I've found my tactics have shifted over my content creation journey, but the goal remains the same. I also find the only way to enjoy the process and also combine it for viewership is to be extremely picky with the ideas you choose to make videos about. Because you can be a channel that posts twice a day with just quick update videos, or you can spend months at a time working on big videos, but at the core the idea is king. You can definitely increase the probability of a video performing well by iterating over and over until you feel it's complete, but it might not make a difference at all, meaning you put a bunch of effort into an idea that you though was really, really good, and the view metrics didn't meet your expectations. A lot of the time what happens to creators is they see this, and see other creators making retention-editing, high-energy, over-the-top videos that do very very well, so they emulate that style because it's perceived as easier. The issue is after you try it out for a bit, there's an extremely high change you're going to want to go back to making authentic, slower-paced content. But, it might not perform as well. I've fallen into this more than once, so I allow myself the flexibility to make a fast video when I want a fast one, and a slow one when I want a slow one. Sure, the viewer might not know what to expect, and it might lead to overall less views, but this flexibility ensures I'm going to enjoy the process the whole way through.
Been appreciating the solo, more/less thought provoking format on youtube for a while, especially when the author themself generaly enjoy the community they attract. It depends how you're willing to attact them, I suppose. I could care less about let's-plays. Perfectly nailed both listening & watching experiences regardless. Projectile identifications & broader generalizations depend on the chosen audiences' cultural relevance when the topic is related to their "names made". Anyone who speaks this language are obviously more/less neighborly familiar to understand exchanged intentions in presentation, topic by topic.
It's a balance. You want an interesting title so people sense some mystery in it, but if the video doesn't warrant something being middle of the road, it just comes off as insincere. I think this is why we're seeing so many hour long videos that are just three words. The longer a video is, the more trustworthy the title is otherwise (why would they make a 3 hour video about it?)
I know it's not on topic, but what is this mod/application you're using at 17:42?
That's Xaero's World Map. Very useful resource.
I've found my tactics have shifted over my content creation journey, but the goal remains the same. I also find the only way to enjoy the process and also combine it for viewership is to be extremely picky with the ideas you choose to make videos about. Because you can be a channel that posts twice a day with just quick update videos, or you can spend months at a time working on big videos, but at the core the idea is king.
You can definitely increase the probability of a video performing well by iterating over and over until you feel it's complete, but it might not make a difference at all, meaning you put a bunch of effort into an idea that you though was really, really good, and the view metrics didn't meet your expectations. A lot of the time what happens to creators is they see this, and see other creators making retention-editing, high-energy, over-the-top videos that do very very well, so they emulate that style because it's perceived as easier. The issue is after you try it out for a bit, there's an extremely high change you're going to want to go back to making authentic, slower-paced content. But, it might not perform as well.
I've fallen into this more than once, so I allow myself the flexibility to make a fast video when I want a fast one, and a slow one when I want a slow one. Sure, the viewer might not know what to expect, and it might lead to overall less views, but this flexibility ensures I'm going to enjoy the process the whole way through.
Do you think Mojang. Can ever repair the damage That was done to their image.
Sure, it's definitely possible. I think they've done a better job this year.
Been appreciating the solo, more/less thought provoking format on youtube for a while, especially when the author themself generaly enjoy the community they attract.
It depends how you're willing to attact them, I suppose. I could care less about let's-plays. Perfectly nailed both listening & watching experiences regardless.
Projectile identifications & broader generalizations depend on the chosen audiences' cultural relevance when the topic is related to their "names made". Anyone who speaks this language are obviously more/less neighborly familiar to understand exchanged intentions in presentation, topic by topic.
It's a balance. You want an interesting title so people sense some mystery in it, but if the video doesn't warrant something being middle of the road, it just comes off as insincere. I think this is why we're seeing so many hour long videos that are just three words. The longer a video is, the more trustworthy the title is otherwise (why would they make a 3 hour video about it?)
I think its because Minecraft has turned into being a more younger viewer base now days unless you follow someone who youve watched for a while.