Ambush - Space Engineers Cinematic
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- Опубликовано: 8 сен 2024
- Hey Engineers
I made this cinematic video to showcase some of my workshop creations that are available . Credit is given to Kelevra for the MRAP blueprint. The workshop links are found below:
Kelevra
MRAP: steamcommunity...
Mine
HH-60 Pave Hawk: steamcommunity...
AC-130: steamcommunity...
F-16: steamcommunity...
Every little boy and his LEGO, all grown up. Can I get a "HELL, YEAH!!!"?
Hell Yeah
Hell yeah
HELL YEAH!!
HELL YEAH!!!
Hell Yeah
The guided missile destroyed and buried that Technical in one go. That was awesome. Thanks for the LOL
Got to love that game physics.
That was a sick cinematic. Well done.
Always amazed when seeing my builds used for great stuf like this! 👍
this was incredibly well done, great music, the IRL audio did a great number, and the builds and evac+air support was great too. really well done!!
very gritty and excellently made
really sweet use of vehicles. MRAP was looking good, crazy huge compared to engineers tho lol. The Technical was a good touch, lol got smushed into the ground by a bomb lol.
Yeah MRAP was not my design though. I found with the aircraft aswell, it is very hard to make compact vanilla designs.
This was really cool. Nice work on this man.
freakin loves these cinematics theyre so cool!!
Great work!
Excellent !
Bon boulot les gars !
Dayum nice job
Awesome work!
This is very nice, I'm planning on making my own Cinematic series and i wanted to ask, what tips would you give to someone starting out or wanting to make these?
Well I mostly used the replay tool. The tool can be a bit "iffy" where the actions of the ships are not exaclty what you recorded each time. Other than that download the "clear camera" mod and "camera panning" mod to get the onboard shots. And lower your FOV to 40deg for more cinematic look.
And if the replay tool is taking too long for the reloads, for some simple shots you can put a vehicle on autopilot then record the view from different players and from spectator. Maybe use extra astronauts as flying camera platforms!
How did you make the camera perfectly follow the jet? Does SE has that kind of built in feature?
Turret controller and camera :D.
@@ruandurand3971 Well... Doesn't seem practical.
@@g-han5565 Only way you can get the zoom lens perspective as the game camera only goes to 40deg FOV. Add a decoy in the ship you are tracking and transfer it to an enemy faction and the turret controller auto tracks the camera.
Arent MRAPs IED proof to an extent? i know this is space engineers but i thought they had triangular undersides to deflect in the blast?
This isn't how combat happens. why are people so obsessed with a fiction of how combat works in this game. small grids are bad, things that can't fly are bad and things on planets are bad. things with one small Gatling turret but 1000's of pcu are so inefficient its funny. you can fit tons of railguns and artillery turrets on a space ship for the same pcu.
Fun sponge
"why are people so obsessed with a fiction of how combat works in this game."
It's litterally in the title of the video, It's cinematic. And it calls upon actual weaponry and vehicles.
Kudos to the creator for making all this.
Lets see your cinematic man.. This was entertaining.
Well done creator.