Let's make a Shoot'em Up game for Atari STe / Falcon using the SGDL / FGDL libraries

Поделиться
HTML-код
  • Опубликовано: 25 янв 2025

Комментарии • 10

  • @kgun10
    @kgun10 Месяц назад +1

    Bravo!

  • @vbarr67
    @vbarr67 Месяц назад +1

    Super boulot c'est de la bombe cette bibliothèque !

  • @Miesiu
    @Miesiu Месяц назад

    4:00 BlitterCopyBitmap4 what about performance in "C" vs assembler ?

    • @OrionSoft
      @OrionSoft  Месяц назад

      My library contains 50% of assembly code, the GIF loading, all the blitter functions, the VBL hook, the sound mixer are all in optimized assembly

  • @Miesiu
    @Miesiu Месяц назад

    There is a lot od easier write code in "C" instead of assembler, but... what about the performance ?

    • @vbarr67
      @vbarr67 Месяц назад +2

      The C code is doing the "orchestration", the heavy lifting is done by the library routines and as you can see, they looks well optimized because it runs really smooth ! :) Now if you like asm better, you can also do it (with GNU-as)

    • @OrionSoft
      @OrionSoft  Месяц назад +2

      as you can see, the game runs at 50fps, you can't make it faster than that ;) The recent GCC compiler with the compilation flags I use makes a pretty decent code generation, way better than the old Pure C compiler for example, and as already said, my library contains 50% of assembler code for all the critic parts.

  • @UTR-World-of-Warcraft
    @UTR-World-of-Warcraft 25 дней назад

    I was keen to watch this but the fake voice omg it's terrible I'm out

    • @OrionSoft
      @OrionSoft  24 дня назад

      At least you can understand it, because my English accent is way worse than that