Banned Combos In Dungeons & Dragons

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  • Опубликовано: 26 сен 2024
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Комментарии • 1 тыс.

  • @DnDShorts
    @DnDShorts  7 месяцев назад +128

    Grab incredible TTRPG maps from CzePeku! Get the entire 4000+ maps back catalogue when you join! www.patreon.com/czepeku/posts

    • @rgzgr
      @rgzgr 7 месяцев назад

      That's the moment when you understand the upload of video took 4 minutes.

    • @PerfectionHunter
      @PerfectionHunter 7 месяцев назад +1

      I've stopped DMing D&D because of how broken the entire game is.
      It's especially disheartening for me as a DM how broken charater builds can be, so i eventually reached a point where i didn't want to put in any work to build encounters anymore. I'm done.

    • @probablythedm1669
      @probablythedm1669 7 месяцев назад

      ​@@PerfectionHunterthat sounds more like a player problem than a you problem, as your players must be insisting on broken builds and exploits at the expense of your fun, making the game not fun for you and resulting in no game and no fun for anyone...

    • @SergeantSup
      @SergeantSup 7 месяцев назад

      Hey, hope it's not a weird question but, what do you use to get such a perfectly bald head? I've tried a few different things and none of them look that good

    • @troylynch5848
      @troylynch5848 7 месяцев назад

      I have a super broken combo where you can actually go infinite damage.
      With a level one spell

  • @DnDShorts
    @DnDShorts  7 месяцев назад +1014

    I forgot to put the "like and subscribe" graphic on screen within the first 60 seconds. I am in shambles, the algorithm will destroy us, this is the end

    • @FusionPoodle
      @FusionPoodle 7 месяцев назад +28

      No worries. Keep calm and roll a new char.

    • @Caraviaggio
      @Caraviaggio 7 месяцев назад +15

      RUclips personally asked me to unsubscribe, but I told them to screw off

    • @Johnchi02
      @Johnchi02 7 месяцев назад +4

      I'm just Glad you are back! I was just wondering about you last night. Thinking about how I haven't seen no content from on my time line. Hope you got your rest and everything is good. Can't to see more videos from you.

    • @SirStanleytheStumbler
      @SirStanleytheStumbler 7 месяцев назад

      Good thing pinned comments exist.

    • @Oberonsen
      @Oberonsen 7 месяцев назад +2

      QUICK, CAST TIME STOP, ITS NOT TOO LATE

  • @yamato9753
    @yamato9753 7 месяцев назад +842

    Lv 2 artificer: *'oneshots' an archmage with the bag of holding bomb*
    Archmage: *planeshifts back* "yeah, you're so dead now"

    • @joshhammer5518
      @joshhammer5518 7 месяцев назад +39

      This is the way

    • @adrioumario1369
      @adrioumario1369 7 месяцев назад +15

      *Casts Wish*

    • @lordsergal8783
      @lordsergal8783 7 месяцев назад +84

      More like-
      Lvl2 Artificer: *erases their 3rd goblin*
      Hounds of Tindalos: *crawling out of every sharp corner like cockroaches to investigate the spacetime disruptor*

    • @grendl74
      @grendl74 7 месяцев назад +7

      Better hope he had that memorized.

    • @yamato9753
      @yamato9753 7 месяцев назад +23

      @@grendl74 tbh, as soon as I'd hit level 15 I would *always* have planeshift memorised. ALWAYS.
      Too many reasons speak against not memorising it as soon as you are that powerful.

  • @Vahktang
    @Vahktang 7 месяцев назад +137

    2nd appearance of a Bag of Holding bomb.
    “The campaign starts on the Astral Plane.”

    • @NeutralDrow
      @NeutralDrow 7 месяцев назад +3

      The equivalent of killing someone by defenestrating them...out the window well of a daylight basement floor.

    • @nikushim6665
      @nikushim6665 6 месяцев назад +7

      Most of the silly artificer attempts of BH bombs can usually be shut down by the DM telling the players to look up item weights in the PHB.

  • @underthepale
    @underthepale 7 месяцев назад +313

    10:43 Funny thing. WAY back in 3.5, Lycanthropy used to permanently shift your alignment to that of the original Werebeast that infected you. This, of course, makes sense if you were ever bitten by a werewolf or wererat, who are Evil... but in 3.5, the Werebear was *Lawful Good.*
    So I had a concept for an adventure, involving a Werebear who was going around, infecting known villains... and turning them Good, albeit against their will.
    It was going to be a question of if the players stop the werebear or not.
    It was stupid, and felt kinda mean-spirited, so I never used it.
    But I think it's funny you kinda came to the same conclusion I did.

    • @adambielen8996
      @adambielen8996 7 месяцев назад +61

      I always found the Werebear hilarious. Because it stated that you lose control during the full moon doing actions in accordance with your alignment... which was Lawful Good.

    • @Julia________
      @Julia________ 7 месяцев назад +8

      Huh I guess that gives an actual use to that one Ceremony use case

    • @mal2ksc
      @mal2ksc 7 месяцев назад +6

      I don't really see a problem with doing this from the DM side, as a plot, but I'd have a problem with players doing it. I only allow adventuring to continue within the first 24 hours of being afflicted (because it's not right to say "you can't even do your normal actions anymore, good luck getting out of the dungeon"), and any time they _voluntarily_ shift into beast form, they incur one level of Exhaustion. So the Werebear PC has a running clock to get their bites in. 24 hours. Then they can never adventure again while afflicted with lycanthropy. There is no cheese potential, that 24 hour grace period is for your _entire life._ If you've burned it all up and get cursed again, you're gonna stand there like an idiot Not Adventuring and your friends are going to have to escort you out.

    • @TheDerpyDeed
      @TheDerpyDeed 7 месяцев назад +14

      actually amazing campaign idea
      tell the players the villagers are scared of the werebear, that there's a bounty on it - but if the players kill the werebear, suddenly there's an outbreak of criminals and villains that they unknowingly caused!

    • @rodh1404
      @rodh1404 7 месяцев назад +8

      The question is whether it's really Lawful Good behaviour to forcefully change someone's alignment like that. It's essentially a form of near permanent mind control.

  • @Malicebane
    @Malicebane 7 месяцев назад +45

    Hot take- Fly Speed only ruins encounters if you have every encounter outdoors in an open field.
    Sure, no enemy can hit that eldritch blast bird man- but if the enemies just take full cover, or there's a ceiling in the room? They're the same as everyone else.

    • @mal2ksc
      @mal2ksc 7 месяцев назад +4

      That's kinda the same way a Twilight cleric's 300 foot darkvision affects the game: only outdoors. Being able to share it with party members that may not have any Darkvision at all is still very useful underground.

    • @sicroto
      @sicroto 5 месяцев назад

      ignoring that they are an open target for range attacks is honestly just sad. fly speed is not broken most DMs just don't use range attacks a longbow can shoot stupidly far and cost stupidly cheep to make/buy.

    • @Malicebane
      @Malicebane 5 месяцев назад

      @@sicroto EXACTLY. Preach my friend.

    • @talkingbirb2808
      @talkingbirb2808 23 дня назад

      just getting a range option for eldritch blast is good mostly only for outdoors

  • @atomix8059
    @atomix8059 7 месяцев назад +56

    Listen I know a lot of people just listen to the audio but the edit of the arracockra taking out a hammer labeled “cheese” and bonking the tarrasque is fantastic.

  • @uberchops
    @uberchops 7 месяцев назад +66

    Nitpick! The whole team cannot get the bloodspear buff because the bloodspear requires attunement!

    • @Alex-pq4vp
      @Alex-pq4vp 7 месяцев назад +5

      Surprised no one told you that yet but attunment can be ended in multiple ways. A line from DMG page 136 "A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed."

    • @Flashback2020
      @Flashback2020 7 месяцев назад +5

      @@Alex-pq4vpHow long does attunement take? I thought it required a long rest to attune to an item?

    • @Alex-pq4vp
      @Alex-pq4vp 7 месяцев назад +4

      @@Flashback2020 It takes a short rest to attune to an item. Most DMs allow you to do it during long rest too
      From DMG page 136: "Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words."

    • @tras3927
      @tras3927 5 месяцев назад +2

      @@Alex-pq4vp But a short rest takes at least 1hour so if you want to do this trick it would take 3 hours in a party of 4 people, if the original wielder does not want to attune again. There is plenty of room for a DM here to punish this player behavior. For example the line where it says focused only on that item, can be laid out as any distraction will interrupt the attunement, like being talked to, being touched by someone or experience a weather change while being outside. Not to mention the simple solution by putting time pressure on players or just start fights after a long rest. And to be fair he explicitly said you just can pass the spear to your party members in the video, which is obviously not true.

  • @mt4798
    @mt4798 7 месяцев назад +164

    We had a simple polymorph restriction - unless your character has seen it "up close and personal" they are not familiar enough to recreate it. Any backstory encounters need to be GM approved during "Episode 0" creation.
    It gives a small bonus to the mage for not hiding at the back when the Giant Serpent or whatever appears, because they can then add it to their "Size of a. (insert beastie here)" list.

    • @nickm9102
      @nickm9102 7 месяцев назад +12

      There is an argument that polymorph isn't duplicating a beast you are changing your form and so the idea that you need to see a creature to polymorph into it is rather restrictive. I polymorph into a German Shepherd, there is no stat block for that but a Wolf is close enough to the form that you can use that stat block.
      Technically the spell doesn't change you into a beast. That is just the category of stat blocks you can choose from because they are the weaker ones for their CRs.

    • @mt4798
      @mt4798 7 месяцев назад +12

      @@nickm9102 I get your point. Changing into similar. "I've seen Wolves and Golden Retrievers, so a German Shepard is pretty much the same." But if You had never seen a Greater Pink Wangdoodle and had no idea what it was, you wouldn't be a able to change into one. Same for a nordic mage that had never seen a large jungle cat like a tiger or a Dinosaur. Could still do a mammoth, Dire wolf or similar.
      It doesn't really restrict the mage in that they can still get the results, just the flavour is different.

    • @ilovethelegend
      @ilovethelegend 7 месяцев назад +3

      Personally, I think Polymorph shouldn't be able to turn a character into anything that isn't a beast of CR 1/4 or less. Sheeping someone is a time-honored tradition and should be upheld as a strong crowd control option and nothing else.
      That said, though, the part that a lot of people forget with Polymorph is that it replaces your mental stats, too. When you turn into a T-rex, even if your personality is the same, would you even be able to recognize your friends? Or would you just see a whole bunch of tiny animals trying to kill that bigger animal you want to eat?

    • @nickm9102
      @nickm9102 7 месяцев назад +4

      @@ilovethelegend the argument there is how strong the party bond is. You retain your personality and alignment so if you have a strong party bond you would likely recognize your ally if you are good or neutral you would likely refrain from making a party member a meal. If you have a weak party bond it would depend on how hungry you are and since most predators are used to not eating for days or weeks at a time I doubt you would put much effort into it. Now if you are evil or you haven't been eating then it is very likely that polymorphing you will create another enemy at worst at best you would abandon your original "mission" to find food. Now you will move further away from this the higher the Intelligence is.
      This means a 1-2 you follow your instincts 3-5 you would react simmer to how a domesticated animal would. 6-8 at this point you are reaching a level where only the most aggressive people would respond that way and realistically is only incapable of using its equipment because of the spell wording.
      A CR7 Giant Ape realistically could do everything that a PC could do except it has no language. Which is likely the reason it is a CR7, a Druid would have to be lvl 21 to use this form. Add to that the ability to retain Mentals in Wild shape and you are definitely going to be better off Wildshapeing for the 10 hour stretch and armoring and arming yourself. But this can't happen unless you reach lvl 21.

    • @AtelierGod
      @AtelierGod 7 месяцев назад +1

      @@ilovethelegendthe common rule is that you don’t roleplay your stats, those are for your checks, saving throws, attacks and spells.

  • @Ace-gy4lr
    @Ace-gy4lr 7 месяцев назад +125

    I'm the owner of TFC thanks so much for the shout-out 🎉🎉🎉🎉🎉

    • @Dexas_
      @Dexas_ 7 месяцев назад +1

      Hey Ace, ur stinky

    • @Dexas_
      @Dexas_ 7 месяцев назад +6

      oh hey Ace

    • @0num4
      @0num4 7 месяцев назад +5

      Hiya, Ace! Been a while since I was over there, but it's good to see you anyway :)

    • @Mr.FlashPoint
      @Mr.FlashPoint 6 месяцев назад +4

      How do people join? I've been dying to play. I'm usually a forever DM

  • @PyroMancer2k
    @PyroMancer2k 3 месяца назад +7

    Archer with Bag of Holding launcher sends Evil Wizard to void.
    Evil Wizard appears, "I can planeshift you fool."
    Archer with Bag of Holding launcher sends Evil Wizard to void again.
    Evil Wizard appears again, "You can't beat me you fool."
    Archer with Bag of Holding launcher sends Evil Wizard to void again.
    Evil Wizard appears again, "Stop that you fool. What do you hope to accomplish!"
    Archer with Bag of Holding launcher sends Evil Wizard to void again.
    Evil Wizard doesn't re-appear.
    Archer waits a few minutes to be sure and mutters, "To force you to waste all your spell slots. Stupid wizards."

    • @talkingbirb2808
      @talkingbirb2808 23 дня назад

      that fight was pretty expensive, wasn't it?

    • @DanielLCarrier
      @DanielLCarrier 19 дней назад

      @@talkingbirb2808 And they have to repeat it every eight hours.

  • @nero9305
    @nero9305 4 месяца назад +3

    Lol imagine doing this as DM. "As you are about to draw your weapons, the Vampire lord gently laughs and pulls out a jar full of cockroaches"

  • @JAMBUILDER08
    @JAMBUILDER08 7 месяцев назад +8

    Counter point to someone using a flying race cheesing the Tarrasque:
    The Tarrasque makes an improvised weapon attack, throw orphanage.
    That, or just... *jump.*

    • @talkingbirb2808
      @talkingbirb2808 23 дня назад

      yeah, I played as aaracockra onece, troll just hurled a boulder at me and it was decided that I will fall to the ground from the impact. Pretty realistic. Magic fly, on the other hand, just needs to maintain concentration

  • @chroprs
    @chroprs 7 месяцев назад +36

    "Dinosaurs just didn't exist" man I can't imagine a bigger buzzkill than hearing your DM's world filled with magic, beholders, dragons, werewolves, and elementals didn't have dinosaurs because it didn't fit their idea of what a medieval fantasy setting looks like. But Giant apes were okay!

    • @TlalocTemporal
      @TlalocTemporal 6 месяцев назад +5

      Rule of Cool can overstep into chaos. Using the same logic, nazi laser vikings are also a thing you could summon. Polymorph into an R2-D2, Illusory Bugs Bunny, build a mundane supercollider, play as Batman who fell through a dimensional rift.
      There's already lots of cool things to play with, no need to break other people's worlds because they're not enough for you.

    • @chroprs
      @chroprs 6 месяцев назад +5

      @@TlalocTemporal Bruh a dinosaur is just a large and scary chicken, it's nothing like nazi laser chickens.
      Meanwhile there's floating eye monsters that has 10 tentacles with eyes on the end that shoot disintegration beams and petrifying rays, they're A OK! 👍

    • @TlalocTemporal
      @TlalocTemporal 6 месяцев назад +2

      @@chroprs -- Different kinds of fiction. A 1600s British ship captain is out of place in Shadowrun, while a corporate cyborg is out of place in a pirate game. Both characters could be fantastic fiction, but using them in the wrong game can derail stories that try to take the world seriously.

    • @robertrogers8221
      @robertrogers8221 5 месяцев назад +2

      You didn't pay attention to what he was saying. The WORLD that he was referring to did NOT have any dinosaurs. Dinosaurs NEVER existed on that particular world.
      Not too difficult to comprehend here and I exclusively play 2nd Edition AD&D. I have never played 4th or 5th Editions.

    • @Unregistered.HyperCam.2
      @Unregistered.HyperCam.2 5 месяцев назад

      Yes, a world where giant apes exist and dinosaurs never did is particularly fine. Similarly, a world where apes evolve from men is also fine. A world where chickens don't exist and dogs lay eggs that people cook and eat for breakfast is fine. Because of this comment, I just might swap out toads in my next game with Lotads from Pokemon. "You want _what_ as a familiar? Never heard of that. You can have a Lotad, though."

  • @tomplawson1981
    @tomplawson1981 7 месяцев назад +31

    Welcome back Mr Shorts... I didn't realise how much i missed your content till you popped up on my feed 2 minutes ago!

  • @oniminikui
    @oniminikui 7 месяцев назад +28

    I don't ban any established rules from my table. Instead, I'll take the time to see and poke any holes in the "broken" builds/ideas. For Aaracokra, casters will now have a hold person on their spell list. Bag of Holding + Portable Hole (or any other extraplanar holes) will result in a portal to a thieves' guild held in a secret plane (this is something that I started to do since 3e). Wish spells I definitely am not worried about. The more greedy the wish, the more I become an efreet granting that wish. Do you want to become immortal? Cool. You're now a statue!

    • @RavenDai
      @RavenDai 7 месяцев назад +4

      For almost any flying race I tend to use the idea of...you have negative cover. If enemies are targeting based on what they can see...they CAN SEE YOU! No hiding up above the battlefield archers and mages will try and target you especially if you are making a big but flying threat of yourself. Ranged enemies will usually deal with flying threats first their their melee compatriots deal with melee threats, then move to support melee combatants once the flying/ranged threats are dealt with.

    • @koolunit
      @koolunit 7 месяцев назад +4

      Good strategy. And the DMs ultimate is ofcourse always in play: any broken rules can be houseruled, or an even more busted reply. I myself also like cosmologically logical interventions: turning yourself into an invulnerable nanite swarm of spellcasters? The Gods/Tindalos/They-who-Dwell-Beyond have taken notice.....and would like to have a word.

    • @benjaminkowal7310
      @benjaminkowal7310 7 месяцев назад +1

      On the TFC, the first encounter I witnessed of a flying race character, they were up 30 feet and a monster did use hold person on them..... and they died... from the fall damage+ they got crit hit after they fell...Fortunately, it was also the first time my character got to use revivify. But TFC encounters can't be flexed much on the fly because to make it more balanced you have to get encounters pre-approved. Honestly, it is a system you have to see working to decide if it is for you. I like it. But there is nothing wrong with other ways to play.

    • @mal2ksc
      @mal2ksc 7 месяцев назад +2

      Anything that can knock the Aarakocra prone will be devastating. Maybe give every archer Ammunition of Walloping, which on every hit forces a DC 10 STR save or be knocked prone. DC 10 once is a joke. DC 10 multiple times a round, every round, might actually induce a fail. And then if they're low on HP, the fall may kill them outright, at least at low level. That's one warning I give flying races. You can quite literally take yourself out by landing badly at level 1. Even at level 5, if you're in archery range, you're not safe from the Ammunition of Walloping.

    • @RavenDai
      @RavenDai 7 месяцев назад +2

      @@mal2ksc Earthbind is also a hell of a 2nd level spell that almost no-one ever takes but NPCs can ruin a flying races day with.

  • @edwardpaulsen1074
    @edwardpaulsen1074 5 месяцев назад +5

    Many, many moons ago (read as AD&D rules) Our party met up with several black puddings... In a panic, our mage cast a spell thinking it was a fire AOE.... unfortunately it was a Make gaseous (or similar) spell to allow short term passage through solid objects... so now we had several black puddings in gaseous form that really couldn't hurt us, but were hanging around trying to eat us... and the spell only lasted for a few minutes... the team quickly used various fire implements to herd the black puddings into appropriate containers (that they could not eat through) These containers were capped and the plan was to lob them off of a cliff or down a chasm... later on one of the players ran out of ammunition and decided to lob one of the canisters at a small patrol of orcs... said container shattered releasing a very angry, very hungry, and fully solidified black pudding in their midst... while the black pudding did inflict some damage, it was mostly the chaos caused by the pudding that allowed our party to deal with the threat.... Thereafter, black pudding "grenades" became a sort of "staple" at our gaming table when we wanted a crazy diversion.

    • @extremesheepdawg6379
      @extremesheepdawg6379 3 месяца назад +1

      Bag of holding used by character to cover and contain a beholder by scooping it out of the air while it was passing a drop off the character was hidden at the top of. When the beholder was just below the top I bagged it . Enemies were surprised when I pulled it out (carefully to make sure it was facing them) let it do its eye thing, shoved it back in the bag and the party capitalized. This was AD&D ORIGINAL. It was not long after the Monster Manual (not compendium) first came out. Had a LOT of fun with that one.
      Yes I am THAT old. Started playing D&D when there were only 2 books. DMG and PHB.

    • @sodapopcowboy8620
      @sodapopcowboy8620 2 месяца назад

      That is amazing!

    • @talkingbirb2808
      @talkingbirb2808 23 дня назад

      so it was ruled that they will maintain the gaseous form until released from the containers? Also, why would you have so many sturdy containers ready lol

    • @edwardpaulsen1074
      @edwardpaulsen1074 18 дней назад

      @@talkingbirb2808 I do not recall the DM making any such specific rulings and the Black Puddings seemed to just expand upon breakage. AS for the sturdy containers, I do not recall them as being anything special, other than being made of a substance a black pudding could not eat through, like glass or crystal bottles... Remember that this was AD&D as well as a fantasy setting so things like physics were often overlooked or modified in favor of gameplay, not to mention all of the physics breaking of magic weapons, armors, and spells...

    • @talkingbirb2808
      @talkingbirb2808 18 дней назад +1

      @@edwardpaulsen1074 yeah, it's just hard to forget physics when you are a bachelor in physics 😅

  • @Hermes.Trismegistus.
    @Hermes.Trismegistus. 7 месяцев назад +108

    Prestidigitation says "warm up" So bringing that to its ultimate conclusion, it should be renamed "create plasma" Just keep in mind that its ONLY a cantrip

    • @nxtboy96
      @nxtboy96 7 месяцев назад +28

      For the record, I don't find the "prestidigitation nuke" to be very convincing, RAW. It says "warm up," not "heat." As a DM, I would have no trouble ruling that this means "set the temperature to warm" rather than "add whatever amount of heat the player would like to." Casting prestidigitation on something which was already warmed wouldn't even do anything, because it is already "warm."

    • @HouseDiAngelo
      @HouseDiAngelo 7 месяцев назад +1

      @@nxtboy96but what is warm? It is so subjective

    • @nxtboy96
      @nxtboy96 7 месяцев назад +15

      @@HouseDiAngelo It's cognitive realm nonsense, of course. But even if we agree that "warm" is subjective, we still have a shared understanding of the sort of temperature range that it entails. I imagine the same would be true in Faerun.

    • @raphaelregnault6914
      @raphaelregnault6914 7 месяцев назад +18

      My stove can also warm up food. It's still unable to turn matter into plasma.

    • @lordsergal8783
      @lordsergal8783 7 месяцев назад +9

      ​@HouseDiAngelo Grungeon Master argued that the "cooling liquids" half of that gives a decent point of reference. If you assume *cooling* water from room temperature (roughly 20°C) cannot *freeze* that water, it is reasonable to say it can lower Temps by roughly 15°C or so, which can then be mirrored on the upper end to heat things up to 35°C. Not worldbreaking, but heated blankets and chilled lemonade will only ever be 6 seconds away

  • @EdrickBluebeard
    @EdrickBluebeard 7 месяцев назад +30

    As an older player who has dealt with Hostile DMs and power gamers trying to defeat them...
    It warms my heart to hear you pushing kindness and cooperation.
    It makes the table so much better.

  • @mochu4361
    @mochu4361 7 месяцев назад +39

    "Thanks from the concordance! Great Video!" Ace told me to post this, after my 4th attempt at comment I realized I cannot promote. Sorry RUclips Comment Auto Mod filter or whoever is moderating the comment section. You are valued and loved! Also DnD Shorts you are valued & loved 💕!!

    • @Spritzeez
      @Spritzeez 7 месяцев назад +4

      Mods delete this comment

    • @MichaelWJD
      @MichaelWJD 7 месяцев назад +3

      How can we be sure you are the real Mo? Hmmm?

    • @stevendague8253
      @stevendague8253 7 месяцев назад +2

      merry Christmas mo

    • @republicofpixels9948
      @republicofpixels9948 7 месяцев назад +4

      Mods remove this guy's femoral artery

    • @Dexas_
      @Dexas_ 7 месяцев назад +3

      oh hey Mo

  • @woodrobin
    @woodrobin 4 дня назад +1

    There's an easier fix for Simulacrum: make it so only the caster can be the target of the spell. That way the simulacrum tree stops as soon as the resulting simulacrum can't cast any seventh level spells (they only have the spells slots the caster of the spell had when they were done casting the spell, and they can't re-fill any slots). So, if the original caster had three seventh level slots, the first simulacrum will have two, the second will have one, and the third will have none and now you can't generate more. No infinite army, just a second simulacrum possible when you reach level 20 (as before that, you'll only have one seventh level slot and your first simulacrum will have none).
    In 1st edition, the Simulacrum spell was very limited. It created a perfect duplicate of the creature in appearance, but it was only able to do precisely what the caster told it to do, with all the intelligence and ability to understand nuance typical of a zombie. The creature could be given the ability to think and act on its own (a vital force) by a Reincarnation spell (though the caster retained complete control), and be given 40% - 65% (35% + (d6 x 5)%) of the subject's knowledge and skills by a Limited Wish, as well as 20% - 50% of the subject's character levels (10% + (d4 x 10)%). So, best case, after casting two extra spells, you'd get a copy with 50% of the original class levels, 65% of the original knowledge (so, I suppose, roll under 66 on d100 to see if you know a particular thing the subject would know or can use a particular skill), and able to heal normally and receive healing spells, as well as regain expended spells. Without the extra spells, you get basically a decoy or Real Doll that looks like someone you managed, and only moves or acts when you specifically tell it to do so -- so a very presentable, but very expensive, zombie without actually having to steal a body. Oh, and the creature to be simulated has to be within reach of the caster for the whole twelve hours it takes to cast the spell, so either they're willing, or they're unconscious, or you're going to have some serious explaining to do.

  • @Leongon
    @Leongon 7 месяцев назад +39

    When a content creator can actually say "nuclear" instead of newkehlar or something weird, I can have a happy day. Thank you, sir.

    • @lordsergal8783
      @lordsergal8783 7 месяцев назад

      I remember hearing as a kid that there was a difference between nuclear and nucular, but for the life of me I can't recall what the distinction was. In any case, I had to look it up to find the spelling and it was described as a regional pronunciation.

    • @Leongon
      @Leongon 7 месяцев назад +1

      @@lordsergal8783 Nuclear means related to the nucleus. How do anyone say "nucleus"? Nobody says newkelus. Say "nucleus", then say "nuclear" and it has only one reasonable way of being pronounced. I know I'm being stupid about it and it doesn't matter how people say it, but I can't help it, it triggers me to no end when I hear these creators saying it like newkelar, and there's a LOT who say it like that, so I really feel good when one like this pops up and says it right. 🙃

    • @TlalocTemporal
      @TlalocTemporal 6 месяцев назад

      ​@@Leongon-- "New-ke-lus"? I've never heard that, even from the science teacher than thought Jupiter had a moon called Lo. It's always been "New-clee-us", like New Cletus (the old one dun blowd up).

    • @aleisterlavey9716
      @aleisterlavey9716 4 месяца назад

      Nukular 😂

    • @MorinehtarTheBlue
      @MorinehtarTheBlue 3 месяца назад +2

      I feel the same way about artificer when not pronounced in accord with the word artifice.
      I can see why someone would do it this way with it being a potential new word but it's still like nails on a chalkboard to me.
      And while it may be prudish I usually pronounce aaracokra as coke to avoid the possibility of childish giggles.

  • @RovingPunster
    @RovingPunster 20 дней назад

    When my group was playing regularly back in the 90's, one of my fave 2 player combos was "cuisinart".
    I came up with it during the infamous "against the giants" module. My buddy and I had surprise, so both began casting. A horizontal blade barrier appeared above a cluster of giants, who look up at it above their table. One segment later, the reverse gravity goes off. Lets tally the damage ...
    Fall upwards:
    > 1x Blade Barrier Damage
    > 1x falling damage ipon hitting the ceiling.
    > Roll to avoid getting hit by objects affected by the reverse gravity ... in this case, the giant stone table.
    Then repeat the above damage as reverse gravity expires, effectively doubling everything.

  • @Twisttheawesome
    @Twisttheawesome 7 месяцев назад +13

    The all-time classic ban has to be the Coffeelock. A build which, RAW (i.e., the mechanics are being interpreted correctly), but is clearly an exploit that many GMs homerule to not work.

    • @gaigetucker6242
      @gaigetucker6242 7 месяцев назад +3

      Actually RAW it can't work. Xanathars and even the PHB/DM handbook make it pretty clear that it can't work. A cokelock now that works. But that's a lot of gold lol. Basically you have to skip sleep for a coffee lock to work and you must make a certain dc saving throw or get exhaustion which will kill you at 6 fails I think.

    • @ajikage5709
      @ajikage5709 7 месяцев назад

      Warlock invocation 'Aspect of The Moon' prevents sleep entirely, skipping the coffee part
      ​@@gaigetucker6242

    • @linkplays2952
      @linkplays2952 7 месяцев назад

      @@gaigetucker6242 if you go warforged they literally cant get exhausted

    • @mal2ksc
      @mal2ksc 7 месяцев назад

      @@gaigetucker6242 _Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion._
      _It becomes harder to fight off exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest._

    • @sillyking1991
      @sillyking1991 7 месяцев назад

      there's an invocation you can take that removes the need for sleep entirely. @@gaigetucker6242

  • @AvangionQ
    @AvangionQ 7 месяцев назад +2

    My house rule for putting two extradimensional spaces into each other is that both become inaccessible until you remove one from the other, with one being the only thing you can retrieve.
    No astral explosion, no loss of items inside the space, just a temporary inconvenience until you can grab a hold of both disabled containers and physically pull them apart with a single action.

    • @edwarddeguzman3258
      @edwarddeguzman3258 4 месяца назад

      Seems simpler to just ignore the rule altogether, when you put a bag of holding into another one…nothing happens, rather deal with near infinite storage space than wonky trans dimensional magic effects

  • @elderking2549
    @elderking2549 7 месяцев назад +5

    nearing my one year anniversary on TFC, it is a fun place. Thanks for the indirect shoutout

  • @OMIMox
    @OMIMox 7 месяцев назад +19

    I'ma put my own here: *Vow of Poverty* in 3.5E, and by extension giving it to your Paladin special mount to get a free buffed-up dragon that is perfectly obedient. Lemme explain:
    Vow of Poverty is part of a line of Exalted feats in 3.5, all requiring you to take Sacred Vow first. Each give some sort of permanent buff but requiring you to permanently abstain from some aspect of DND, with VoP being the most severe by *far* because it means you can't have gold or magic items. You're not even allowed to hold potions and you can only use a quarterstaff. The flipside is that it makes you a *fuckin badass* and you get stronger as you level. We're talking +4AC that turns into +13 by lv18, tons of bonus exalted feats (including more vows), making your natural attacks into +1 to +5 good magical weapons, spell resistance, ability score improvements, and much more. Even still, normally this would cripple a character. But what if we put it on something that doesn't *need* money or magic?
    Enter the paladin special mount. At Lv 5, you get was is essentially the 5e find steed spell into a class feature that boosts the Mount's hitdie/level/AC, makes it your permanent ally in Celestia that you can eventually call and uncall as many times as you want, and gives it some mindlink stuff. You can also pick their feats based on their HD, which will become important in a moment. There are also a ton of variant mounts other than the standard warhorse, some of which require you to have a higher paladin level to even summon them. You can even get dragons, but as outlined in the Draconomicon there's a ton of setup. They're intelligent so they won't always obey you, they need a lair, and 10k worth of gold and gems. You miiight be able to see where this is going.
    Get to the level where you can get a juvenile brass dragon (has to be a large sized good dragon for the standard paladin), make it have sacred vow along with VoP and another one called Vow of Obedience, and *HUZZAH!* Your dragon mount will not want the gold/gems or a lair, it will obey you without question, and because 3.5 treats hit die as levels for monsters you can easily have a lv 10 paladin with a dragon mount stronger than many lv 20 characters. Like we're talking 30+AC, 35+str, spellcasting, breath weapon, 250ft of flying per round, everything. Also it attacks and moves on your initiative count while also allowing you to use its movement as your own and keep your own attacks, so you can just keep pecking at enemies with spells or use a reach weapon like lances while charging in midair for some huge damage cuz 3.5 charging does triple damage with a Lance and you can increase the multiplier further up to 9x with spells and features.
    Oh, and if your dm tries putting you in cramped dungeons? Take the initiate of horas re feat for yourself which lets you do a full attack on a charge but also turn into a small-sized hawk for an hour a day. The juvenile brass dragon can use its Alter Self special ability to turn into any humanoid or beast it's own size or larger with the stats of the transformed creature but keeping it's buffs, so just have it turn into a Legendary Wolf. 120ft speed cr18 medium beast with all the buffs from VoP and the other stuff, while being able to cast verbal spells. Why is this important? Cuz it's medium and you're now small, *you can still ride your mount* so cramped spaces like dungeons become a non-issue for you cuz you're now fighting and exploring in the same size category as the rest of your party likely is. If you need to climb/fly/swim/burrow, your dragon can simply transform to something else as many times as it wants a day and can also cast spells to give you air for places without it.
    Enjoy pissing off your dm!

    • @Crocogator
      @Crocogator 7 месяцев назад +5

      Man. Book of Exalted Deeds sure was a book. I definitely pulled a lot of cheese out of that.

    • @jordanarnold6783
      @jordanarnold6783 7 месяцев назад +2

      My bud back in college rolled a prestige Paladin (4 Cleric/2 Fighter, levels full casting and BAB) with the Saint template... to this day, our DM says it was the most broken thing he accidentally allowed to happen. Holy shit, that +1 LA and in character trials were so worth all the cheese the man got to do.

    • @raphaelregnault6914
      @raphaelregnault6914 7 месяцев назад +6

      WotC : creates the Vow of Poverty to buff the monk because it's the worst class of the edition
      The druid, the best class of the edition : Time to turn homeless.

    • @OMIMox
      @OMIMox 7 месяцев назад +1

      @@raphaelregnault6914eh, unless you're spamming spells the whole time a 3/4BAB class isn't really all that great. Hell, just by the nature of the moonspeaker prestige class, I'd say druids are not the top spot. Moonspeaker can be taken as early as lv2 and gets you wildshape at lv5 as if you were a lv5 druid, and has a fuckton of other insane buffs along with it that far outclass what druid can offer.
      There is *not* a "best base class" in 3.5; there's best classes for a 1-3lev dip, 5 if you're pushing it for a class feature, but with the 1,200 prestige classes and several hundred alternate class features there's almost no reason to use the base version of any class unless it is a prerequisite for something godly like stormruler for raptoran clerics or soulbow for soulknifes.

    • @OMIMox
      @OMIMox 7 месяцев назад

      @@Crocogator it really did. Most banned book for 3.5 IIRC

  • @tedcoop4392
    @tedcoop4392 7 месяцев назад +3

    The trick with two Bags of Holding -- in 3e/3.5, the whole "tear a hole in space" thing was for if you put one in a Portable Hole, or vice versa: if you put a BoH in another BoH, the inner one would just completely fill the outer one to capacity.

    • @chaosstripe9446
      @chaosstripe9446 7 месяцев назад +1

      Also a decent nerf in and of itself. As the dm, just never give them both halves of the demon sphere. Your players don't "need" both, as they handle the same issue.

    • @codebracker
      @codebracker 7 месяцев назад

      @@chaosstripe9446 An artificer can infuse to create a bag of holding at lvl 2

    • @fred_derf
      @fred_derf 6 месяцев назад

      As far as I can see, with 3.5e there is no official rule on what happens when you out a bag of holding in a bag of holding. if you know otherwise, please tell.

  • @hamzamotara4304
    @hamzamotara4304 4 месяца назад

    "Oh really, you're gonna Wish us all to death? You and what army?"
    "I'm glad you asked."

  • @dlewdm
    @dlewdm 7 месяцев назад +5

    Welcome back to RUclips! I’ve been going through withdrawal symptoms

  • @DoctorLazers
    @DoctorLazers 7 месяцев назад

    I love the visual of a Dhampir just shovelling a dozen rats into their mouth in the span of six seconds.

  • @Atou_Mahogany
    @Atou_Mahogany 7 месяцев назад +5

    4:47 I had to pause and laugh for a good minute that someone actually made a diagram like that.

    • @fred_derf
      @fred_derf 6 месяцев назад

      Such an arrow would be, at best, unstable in flight and not function as intended. First test, fired arrow flips up and hits the ground 9.9 feet away from you. Oops.

    • @Deziar28
      @Deziar28 4 месяца назад

      First time you see the "Arrowhead of total destruction"? That's decade old! Originally, there's also a caption under it that says:
      "Engineers
      They shouldn't play D&D"

  • @son_of_the_heavymetal1142
    @son_of_the_heavymetal1142 7 месяцев назад

    The "Poly into a T-Rex" thing is ban because:
    > Cast "Summon woodland being"
    > Summon a Pixie
    > Pixie knows Poly and Fly
    >Pixie turns you into a flying dino

  • @MrBraxius
    @MrBraxius 7 месяцев назад +50

    Flying speed being op shows a really interesting progression in the hobby. In that flying is not op In dungeons. Or really anywhere with a ceiling. It's only as the game has evolved past that first half of its name that flying has become a problem

    • @crushcommando8637
      @crushcommando8637 7 месяцев назад +5

      I def agree although to be fair if you can fly you can just sorta float/hover above the ground making you immune to stuff like tripwires or pressure plates in dungeons, or just cross a chasm with no effort and the like. Tbh dungeon crawling is only really interesting and/or fun at lower levels that becomes less attractive later on.

    • @arandomcheese
      @arandomcheese 7 месяцев назад +3

      Yeah, I had a player show up to a mega dungeon with an aarakocra. Not as op as other people thought it would be because half the game was a dungeon. It was the strongest right before the dungeon and navigating a lava field at the end boss.

    • @Ishlacorrin
      @Ishlacorrin 7 месяцев назад +9

      Flying is not even OP outside though, only a very select few enemies can not have some form of ranged attack and those ones can run and hide. The example at 3:02 is terrible because a single hand full of rocks from the Terrasque will one shot the flyer even at much higher levels.

    • @EnraiChannel
      @EnraiChannel 7 месяцев назад +11

      Flying could be even dangerous because if they get knocked prone mid air that can end up being a lot of damage.
      What I find a bit weird though is that you can fly in a 5ft wide corridor. Your wings basically don't exist as physical things to keep mind of.

    • @davidstone9624
      @davidstone9624 7 месяцев назад +1

      Also ....flying at night, from a distance....limits ranged attacks too

  • @bladeofhades6353
    @bladeofhades6353 7 месяцев назад

    So, I'm a new GM and my players stumbled upon a pretty fun combo. One player is a Goliath Fighter Rune Knight, while the other is playing a wizard specializing in graviturgy magic. The Rune Knight has a skill that allows them to increase their size to the next height category, going from medium to large, and they also possess a rune that can incapacitate a creature for 1 minute.
    So, at the start of the round, the Goliath uses the rune to incapacitate my beast, and unfortunately, I fail the saving throw. Then, as a bonus action, the Goliath grows in size to a whopping 16 feet tall. Everything seems fine so far, but then it's the wizard's turn. They cast the spell Enlarge/Reduce, which not only can make a creature one size larger or smaller but also stacks with the Rune Knight's size increase ability.
    So, now I'm dealing with an incapacitated beast, a 16-foot-tall Goliath Fighter, and a wizard who just made the Goliath even bigger, turning them into a towering 32-foot giant. not broken to the effect of ban but yaaaa.

  • @DramakilzU
    @DramakilzU 7 месяцев назад +2

    I would also ban the ability for Simulacrums to cast Wish for the original caster, cuz getting free Wishes with no downside is busted.

  • @JC-zx5li
    @JC-zx5li 5 месяцев назад

    We have the table rule of "if it's just too broken, it happens once, next time the gods may have noticed and fixed things"

  • @96samcosmo
    @96samcosmo 7 месяцев назад +4

    These are some of the most level headed bans I have heard of for DnD.

  • @lucasstrong9208
    @lucasstrong9208 5 месяцев назад

    My buddy and I were discussing how a 17th level wizard can cast simulacrum on himself, the simulacrum can cast true polymorph on itself to become a non-simulacrum copy of the real wizard permanently, then cast clone on itself so if it dies as both the true polymorph and simulacrum, I rises again as genuine clone of itself, and this eventually causes there to be an infinite army of master wizards. Now we weren't looking at the minutiae of the rules for these 3 spells, there may be something to stop this, but we immediately slotted this idea into the lore of the campaign setting we were working on.

  • @Spritzeez
    @Spritzeez 7 месяцев назад +4

    The TFC is an awesome place to play, come and join us! :D

    • @YoItsMurro
      @YoItsMurro 7 месяцев назад

      Hey can you send a link to join I’d love to play

    • @vincentcircharo8259
      @vincentcircharo8259 7 месяцев назад

      @@YoItsMurro links tend to get nuked in youtube comments, just google it

  • @ImSubbedToMyself
    @ImSubbedToMyself 7 месяцев назад +2

    I’m 2 minutes 40 into the video and man that Spell Jam would go nuts with Planar Binding

  • @JB-qg2uc
    @JB-qg2uc 5 месяцев назад +2

    There are very few animal type creatures to wild shape or polymorph into. Removing any kinda breaks classes and builds relying on them.

  • @unknowncomic4107
    @unknowncomic4107 7 месяцев назад +4

    I have homebrew mods on some of those.
    Tiny Hut - burrowing/tunneling creatures can enter from underneath if they become aware of the presence of the party otherwise they ignore it
    Flying - no hovering, characters must use their full flight distance when they move, they may bank and turn twice, the space they are in must have a vertical and horizontal height/length of at least half the distance of their maximum flight distance, if those reqs aren't met then the only thing they can do is use a flight assisted charge in a straight line that ends on contact with the target.
    Magic Items - characters can attune to 2+prof modifier in magic items, familiars, pets, etc cannot equip magic items and followers are limited to one which is controlled by the DM
    Polymorph - you can only poly into a creature you have actually seen/experienced

  • @Tototoron
    @Tototoron 6 месяцев назад

    Npc: “oh, you’re giving me these magic items for the mission? These game breaking, world altering items? Cool”
    **attunes**
    Npc: “I’m not giving them back now”

  • @benjaminfinlay829
    @benjaminfinlay829 7 месяцев назад +3

    The Simulacrum-chain strat _does_ have a couple of built-in limiters that make it more difficult, and can be used by a DM to limit or block such shenanigans.
    Firstly, the ruby dust: The amount needed is fifteen-hundred gp worth, so this gets very expensive very quickly (though, as you noted, the Simulacrums can be sent out to get more). And it's _ruby dust;_ a rarity that the DM can easily decide that your shenanigans have depleted the available supply of.
    Secondly, the other (non-costed) material component. Snow or ice in sufficient quantity to match the volume of the target.
    In most environments, that's going to be difficult to prevent from melting on you.
    There's the issue that both of these can be bypassed by having the Simulacrums cast the spell via Wish, but of course that prevents the Wish-based shenanigans you mentioned.

    • @frantisekvrana3902
      @frantisekvrana3902 7 месяцев назад +3

      Wish can also be used to create 25 000gp's worth of (permanent) material, which must fit into a 300ft cube.
      You could make one simulacrum create 25 000gp's worth of ruby (enough for 16.66 castings of Simulacrum), and another a 300ft cube of snow.
      Then repeat as necessary.

    • @mal2ksc
      @mal2ksc 7 месяцев назад +2

      I've always assumed ruby dust came from, well, crushing rubies. All you need to do that is something harder than the rubies that won't wear away itself, like diamonds. It's a perfect use for ugly, flawed, uncut diamonds. I think most people would keep the rubies intact and not grind them until they actually need them, since rubies have other uses.

    • @benjaminfinlay829
      @benjaminfinlay829 7 месяцев назад +1

      @@mal2ksc True, but those rubies are also a rarity that could very easily be depleted by reckless use of Simulacrum.

  • @koljaleffek7290
    @koljaleffek7290 7 месяцев назад +1

    9:30 welcome to a quick guide to summon inevitables.

  • @buboniccraig896
    @buboniccraig896 7 месяцев назад +3

    The easiest way to nerf the simulacrum stat is to make the simulacrums have free will and go "hey wait a minute, why is THIS guy telling us what to do?"

    • @Deziar28
      @Deziar28 4 месяца назад +1

      You don't even have to prevent the simulacrum to try to cast wish at all, or to make multiple clones of themselves.
      Just remind your players that Mystra, the goddess of the Weave, the one who banned all spells above level 9 and restricted the number of spell slots any spellcaster could have, isn't a fan of anyone circumventing the limitation of her spells.
      They can try, but they might get the visit of an avatar of a god

  • @uriel005
    @uriel005 3 месяца назад

    personally as a DM I love it when I inevitably run into a player that decides to go broken combo. Generally a conversation is had with the other players on a fun practical demonstration session or two and I'll generally start introducing broken combos of my own some of which are at a much higher level than the players are at at which point the player who wants to power game usually gets the hint in a pretty funny and generally nonmalicious way to come to the conclusion that its probably not the best idea to just go for breaking the game. I find that guiding players to the conclusion rather than just telling them not to do it works out much better as I've found that in the past 5 years or so many new players don't like the idea of being told no outright.

  • @alexeisenhauer5874
    @alexeisenhauer5874 7 месяцев назад +4

    4:03 Flying speed is simple to deal with at any level and Fly is only a second level spell. A new DM might have trouble, but the DM is god - you can put a roof or give the enemies arrows. Or if they players can fly, then just add flying enemies.

    • @fred_derf
      @fred_derf 6 месяцев назад +1

      The old adage, what's good for the goose is good for the gander is apt here. If the players are "abusing" flight, then so will the NPCs. See how much the players like being snipped by Eldritch Spears from 600' in the air?

    • @KairhanosGaming
      @KairhanosGaming 5 месяцев назад +1

      It's better to adapt the combat honestly. Have enemies that can also fly, give enemies cover, put the enemies inside caves and buildings. Hell, let there be challenges that player can solve with their flight, make a few combats where their busted flight combo is vital to winning and make others where it's unusable and even causes issues. Hell, imagine a fight against a dragon or kaiju where someone is flying, zipping around and dealing damage with eldritch blasts while the rest of the party has to work from the ground to exploit weak points

    • @Femaiden
      @Femaiden 5 месяцев назад +1

      Fly is a 3rd level spell.

    • @KairhanosGaming
      @KairhanosGaming 5 месяцев назад

      @@Femaiden and some enemies have wings that arent a spell

  • @leahwilton785
    @leahwilton785 7 месяцев назад +1

    my number one rule for my players is thus: Don't break the game, idiots. Which is a pretty good catch all for this stuff.

  • @TheEmeraldWeirdo
    @TheEmeraldWeirdo 3 месяца назад

    I had an alternate idea on how to nerf flying: You can fly in combat, _but you can't hover._ Every turn, before you do anything else, you *_have_* to move. Possibly adding on to that, flying in combat reduces your accuracy, forcing you to roll for Dexterity in order to see if your attacks land.

  • @DrPluton
    @DrPluton 7 месяцев назад

    In AD&D, getting cursed by lycanthropy meant you had to turn your character over to the DM to control him/here until Remove Curse was cast.

  • @rorynorris4248
    @rorynorris4248 Месяц назад

    I saw someone mention something akin to the second last one as the "Bag of rats", which inspired me to invent a magical item... but instead it summons a bunch of rats like the bag of tricks... which then pull out tiny instruments and play music for you. Or alternatively you can pull out a single rat and it follows people around with a tuba...

  • @smurfnstuff3853
    @smurfnstuff3853 7 месяцев назад +1

    TFC member here! Thanks for the video!!! - Prophet

  • @WonderlandPirate
    @WonderlandPirate 7 месяцев назад

    My solution for one of my players wanting to have their imp familiar attune to magic items was basically just to add a level of inconvenience as a compromise. I ruled that the imp could attune, but any items they were carrying would be left behind when they were temporarily dismissed into the pocket domension, thus the player was at risk of losing those magic items if they weren't careful and dismissed the familiar while they were off scouting a dungeon or something.

  • @pug5719
    @pug5719 6 месяцев назад

    I like the idea that if the two bags of holding explode, the blast radius takes the players with them, and then they have to survive in the astral plane with whatever they were attacking

  • @ZttackFrmBhind
    @ZttackFrmBhind 6 месяцев назад

    My DM plays that Simulacrum is an extension of your character because it is your spell effect.
    This means that if it loses Wish, so do you, if it's Divine Intervention succeeds it was your Divine Intervention

  • @Mr.Mercules
    @Mr.Mercules 4 месяца назад

    I have actually hard cast Leomund's Tiny Hut IN COMBAT. Yup, ten turns of DM: "What do you do with your turn?" Me:"Still casting LTH." It saved the party as they held off attackers that would have overwhelmed us at a choke point and we were able to take time to rest and plan.

  • @Damakos
    @Damakos 7 месяцев назад

    Here's an idea. As things gain mass as their velocity increases if you use a large enough peasant canon (roughly 1 billion 200 million) you can get a ball bearing to enough speed to get it to high enough density to turn it into a black hole.

  • @herzogbrian
    @herzogbrian 7 месяцев назад +1

    As a DM, I always tell my players "Sure, you can do broken things in my games, just remember, the bad guys can do them too AND NPCs don't have to follow ANY character build rules."

  • @doughboy_6439
    @doughboy_6439 4 месяца назад

    Glyph of Warding is a trap. I rule that carrying one with a bag of holding is equivalent to moving the glyph. Even if it's not technically "as written," I believe this is "as intended." This way it stays as a trap and not as a "prepare a bunch of spells to go off in one action all at once when I open the bag of holding."

  • @13Nagash13
    @13Nagash13 4 месяца назад

    Coworker said a DM wanted to do a short one off campaign, and told everyone to bring their strangest combos that would be annoying in a full campaign.
    CW to DM: im gonna play a cavalier, a class that comes with a free mount.
    DM: sure, how is this weird?
    CW: race centaur..... so am I my own mount, or do I, a centaur, have a mount? And if so, can my horse mount be my oversized half brother Clyde from the Dale?
    DM: uh well, let's roll for it. 1-10 you count as your mount, 11-20 your brother carries you into battle on what I can only assume is a bizarre and elaborate saddle.
    CW: imagine a sort of hammock or sling to support my chest and the stirrups are similar to that 90s workout machine the gazelle.
    DM: well I did ask you for strange.

  • @earthenkindquests
    @earthenkindquests 7 месяцев назад +1

    Welcome back! Oh yeah, The Forged Concordance can be fun for DMs and Players alike

  • @SomeRando92
    @SomeRando92 4 месяца назад

    I legitimately used glyph to decimate a town with three notebooks worth of them.

  • @WanderingWolfe
    @WanderingWolfe 7 месяцев назад

    Sims not being able to cast Sim makes so much sense that I didn't realize it wasn't already a rule. It follows the same line of logic as summoned creatures being incapable of summoning further creatures, at least for the duration of the summon.

  • @andrewgause6971
    @andrewgause6971 7 месяцев назад

    I confess I am guilty of the "use familiar with an attuned item." But it serves one purpose: so my cleric can always have a blessing up and running on the party.

  • @mal2ksc
    @mal2ksc 7 месяцев назад

    Tiny Hut in combat: I'd use the same answer I use when the party sets up in an obvious spot, thinking the Tiny Hut will protect them. I invented the Abjuration Spike. It's a simple tent spike or maybe even a rail spike, but it allows one casting of Dispel Magic a day. If it gets dropped as loot, it's hardly going to break the game, but "I pop a Tiny Hut out of a Soul Gem!" would be answered with "The hobgoblin pulls a tent spike out of his coat and points it at your Tiny Hut, which promptly disappears in a puff of dispelled magic." Since the workaround is so simple and fairly painless, I would _not_ ban this combo. I'd just blow it up with a homebrewed magic item.
    It might be noted that the Necklace of Prayer Beads sometimes comes with spells you wouldn't normally be able to cast in combat, like Prayer of Healing, and every spell cast from a Prayer Bead is a _bonus action!_ That is only available once a day, so not utterly broken, but for that one combat that goes completely sideways and EVERYONE is wobbly, it's like dropping a smaller Mass Heal, _and_ you get to do something else. So there is precedent for ridiculously quickening spells via magic items. I think I'd houserule that any spell that takes a minute or more to cast, also takes that long when using a spell gem, no matter what the description says. That would incidentally take care of the Tiny Hut cheese that I didn't consider worth banning.
    I like the nerfed Aarakocra flight. It's simple and doesn't feel like punishment, and isn't enough of a nerf to make Aarakocra undesirable. Most of what they bring to the table is still there.
    The bag of holding nuke I explicitly _do not ban!_ If they don't have two Bags of Holding or similar, then they can't do it! That takes care of low level cheesing. Once they're able to buy Uncommon magic items, that combo is on the table. The simplest method uses a Portable Hole instead of a Bag of Holding for half: open the Portable Hole in a corridor where the enemy has to pass it. When they do, toss the Bag of Holding into the Portable Hole. This one has been in the game since the start. It's stupid, but like Fireball being overpowered, it's part of the game's legend and it's really sad to see it go. I can understand why something like Adventurers League might want it banned, but I address it by making it hard to gain any items that work with this combo once you have one. That means if you find a Portable Hole, I'll make sure you don't find a Bag of Holding, or that you are required to trade one for the other.
    Attunement slots: I actually thought the revision _was_ the original rule -- that Attunement slots are shared between you and your familiar and any summons. I've been doing it that way since 2016. I don't allow henchmen (you can hire a DMPC fighter or something) so I had never even considered that. I'd disagree with it anyhow, unless they are directly under your control. If they're a unique person, they have unique attunement slots. (I don't have to give them three though, that's a player rule.)
    Simulacrum and Wish. My nerf (not complete ban, credit to the player for cleverness) was that if _any_ Simulacrum you make gets wishboned, then _every_ Simulacrum you make from then on is also wishboned. Thus, you get _one_ extra bite at the apple. "Simulacrum can't cast Simulacrum" takes care of the rest.
    Lycanthropy: Turning into a werebear might be a good way for a character to choose to retire. Then I might allow them to serve as a situational NPC. I disagree with the whole "must drop everything" response to lycanthrope PCs though. There should be some kind of grace period so the new lycanthrope can at least fight its way out of the dungeon. Otherwise the wererat becomes a whole lot more of a problem: take a two PC party, one gets wererat lycanthropy, and now can't fight or do anything even though they're making no attempt to cheese the curse? Just no. My workaround is that you have a 24 hour grace period before you can't adventure. In the meantime, voluntarily shifting will cause you a level of Exhaustion, every time you shift into the beast form. (Forced shifting, say by the moon, does not cause Exhaustion.) Whatever amount of the 24 hours you spend adventuring is permanent -- if you ever suffer lycanthropy again, you start with less time on the clock.
    Not being able to kill helpless creatures just for the temp HP: that still doesn't stop the party from volunteering to clear the local bakery's basement of rats. I guess letting them get away with a single dose of temp HP every day isn't that busted.
    No T-Rexes: not gonna use this one but of course they don't expect everyone to agree.

    • @sillyking1991
      @sillyking1991 7 месяцев назад

      i was never impressed by the tiny hut. or the similar rope trick cheese. Unless the party has gone through great lengths to force their opponents to stay put....i see no reason why their enemies wouldn't just...back off and either wait it out (if the tiny hut was somewhere they need to return to...like their lair) or just..leave.

  • @EllaChevalier
    @EllaChevalier 7 месяцев назад

    Aaracokras be gangster until the level 3 caster pulls out sapping sting, command, sleep, hideous laughter, earthbind, gust of wind, hold person, vortex warp, binding ice, and/or web and drops em right out of the sky 💨

  • @Emigail
    @Emigail 7 месяцев назад

    We had to ban Warlocks as a whole in our 3.5 campaigns as well as Vow of Poverty when used by a monk. The only time they ended up being allowed was in a campaign meant to create broken characters (managed to create Aerith, Astroboy, Blair the cat from SoulEater, Hulk, Excalibur from SoulEater, Xena, Gabriel, and more) that we just called the Hero Campaign

  • @grey8288
    @grey8288 7 месяцев назад

    I do appreciate how most of the fixes aren't just outright banning spells or items or abilities. They're just lightly nerfed so the cheese doesn't work, but the items and spells are still very powerful and not useless, just not as op.

  • @jetwarrior101
    @jetwarrior101 7 месяцев назад +1

    This reminds me of one of the most powerful magic items I have ever devised: The Leomund's Tiny Hut Hand Grenade, a Grenade that spawns a hut by itself and only grants entrance to people designated by the thrower at the time of throwing.

    • @codebracker
      @codebracker 7 месяцев назад

      Isn't that just bead of force?

    • @jetwarrior101
      @jetwarrior101 7 месяцев назад

      @@codebracker No, because allies of the user can enter and exit the sphere while enemies can never get in in the first place.

  • @Kaiodenic
    @Kaiodenic 7 месяцев назад

    To be fair, Tiny Hut can be fixed quite easily - say that, through the nature of the spell, you cannot both exit and enter on the same turn. There are still other issues of course, you can technically long rest mid fight with this, but your enemies can prepare stuff too at the DMs discretion so it's _probably_ balanceable at that point

  • @SilverionX
    @SilverionX 7 месяцев назад

    Let's be honest, the most busted thing in any TTRPG is an very smart and creative player. They don't even need to know the rules all that well to come up with some crazy scheme to bust any game wide open, on a micro or macro level.
    While it's fun to see the look on your DM's face as you smash the epic battle they set up with a few cubic meters of tar and some trenchwork, it's important to remember TTRPGs are a collaborative effort. Everyone should have fun, including the DM.

  • @sinjull2256
    @sinjull2256 7 месяцев назад

    If I manage to think of a combo that I think is good I always...ALWAYS ask the DM "am I allowed to do this or not?" just to make sure I dont start building into it and then just get the "nope, cant do"

  • @CrimFerret
    @CrimFerret Месяц назад

    The DM I play with doesn't nerf fly speed. At the same time, my Owlin Swashbuckler doesn't abuse having flight either. I want one on one melee and mostly use it for a dramatic entrance. Yes I scout ahead outside with it, but we're at a level now that any character in the group who wanted flight or levitation at least could get it. It's fun for RP purposes and I'm glad to have it.

  • @maxmazzel
    @maxmazzel 7 месяцев назад

    Concerning Bags of Holding etc in my games I let players pick, either Extra Dimensional Spaces (EDS) cannot enter EDS or they can, however the contents of their "internal space" is added to the upper most EDS.
    So they don't stack, if you have a bag with 10 pounds of leather inside, and put it into an empty bag, that second bag now counts as having 10 pounds of leather and the weight of the original bag can be ignored or added as wel.
    This let's you take them into other EDS without having to worry about things

  • @surtrgaming1730
    @surtrgaming1730 6 месяцев назад

    If not for Leomund's tiny hut allowing you to shoot all your items/ammo risk free, but only a strat of "walk out, attack, walk in" strat, I would allow it. Ready Action exists, the goblin party ready their weapons.

  • @Gamefreak8112
    @Gamefreak8112 7 месяцев назад

    Uses Blood of the Lycanthrope: "It's squanchin time"

  • @Femaiden
    @Femaiden 5 месяцев назад +1

    a counter to the tiny hut. . . dispel magic

  • @chriswarr641
    @chriswarr641 7 месяцев назад

    another thing that needs to be taken into account with flying is making sure that there is enough clearance for the wingspan. I played a game with someone playing an arikokra warrior, and the guy flew everywhere for extra movement, even in caves and such where there absolutely would not have been room for them to spread their wings.

  • @CNSninja
    @CNSninja 7 месяцев назад

    When you were talking about the T. rex ban I was really excited to hear how someone polymorphed into a T. rex in order to amass infinite gold, or negate all damage, or make their meat hang lower than their two veg., or something super OP like that, but nope. It's just for storytelling reasons. As advanced as things get, it's always good to remember that the fundamentals are equally important!

  • @kaiyamazaki1684
    @kaiyamazaki1684 6 месяцев назад

    Funnily enough, when you use Wish to copy a spell of 8th level or lower, their is no risk of losing it. It's actually what makes the Similacrum strategy so broken. You can do it forever.

  • @qualthos1
    @qualthos1 7 месяцев назад

    The Wish spell should always be a sentence said by the character, such as "I wish for the greater muscular strength." rather than "I want a +2 to Strength" That way the player never really knows what they get in terms of mechanical benefit. It allows the DM to attach weird downsides as well if the wishes are selfish.

  • @gangrel138
    @gangrel138 5 месяцев назад

    I would allow the simulacrum combo but with a twist. Everytime the simulacrum casts the spell the next copy has a random alignment that only the DM knows what it is. So you could get lucky or you could have a copy that wants to murder you and take your place.

  • @wmdavidhamilton
    @wmdavidhamilton 7 месяцев назад

    Try this one..Fly up 1,000 feet. Cast Galdur's Tower at a high level. Make sure you have it appear above you. As it falls past you cast, Enlarge. Have another flying friend cast it two. Now you have a 5 or 6 story building that is 64 times its original weight. It reaches terminal velocity after a couple hundred feet. When it hit the water in a harbor town, the Tsumami wipes it out. Or it lands on the Castle the enemy lives in. You can probably do this several times...Dropping castles on enemies' heads.

    • @theunluckybard7517
      @theunluckybard7517 4 месяца назад

      6.4 million pound tower falling from 1000 feet in the air, created by abusing RAW?
      Cool. It's an improvised weapon. 1d4 damage.
      Create stupid shit with RAW, get a RAW effect.

  • @T-Sharp
    @T-Sharp 2 месяца назад

    First Curse of Strahd campaign ended when our artificer suicide bombed Strahd with 2 bags of holding. Strahd and the whole party got sent to the Astral Plane, and they are presumably all still out there in our canon. Great times, especially after all the little things building up, Strahd just got a bit cocky trying to intimidate us up close.

  • @clintonperkins9846
    @clintonperkins9846 7 месяцев назад

    In my campaigns, the bag of holding bomb creates the tear as of expected, however I randomly choose a plane with highest chance being the abyss. I will exchange body parts or even souls of other beings with the living creature(s) exposed to the implosion rift. In addition to landscape swaps

  • @randommaster06
    @randommaster06 7 месяцев назад

    Going back to an OLD website: 750 Thing Mt. Welsh Is No Longer allowed To Do In D&D.
    Whether all those things actually happened or not, it's one of the first online instances I can remember of this sort of thing happening.

  • @VidocqVanderzanden
    @VidocqVanderzanden 7 месяцев назад +2

    dude nearly spat out my drink durning your add .

  • @MageSkeleton
    @MageSkeleton 7 месяцев назад

    i was expecting something like how the barbarian and the cavalier have a special attack that lets an adjacent player "bonus attack" which allowed both players to just attack repeatedly (as long as the attack landed) until either somehow a miss occurred or the thing they were attacking was no longer a threat.

  • @raphaelregnault6914
    @raphaelregnault6914 7 месяцев назад +1

    Other ways to nerf without ban :
    1 - make spell gems cast a spell with the original spell casting time
    2 - impose disavantage on long ranged eldritch blast while flying. As you fly, you are unbalanced by the recoil of your blast, which affects long distance shots (essentially turning the 75m range to a long range value, like for ranged weapons, meaning you only get normal attack if you cast Eldritch Blast at his usual range while flying).
    3 - Introduce the Lhaksharut, from Pathfinder : a Lawful Neutral extraplanar construct-like entity who is tasked with maintaining the separation and integrity of the planes. Such a creature would surely take actions against mortals using what is basically a magical planar nuke (CR20).
    4- FIREBALL
    5- I like this solution actually
    6 - the curse is lifted from any blood or fluid that originates from you once you get cured.
    7 - CHILLING TOUCH and also FIREBALL and get the bloodspear to require attunement. Plus, for the cockroaches part, impose a Constitution check. If failed, the character is disguted by the taste of the arthopodes, don't get the benefit of his ability and spends the remaining of his turn puking.

    • @mal2ksc
      @mal2ksc 7 месяцев назад

      Warlocks have the option of taking Eldritch Spear as an invocation, which extends the range of Eldritch Blast to 300 feet. How does that interact with your nerf? (I also don't know where you get 75m, EB is 120 feet by default and 300 feet with Eldritch Spear, neither of which is 75 meters.)

  • @thomasdickson35
    @thomasdickson35 6 месяцев назад

    5:22 That was one of the most unexpected segües I've ever heard. Well done sir.

  • @caydenm1989
    @caydenm1989 5 месяцев назад +2

    Isn’t the whole point of a spell gem so that you can use it for casting longer spells quickly? What’s the point of a spell gem if you can’t use it for its intended use of casting long spells fast

  • @TheDerpyDeed
    @TheDerpyDeed 7 месяцев назад

    I'd personally rule flying creatures like Aracockra to be "semi flying"
    if you're a bird-man, you can glide, or even jump/hop and float some distance - but people are heavy, so you're not flying UP, you're just flying over obstacles, rough terrain, or up a low ledge
    also, inside small corridors you may not have space to fold those wings out.
    I know it's not the most broken strategy, but the aracockra paladin in heavy platemail floating up into the sky is complete bull. (or the wings have to be so massive you can't ever fly indoors)

  • @foldionepapyrus3441
    @foldionepapyrus3441 7 месяцев назад

    The thing with Broken combo's is if your players want to do them, so can you as the DM - the tone of the game goes from very serious to more daft and terrifying for the NPC not wise/powerful enough to pull of a combo, turning everyone that isn't capable into lone ants in a world saturated with giants/dragons/beholders. But that can be fun too.
    Also never held that flying is actually broken at all, as you do nothing that well but make yourself a target with no way to hide. Though I do like the rule change here - keeping the range of flight comparable to walking speed later and limited early on just stops a flying race fighter from almost entirely negating the Monk's superpower of mobility in most situations...
    As yes while you can get really long range weapons (or just drop rocks) and fly really high out of return fire from the archers on ground, all your targets have to do is step under a roof (etc) and you are useless as anything but a scout till you come down, and in many cases the giant siege weapon meant to drive off the more terrifying beast/dragon or invading horde that many places can have will have the power to reach you...Plus the big counter is you have high range, great, but that doesn't stop some of the NPC from having it too. Might even be a warlock that just pops up with with equal or greater range, your own patron sent them when you are using your gifts too effectively - the patron wants to keep you coming back and giving up more of yourself for power etc... Or an alchemist with a few potion of polymorph/fly etc, the avatar of some god of fair play in this setting that will bind your wings on you if you fly too close to the sun - flying really can't do anything but catch a novice DM out, and once they have been caught out once there are so many tools available that make abusing flight actively dangerous so the players have to be careful with it, which means they won't push it often - I'd still let them 'abuse' it from time to time, or when the have done the scouting work to be sure its safe, but every now and then their antics catch the attention of or happen to provoke somebody who can deal with them...

  • @FullmetalYonko
    @FullmetalYonko 7 месяцев назад +1

    When I first started dming I had a major boss fight setup for my players the arackrokca roque stayed in the air and spammed magic missle killing the boss in about 2 rounds with the help of the party

  • @unidentified51535
    @unidentified51535 7 месяцев назад

    for lycanthropy i have a general rule it is not to stop the "statergy" stated here but just generally it comes from 3.5 specifically i believe. after failing the con save to be cursed the curse does not take effect until the next full moon, there is a "grace period" before they can transform, also from 3.5 is the creature can cure it in the first day by taking the "correct" amount of wolfsbane or a remove disease effect but after the first day it is a curse and cannot be removed in this way

  • @FuelDropforthewin
    @FuelDropforthewin 7 месяцев назад

    Necklace of Prayer Beads are potentially kinda insane. The ability to cast Planar Ally or Wind Walk as a bonus action, rather than 10 minutes or 1 minute respectively, is kinda a big deal.

  • @rubinrobo2265
    @rubinrobo2265 7 месяцев назад

    When I told my DnD friends about the tiny hut combo they just said I mired the spell as it says you can’t leave. I shouldn’t have doubted myself.

  • @hackcubit9663
    @hackcubit9663 7 месяцев назад

    Regarding #2, I knew a player who tried that with a bag of ants to trigger a magic crown back in 4e. I advised him that on-kill effects, to make the game balanced, should only activate on creatures with a stat block for starters, and ideally hostile ones at that.
    Also, while I might use combos that appear busted, I use them with full understanding that my GM can bring the banhammer down on them if I abuse them, and I'm ready to drop them if that happens.