Six Sierpiński Triangle Constructions (visual mathematics)

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  • Опубликовано: 29 авг 2024

Комментарии • 120

  • @Tezhut
    @Tezhut 2 года назад +10

    My favorite method is playing infinite Zelda games and keep adding triangles that way.
    Other than that, nice video!

  • @LeoStaley
    @LeoStaley Год назад +5

    This one should undoubtedly win the some2 contest. Best one I've seen, bar none.

    • @MathVisualProofs
      @MathVisualProofs  Год назад +2

      Hah! Thanks. I didn't submit this to #SoME2. And my submission didn't make the top 100 but I still enjoyed making it: ruclips.net/video/eHbtc50-qXo/видео.html

  • @luciano.rezende
    @luciano.rezende Год назад +14

    Dude, this is pure beauty, simply amazing.

  • @ahmedh.3357
    @ahmedh.3357 25 дней назад +1

    The Pascal Triangle Modulo 2 looks like a variant of using the Rule 90 Elementary Cellular Automaton with a single cell on. That also uses parity. Thank you for a great video!

  • @ahmedlutfi4894
    @ahmedlutfi4894 9 месяцев назад +2

    wonderful to find single pattern can help you to relocate connections between multiple theories
    nature is beautiful

  • @AllThingsPhysicsYouTube
    @AllThingsPhysicsYouTube 2 года назад +6

    Very cool. Brings back memories for me, as the chaos game was one of my first (self taught) programming projects that I embarked on back in about 1984 or so (on one of the original IBM PCs).

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +1

      Awesome! I first programmed it as part of a math class project but it ran and created a static image. Been enjoying watching manim create them in real time :)

    • @AllThingsPhysicsYouTube
      @AllThingsPhysicsYouTube 2 года назад +2

      @@MathVisualProofs My program actually showed the creation of the points and it was beautiful to watch the pattern develop (like this video)! Oh yeah, and my "initial condition" used random points for the vertices of the triangle, with some constraint to get a "reasonable" triangle, so each run was unique. It's crazy to think about how much programming has changed in 40 years.

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +1

      @@AllThingsPhysicsRUclips so cool! I didn't have any idea about showing the creation of points back when I did this at Dickinson :) Do you remember what language you used?

    • @AllThingsPhysicsYouTube
      @AllThingsPhysicsYouTube 2 года назад +2

      @@MathVisualProofs I don't remember specifics, but it must have been BASIC. I also remember writing a (2D) graphing program a year or two later, inspired by one of my community college professors. I remember that this program involved some really intricate PEEKing and POKEing, which is why I'm pretty sure it was in BASIC. It took a lot of trial and error as I recall, but I ultimately got it to work and I remember being so stoked!

  • @jakobthomsen1595
    @jakobthomsen1595 9 месяцев назад +3

    Nice! BTW if you subdivide a cube into eight sub-cubes and repeat this process (octree) but each time removing the sub-cubes intersected by the main diagonal vector (1,1,1) the resulting structure contains a Sierpinski triangle (as can be seen when cutting through this 3d structure along a plane orthogonal to the main diagonal).

  • @ram_n_music
    @ram_n_music Год назад +3

    Idk much about the maths involved in this, but the triangle pattern thst it gets is rlly interesting

  • @kyh148
    @kyh148 Год назад +12

    I believe the one with Pascal's triangle is because of addition of even and uneven numbers.
    Adding two even or two uneven numbers creates an even number, while adding an even and an uneven number creates an uneven number.
    The triangle starts with a single 1, then two 1s side by side. The third layer however has an even number because there are two uneven numbers above it. Because it's now uneven-even-uneven, it generates a full row of unevens below it because there are no evens or unevens side by side. This then creates a row of evens with unevens at the side (keep in mind the outside is always uneven because it's always 1).
    The rows of unevens at the sides grow while the row with evens shrink, because at the border between the evens and unevens, an uneven appears. This converges into a triangle until the row of evens shrinks completely. Meanwhile, at the sides, because the rows of unevens grow, there are new evens generated which then turn into unevens again because they border unevens. At some point, all of the (triangular) "holes" converge again to create a full row of unevens. This in turn creates a larger row of evens which converges to a larger triangle while at the sides new triangles are continuously created. This repeats simultaneously and infinitely, so it eventually turns into an approximation of Sierpinski's triangle.
    Mathematics is beautiful.
    edit: i really forgor the word for "odd" ☠️

  • @quadmasterXLII
    @quadmasterXLII Год назад +2

    My favorite construction is to initialize conway's game of life with a ray- pixels (0, i) are alive for i >= 0. This produces a noisy triangle full of all the typical gliders and oscillators, that slowly becomes more regular as you zoom out

  • @TesserId
    @TesserId Месяц назад +1

    2:47 I was going to ask what happens when you start from a point in the largest empty region, but then realized that wasn't what I wanted. What I wanted was to examine what happens when you pick a point such that the resulting mid-point to a vertex was in one of the empty regions. But, it seems that you can start from such a point, but the midpoints will eventually converge on denser regions.

  • @BanMidouSan
    @BanMidouSan Год назад +4

    Muchas gracias. Tu trabajo es espectacular. Mi favorito fue el del triángulo de Pascal.

    • @MathVisualProofs
      @MathVisualProofs  Год назад

      Gracias. Yo también :)

    • @wendolinmendoza517
      @wendolinmendoza517 Год назад

      @@MathVisualProofs wow, do you actually speak Spanish? Well, sort of?

    • @MathVisualProofs
      @MathVisualProofs  Год назад

      @@wendolinmendoza517 I studied Spanish for a few years and did an immersion program in Spain for 6 weeks. But that was over 20 years ago, so a lot of it is gone :)

    • @wendolinmendoza517
      @wendolinmendoza517 Год назад +1

      @@MathVisualProofs no me lo esperaba :0

    • @MathVisualProofs
      @MathVisualProofs  Год назад

      @@wendolinmendoza517 😀

  • @supu8599
    @supu8599 2 года назад +3

    Thanks for this information

  • @CesareVesdani
    @CesareVesdani Месяц назад +1

    What is the best software to make a menger sponge cube?

  • @jfcrow1
    @jfcrow1 2 года назад +25

    The Chaos Game is the one I have least understanding of.

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +5

      Yes. The theorems involved are deeper and require a lot of mathematics so it’s a tough one to get to the bottom of :)

    • @missingtourist3746
      @missingtourist3746 2 года назад +7

      @@MathVisualProofs chaos is a ladder

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +4

      @@missingtourist3746 one worth climbing?

    • @missingtourist3746
      @missingtourist3746 2 года назад +7

      @@MathVisualProofs Many who try to climb it fail, never to try again. The fall breaks them. And some given a chance to climb, they refuse. They cling to the realm, or the gods, or love, the illusions. Only the ladder is real. The climb is all there is.

    • @matturner6890
      @matturner6890 Год назад +2

      @@missingtourist3746 whoa

  • @TimeTraveler-hk5xo
    @TimeTraveler-hk5xo Год назад +3

    But if you choose the exact midpoint of the triangle as your first point, then no matter which point of the triangle you draw a line to, the midpoint of that line is not part of the Sierpinski triangle. Or does the initial point also have to be in the Sierpinski triangle?

    • @MathVisualProofs
      @MathVisualProofs  Год назад +1

      Really it’s just the limiting shape that is the triangle.

  • @SuviTuuliAllan
    @SuviTuuliAllan 2 года назад +4

    Nice! The music made it a bit difficult to listen to. The auto-generated subs seem pretty good, though.

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +1

      Thanks for the feedback. The sound editing is still a big hang up for me. I’ll keep on it :)

  • @christopherop8682
    @christopherop8682 8 месяцев назад +1

    If you take a square and divide it into four, delete a corner, then repeat for the small squares, if you do this a lot of times, a sierpinski triangle appears (Best method on checkered notebooks)

  • @beethovennine
    @beethovennine Год назад +1

    Man, your vids are awesome!! Great work!

  • @wendolinmendoza517
    @wendolinmendoza517 Год назад +6

    7:36 L-systems (Lindermeyer systems) are always interesting, as they are actually a set of rules for the evolution of an initial figure.
    It is worth to mention that Lindermeyer first used this sort of process to try to describe the growth of some plants, as he was a botanic.

  • @AK56fire
    @AK56fire Год назад +2

    Brilliant video.. very well made..

  • @didierleonard7125
    @didierleonard7125 2 месяца назад +1

    Not sure if one of your six ways to get to the final triangle is equivalent to one more I saw once on Wikipedia by the cellular automaton. One of the 256 possibilities gives the sipiersky triangle if I remember correctly…

  • @abhijit-sarkar
    @abhijit-sarkar 7 месяцев назад +1

    "You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit hole goes."

  • @FurryAzzre
    @FurryAzzre Год назад +1

    Triangle’s Majestic Divine.

  • @korea-ph8ch
    @korea-ph8ch 4 месяца назад +1

    wow.very nice. very impressive.

  • @LorvinWolf
    @LorvinWolf Год назад +3

    The chaos game part: what if i place the first random dott in the center of the triangle?

    • @MathVisualProofs
      @MathVisualProofs  Год назад +2

      Typically you have to throw away the first few dots if you want a perfect picture. But since they are dots, they actually won't be too noticeable... they only become noticeable when they aggregate together.

    • @LorvinWolf
      @LorvinWolf Год назад +1

      @@MathVisualProofs I also thought about that, but im really bad at math, so i wasn't sure

    • @MathVisualProofs
      @MathVisualProofs  Год назад +3

      @@LorvinWolf bad at math? No way. You asked exactly the right question- that’s pretty good!

    • @LorvinWolf
      @LorvinWolf Год назад +1

      @@MathVisualProofs thanks.

  • @richardabad8yo
    @richardabad8yo 11 месяцев назад

    The Sierpiński Triangle: The Sierpiński triangle is created through an iterative algorithm. Starting
    with an equilateral triangle, the midpoints of each side are found and connected
    to form an inverted smaller triangle which is then removed. The same process is
    then applied to the remaining triangles at each stage.

    • @richardabad8yo
      @richardabad8yo 11 месяцев назад

      The Sierpiński Triangle is made for Wacław Sierpiński.

    • @richardabad8yo
      @richardabad8yo 11 месяцев назад

      You can create a Sierpiński Triangle with the Halayuda/Pascal Triangle.

  • @TesserId
    @TesserId Месяц назад +1

    4:30 This is the closet to what I done with cubes (ruclips.net/user/shortsVzwvcMIDKjI?si=gLnWQjriNb_YZPyH). In fact, I call it a ternary cube tree.

  • @Harmless_Blade
    @Harmless_Blade Год назад +3

    What about the Conway's square, in Conway's game of life if you have a square, it does nothing right, but if you move the square up one unit every frame(generation) it eventually makes the triangle

    • @cosmnik472
      @cosmnik472 5 дней назад

      im not sure what you mean by this, were you referring to wolfram elementary CAs?

  • @kijete
    @kijete Год назад +1

    you are the first person i've ever seen spelling sierpiński's surname correctly outside of poland

  • @astro_cat030
    @astro_cat030 Год назад +4

    Yes, two more ways
    1. Conway's game of life
    We are in an infinite square grid and we can decide a square is alive or dead. A cell only has eight possible neighbours, its alive if it has two or three alive neighbours and dies if it only has one alive neighbour or more than three alive neighbours. We make a straight line that has the number of squares from the power of 2 (4097 is fine). When we simulate it, it makes a chaotic Sierpinski.
    You can search it if you dont understand it much and its a simulation called Cellular Automaton
    2. Wolfram Cellular Automata
    We are on an infinite white square grid we always start with one black square. We need to add rules to simulate if its three neighbouring squares on the bottom should be black or white by setting a table in binary descending like this
    111 110 101 100 011 010 001
    =0 =0 =0 =1 =0 =0 =1
    000 < Input
    =0 < Output
    This is called Rule 18. It gets its name from the outputs
    00010010 which is 18 in binary.
    Since we have our rule it grows like this
    Rule 18:
    1
    101
    10001
    1010101
    100000001
    10100000101
    1000100010001
    101010101010101
    You get the idea. Also, The ones represent the black squares and the zeros represent the white squares. The blank spaces are zeros too.
    There are many rules too that generate the Sierpinski like Rule 90, Rule 129 and etc
    Edit: wait so are you going to do now Visual Proofs?

  • @LUMEN_science
    @LUMEN_science 2 года назад +1

    Amazing!!!!!

  • @gabrielpereiracoelho4925
    @gabrielpereiracoelho4925 Месяц назад +1

    como esse video não tem um bilhão de vizualizações?

    • @MathVisualProofs
      @MathVisualProofs  Месяц назад

      😀 I don’t know to make the algorithm
      Go :) thanks for the comment!

  • @randomsircle
    @randomsircle Год назад

    Do you also provide the code that you used to make the animations, they would of great help of someone like me who is trying to make animation for example of a pascal's traingle.
    Great video Btw

  • @michel7954
    @michel7954 2 года назад +1

    Very cool!!

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +1

      Thanks! Fun trying to figure out how to show all these. :)

  • @drdca8263
    @drdca8263 Год назад

    The bitwise dominance thing is, I think, basically the same as the pascal triangle one, in the following way: the pascal triangle gives the binomial coefficients. If one takes a prime number p (in this example, pick p=2) and expresses n and k in base p, then the binomial coefficient (n choose k), will be equivalent mod p, to the product of the binomial coefficients of the respective base-p digits.
    And, for p=2, this product is 1 if all the terms in the product are 1, and is 0 otherwise.
    And, (0 choose 0), (1 choose 0, and (1 choose 1) are all 1, with only (0 choose 1) being 0,
    and so the “binary digit dominance” thing ends up being whether the corresponding binomial coefficient is even or odd,
    So that’s why it gives the same thing as previous process.

    • @MathVisualProofs
      @MathVisualProofs  Год назад +1

      yes. they are equivalent via Lucas' theorem (as you note :) ). But they are different in general because if you perform the similar task for different bases, you don't always get Pascal's triangle mod b (you do if you mod out by primes, but not composites).

  • @xjoshsaucex
    @xjoshsaucex Год назад

    Is there another geometric shape special like this? Its like a divine formula

  • @SridharGajendran
    @SridharGajendran Год назад +1

    Wonderful video and presentation.. Tried the Pascal triangle method in my pc.. It went haywire after row 60..

    • @MathVisualProofs
      @MathVisualProofs  Год назад +1

      Cool! Numbers too large?

    • @SridharGajendran
      @SridharGajendran Год назад +1

      @@MathVisualProofs Yes.. wonder how you pulled it off..

    • @MathVisualProofs
      @MathVisualProofs  Год назад +3

      @@SridharGajendran they key is to reduce to “mod 2”. So reduce binomial coefficients to 0 or 1 in a given row and then use pascal recurrence to get next row. Then keep doing this. You never get numbers larger than 2 :)

    • @SridharGajendran
      @SridharGajendran Год назад +1

      @@MathVisualProofs wow.. thank you very much.. Can't wait to try it out tomorrow..

  • @penguincute3564
    @penguincute3564 Год назад

    Arrowhead construction is making another fractal simular the the Sierpin'ski triangle

  • @kiran4923
    @kiran4923 Год назад

    Can I use this for my RUclips space documentary? Please

  • @noobhubzero1760
    @noobhubzero1760 Год назад +1

    Zelda has reached the multiverse

  • @hackaholic01
    @hackaholic01 3 месяца назад

    How On earth do people come up with this kind of idea, I get Mixed feelings of getting amazed and noob as Not able to think like this

  • @4U70_DeadAuto
    @4U70_DeadAuto Год назад

    *I CAME HERE TO SEE THE HEXAGON MADE OF SIERPINSKI TRIANGLES!!! WHERE THE [BEEP] IS IT???*

  • @kaia2400
    @kaia2400 Год назад +1

    so we take a line and make it squigglier and squigglier and look it’s a sierpinski triangle
    bihari viewers know what i’m talking about

  • @revinhatol
    @revinhatol Год назад

    4:22
    Level 8

  • @rachelmay23
    @rachelmay23 Год назад

    When you’re putting the dots down, you are just shading in the odd numbers in the Pascal Triangle.

  • @blablablabla991
    @blablablabla991 Год назад +1

    What hapens if i putt the first random dott in the middle ?

    • @MathVisualProofs
      @MathVisualProofs  Год назад +1

      Is a good question. You still get this shape with just a few extra points. The points don’t aggregate so you won’t really see them.

    • @kdwaynec
      @kdwaynec Год назад +1

      You will eventually end up with the same pattern ruined by one or two stray dots.

  • @masoomaali7692
    @masoomaali7692 Год назад +1

    what is the use of sierpinski triangle ?

    • @MathVisualProofs
      @MathVisualProofs  Год назад +1

      It’s just a fascinating object with interesting properties.

    • @masoomaali7692
      @masoomaali7692 Год назад

      @@MathVisualProofs we made sierpinski triangle for our college exhibition, they asked that what are it's properties and uses.
      if u could tell me some properties, it will be great help to me😇

  • @user-ku6li6rt5p
    @user-ku6li6rt5p Год назад +1

    3:44 fact: 2^n row numbers all are odd number

    • @MathVisualProofs
      @MathVisualProofs  Год назад

      Definitely true. The digital dominance argument actually can be modified to prove this.

  • @Kittycat-mr4im
    @Kittycat-mr4im 6 месяцев назад +2

    . O
    OO
    O O
    OOOO
    O O
    OO OO
    O O O O
    OOOOOOOO
    O O
    OO OO
    O O O O
    OOOO OOOO
    O O O O
    OO OO OO OO
    O O O O O O O O
    OOOOOOOOOOOOOOOO seirpinski triangle

  • @NonTwinBrothers
    @NonTwinBrothers 2 года назад

    Woah, you sound like Code Parade!

    • @MathVisualProofs
      @MathVisualProofs  2 года назад +1

      I don’t know code parade. I’ll check it out. Is it a good thing ? :)

    • @NonTwinBrothers
      @NonTwinBrothers 2 года назад +1

      @@MathVisualProofs
      Not a bad thing! He also does some code/math videos. I had just misheard the voice at first
      Do check out his "Extraordinary Conics" video

    • @MathVisualProofs
      @MathVisualProofs  2 года назад

      @@NonTwinBrothers Excellent channel! Thanks for pointing me to it :)

  • @ComsiCaterpillar
    @ComsiCaterpillar 10 месяцев назад +1

    Hold me ... these things scare me

  • @PCOE0112
    @PCOE0112 6 месяцев назад +1

    This video has a criminally low amount of views

  • @vamplate105
    @vamplate105 10 месяцев назад +1

    you can’t escape it lol

  • @Wedits362
    @Wedits362 Год назад +1

    math is bad