スマブラSP |プロが教える!よくわかる着地狩り解説!

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  • Опубликовано: 17 окт 2024

Комментарии • 5

  • @混ぜこみごはん
    @混ぜこみごはん 3 месяца назад +2

    世界一の着地狩りだ!

  • @IzWarped
    @IzWarped 3 месяца назад +1

    VERY Rough English translation for any english speakers:
    First, don't just swing blindly in the air. A lot of people do this, but you need to understand what to do. If you swing high up, you'll definitely win if the opponent is flailing. But if the opponent evades, and especially if they fast-fall, you'll still have a chance to hit them. It's often better to aim for the landing.
    In such cases, swinging at a lower height can make it easier to punish the landing and catch the evasion. For example, if it's an evasion, you can handle it with this kind of technique. Now, let's talk about how to deal with this.
    Generally, I tend to attack low when the opponent uses a sustained move. However, against characters who use sustained attacks, it's better to use a high jump and aim for the landing. For short jumps, it's often better to use a move that can hit from a safe distance. Basically, when punishing landings, you need to be aware of sustained moves and strike early to avoid getting hit.
    For Samus, you don't need to worry too much about attacks from below, but you do need to be aware of bombs. When the opponent is within range, you should wait until they are at a height where you can hit them with an aerial move. Don't just swing randomly, but be patient and wait until the opponent is in range to punish their landing effectively.
    Let's recap. For example, if the opponent uses a bomb and moves to the left, you need to watch their next move and punish the landing accordingly. It requires anticipation and reading the opponent's actions.

  • @三橋あきや
    @三橋あきや 3 месяца назад

    2こめ