Yeah, I was a fan of the first edition of the game and wasn’t convinced by the claims of the new edition being “multi-genre”. Really does seem like they just wanted people who weren’t interested in two-fisted pulp action to buy it, and rebranded rather than changed the game. But that said, it’s a fun game with a lot to like and more people *should* play it!
Last year I picked up Amazing Adventures 5E and had a similar reaction to Jeff's here with 2e. It tried to do a lot of genres (across the board Call of Cthulhu & Superheroes) with a lot of lightly reskinned D&D classes. That said, I have raided it for parts for 5e games with a CoC 1920's vibe, and have enjoyed a lot of the original material. If you want to run games with a particular setting, but your players don't want to move away from 5e, AA5e worked pretty well.
I still think you're one of the best reviewers on the internet and appreciate your commitment to spreading awareness of things like this but because the supposed shortcomings are described in such an abstract way, it's kind of hard to get my head around what's actually wrong with this game compared to something like GURPS, Savage Worlds, Fate, or BASIC since most genres expressed in tabletop games just wind up being subgenres of action, which is rooted in pulp fiction, which would seem to be the perfect basis for everything else, in my mind.
I thought I was pretty clear this in essence, comes across as mainly the same pulp adventure RPG as the first edition with a few trappings from other genres. The game is marketed as a "multi-genre" roleplaying game - which really means it's supposed to be a fairly generic base to build from as the four games you mentioned truly are - that's simply not the case here. As I said, I like the book but it's just not really what's being advertised. ` Jeff
It sounds like they tried to be Savage Worlds and fell short, really. I just think that the SIEGE engine is not up to sull on superhero stuff, so they should just not even tease people with it. The art looks great, but the advertised focus should have been more clear.
Truthfully, superhero RPGs are a really tough design; even some of the more popular titles out there aren't actually very good games when you get down to it. ~ Jeff
Yeah, I was a fan of the first edition of the game and wasn’t convinced by the claims of the new edition being “multi-genre”. Really does seem like they just wanted people who weren’t interested in two-fisted pulp action to buy it, and rebranded rather than changed the game. But that said, it’s a fun game with a lot to like and more people *should* play it!
Great review! Looks like all the same art as the 5e Amazing Adventures edition. Thanks!
Last year I picked up Amazing Adventures 5E and had a similar reaction to Jeff's here with 2e.
It tried to do a lot of genres (across the board Call of Cthulhu & Superheroes) with a lot of lightly reskinned D&D classes.
That said, I have raided it for parts for 5e games with a CoC 1920's vibe, and have enjoyed a lot of the original material.
If you want to run games with a particular setting, but your players don't want to move away from 5e, AA5e worked pretty well.
Good review. Thanks.
Thanks for watching!
I still think you're one of the best reviewers on the internet and appreciate your commitment to spreading awareness of things like this but because the supposed shortcomings are described in such an abstract way, it's kind of hard to get my head around what's actually wrong with this game compared to something like GURPS, Savage Worlds, Fate, or BASIC since most genres expressed in tabletop games just wind up being subgenres of action, which is rooted in pulp fiction, which would seem to be the perfect basis for everything else, in my mind.
I thought I was pretty clear this in essence, comes across as mainly the same pulp adventure RPG as the first edition with a few trappings from other genres. The game is marketed as a "multi-genre" roleplaying game - which really means it's supposed to be a fairly generic base to build from as the four games you mentioned truly are - that's simply not the case here. As I said, I like the book but it's just not really what's being advertised. ` Jeff
Good review. Multi-genre games can often feel a little too much of one thing and not enough of another.
Rejoice. Steve said on stream that they've got some genre stuff coming down the pipe.
That’s excellent news.
Role-playing in the imagination of Clark Ashton Smith.
It sounds like they tried to be Savage Worlds and fell short, really. I just think that the SIEGE engine is not up to sull on superhero stuff, so they should just not even tease people with it. The art looks great, but the advertised focus should have been more clear.
Truthfully, superhero RPGs are a really tough design; even some of the more popular titles out there aren't actually very good games when you get down to it. ~ Jeff
@@Thegaminggang You're not wrong, there! It's such a wide open "genre" that it's kind of a fool's errand to begin with :)