+abdeel13 Absolutely, but isn't it also a shame that Wizard game never came to fruition? My brain exploded with possibilities and ideas around about that point in the talk.
At 33:40 he talks about a RTS based on Braid. There is actually a RTS with time travel mechanics called Achron. I highly recommend checking it out, or at least watching a lets play of it because the PvP matches in that game are insane.
I love Jonathan's point of view, even though I haven't played any of his games (yet). I hope he realised that the crowd's occasional laughter was because of his unwitting humour rather than any self-perceived awkwardness (I may be reading too deeply into this, olde habit). Thoroughly enjoyed this despite it being a few years old. Invaluable lessons, thumbs up!
Gaming theory is quickly becoming one of my favorite things to learn about. I've been playing video games for like....20 years. But only this year have I really stopped to think about what makes them good/bad. Very cool stuff!
Oh, I forgot Super Meat Boy was a 2010 game. Thanks for the reminder, that puts it better in context. I hope you are having a great day, 11 years later ^_^
A message to Jon Blow: These ideas that you say are good to scrap shouldn't be scrapped. They're all really good! Especially Braid Tactics! Please, please make these games someday!
Holy cow that first dude looked enough like Jon that it had my head all screwed up as I am sitting here thinking "When is he going to drop the fake accent lol. " Then it looks like he walked off stage and pulled a clark kent changed his close and came back sounding different lol.
Now at 31:06, someone has made that turn based game as a free game recently, though it doesn't have rewind and the world is randomly generated and yeah, there's a few other differences. It's actually pretty good fun, though you do end up in a few impossible situations. Maybe he got the inspiration from this talk!
well pre-built engines are great an example is unreal engine or unity if you want to code well i don't know because right now i am only learning that but the books that are supposedly really good are frank d luna's book on directx 11 (you will need to know c++ for that) a great place to learn c++ is udemy or youtube so in summary go for a pre-built engine or if you want to make a game from scratch completely learn c++ from udemy or youtube and then buy frank d Luna's book on directx 11 or the opengl super bible
This was a very inspiring video for anyone wanting to be successful in the indie gaming field I'm going to use my prototyping now to find cool gameplay mechanics and expand on them hoping to get a better game from it thanks.
Just listened to the first ten minutes, and I think that his wand prototype could have worked if he had specified that there was a most effective way to cast the spell, and the further off you were to the correct way of casting the spell, the weaker the spell would be. That would result in a very organic power growth of the player. But then again, it's his work, I'm sure he thought of that and knows better than me, Just wondering where the flaw is with this idea?
Game design can change week to week sometimes. :) It's always fluid depending on what actually turns out to be fun or not. Sometimes what you think will be fun ... isn't.
I was pretty annoyed by the way that Braid doesn't tell you that you can change the speed of time reversal, which is something you totally need to know. There are these little up and down arrows that appear when you rewind time, but they're not helpful at all because the time-rewind speed is actually controlled with W and S, not up and down.
Um, if you tried up and down, you'd see that up and down work too. The arrow keys are the primary movement controls in Braid, you only see WASD+Z if you enter the bathroom in Tim's house.
Every time I hear this guy talk, he always manages to downgrade other games and have that "this sucks, i can do better" mentality. As a 3d artist myself, you have to respect other people's work. Keep the ego to yourself, and just give respect to the works of other people. It's OK to have an ego, but keep it on the down low and embrace what other people have made
Pretty much this. If he wants to shit on games in private go hog but in a public forum it seems odd. You'll notice also that his ESIV:Oblivion joke got almost 0 laughs
Actual start of the talk at 1:45
heroes like these
Love listening to Jonathan Blow talk about games / gaming / theory / ideas...he really puts a lot of thought into everything.
His genius both inspires me and fills me with fearful insecurity.
undertale is cancer
Nameguy why?
Nameguy undertale Fandom is cancer, not the game itself
Isn't amazing how the concept for the wizard game became finally The Witness?
+abdeel13 Absolutely, but isn't it also a shame that Wizard game never came to fruition? My brain exploded with possibilities and ideas around about that point in the talk.
At 33:40 he talks about a RTS based on Braid. There is actually a RTS with time travel mechanics called Achron. I highly recommend checking it out, or at least watching a lets play of it because the PvP matches in that game are insane.
Achron was really ambitious. I'm so sad that no one has really iterated on the idea since then.
Love his love for Gothic.
I just love his love, love.
I love Jonathan's point of view, even though I haven't played any of his games (yet). I hope he realised that the crowd's occasional laughter was because of his unwitting humour rather than any self-perceived awkwardness (I may be reading too deeply into this, olde habit). Thoroughly enjoyed this despite it being a few years old. Invaluable lessons, thumbs up!
I hope by today you played both his games and enjoyned them :)
@@darkstudio3875 Everytime he releases a game, we need to remind them.
Gaming theory is quickly becoming one of my favorite things to learn about. I've been playing video games for like....20 years. But only this year have I really stopped to think about what makes them good/bad. Very cool stuff!
"It's like elder scrolls Oblivion except with good game play" o shit
Yeah the Elder Scrolls games are not interesting for the actual game play.
Yeah man what great combat
ruclips.net/video/ar0B7Bfo-xU/видео.htmlm8s
Mad respect for Wreath of Barbs during the Raspberry prototype! :wumpscut:
This talk was in 2007, a year before Braid was released and three years before SMB.
Oh, I forgot Super Meat Boy was a 2010 game. Thanks for the reminder, that puts it better in context.
I hope you are having a great day, 11 years later ^_^
Amazing developer and amazing talk!
I love the way the moss shifts on the rocks in Braid
A message to Jon Blow: These ideas that you say are good to scrap shouldn't be scrapped. They're all really good! Especially Braid Tactics! Please, please make these games someday!
22:50 “What would I do? How do I get around that?”, and he quit the level. I think this is why audience laughed after that.
I think they laughed because they immediately recognized the level layout as being from Donkey Kong level 1.
Oops, we were talking about different parts, nevermind
Strange moment.
Edmund made the characters? Did not know that. Awesome
Knowing what to leave in and what to leave out is so important-just like life! Feng Shui for video games :)
Holy cow that first dude looked enough like Jon that it had my head all screwed up as I am sitting here thinking "When is he going to drop the fake accent lol. " Then it looks like he walked off stage and pulled a clark kent changed his close and came back sounding different lol.
Yeah me too lol
That's just Jonathan in an alternate timeline.
Now at 31:06, someone has made that turn based game as a free game recently, though it doesn't have rewind and the world is randomly generated and yeah, there's a few other differences. It's actually pretty good fun, though you do end up in a few impossible situations. Maybe he got the inspiration from this talk!
I had no idea Edmund did the character art for Braid..... I dont even think that was mentioned in the documentary about them...
Are those Blitz Basic program icons? Does he use Blitz Basic to prototype his games? See @6:08 and @37:21
really interesting stuff, as a technical artist myself i always wanted to design games, but i can't do it myself because I haven't learned to code.
+Pandan Do you have a portfolio?
Sander Hansen yeah its www.westonm.com
+Pandan 3d games or 2d games ?
milo goodfellow I like 3D a bit more myself
well pre-built engines are great an example is unreal engine or unity if you want to code well i don't know because right now i am only learning that but the books that are supposedly really good are frank d luna's book on directx 11 (you will need to know c++ for that) a great place to learn c++ is udemy or youtube so in summary go for a pre-built engine or if you want to make a game from scratch completely learn c++ from udemy or youtube and then buy frank d Luna's book on directx 11 or the opengl super bible
Can anyone recommend other game developers that give speeches and in depth looks at games?
Grant Walker There are loads! search for gamedev talks, there are events where people talk about their games in depth. hope this helps
Look for "postmortems" and you'll find a lot.
at 34:40 Jonathan Blow invented Frozen Synapse!
I want to see this guy in real life. These lectures are fascinating.
We need this with VR
This was a very inspiring video for anyone wanting to be successful in the indie gaming field
I'm going to use my prototyping now to find cool gameplay mechanics and expand on them
hoping to get a better game from it thanks.
Raspberry OST when?
Just listened to the first ten minutes, and I think that his wand prototype could have worked if he had specified that there was a most effective way to cast the spell, and the further off you were to the correct way of casting the spell, the weaker the spell would be. That would result in a very organic power growth of the player. But then again, it's his work, I'm sure he thought of that and knows better than me, Just wondering where the flaw is with this idea?
Anyone know what Galstaff was made with?
I thought it was jon blow at the beginning for few seconds
24:18 that's Net Yaroze TimeSlip lol
Yeah, it's kinda like mentioning Beethoven and not talking about the 9th symphony (although I don't like it that much).
Thanks
I forgot legit thought the first guy was a younger him lmao
ty
2007 when we were still be asked to turn our phone off hahaha
Johnathan Job talks about stuffs
Hmmmm.
projecting a physics engine is good for robotics too.
He is soo fucking cool! he looks like cole fron infamous with that jacket.
He flat out abandons ideas as crap that are 10x better than anything I ever came up with lol
:Wumpscut: @ 40
cool video. I didn't really think that a game might change during production. At least not from a game mechanics point of view.
Game design can change week to week sometimes. :) It's always fluid depending on what actually turns out to be fun or not. Sometimes what you think will be fun ... isn't.
Warren Marshall That's true, And as your play testing it you might find more fun or user friendly ways to do the same thing.
Is he using Windows XP?
mate this was 2007
Johnathon blow is my idol
Games shit on during this 'educational' talk:
Black & White
Arx Fatalis
Elder Scrolls IV: Oblivion
Prince of Persia: Sands of Time
nice talk it lead me to buy the witness. the art and music prototyping paid of I think :)
Why is this guy such a genius?
I was pretty annoyed by the way that Braid doesn't tell you that you can change the speed of time reversal, which is something you totally need to know. There are these little up and down arrows that appear when you rewind time, but they're not helpful at all because the time-rewind speed is actually controlled with W and S, not up and down.
You only need it once near the very end of the game, for a puzzle piece you can skip. I think it's fine that he left it up to the player to discover.
Um, if you tried up and down, you'd see that up and down work too. The arrow keys are the primary movement controls in Braid, you only see WASD+Z if you enter the bathroom in Tim's house.
cause he learns from his failures.
show and tell :|
i highly respect the game developers.. rather than software developers...
"...it's like elder scrolls oblivion but with good gameplay..." PFFHAHAHAHAH
That is what the concept was for the game that WOULD have been made had it not proven itself unworthy of finishing.
He reminds me off Cliffy B sometimes.
JBlo is da man. ;D
This was 9 years ago and you seriously keep the intro?
bpa
Wow John Blow is such a stereotypical nerd. I don't mean that as an insult.
Not exactly, he isn't
***** I was actually referring to his mannerisms and idiosyncrasies.
xxJing
I don't see it personally.
yea you do
Nerd essentially means someone with intelectual passions. That's good.
Oh you can lose in Braid. Everyone how has it played to the end know what i mean...
Now we are all sons of bitches.
Every time I hear this guy talk, he always manages to downgrade other games and have that "this sucks, i can do better" mentality. As a 3d artist myself, you have to respect other people's work. Keep the ego to yourself, and just give respect to the works of other people. It's OK to have an ego, but keep it on the down low and embrace what other people have made
Pretty much this. If he wants to shit on games in private go hog but in a public forum it seems odd. You'll notice also that his ESIV:Oblivion joke got almost 0 laughs
That is just his way of keeping himself competitive as a lone ranger in the game-dev business.
braid wasnt good, try to stop convincing yourself that youre having fun
DeeWeext What a compelling point you made.
Oh wait.
You didn't make any points.
DeeWeext er
some people enjoy the games you don't like
it's a thing that happens
when you're not a hive mind
one of the best games i've ever played.