point. Creating a 2D game with a charming art style is so much more engaging than failing to make a 3D game.

  • @cornbread5072
    @cornbread5072 15 дней назад

    I dont usually look at small channels, but you art style caught my eye. This was really informative video and I personal won't be making games, but i can see how this can help alot of people! You got my sub

  • @Ignaciodev
    @Ignaciodev 16 дней назад

    Great videos, keep it up

  • @aidanmarler7843
    @aidanmarler7843 16 дней назад

    Amazing job iterating ❤️ can't wait to see the next one

  • @sam_sarmir
    @sam_sarmir 16 дней назад

    The animation and dedication is insane!!!!!

    • @Frostbytedigital
      @Frostbytedigital 15 дней назад

      😮 was thinking this myself. Actually a really great video.

  • @VihniPuh-kolinkrivi
    @VihniPuh-kolinkrivi 16 дней назад

    I've came here from the last video. This chanell will grow. I will brag that I'm the OG.

  • @Spectra9424
    @Spectra9424 16 дней назад

    I have lots of drawings for a Minecraft campaign driven gam that I want to pitch to Mojang. Reply to this comment if you're interested in helping me. I'm using unreal engine. I'll find a way we could communicate.

    • @_KillerD_
      @_KillerD_ 16 дней назад

      Why sold out to Mojang? It would be very difficult (impossible, but i don't like to say that) that a company that big listened to a fan idea.

    • @Spectra9424
      @Spectra9424 16 дней назад

      @@_KillerD_ I want to make it as big as Minecraft, I want it to be an official Minecraft game and story. The main character is still Steve. I don't want to make a "CraftMine" I want to work on it until it's acceptable to Mojang. I know that Mojang wouldn't go for it at first so I'm gonna update the public until it gets enough positivity that Mojang would want it. I hate corporate entities.

    • @accreations9590
      @accreations9590 16 дней назад

      you should re-watch this video and really pay attention to the first few sentences. Also mojang is not a publisher and they already have two adventure games mostly made by Mojang with help from another largeish corperation called Black Bird Interactive. I highly doubt mojang is looking for new games especially from indie devs. Think about your game and try replacing steve with your own character. Mojang doesn't own blocks so you can keep the general style and ideas, just remove anything mojang does own (entities, specific textures, etc.) and you'll have your own project and not be afilated with mojang or Microsoft who owns Mojang and Minecraft. (They're the people you'd be pitching to, not Mojang.)

    • @Spectra9424
      @Spectra9424 16 дней назад

      @@accreations9590 yeah I thought about that because I had a mission idea I wanted to do a mission that involves an old abandoned farm in the forest away from a main village aka your main base where it would be cool to have a comms device that just wouldn't make sense in a minecraft game. Like I unironically thought about scrapping the entire base of the game idea because I couldn't figure out how to do a cohesive comms device in a minecraft game lol. I think I might do that anyway bc after watching some videos on how to make a minecraft game in Unreal and then make it procedurally generated is not *completley* impossible but it's more than I'm willing to do. It' would be easier to make a set map huge and explorable, and if I make it without being minecraft or even block based I have more freedom for weapons, creatures, characters and so on.

    • @purple781
      @purple781 16 дней назад

      so like minecraft dungeons/legends? (never played those games)

  • @redblue5140
    @redblue5140 18 дней назад

    The absolute most fundamental reason humans play games is the same reason behind most of what animals do, acquiring power. We want more control over the world, and we want to know how much control we have over the world in relation to everyone else. There are many ways games can satisfy that evolutionary urge, it can do it through learning (facts, art, experiences), refining skills, creating/simulating relationships, making you compete and compare yourself with other people/npcs, etc.

  • @accreations9590
    @accreations9590 18 дней назад

    You've reminded me in a single video what I love about game development, playing games, and enjoying myself. Thank you so much and I can't wait to see the coming videos!

  • @themaydayman
    @themaydayman 18 дней назад

    My game will give players the experience of climbing through dangerous areas with powerful movement abilities. This experience is valuable because it evokes a sense of exploration that can lead people to do bigger things in life.

  • @themichaelconnor42
    @themichaelconnor42 18 дней назад

    I disagree with your fundamental premise. It's not about novel experiences, it's about "fun" (defined as meaningful inputs over time) and engaging gameplay above all. Nintendo is the proof of this, as the "experience" is most always secondary to gameplay. Additionally, gameplay is what creates the experience, and thus experience devoid of gameplay is meaningless.

    • @floast
      @floast 18 дней назад

      @@themichaelconnor42 right, so you want your players to experience having fun :)

  • @marshmelon696
    @marshmelon696 19 дней назад

    my experience statement

  • @borb5353
    @borb5353 19 дней назад

    i loved this video, with the silly drawings aswell. i have been very thoroughly planning my game for like a year now, i have written books worth of "notes" that of course all invalidate each other the further back i read lol. despite that i never really thought about the purpose, which im really glad about that you pointed it out and made it into something positive, because "the purpose of games" can easily be played down imo. my game will give players the experience of being a shadow of yourself as an uploaded mind in a robot body on a rogue planet far away from earth and isolated from all that is regarded as human. beside being a vr game on mouse and keyboard and without the headset, its gonna be an immersive and authentic experience, actively pushing the player to think to survive, and to think about what truly is going on in the story and in the fictional world as a whole. this experience is valuable because thinking critically and figuring something out for yourself a mystery as big as this brings people together and is a cultural enrichment both as a gameplay experience and as a storytelling piece

  • @TinyTank800
    @TinyTank800 20 дней назад

    Love the video! Bring a lot of cool thoughts into my head. My statement for my idea would be You are a scifi Bounty hunter working to stop a giant corporation from controlling history as we know it. This experience should allow people to feel like they are saving history 1 mission at a time. This game idea is a simple find the object style game with story elements kicked in.