Hi! So, I wanted some random NPCs to move on my scenes. I downloaded the module and all, but, is there a way to have a little "pause" when the NPC hits the limit of a patrol? It would be nice if the NPC could stop to take a little breath, you know? Thanks in advance.
This is amazing! I love it! Question - I have top-down farm animals like cows and horses. Random patrol works flawlessly (thank you - I though the module was broken - your instructions were very clear and helped immensely). The only thing is that the rotation of the icon doesn't change, so the patrol looks bizarre (cows walking backwards, horses strafing to the sides, etc). Is there a way of defining the "front" of an icon so that top-down tokens look like they're walking forward?
Is their a way to make the token follow an exact route, I seen people do it but they never explained how to do it. I assume you draw a line or Polygonand they follow it. Might been in an update since you uploaded it
Hmm. I explain how to set up walls starting at around 5:00 in the video. Did you make sure to use the polygon tool? Did you name the polygon Patrol with a capital P? If you did, then I’m not sure what is happening and you may have to contact the dev for help in Discord.
I'm certain you've figured it out by now, but for anyone else's benefit, I just had that issue too and what fixed it for me was putting it inside the polygon boundary that was discussed in the video. It will respect walls within that boundary, but it doesn't seem to respect them without it.
still an issue as for me it's targeting tokens that do not exist. I place it alone on a new scene with no other tokens/npcs/pcs and the second I turn detection on it gets the question mark then the explmation mark despite being the only thing in play space.so annoying, would be cool if it worked
Hi! So, I wanted some random NPCs to move on my scenes. I downloaded the module and all, but, is there a way to have a little "pause" when the NPC hits the limit of a patrol? It would be nice if the NPC could stop to take a little breath, you know? Thanks in advance.
I wouldn’t know the answer to that unfortunately. Would be something to ask ripper in discord.
This is amazing! I love it!
Question - I have top-down farm animals like cows and horses. Random patrol works flawlessly (thank you - I though the module was broken - your instructions were very clear and helped immensely). The only thing is that the rotation of the icon doesn't change, so the patrol looks bizarre (cows walking backwards, horses strafing to the sides, etc).
Is there a way of defining the "front" of an icon so that top-down tokens look like they're walking forward?
you can download the auto-rotate module and individually change the tokens to rotate when they move
thanks - hekped ma alot even if the MNodule is updated. It gave me a good Kick start
How do you deal with stealth, and invisibility?
I don't think there are settings for those conditions. Could be a request from the author at github.com/theripper93/Patrol
Is their a way to make the token follow an exact route, I seen people do it but they never explained how to do it. I assume you draw a line or Polygonand they follow it. Might been in an update since you uploaded it
I think there was with the original module from a few versions ago. I don’t think so with this one.
If you go to the creators GitHub there are instructions to do this, but I haven’t tried them. github.com/theripper93/Patrol
Thanks for doing this :D, It really helped!
Tokens become roombas.
This is amazing! :D
Hey How you make the move smooth and slower?
Sorry, I don't have the answer to that one. Maybe ask in the foundry discord, under the module-troubleshooting channel?
it's not respecting the walls for me!
Hmm. I explain how to set up walls starting at around 5:00 in the video. Did you make sure to use the polygon tool? Did you name the polygon Patrol with a capital P? If you did, then I’m not sure what is happening and you may have to contact the dev for help in Discord.
@@checktherulebook9181 i idid it need to wait v9
I'm certain you've figured it out by now, but for anyone else's benefit, I just had that issue too and what fixed it for me was putting it inside the polygon boundary that was discussed in the video. It will respect walls within that boundary, but it doesn't seem to respect them without it.
Sadly this module is apparently a dud now. Right through walls...
Not sure what you mean exactly but I just tried it in my test world and it seems to work fine.
@@checktherulebook9181 it repeatedly went outside polyglot and walls. Even beyond the map border
@@jackeldridge4225 Same on my End, the Tokens Ignore any Borders/Walls etc.
still an issue as for me it's targeting tokens that do not exist. I place it alone on a new scene with no other tokens/npcs/pcs and the second I turn detection on it gets the question mark then the explmation mark despite being the only thing in play space.so annoying, would be cool if it worked