Solidworks Advanced Surface Blending/Transitions Modelling Exercise. Vitra Belleville Armchair.

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  • Опубликовано: 19 янв 2025

Комментарии • 15

  • @vma3541
    @vma3541 6 дней назад +1

    Plenty tricky under-seat/legs connections, you found some really nice surfacing solutions.
    The end surface shown in rhino is greatttt !!!! Glitches are almost invisible anyway and would be probably ironed out in mold making.
    You start 2025 super strong ! 🌟🌟🌟🌟🌟

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  5 дней назад

      Yeah, very small glitches... I'm sure there would be bigger process issues when moulding a part like this as well!

  • @my-days-co
    @my-days-co 6 дней назад +1

    Thank you so much, learn a lot from your professional workflow

  • @jonathanmanoles4751
    @jonathanmanoles4751 6 дней назад +1

    super helpful thanks dude!

  • @yout155
    @yout155 5 дней назад +1

    Fantastic. Looking forward to jumping into this model and taking a look at the secondary boundary surface spline profiles. well done. Also, really neat process using the extruded surface planes to sketch on, instead of just creating more planes. What's next?

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  5 дней назад +1

      Hi there, yeah pick the model apart and let me know your thoughts... I definitely could have gone through another round of form/tweaks, but with video content (especially one that took a few years to complete) sometimes you just have to move on! The extruded surface/planes worked a treat, much more interactive to tweak things with Instant 3D active. Not sure what is next, I need to check my video folder for half completed projects.

  • @beom_son
    @beom_son 6 дней назад

    thank you for tutorial!! andrew

  • @ourwaystudio6204
    @ourwaystudio6204 7 дней назад +1

    nice

  • @strikeassasssin
    @strikeassasssin 6 дней назад

    wow

  • @mahdihussein7623
    @mahdihussein7623 6 дней назад +1

    Excellent work, thank you for sharing your knowledge in all these videos! Question, I notice you don't seem to worry about small imperfections in curvature continuity on the surfaces (when turning on curvature colour), but you do seem to scrutinise tangency with the zebra stripes. Do you think getting perfect curvature continuity (i.e. no random red/blue areas) isn't really possible in SolidWorks? Also, it would be really interesting to hear you talk about the differences between SolidWorks & Rhino with surfacing and why you would use one over the other. Last thought, going back to the Playstation controller project you did, it would be interesting to hear your best guess on the CAD software Sony used for that. Thanks!

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  6 дней назад +4

      Hi there, good question. Solidworks tends to use a pretty coarse mesh for the shaded curvature analysis, meaning you see artifacts that are the result of the coarse mesh, rather than actual issues with the surface. I do check it frequently as it is useful for seeing hotspots (like those created where I talk about leaving 1 deg of deviation between the trimmed edge and untrimmed edge). You can have curvature continuity with the red/blue areas, but there is no way to check in Solidworks for sure beyond a visual inspection with zebra stripes and the curvature comb tool. Deviation analysis will only check for tangent deviation. All of this is why I use a macro to send selected surfaces or bodies to a session of Rhino where I can run the global continuity analysis, to check edges for G0/1/2 as well as zebra analysis where I can set the mesh quality myself. It is fairly quick, only a few seconds delay to send 3 surfaces over for evaluation.
      Rhino, you can get much cleaner, light weight surfaces than in Solidworks. Solidworks tends to make all boundary surfaces with boundary constraints multispan, degree 3 surfaces, even if the input references are a higher degree. It also makes them really dense. Rhino, you have to layer off your progress in case you want to go back and make alterations. Solidworks is much easier to modify a model that has been developed, for form finding or general tweaking of forms.
      When I was looking around for info, I read they used Creo for the Playstation controller.
      Cheers, Andrew