Patrol Module for FoundryVTT

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  • Опубликовано: 15 ноя 2024

Комментарии • 24

  • @Grimgariano
    @Grimgariano 3 месяца назад

    Hi! So, I wanted some random NPCs to move on my scenes. I downloaded the module and all, but, is there a way to have a little "pause" when the NPC hits the limit of a patrol? It would be nice if the NPC could stop to take a little breath, you know? Thanks in advance.

    • @checktherulebook9181
      @checktherulebook9181  2 месяца назад +1

      I wouldn’t know the answer to that unfortunately. Would be something to ask ripper in discord.

  • @dontwanttojoingoogle1799
    @dontwanttojoingoogle1799 3 года назад +2

    This is amazing! I love it!
    Question - I have top-down farm animals like cows and horses. Random patrol works flawlessly (thank you - I though the module was broken - your instructions were very clear and helped immensely). The only thing is that the rotation of the icon doesn't change, so the patrol looks bizarre (cows walking backwards, horses strafing to the sides, etc).
    Is there a way of defining the "front" of an icon so that top-down tokens look like they're walking forward?

    • @adriennejames7355
      @adriennejames7355 3 года назад +2

      you can download the auto-rotate module and individually change the tokens to rotate when they move

  • @konradFerlangen
    @konradFerlangen 3 года назад +1

    thanks - hekped ma alot even if the MNodule is updated. It gave me a good Kick start

  • @kylemiller6765
    @kylemiller6765 3 года назад +1

    How do you deal with stealth, and invisibility?

    • @checktherulebook9181
      @checktherulebook9181  3 года назад

      I don't think there are settings for those conditions. Could be a request from the author at github.com/theripper93/Patrol

  • @greenjacketguy3759
    @greenjacketguy3759 3 года назад

    Is their a way to make the token follow an exact route, I seen people do it but they never explained how to do it. I assume you draw a line or Polygonand they follow it. Might been in an update since you uploaded it

    • @checktherulebook9181
      @checktherulebook9181  3 года назад

      I think there was with the original module from a few versions ago. I don’t think so with this one.

    • @checktherulebook9181
      @checktherulebook9181  3 года назад

      If you go to the creators GitHub there are instructions to do this, but I haven’t tried them. github.com/theripper93/Patrol

  • @greenjacketguy3759
    @greenjacketguy3759 3 года назад

    Thanks for doing this :D, It really helped!

  • @Ambers128
    @Ambers128 3 года назад +3

    Tokens become roombas.

  • @pb6703
    @pb6703 3 года назад +1

    This is amazing! :D

  • @dannycastillo1733
    @dannycastillo1733 2 года назад

    Hey How you make the move smooth and slower?

    • @checktherulebook9181
      @checktherulebook9181  2 года назад

      Sorry, I don't have the answer to that one. Maybe ask in the foundry discord, under the module-troubleshooting channel?

  • @PapodeMestre
    @PapodeMestre 3 года назад

    it's not respecting the walls for me!

    • @checktherulebook9181
      @checktherulebook9181  3 года назад

      Hmm. I explain how to set up walls starting at around 5:00 in the video. Did you make sure to use the polygon tool? Did you name the polygon Patrol with a capital P? If you did, then I’m not sure what is happening and you may have to contact the dev for help in Discord.

    • @PapodeMestre
      @PapodeMestre 3 года назад

      @@checktherulebook9181 i idid it need to wait v9

    • @tyleremery7088
      @tyleremery7088 2 года назад

      I'm certain you've figured it out by now, but for anyone else's benefit, I just had that issue too and what fixed it for me was putting it inside the polygon boundary that was discussed in the video. It will respect walls within that boundary, but it doesn't seem to respect them without it.

  • @jackeldridge4225
    @jackeldridge4225 2 года назад

    Sadly this module is apparently a dud now. Right through walls...

    • @checktherulebook9181
      @checktherulebook9181  2 года назад

      Not sure what you mean exactly but I just tried it in my test world and it seems to work fine.

    • @jackeldridge4225
      @jackeldridge4225 2 года назад

      @@checktherulebook9181 it repeatedly went outside polyglot and walls. Even beyond the map border

    • @unicornoflove7703
      @unicornoflove7703 2 года назад +1

      @@jackeldridge4225 Same on my End, the Tokens Ignore any Borders/Walls etc.

    • @EmpressofScandanava
      @EmpressofScandanava 2 года назад

      still an issue as for me it's targeting tokens that do not exist. I place it alone on a new scene with no other tokens/npcs/pcs and the second I turn detection on it gets the question mark then the explmation mark despite being the only thing in play space.so annoying, would be cool if it worked