Marvelous Designer 9.5: Shirring Principles

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  • Опубликовано: 8 ноя 2024

Комментарии • 12

  • @JohnToland-jh5if
    @JohnToland-jh5if Год назад +2

    awesome video and very informative. SO essentially, we should be doing "remeshing" whenever we sim to get smoother wrinkles? quads are better than triangles for simming here? I always thought the opposite, but my wrinkles look much much better when i do remesh and put a low particle distance.

    • @Marvelousdesigner
      @Marvelousdesigner  Год назад

      tris will always be better than quads for accurate cloth simulation. which means remeshing at the end of your pipeline. but if you are LIKING how it looks with quads and remeshing, that is up to artistic choice if its not hindering you.

  • @MadMadius
    @MadMadius 4 года назад

    Your lessons are always useful!

  • @pathikbiswasvisualart
    @pathikbiswasvisualart 4 года назад +1

    Very helpful 👍

  • @knl654
    @knl654 3 года назад +2

    CAN YOU PLEASE DO SOMETHING ABOUT GPU SIMULATION COLLISION PROBLEM. ITS NOT AS GOOD AS CPU

    • @Benjamin-vx2ot
      @Benjamin-vx2ot 3 года назад +1

      yes, GPU-Version seems only it kinda "approach" the simulation, while CPU does fully simulate

  • @redi4ka951
    @redi4ka951 Год назад

    Yo people don't make my mistake, don't pirate this, there are no physical property presets

    • @Marvelousdesigner
      @Marvelousdesigner  Год назад

      Yes, please don't pirate our software, for many reasons.

    • @redi4ka951
      @redi4ka951 Год назад

      @@Marvelousdesigner i will surely never do that mistake again

    • @Marvelousdesigner
      @Marvelousdesigner  Год назад

      @@redi4ka951 maybe run some virus checks too. good luck 😬

    • @redi4ka951
      @redi4ka951 Год назад

      @@Marvelousdesigner gotta do that too thx

    • @inactiveaccount6106
      @inactiveaccount6106 5 месяцев назад

      That's your rookie mistake. Can't relate.