Why Some Games Make the Credits Playable
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- Опубликовано: 29 дек 2024
- Interactive credit sequences go a long way towards making the ending of the game memorable, plus they're just plain fun.
Been working long and hard towards making this end of year video, it's going to be a bigger one it seems but hopefully the scope doesn't get away from me completely. Keep your eyes out for that!
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The LEGO games have insane untapped potential in this. Why don't they let you build the credits?
One way to do interactive credits that I haven't seen would be to drop the player into a small sandbox where they could follow signs to "loot" the credits. I.e: a room with lots of chests, each labeled "Lead level designer", "Voice cast", "Narrative writers" etc. and upon opening a chest you could see who participated in each piece of the pie. It would encourage the player to take an interest in finding out who was responsible for what they thought was especially good or bad about the game.
one really cool interactive credits sequence is from space invaders extreme where the player shoots invaders that explode each other causing a chain reaction
Dude your videos are so well produced and researched. You’re gonna blow up one day I’m sure, this stuff is gold
Crying, thank you so much 😭❤
One thing you didn't touch on that I really love about interactive credits is for speedruns - having the credits be interactive can sometimes mean there's ways to speed them up or end earlier, so the strategy and routing for the speedrun can continue into the credits, and WR videos or live marathon runs get to include shouting out the devs if they count the credits as part of the run.
My favorite for this is Distance, an indie arcade racer. Instead of laps on a set track, it's point A to point B parkour platforming, so you can hop off the road, wallride on buildings, fly, and make your own entirly different routes to get the end of each map. In the credits, there just so happens to be multiple endzones, so the speedrun can dodge a teleport trigger and hit an earlier end. But in a normal playthrough, there's a whole Mario Galaxy-esk mini planet to drive around on filled with all the Kickstarter backers' names, a bit like Katamari's credits.
@@Californ1a didn’t even consider that, that’s so cool though. Might need to quietly add Distance onto my backlog then since that sounds so fun.
I know Super Monkey Ball is a fairly popular speed game too and would not be surprised if there were specific strategies for getting through that credit sequence as quickly as possible
Smash Bros. Melee and Nier Automata were so cool about this.
Chrono Trigger's Dream Team ending remains very memorable for me. I was going to say maybe it doesn't count, but I guess it's comparable to the Zombies Ate My Neighbors example. It's one of the many endings, intended to be one of the more difficult ones to reach. But getting to see each of the major devs got to add their own line there was fun, capturing a little bit of their personalities. And what a legendary team the game had.
Nier: Automata mentioned, I am relieved. You should totally play it.
I'm going to make it my New Year's resolution to play it next year I think. Thanks for the recommendation!
@@Gaming_Backlogit's honestly such an amazing game. I'd recommend going in to it as blind as you can. I just wish I could forget it all to play it again with fresh eyes
a really good interactive credits sequence is the ending of chippy where the player has to fight they're way though the scrolling credits not only fighting blocky constructs of the devs names but also the top players names before the redux update!
2:17 don't call me out like that bro
Gotta love Rayman Origins and Legends letting you destroy the credits _(in the former's case, only after beating the hard-as-balls bonus area)._ :D
Or Undertale having you dodge the credits flying at you.
@robertlupa8273 actually can’t believe I forgot Rayman Origins! That game was my first Platinum Trophy back on PS3!!
Well edited and produced, easy sub
Closest thing to an earlier "interactive" credits sequence would be the Atari Adventure Credits Easter Egg.
Honorable mention to the Neversoft-Era of the Guitar Hero series for including playable songs within the credits. (TTFAF for GH3, Kings & Queens for GH Aerosmith, Pull Me Under for GHWT.)
Encountered your channel by chance.
You really deserve way more subscribers
Assassin's Creed 2 has probably my favorite example of the "normal gameplay while credits scroll" type, because it makes the experience feel very somber and reflective (very appropriate, if you know about AC2's ending)
I love when games do this, but I also sometimes hate it. For example, in some Super Monkey Ball games, you get a credit scene after each world, and it just takes so long sometimes. I think the reason you can't skip them is that they're interactive.
anyway, rant overa nice video dude! now I have another thing ill pay attention to while playing video games!
The earliest interactive credits scene I can recall was in Altered Beast for Mega Drive (1988). It let you move around and beat up the names to make them drop off the screen.
IIRC this wasn't in the original arcade version (it had an entirely different ending/credits scene).
@@todesziege Haven’t even heard of the game until you brought it up, but looking at a video that definitely looks like gameplay under the credit sequence, and it predates Boogie Wings! This might be one of the earliest.
I really like Vanquish's credits, you get to shoot asteroids with the developers faces on them
3:21 Donkey Kong came out in 1981 dude :/
No idea how I got that mixed up, you’re right. Let’s just pretend it’s engagement bait and I did it on purpose.
wait until this guy hears about post-game
Another video idea maybe? "What was the first game with a post-game?" 👀
@@Gaming_Backlog haha yeah
I am here now to notify you that this video got recommended on the main page.
lbp2 gives you an achievement for sitting through the credits
Golden opportunity missed to make an interactive video outro
Mario Galaxy 2 and Local Roku Ceres. Those are pretty good ones
I’m not sure if you’d count it as an “interactive credits” but the first ever video game Easter egg was in the Atari 2600 for the game Adventure where the Easter egg revealed the credits of the creator of the game
I'm not sure I'd consider it either since it departs from a tradition credits sequence so much, but that's a really good one that I didn't even think about. First Easter egg as well as being credited as first developer credits in a game (as far as a google search told me).
Since there's gameplay while the credits are shown there's probably an argument for it to be the first interactive credits in a video game, though I'd probably not include it just because it's not a credit sequence at the end of the game, but a secret room with credits in it. Really great point though!
True, technically you're seeing the credits as you play. I think it was the first credits in a game too? which would make the first credits ever, interactive.
INCORRECT!!!!!
In Super Monkey Ball 2 /Deluxe's Credits mini-game there is a ranking system listing different monkey species like Spider Monkey & Ruffed Lemur. If you all every single letter in the credits game you get the rank of Human.
Ramen origins
Rhythm Heaven (DS & Wii) are awesome for this
What remains of Edith flinch has one
I don't know if i just missed something but I don't think you mention that Boogie Wings came out in 1992.
I think you're right actually, oversight on my part oops. It is shown in the bottom left corner briefly but I forgot to actually say it.
Awesome video, I’m amazed you don’t have many more subscribers. Here’s another one. I’m Sub #335. I can’t wait for you to reach the thousands and eventually millions. Keep doing what you are doing.
Thank you so much, it honestly means so much to me
THIS IS AMAZING! I REALLY LOVE YOUR CONTENT. NEW SUB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2:55 "In NieR:Automata, the credit sequence for ending E is an arcade shooter akin to something like-" the hacking minigame you've been using for hours up to this point
Is Super Mario Galaxy 2 the only 3D Mario game with interactive credits?
That Vsauce music hit me like a sledgehammer
Try out Missions Impossible for N64 not psx. after the end credits, You will walk around and talk to the game devs.