I bought this book because I love Middle-Earth but didn't want to have to learn yet another system. The way they've adapted 5e works really well, and I'm looking forward to either playing or running a campaign!
Since this version of the game is based on D&D 5e, and they did not change how combat works from the normal D&D 5e combat system they decided not to waste pages reprinting the combat rules from the core D&D 5e book. This is understandable and yet also frustrating because it means the GM must also own at least the D&D 5e Players Handbook or a copy of the freely downloadable PDF of the basic D&D 5e rules in order to run the game.
But outside of initiative and action economy, what else is needed from the core 5e rules to run the game? If you’re going core LOTR world…what else is needed?
If you're buying this version of the game one would assume you are already familiar/ have DnD material.... Otherwise, it would make way more sense to purchase the Original Game that has all the rules included. This is like complaining that a supplement for dnd 5e doesn't come with the base rules foe Dnd. It's a supplement, of course it doesn't have the base rules. It's additional content.
Curious to see how this compares/varies from One Ring. I picked TOR up in August and have loved reading through it; I debated which version to grab for a long time, but I'm glad I went with the other because I love seeing how other systems work.
Hello. James is correct; there is not much difference at all between The One Ring, 2nd edition and LotR Roleplaying 5E. The only time you really feel the difference is during combat and when you roll the D20. If I had to choose between the two I would also go with TOR. By using their own system they really made the game their own. I love that they made a version for people who love the D20 system, but I am always happy to learn a new system.
Ok…so I have heard repeatedly that you’ll need to know the 5e rules in order to play this campaign/setting. What specific rules is that? Outside of the action economy and combat…what other 5e base rules are needed if you play this using only the setting of LOTR?
Looks like they have limited the cultures for humans as compared to the Adventures in Middle Earth 5e system. Wonder if they plan on introducing more with more products released?
I say keep it simple. I’ve used a version of the pathfinder 3 action economy. First action/attack gets full attack and dmg bonuses. 2nd action/attack gets no attack bonus but does get dmg bonus, last action is for hold, dodge, or other interaction. Initiative is done standard 5e. Outside of that…not really sure what other 5e base rules are needed if you play using only LOTR rules.
Ok…so I have heard repeatedly that you’ll need to know the 5e rules in order to play this campaign/setting. What specific rules is that? Outside of the action economy and combat…what other 5e base rules are needed if you play this using only the setting of LOTR?
Action economy and combat is really all you should need from 5e for this game. Because it is 5e they also use the D20 instead of a bunch of D6s, the usual due for Free Leagues games. Honestly, if you are running the 5e version of this game/setting all you should need is the freely available basic rules for 5e.
This is one of the best crafted books I've encountered over 30+ years
I agree it’s an amazing work of art!
Check out Trudvang
I found this at my Tabletop store and I instantly knew I had to have it........ 😢 So wonderful!!
It's so good! Definitely a good purchase
I bought this book because I love Middle-Earth but didn't want to have to learn yet another system. The way they've adapted 5e works really well, and I'm looking forward to either playing or running a campaign!
It is such an amazing RPG! I hope you have a blast with your champagne!
Gonna give this a go this month! So excited! Any tips?
Since this version of the game is based on D&D 5e, and they did not change how combat works from the normal D&D 5e combat system they decided not to waste pages reprinting the combat rules from the core D&D 5e book. This is understandable and yet also frustrating because it means the GM must also own at least the D&D 5e Players Handbook or a copy of the freely downloadable PDF of the basic D&D 5e rules in order to run the game.
But outside of initiative and action economy, what else is needed from the core 5e rules to run the game? If you’re going core LOTR world…what else is needed?
If you're buying this version of the game one would assume you are already familiar/ have DnD material....
Otherwise, it would make way more sense to purchase the Original Game that has all the rules included.
This is like complaining that a supplement for dnd 5e doesn't come with the base rules foe Dnd. It's a supplement, of course it doesn't have the base rules. It's additional content.
Tolkien's C is pronounced K, so Cirdan the shipwright would be pronounced Kerdan not Sirdan. Just so you know
Curious to see how this compares/varies from One Ring. I picked TOR up in August and have loved reading through it; I debated which version to grab for a long time, but I'm glad I went with the other because I love seeing how other systems work.
I did not see much difference other than the system but Peter is the expert on our team. I forwarded your question to him.
@@TabletopGamingGuild I appreciate that, thank you!
Hello. James is correct; there is not much difference at all between The One Ring, 2nd edition and LotR Roleplaying 5E. The only time you really feel the difference is during combat and when you roll the D20. If I had to choose between the two I would also go with TOR. By using their own system they really made the game their own. I love that they made a version for people who love the D20 system, but I am always happy to learn a new system.
I always thought the sunrise light turned the trolls to stone.
So it’s been a bit but I am pretty sure you are correct. Especially for the hobbit.
Low levels, low magic no insta rest. It is like characters are mortals and not animated superheroes :)
It makes for a really good tense combat in the game too.
Ok…so I have heard repeatedly that you’ll need to know the 5e rules in order to play this campaign/setting. What specific rules is that? Outside of the action economy and combat…what other 5e base rules are needed if you play this using only the setting of LOTR?
Looks like they have limited the cultures for humans as compared to the Adventures in Middle Earth 5e system. Wonder if they plan on introducing more with more products released?
I never played AiME. What other ancestries for humans did they give?
They are going to
I wonder why combat rules were left out?
I say keep it simple. I’ve used a version of the pathfinder 3 action economy. First action/attack gets full attack and dmg bonuses. 2nd action/attack gets no attack bonus but does get dmg bonus, last action is for hold, dodge, or other interaction. Initiative is done standard 5e. Outside of that…not really sure what other 5e base rules are needed if you play using only LOTR rules.
Combat rules of what 5e? What book?
They do not specify a specific Dungeons and Dragons 5e book. My assumption when reading it is combat rules found in the Players Handbook.
D&D becmi is more Lotr than the lotr 5e.
I personally prefer the one ring non 5ed version
Ok…so I have heard repeatedly that you’ll need to know the 5e rules in order to play this campaign/setting. What specific rules is that? Outside of the action economy and combat…what other 5e base rules are needed if you play this using only the setting of LOTR?
Action economy and combat is really all you should need from 5e for this game.
Because it is 5e they also use the D20 instead of a bunch of D6s, the usual due for Free Leagues games.
Honestly, if you are running the 5e version of this game/setting all you should need is the freely available basic rules for 5e.