Jonathan Blow: Indie Prototyping

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  • Опубликовано: 31 дек 2024

Комментарии • 114

  • @Marco9603
    @Marco9603 9 лет назад +90

    Actual start of the talk at 1:45

    • @dpadr
      @dpadr 4 года назад +3

      heroes like these

  • @FretMonkey
    @FretMonkey 12 лет назад +14

    Love listening to Jonathan Blow talk about games / gaming / theory / ideas...he really puts a lot of thought into everything.

  • @Panj0
    @Panj0 9 лет назад +35

    His genius both inspires me and fills me with fearful insecurity.

    • @nameguy101
      @nameguy101 7 лет назад +3

      undertale is cancer

    • @MoonFilms2013
      @MoonFilms2013 7 лет назад

      Nameguy why?

    • @MoonFilms2013
      @MoonFilms2013 7 лет назад +7

      Nameguy undertale Fandom is cancer, not the game itself

  • @abdeel_
    @abdeel_ 8 лет назад +40

    Isn't amazing how the concept for the wizard game became finally The Witness?

    • @DanielGilchristYT
      @DanielGilchristYT 8 лет назад +6

      +abdeel13 Absolutely, but isn't it also a shame that Wizard game never came to fruition? My brain exploded with possibilities and ideas around about that point in the talk.

  • @APaleDot
    @APaleDot 5 лет назад +11

    At 33:40 he talks about a RTS based on Braid. There is actually a RTS with time travel mechanics called Achron. I highly recommend checking it out, or at least watching a lets play of it because the PvP matches in that game are insane.

    • @cipherpunk7409
      @cipherpunk7409 4 года назад +1

      Achron was really ambitious. I'm so sad that no one has really iterated on the idea since then.

  • @PhilShary
    @PhilShary 10 лет назад +20

    Love his love for Gothic.

  • @JohannEthDiablerie
    @JohannEthDiablerie 11 лет назад +10

    I love Jonathan's point of view, even though I haven't played any of his games (yet). I hope he realised that the crowd's occasional laughter was because of his unwitting humour rather than any self-perceived awkwardness (I may be reading too deeply into this, olde habit). Thoroughly enjoyed this despite it being a few years old. Invaluable lessons, thumbs up!

    • @darkstudio3875
      @darkstudio3875 3 года назад

      I hope by today you played both his games and enjoyned them :)

    • @sada4483
      @sada4483 6 месяцев назад

      @@darkstudio3875 Everytime he releases a game, we need to remind them.

  • @MegaZeroBlues
    @MegaZeroBlues 12 лет назад +3

    Gaming theory is quickly becoming one of my favorite things to learn about. I've been playing video games for like....20 years. But only this year have I really stopped to think about what makes them good/bad. Very cool stuff!

  • @fairytail6804
    @fairytail6804 8 лет назад +41

    "It's like elder scrolls Oblivion except with good game play" o shit

    • @B2Roland
      @B2Roland 8 лет назад +5

      Yeah the Elder Scrolls games are not interesting for the actual game play.

    • @koalabrownie
      @koalabrownie 7 лет назад +1

      Yeah man what great combat
      ruclips.net/video/ar0B7Bfo-xU/видео.htmlm8s

  • @adambrookman2664
    @adambrookman2664 8 лет назад +3

    Mad respect for Wreath of Barbs during the Raspberry prototype! :wumpscut:

  • @Trirosmos
    @Trirosmos 11 лет назад +3

    This talk was in 2007, a year before Braid was released and three years before SMB.

    • @raphaeld9270
      @raphaeld9270 3 месяца назад

      Oh, I forgot Super Meat Boy was a 2010 game. Thanks for the reminder, that puts it better in context.
      I hope you are having a great day, 11 years later ^_^

  • @AlexVoxel
    @AlexVoxel 7 лет назад +3

    Amazing developer and amazing talk!

  • @MadGnomeGamer
    @MadGnomeGamer 12 лет назад +1

    I love the way the moss shifts on the rocks in Braid

  • @CountlessColumns
    @CountlessColumns 12 лет назад +1

    A message to Jon Blow: These ideas that you say are good to scrap shouldn't be scrapped. They're all really good! Especially Braid Tactics! Please, please make these games someday!

  • @damaomiX
    @damaomiX 5 лет назад +6

    22:50 “What would I do? How do I get around that?”, and he quit the level. I think this is why audience laughed after that.

    • @paulk314
      @paulk314 4 года назад +1

      I think they laughed because they immediately recognized the level layout as being from Donkey Kong level 1.

    • @paulk314
      @paulk314 4 года назад

      Oops, we were talking about different parts, nevermind

    • @gd7681
      @gd7681 4 года назад

      Strange moment.

  • @SharizanAbdullah
    @SharizanAbdullah 12 лет назад +3

    Edmund made the characters? Did not know that. Awesome

  • @MissVelvetElle
    @MissVelvetElle 12 лет назад

    Knowing what to leave in and what to leave out is so important-just like life! Feng Shui for video games :)

  • @seditt5146
    @seditt5146 5 лет назад +5

    Holy cow that first dude looked enough like Jon that it had my head all screwed up as I am sitting here thinking "When is he going to drop the fake accent lol. " Then it looks like he walked off stage and pulled a clark kent changed his close and came back sounding different lol.

    • @blankeyezero
      @blankeyezero 10 месяцев назад

      Yeah me too lol

    • @jessehunter7197
      @jessehunter7197 2 месяца назад

      That's just Jonathan in an alternate timeline.

  • @minch333
    @minch333 11 лет назад +1

    Now at 31:06, someone has made that turn based game as a free game recently, though it doesn't have rewind and the world is randomly generated and yeah, there's a few other differences. It's actually pretty good fun, though you do end up in a few impossible situations. Maybe he got the inspiration from this talk!

  • @Teabone3
    @Teabone3 4 года назад

    I had no idea Edmund did the character art for Braid..... I dont even think that was mentioned in the documentary about them...

  • @BdR76
    @BdR76 10 лет назад

    Are those Blitz Basic program icons? Does he use Blitz Basic to prototype his games? See @6:08 and @37:21

  • @Pandan3D
    @Pandan3D 9 лет назад +6

    really interesting stuff, as a technical artist myself i always wanted to design games, but i can't do it myself because I haven't learned to code.

    • @sanderhansen7036
      @sanderhansen7036 9 лет назад +1

      +Pandan Do you have a portfolio?

    • @Pandan3D
      @Pandan3D 9 лет назад

      Sander Hansen yeah its www.westonm.com

    • @wavegunner2323
      @wavegunner2323 9 лет назад +1

      +Pandan 3d games or 2d games ?

    • @Pandan3D
      @Pandan3D 9 лет назад

      milo goodfellow I like 3D a bit more myself

    • @wavegunner2323
      @wavegunner2323 9 лет назад

      well pre-built engines are great an example is unreal engine or unity if you want to code well i don't know because right now i am only learning that but the books that are supposedly really good are frank d luna's book on directx 11 (you will need to know c++ for that) a great place to learn c++ is udemy or youtube so in summary go for a pre-built engine or if you want to make a game from scratch completely learn c++ from udemy or youtube and then buy frank d Luna's book on directx 11 or the opengl super bible

  • @grantwalker7124
    @grantwalker7124 7 лет назад +3

    Can anyone recommend other game developers that give speeches and in depth looks at games?

    • @VirtualTurtleGames
      @VirtualTurtleGames 7 лет назад

      Grant Walker There are loads! search for gamedev talks, there are events where people talk about their games in depth. hope this helps

    • @johnappleseed8839
      @johnappleseed8839 7 лет назад

      Look for "postmortems" and you'll find a lot.

  • @thewhitefalcon8539
    @thewhitefalcon8539 Год назад

    at 34:40 Jonathan Blow invented Frozen Synapse!

  • @zwerty007
    @zwerty007 11 лет назад +2

    I want to see this guy in real life. These lectures are fascinating.

  • @fairytail6804
    @fairytail6804 8 лет назад +1

    We need this with VR

  • @particlepixel4060
    @particlepixel4060 8 лет назад +2

    This was a very inspiring video for anyone wanting to be successful in the indie gaming field
    I'm going to use my prototyping now to find cool gameplay mechanics and expand on them
    hoping to get a better game from it thanks.

  • @anthonywritesfantasy
    @anthonywritesfantasy 5 месяцев назад

    Raspberry OST when?

  • @minch333
    @minch333 11 лет назад +1

    Just listened to the first ten minutes, and I think that his wand prototype could have worked if he had specified that there was a most effective way to cast the spell, and the further off you were to the correct way of casting the spell, the weaker the spell would be. That would result in a very organic power growth of the player. But then again, it's his work, I'm sure he thought of that and knows better than me, Just wondering where the flaw is with this idea?

  • @JediSange
    @JediSange 12 лет назад

    Anyone know what Galstaff was made with?

  • @ishdx9374
    @ishdx9374 3 года назад

    I thought it was jon blow at the beginning for few seconds

  • @Mike.Garcia
    @Mike.Garcia 7 лет назад

    24:18 that's Net Yaroze TimeSlip lol

  • @Trirosmos
    @Trirosmos 11 лет назад

    Yeah, it's kinda like mentioning Beethoven and not talking about the 9th symphony (although I don't like it that much).

  • @DoisKoh
    @DoisKoh 11 лет назад

    Thanks

  • @blankeyezero
    @blankeyezero 10 месяцев назад

    I forgot legit thought the first guy was a younger him lmao

  • @huzerD3
    @huzerD3 12 лет назад

    ty

  • @NewSapaudia
    @NewSapaudia 7 лет назад +3

    2007 when we were still be asked to turn our phone off hahaha

  • @AdamX21198
    @AdamX21198 9 лет назад +1

    Johnathan Job talks about stuffs

  • @shitheadjohnson2797
    @shitheadjohnson2797 2 года назад

    projecting a physics engine is good for robotics too.

  • @MsBickle76
    @MsBickle76 13 лет назад

    He is soo fucking cool! he looks like cole fron infamous with that jacket.

  • @seditt5146
    @seditt5146 5 лет назад +2

    He flat out abandons ideas as crap that are 10x better than anything I ever came up with lol

  • @MadPumpkinGames
    @MadPumpkinGames 4 года назад +1

    :Wumpscut: @ 40

  • @kairon156
    @kairon156 8 лет назад +1

    cool video. I didn't really think that a game might change during production. At least not from a game mechanics point of view.

    • @WarrenMarshallBiz
      @WarrenMarshallBiz 8 лет назад +2

      Game design can change week to week sometimes. :) It's always fluid depending on what actually turns out to be fun or not. Sometimes what you think will be fun ... isn't.

    • @kairon156
      @kairon156 8 лет назад

      Warren Marshall That's true, And as your play testing it you might find more fun or user friendly ways to do the same thing.

  • @tonyrigatoni766
    @tonyrigatoni766 6 лет назад

    Is he using Windows XP?

    • @netcrns
      @netcrns 4 года назад +5

      mate this was 2007

  • @chimps4congress
    @chimps4congress 12 лет назад

    Johnathon blow is my idol

  • @koalabrownie
    @koalabrownie 7 лет назад +3

    Games shit on during this 'educational' talk:
    Black & White
    Arx Fatalis
    Elder Scrolls IV: Oblivion
    Prince of Persia: Sands of Time

  • @musabkara1684
    @musabkara1684 8 лет назад

    nice talk it lead me to buy the witness. the art and music prototyping paid of I think :)

  • @Zeredek
    @Zeredek 12 лет назад

    Why is this guy such a genius?

  • @Heathenfidel
    @Heathenfidel 8 лет назад +2

    I was pretty annoyed by the way that Braid doesn't tell you that you can change the speed of time reversal, which is something you totally need to know. There are these little up and down arrows that appear when you rewind time, but they're not helpful at all because the time-rewind speed is actually controlled with W and S, not up and down.

    • @Delerat
      @Delerat 8 лет назад +5

      You only need it once near the very end of the game, for a puzzle piece you can skip. I think it's fine that he left it up to the player to discover.

    • @nameguy101
      @nameguy101 7 лет назад

      Um, if you tried up and down, you'd see that up and down work too. The arrow keys are the primary movement controls in Braid, you only see WASD+Z if you enter the bathroom in Tim's house.

  • @igrewold
    @igrewold 12 лет назад

    cause he learns from his failures.

  • @erikbestver6985
    @erikbestver6985 9 лет назад +1

    show and tell :|

  • @karthik9t0
    @karthik9t0 11 лет назад

    i highly respect the game developers.. rather than software developers...

  • @boredom974
    @boredom974 12 лет назад +1

    "...it's like elder scrolls oblivion but with good gameplay..." PFFHAHAHAHAH

    • @sethtaylor7519
      @sethtaylor7519 5 лет назад

      That is what the concept was for the game that WOULD have been made had it not proven itself unworthy of finishing.

  • @QrayzHD
    @QrayzHD 12 лет назад

    He reminds me off Cliffy B sometimes.

  • @igrewold
    @igrewold 12 лет назад

    JBlo is da man. ;D

  • @max_ishere
    @max_ishere 4 года назад

    This was 9 years ago and you seriously keep the intro?

  • @philsawa
    @philsawa 9 лет назад

    bpa

  • @xxJing
    @xxJing 10 лет назад +5

    Wow John Blow is such a stereotypical nerd. I don't mean that as an insult.

    • @PhilShary
      @PhilShary 10 лет назад +4

      Not exactly, he isn't

    • @xxJing
      @xxJing 10 лет назад +7

      ***** I was actually referring to his mannerisms and idiosyncrasies.

    • @supahdupahguy81
      @supahdupahguy81 10 лет назад

      xxJing
      I don't see it personally.

    • @In-N-Out333
      @In-N-Out333 10 лет назад +1

      yea you do

    • @PauLtus_B
      @PauLtus_B 10 лет назад +7

      Nerd essentially means someone with intelectual passions. That's good.

  • @nachoman1905
    @nachoman1905 10 лет назад

    Oh you can lose in Braid. Everyone how has it played to the end know what i mean...

    • @nameguy101
      @nameguy101 7 лет назад +2

      Now we are all sons of bitches.

  • @glitch2424
    @glitch2424 7 лет назад +2

    Every time I hear this guy talk, he always manages to downgrade other games and have that "this sucks, i can do better" mentality. As a 3d artist myself, you have to respect other people's work. Keep the ego to yourself, and just give respect to the works of other people. It's OK to have an ego, but keep it on the down low and embrace what other people have made

    • @koalabrownie
      @koalabrownie 7 лет назад

      Pretty much this. If he wants to shit on games in private go hog but in a public forum it seems odd. You'll notice also that his ESIV:Oblivion joke got almost 0 laughs

    • @sethtaylor7519
      @sethtaylor7519 5 лет назад

      That is just his way of keeping himself competitive as a lone ranger in the game-dev business.

  • @DeeWeext
    @DeeWeext 10 лет назад +4

    braid wasnt good, try to stop convincing yourself that youre having fun

    • @highestsettings
      @highestsettings 9 лет назад +37

      DeeWeext What a compelling point you made.
      Oh wait.
      You didn't make any points.

    • @unslept_em
      @unslept_em 9 лет назад +17

      DeeWeext er
      some people enjoy the games you don't like
      it's a thing that happens
      when you're not a hive mind

    • @markos635567
      @markos635567 8 лет назад +4

      one of the best games i've ever played.