TFC's Track Tutorial Part 4 - Mapping Image For Masks & Testing

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  • Опубликовано: 19 ноя 2024

Комментарии • 9

  • @jontom6375
    @jontom6375 4 года назад

    Dang! Did all the grass on the track mask layer! Another hour of work, here I come!

  • @Josh121jones
    @Josh121jones 4 года назад +1

    hey, im having a little bit of trouble, i do all the steps but when i try and put it into the game, i dont get the green and brown textures, i just get the normal picture one

  • @germansheperd3250
    @germansheperd3250 6 месяцев назад

    When I try to do what you did at 24:00 in resolute track builder it says must have alpha channel

  • @mondi8990
    @mondi8990 Год назад +1

    i have a problem, when i load it in game it crash can u please help me? im doing this for the 3rd time and i cant figure out where is the problem

    • @M4C31
      @M4C31 Год назад +1

      I had this problem too, I have found its all just a case of making sure you have the correct files saved/EXPORTED to the correct places

  • @davidcanning5448
    @davidcanning5448 Год назад

    Awesome tutorial and been building a local track from scratch but ran into some trouble when trying to do the layout mask. Im not sure if Im missing something but when I change the map in the hmf file and load everything it crashed my game aswell as mapview

  • @Prikki2k
    @Prikki2k 5 лет назад

    Wow I think keeping that bit about the trees after the new part you added would be cool because it would give a better run-up to the drop-off, I only say this because of game physics. Brilliant as always can't wait to see a good lap. Cheers

    • @TFCMods
      @TFCMods  5 лет назад +1

      I'll see, so far it feels like the physics will cope just fine with that section even with the terrain being slightly wrong. Check in the next part uploading now :)