Would you consider this better than your previous inventory tutorial? I'm trying to figure out whether I should convert my system over to this one instead.
Diamond Diggers Gaming It will be personal preference. In the long run I feel that this way is better but I'm not far enough into it yet for it to actually be better.
yo i have a question. This inventory is what i'm looking for expect 1 thing, which is that i want my inventory to contain sprites not numbers like the one in this video. How would i make that work i tried a couple of things but couldnt make it work. What happens now is that it draws the number of the sprite in the sprite list. any idea how can get the actual sprite to show up, not the number of the sprite?? help would be greatly appreciated :)
I've been told not to use arrays, as there are problems with them in regards to scripts. I've also been told that arrays are slow. People tell me to use ds_list or ds_grid instead. Not sure why, as manipulating data in those is so convoluted as compared with simple arrays.
Undead Nightorc There are cases where data structrues are faster but there are also cases where arrays are faster. Check out this Yoyogames tech blog for details on how to optimize them : www.yoyogames.com/tech_blog/75
Rhm,... when you do this sort of stuff would you make a sprite for it like number of bombs, number of potions, or eather a bar. Something to actually make it like a normal game. Something for me to understand visually, lol. I only learn by watching. Can't learn by hearing, sadly...
Kick Butt That's actually in the plan. I just wanted the newer students to be able to see visually what was happening in the code. In part two it will show some images.
CreepGaming No problem! I don't want you to spend your last dollar on me. I will continue to sell the book after the Kickstarter so don't worry too much if you are unable to get it now.
why the hell in a game engine people use examples like companies instead of game examples insead of john ben etc use if you want to store sword in bag like this -.-
I'm so excited for that $3000 stretch goal!
Matt Macob Me too :)
Your almost at your kickstarter goal with a month to go. that's awesome!
Jackovi Dalmoni I know! It's crazy.
HeartBeast I'm sure you'll meet your stretch goal and prolly even past it.
Well done on your book! your an entrepreneur in the making!
Autoshotjosh Hahaha thanks :)
You need to start making more stretch goals :D
Great way to show array's and id's visually.
SCHIZOPHRENlC Thanks!
Cant wait for the second part! Ur videos are great
Ariq Athallah Thanks :) Second part is out!
Would you consider this better than your previous inventory tutorial? I'm trying to figure out whether I should convert my system over to this one instead.
Diamond Diggers Gaming It will be personal preference. In the long run I feel that this way is better but I'm not far enough into it yet for it to actually be better.
if i followed this tutorial in Game Maker Studio 2, would the result be the same? Or do you have any gms2 inventory tutorials?
Will the book be just an E Book or will you be able to buy it and get it delivered online?
Blockboid Both. There is an e-book and a hard copy.
Thanks a bunch! Arrray is just what i needed. Really ups my game! (pun intended!)
Love your videos so much.. Hope you make more tutorials :) .
Thành Nguyễn I'll never stop making tutorials.
yo i have a question.
This inventory is what i'm looking for expect 1 thing, which is that i want my inventory to contain sprites not numbers like the one in this video. How would i make that work i tried a couple of things but couldnt make it work. What happens now is that it draws the number of the sprite in the sprite list. any idea how can get the actual sprite to show up, not the number of the sprite?? help would be greatly appreciated :)
Maurice Schaasberg Can you post the code you're using to draw the sprite?
already fixed it :)
+Maurice Schaasberg how ??
Hey, how do I rename the id? I'm confused. I wanna make it so the numbers don't show in my inventory but the name does. Sorry if I'm just being dumb
I was wondering the same thing, but I'm 5 months late
GG
I use GM 8 so I don't have draw_self(), and I need it in order to keep the player character controllable. How can I get around this?
ryukishifan0396 just use the draw_sprite command, then draw the sprite you're using.
Great tutorial and very well explained!! ;)
Miguel Ángel García Guerra Thanks :)
Do a tut on ragdoll effects for the player and enemy
I was waiting a long time for this one :D NICE
WeHaveAPRO blem Part two will be coming soon.
HeartBeast Thats SWEAT!!!
+WeHaveAPRO blem Though that's cool, I think you mean "Sweet"
+Tom Andre Pedersen Although *
How do you change the ID though? Every item should have a name. :D
WeHaveAPRO blem What do you mean by change the id?
HeartBeast I mean the name of the item. Cause in the item slots there are just numbers :D like 100001 etc.
I've been told not to use arrays, as there are problems with them in regards to scripts. I've also been told that arrays are slow. People tell me to use ds_list or ds_grid instead. Not sure why, as manipulating data in those is so convoluted as compared with simple arrays.
Undead Nightorc There are cases where data structrues are faster but there are also cases where arrays are faster. Check out this Yoyogames tech blog for details on how to optimize them : www.yoyogames.com/tech_blog/75
HeartBeast That is a great link. Bookmarked. Thanks! Didn't know about using the @ accessor, that could be extremely helpful.
Rhm,... when you do this sort of stuff would you make a sprite for it like number of bombs, number of potions, or eather a bar. Something to actually make it like a normal game. Something for me to understand visually, lol. I only learn by watching. Can't learn by hearing, sadly...
But good vid.!!!
Kick Butt That's actually in the plan. I just wanted the newer students to be able to see visually what was happening in the code. In part two it will show some images.
HeartBeast oh good! (:
What if my game is scrolling?
KeV DeV You would want to draw the HUD using the draw GUI event.
You should make a video explaining a parent object
Jackson Fenner Good idea :) I'll do that.
Woww useful bro thanks :)
Ok, so i tried to donate to your kickstarter project, but... Apparently my debit card has no funds, I'm so sorry Heart, but i'll donate whenever i can
CreepGaming No problem! I don't want you to spend your last dollar on me. I will continue to sell the book after the Kickstarter so don't worry too much if you are unable to get it now.
HeartBeast But i really wanted to T-T
HeartBeast Soyou stretched the goal! Hope i can donate before it's over this time
LOOVE YOU VIDS!
why the hell in a game engine people use examples like companies instead of game examples insead of john ben etc use if you want to store sword in bag like this -.-
yay new video :D
maixior123 :D
Awwww yeeeaaaahhh
Dylan mckaige :D
HeartBeast in 1 day you managed to get past your kick starter goal, thats amazing! Keep up the awsome work!
Man, this is so similar to java it's not even funny.