This script holds a lot of nostalgia value for me personally. There was a Naut video about it years ago and I think it was my introduction to general DNH scripting. It's not like one of the craziest scripts of all time or anything, but it's a formative memory Also marks the first time for one of these videos that a script I suggested got lost to time so had to reupload it for Omega, lol. Silvero doesn't count
I'll be honest, they succeed in making me interested in their Walfs OC's lore, if only purely by those spellcard names. The computer theming to pretty much all of them would definitely be interesting to see an explanation for in Gensokyo. The spellcards themselves also look pretty fun to tackle, too.
0:07 It’s been a bit since I’ve heard Greenwich in the Sky, it’s rather nostalgic at this point- The patterns were really visually impressive, but I do see what they mean by the fluctuating difficulty… I find it rather hilarious that the editor is often being used as the benchmark for difficulty.
Thanks for uploading this! Always fun to see obscure scripts get attention.
These patterns look so nice tho
This script holds a lot of nostalgia value for me personally. There was a Naut video about it years ago and I think it was my introduction to general DNH scripting. It's not like one of the craziest scripts of all time or anything, but it's a formative memory
Also marks the first time for one of these videos that a script I suggested got lost to time so had to reupload it for Omega, lol. Silvero doesn't count
I'll be honest, they succeed in making me interested in their Walfs OC's lore, if only purely by those spellcard names. The computer theming to pretty much all of them would definitely be interesting to see an explanation for in Gensokyo.
The spellcards themselves also look pretty fun to tackle, too.
damn this brings me back. always loved onthenet's stuff
love how some of these obscure scripts have the coolest looking patterns and spellcards
0:07 It’s been a bit since I’ve heard Greenwich in the Sky, it’s rather nostalgic at this point-
The patterns were really visually impressive, but I do see what they mean by the fluctuating difficulty…
I find it rather hilarious that the editor is often being used as the benchmark for difficulty.
I'm not a benchmark of difficulty as much as I am a benchmark of being bad at shmups
rating every touhou game's easy difficulty by whether bee can beat it or not
@@Iris_Descent *That's not a rating that's just a binary outcome*
idk man i think touhou 1 is fine (it's not a shmup)
really need editor to suffer through some of those scripts...
stopp
I love that you guys are still going after all this time! Never stop making videos :)