The fact that the note says that DJ Music Man improvs everything and no two songs will be the same means that he composed this entirely while and just for chasing you
having a.i that can compose music on the fly is one thing, but having an a.i that can compose music on the fly AND be enjoyable to hear is another its like that algorythim that tries to continue a song after its done, after a while it devolves into noise if tech like that where to be developed irl it'd br awesome
To me it's like he's intelligent enough to be using his own boss theme to both disorient and taunt you, and quite possibly mask his approach when he goes through tunnels which is just plain genius. Really fleshes him out as more than just some big lumbering monster.
Really makes me think the goal is sensory overload. Lights out except for arcade distractions, with this blaring, would definitely make me die if this happened to me.
The fact that this guy is humongous at the same time really stealthy is freaking scary. You only hear his presence while he slithers in huge holes in a dark room. Scariest animatronic in this game.
Well I wouldn’t call him stealthy, because the music he’s projecting gets louder when he’s nearby because it’s coming from him, but I definitely agree. And he’s such a unique character, I’ve never seen anything like this.
The best part about this scene in the game is the fact that he canonically makes up his music on the spot. He literally is chasing you down out for blood but he still goes "hol up i gotta make some fire beats"
@@arissyazwanaman3211 theres a note thats talks about how music man never uses the same song twice so its safe to assume he made up this track just to chase you lol
Something I don't think I've seen anyone else bring up is the perfect double meaning behind the addition of sirens to the final part. Those are commonly used in this kind of music, yes, but when you factor in the likelihood of DJ Music Man knowing what's happening, not being in control of himself, and telling Gregory through his music "I'm not me, RUN", the sirens, introduced into the music when DJMM actively begins chasing Gregory, suddenly take on their intended purpose, alerting and evacuating people when danger is approaching.
Even better than that, it's not just his own personal ass kicking theme, it's his personal kicking YOUR ass specifically theme. No one else will ever get their ass kicked to this theme.
If DJMM is playing this and intensifying as time goes on then it would a really cool detail if when you turned off the music this would still play just you can only hear it when close to DJMM
This music is the embodiment of “I saw a spider on the wall and went into the other room the find something to crush it with, but when I returned to the room it was in the spider was gone”
You know, one of the reasons why I think this sequence is so famously intense is because it invokes the primal fear of being hunted by a huge, stealthy predator. The music gets louder as he approaches but he doesn't make any noise himself while he's crawling around. And to top it all off, it's a giant spider.
If the DJ music man plays the music we hear that means he actually graduates the intensity of the song on purpose the more you advance in the boss fight until he's literally there chasing you and making it the big finale. This boss is insane, I love him.
There's a lore piece that states he creates the music through "improv" which I'm assuming means he procedurally writes it. I like to think the music gets more intense because resetting the breakers is turning on more of the systems in his programming that allow him to make music.
@@pote2frouifruite81 Let me confirm that. The music gets quieter and louder depending on how close he is. There is also a receipt for him that says the robot can write it's own music on the dot and no two songs are the same. It is him playing it.
I just wanna talk about the fact that the only reason he chases you down is because of how the safety protocols shut down and he switches into "bouncer mode" but the moment you restore power, and the security, he just goes back to vibing and playing music. He has no actual issue with you and doesn't really want to chase you down but his unstable programming makes him attack you without so much as a word. Without that, though, he really is just a chill music dude like Freddy says. The most intense and thrilling animatronic sequence in the entire game is centered around a DJ robot who isn't even an actual enemy or antagonist. That's what gets me the most about this.
I couldn’t have said it better. I literally had second hand anxiety watching Markepliers play through. As soon as Mark first walks in and sees DJMM asleep I said “OH FUCKKKK THAT THING.” I was right to be afraid haha! The chase gave me anxiety I was cringing and omg just so intense hahaha! I’m glad other ppl appreciate him too, the fact that he’s GIANT and a spider like thing with multiple hands just…. Ahhhh man lmao lol
Can we talk about how this part was genuinely terrifying? The other animatronics just become sort of a regular obstacle until you have to deconstruct them but this dude is horrifying. Also since he's a spider I headcanon the music man in the vents are actually several of them and they're his horrid spider children
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
This song, and this video, is a great demonstration on how edm/club music is done right. A single melody progresses with other melodies and sounds over time that culminates into a single harmonious tune. As an avid edm music fan for most of my life, this is REALLY FREAKING GOOD!
As an (amateur) musician i think this is a great sound and a great tone, but without chord changes it doesn't really tell a story, it simply...escalates. Which fits perfectly in the game, because it's complementing the story that's already in place (specifically, a chase), but listening to it on its own I feel that it has the potential to be so much more. But like I said, it's not meant to be listened to on its own so it works in context
Freddy: *is helping Gregory* Monty: *saying that he should give up* Roxy: *straight up insulting him* Chica: *trying to be friendly* DJMM: "I have, just now, made this sick beat for the sole purpose of kicking your ass"
Easily one of the coolest encounters in the game. I think they should tone down the security bots a little but it is such a strong sequence. Fun fact: if you get some of the Soda Upgrades + the shoe upgrade, you actually sprint so quickly that you don't get blocked by the falling objects during the section you are running away from him and he throws stuff to block your path. It was really funny when I ran straight away, turned around and was like "oh, that was easy" and then saw he started throwing objects to block your path.
well the reason was cus music man constantly makes music(unless he’s turned off or something), so naturally he’s gonna make music while chasing you 🤷 i do agree w you tho
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
@@reillyanna8222 Hmm yeah i do get that music mans specialty is to make music, and the concept of him remixing on the fly is well done. I just found that Chika and Roxy, who i consider to be main characters, "just" had fetch quests instead of something more creative, like the mini game with Monty. Truth be told, was actually really disappointment that I couldn't have a race with Roxy =w=
Can we just talk about how good this OST is for a moment? For a FNAF game, I expected there to be little to NO music. But this stuff slaps so hard dude. The main theme is so good too.
Yeah I swear this is one of my favorite characters because he doesn't really want to kill you and wants to vibe together And also the banger music SLAPS
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
@@squibblekatt4844 just imagine a scenario where freddy did go there with gregory, and when the music starts, Freddy starts jammin and breakdancing while gregory is running around scared to shit while being chased by music man
This had no reason to go this hard. I have a huge love for bells being incorporated into music, so the part where the bells kick in is my personal favorite part but the entire piece is incredible. Probably my favorite music from a fnaf game, Nowhere To Run is a close second though. What makes this piece of music even better is that lore wise DJ Music Man likely made this banger up on the spot as he hunted Gregory. My man knows how to make music intimidating and energising at the same time.
@@wheatleypurse That’s fair. Honestly I just watched people play it (I don’t personally want to play the game in the state it’s currently in in terms of bugs and some aspects of the design) and it had me on edge. This sequence was spot on as well, definitely a second for me
If only there were less security bots. Because you end up focusing more on th em and the main animatronics so you don't end up caught. And that imo isn't the best, since we have such a cool boss like dj music man, why not place all the focuse on him? BUT THIS PART IS AMAZING AAAAAAA I don't get why people criticize this game, it's so entertaining and cool
@@emmar.7716 I definitely criticize the game, but that said I REALLY like the game. I think it’s incredible as a FNAF game especially, but I do feel that it is lacking in several ways. I’ve written too many RUclips comment section essays about it to get into it again, but the point of what I’m saying here is that I think that you can like and criticize at the same time
The DJ Music man sequence is like the single best moment in the game, this music is so hype, especially in the final part with the syrens going "WOEEEEEEEE" in the background
Honestly one of the most coolest animatronics made so far. With a disco ball for a mouth, piano keys for teeth, dope ass headphones, A SPIDER LIKE BODY and also a very tiny yet cute top hat on his head. The music is a classic banger and I love the fact that the facilitators even built tunnels for him to crawl around the arcade.
If this place actually existed, it would probably be the size of two amazon warehouses, because you would also have to have room the the DJ Music Man DJ to crawl around
Watching Markiplier's playthrough of this game, this guy freaked me out so much. I think it is just the primal fear of something that big chasing after you. The moment with Markiplier in the bathroom with it reaching its hand in scared me, and thinking about it crawling on the ceiling sends chills down my spine. This boss is so cool and so scary
@4D1N Its not the size itself, but what they do with it. It constantly hunts you down and the only thing you can do is run into a small space and hope that it doesnt reach you.
0:01 - *"Great job. Safety protocols deactivated. Pram zapped. Brun DJ protocols. Reticulating splines. Please reset circuit breakers to all zones. Three zones remain: janitorial service, arcade, arcade."* 0:29 - *"Two zones remain."* 1:15 - *"One zone remains."* 2:14 - *"Rerouting encryptions. Almost done. There is a software update available. Reset the final circuit breaker located at the south end of the arcade maintenance hallway."* 3:15 - *"Well done. The arcade has successfully rebooted. Return to the security office."*
One thing I love about this is that in-game the further you get from him, the quieter the music gets since he's the source of the music. This guy quite literally has own boss music that he plays while chasing you. Not only that but in-universe it supposedly changes each time he does a show as to keep each experience unique, which means you get your own personalized DJ MM boss music right before you get crushed beneath him
Probably one of if not the best section of the game, music included. I think one of the purposes of this game was to separate itself from the past of Five Night's at Freddy's, especially the cramped and claustrophobic feeling of all the offices in prior games. With Security Breach, the developer's tried to invoke that megalophobia in all of us that was not prevalent in preceding games. When I first realized just how massive the Pizzaplex was, it was not just super impressive but also terrifying in a very strange way. DJ Music Man is a great personification of this; while the animatronics have always been bigger than the player and could easily overpower them, DJ Music Man was just enormous on a more massive scale that really just makes us feel how small we are, which is also why the playable protagonist is a small child. It is all to invoke that feeling of weakness and helplessness against an enemy that is one hundred times larger and stronger than you. TLDR: DJ Music Man big, player small
our protagonist in this game is probably physically the strongest protagonist out of all games have you seen how this “kid” yeeted chica into the trash compactor?
@@alonewanderer4697 If you watch Matpat's Theory then it would make sense soon enough (Plus it's FNAF, how would the Theory not make sense? we literally have Ghost Vengeance Children, 60+ year old Furry Child Murderer which keeps coming back to life and Sentient Killer Machines in FNAF SB, Except Freddy though, he a good boi)
The funny thing about music man, is he isn't inherently evil, he's just a robot that went into bouncer mode. The same could be said for the rest of the animatronics, they're just hacked. I'd like to see a sequel or DLC where all the animatronics fix themselves and help you.
@@Madenity Bouncer Mode is like a security feature. Mostly in bars or pubs, there will be a person on the door who guards it and they are named the "bouncer." They can reject a person's entry if they look underage or a threat to the bar. So basically, the Bouncer mode is literally Music Man wanting you to be... Gone.
His design feels so creepily out of place, & as contradictory as this sounds: yet very fitting for the fnaf world. Also he's so cool, probably my favorite fight in the game.
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
Thank you for uploading a version that keeps the reverb and especially the revving up/whirring noise between stages, they add so much intensity to the song!
This section is probably the best part of the game in intensity. It has music that amps up as you complete objectives, has *all three* 'main cast' animatronics chasing you down, security bots to impede progress, and an additional "Main boss" with DJ Music Man adding even more threat. The general layout of the area also makes sense and feels like an actual multi-floor arcade. I wish more sections used more of the 'main cast' animatronics at the same time, as well as a mechanic that has Vanny showing up more often as a sort of 'Resident Evil 3 Nemesis' style enemy where she just sort of can be anywhere at any time so long as her appearance wouldn't break the current story sequence. The sewer section where Vanny shows up out of nowhere sort of feels like that, and is a good example of how it could have been a recurring thing where she just sorta shows up and keeps the game aggressive. Have it be that she won't show up if Freddy's nearby, and instead of it being a set cast to show up whenever you run into a security bot, there's a chance she shows up instead of one of the animatronics. There's just so many opportunities in the game that feel like 'more pressure' from enemies might have done more for the game, and some sections where 'less pressure' would have helped out. (Less pressure zones being about half as many security bots. Let's be real, there's too many in a lot of areas.)
im pretty sure there was supposed to be a mechanic where vanny would show up if you spend too long on an objective as an extra threat but it never got added :/ it would have been so much cooler seeing as she hardly even appears despite being the main villain
@@cosmiic1845 i heard it was just a bug or something but fnaf fandom loves spreading misinfo so i dont know, i hope they patch it tho bc this game seemed kinda like a cakewalk besides how confusing the layout of the pizzaplex is
1: vanny rarely showing up is a bug 2: vanny spawning near you when a security bot finds you is basically death, vanny runs INSANELY fast and is harder to hide from in the open, the only way i could see this balanced is that vanny wanders around the entire pizzaplex and if you get detected theres a chance she will stop whatever she is doing and run at full speed towards that location. even so; it wouldn't make sense because since she is a human, she likely wouldn't be instantly alerted even if a bot detects you unless she is nearby to hear the siren 3: i agree on you in terms of the security part; there are so many areas that aren't staff-only that are patrolled by 10+ security bots, kinda stupid if you ask me
I have the worst case of arachnophobia yet, and this was the scariest mission for me. It was literally so bad that I stayed in a baby stroller for 10 minutes waiting to see him come from the tunnels and leave
@@eudicouwu3783 Yeah it does, between those beady black eyes and the several legs it gets me. My Arachnophobia is awful, the smallest spider I see terrifies me, I didn't even play resident evil 7 because of that girl margaret who looks like a spider!
DJ Music Man is actually very sneaky if you think of it. He made this beat so you would be in awe of how hard it slaps, frozen in place. He’d easily get to you if you fell under the spell of his music.
I love how everyone just kinda loves Music Man now despite being one of the creepiest and weirdest looking animatronics. Like who designs these guys, they have NO idea what a kid would want in a friend lmao. Just like the original Chuck E. Cheese boys.
Depending on what you consider canon, the books explain that technically everyone sees them just a little bit differently because of the way the human brain responds to the technology used to make them look more lifelike.
I wasn't expecting such a banger on a fnaf game. Would love an extended version honestly (either all mashed up throughout an hour or each one separated)
I absolutely loved this moment in the game, Music Man was already one of my favorite characters, and just having a moment where you run from a gigantic spider DJ chasing you down with load and epic catchy boss-like music was just an incredible thing to see in the game.
@@midloran I'd argue theres a lot of other cool things like the pizza plex as a whole, or the fact this is the biggest leap a fnaf game has ever made but I guess it comes down to opinions.
It's been so long since I've treated this franchise seriously, and then it pulls this game out of its hat. I think we can legitimately call this one a horror game, and the DJ Music Man encounter is definitely the highlight of the entire game. The music sells it.
i honestly do not see how it relates to the fnaf story timeline because they just added the springtrap ending and called it a day. keep in mind i don't think the game is bad and i actually am planning to buy it, i just don't think it was suited for fnaf timeline but yet i don't blame steel wool because this was just thrown at them and got overconfident with a release date. i do think it is better for scott to rest with his family because of the harassing and such so i believe this was a heavy load taken off of him. i just think it shouldn't have gotten a release date slapped on them because the game from what i've seen in multiple gameplays + friends is horribly bugged, other than that it's good
As buggy as this game was, I personally enjoyed it. I found Gregory's and Freddy's bond to be neat. Being called a Superstar hits different now. The DJ Music Man part was like the best part of the whole thing. It's so unnecessarily intense just to make you feel like you gotta hurry up and it's amazing. Also, something cool I thought about is that canonically DJMM makes his music up on the spot and no song is ever the same; Imagine if there were several different OSTs made for this chase that played for each playthrough. Like 5 songs or so and everyone would see which one they got, just a thought but I found it to be neat.
Remember, this is one of the fewer themes of the videogames where a protagonist canonically hear the theme Imagine how energetic should he be in that moment
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
It reminds me of the segment of Hylics 2 in the worm shield where there’s no timer, but the way the map progresses and the music ramps up makes you feel like somethings chasing you!
@@mozart4344 The beeping ramping up in that area really makes it feel like it's the enemies getting closer until you realise it's still getting more intense when they're going away from you lmao. Fantastic bit tho
@@westform22 i really hope eventually we'll reach the point in game development where it's songs can straight up be designed to increase or lower in intensity depending on your actions are commonplace, so instead of timing the big climatic hit to the music, the music is timed to that final hit.
The fact of how huge this thing is and the the fact the damm thing can actually move fluidly scares me, he is giant, his shell and endoskeleton must weigh over 900 Ibs, it probably takes a lot of time and effort to code his programing and how he should act and the fact that his "experimental" bouncer mode becomes online he actively hunts you down. YOU KNOW HOW SCARY IT WOULD BE IF A SPIDER ROBOT 29X YOUR SIZE AND 1000 POUNDS STARTED TO HUNT YOU DOWN TO CRUSH YOU BETWEEN IT KEYBOARD TEETH!?
Dude i don’t know in what universe you live in but this is not 900 pounds… not nearly. If this was 900 pounds then a few guys who don’t even work out could casually lift it around…
If this place was real and no haunting, killings, missing children, etc this is the one room I’d never walk into. Regardless of how cool the games are in it
I can confirm that the "bell" instrument at 2:50 is a sine wave with a sharp decay and a lot of reverb on it. I also tried replicating it using a synthesizer just to be sure, and it sounds exactly the same If you don't have a synthesizer you can also replicate it using Audacity. Choose "Generate" from top menu and select "Tone", select "Sine" from the wave menu and select a frequency around 880Hz (A5 note). Then add fade out and some reverb to it
The notes that start at the "Bells" part sound like they're from a vibraphone. It has pedals to control how long a note rings, like a piano. There are also disks that can spin in the pipes to cause vibrato. It could also be tubular bells. Those are my top two guesses.
I've only just beaten this part of the game today, and it sure is intense hearing 3:18 get louder and louder as you're running away and you keep getting trapped by all the arcade machines and stuff he's throwing.
I love how they executed this character. It was so perfect! For starters his design his heavily creepy, it carries out the characteristics from his FFPS Counterpart while combining that of a spider. And just see him crawling from the tubes and attempting to grab you in the bathroom was well made and horrifying. Then the way the music is also an indication of progress. Both sounding like music you would actually hear on the dance floor while still being a perfect use for an intense area. But the most exciting part was the final chase he had. And probably one of most intense as well, you pull the last lever just to see probably one of the biggest animatronics in FNaF history chasing after you. The way he tramples over and throws the arcades to create an ever more intense scene was incredible. DJ Music man got basically everything he needed, and probably one of the most intense moments in this game.
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
I'm not usually scared easily but this animatronic scared the hell out of me. (maybe because im afraid of spiders) and im not getting scared so easily usually
Honestly, this might be one of my favorite parts of the entire game, I was playing on ps5 and then I had a HUGE bug where I couldn’t progress, so I had to reset the ENTIRE game. When I got to this part, I was like “Yo, this part is FIRE and intense!”. Whoever composed this at Steel Wool needs a raise IMMEDIATELY.
As much as I don’t like fnaf sb I have to say that the DJ music man section had to be my favorite part of the game. While the gameplay wasn’t necessarily scary the soundtrack used here really heightens the tension. I love the little detail of him being the one improvising the song and I especially loved the section in the song 2:45 where the bells start it makes DJMM look sinister and badass.
Can you please look at the 5 hour version of this music made by me? I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
Fnaf sb has a different kind of fear than a lot of the other games, this one is the fear that you’re being watched/ chased or just general dread I’ve always been afraid of muffled music getting louder, it’s always invoked a feeling of dread in me so this scene really got to me in a way I appreciate
The cool part about this is the fact he's designed to try to constantly make different kinds of music that are never like any of the last he played. This is one of the hundreds of songs he can manually create :>
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
@@pirilon78 You'd think. But since Monty literally shreds up his bass with his hands and needs to replace it regularly, it means the Animatronics very legitimately have to play their instruments. So DJ Music Man probably has to actually *think* about what he wants to play.
Can you please look at the 5 hour version of this music made by me?🤗 I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
I miss those FNAF:SB days. I wanna watch it all over again. I was fangirling DJ Music Man on that part. I was like: "OHHH SHIIIIIIT". This sick beats are a banger.
I honestly wish we saw more of Music Man in the other games. He's a hella underrated character. Plus, it would've been cool where in one of the endings, he broke out of his "room" and chased you around the Pizzaplex.
Pretty sure THAT playthrough and THAT particular video convinced me to get this game! DJMM has to be my favorite sequence and I haven't even gotten there yet!
I'll imagine a Payday 2 X FNaF: Security Breach collab with this music. The best part, the heisters won't be confused on wtf is happening here (maybe a little bit) like AI more advanced than others, a big a*s spider looking dj, etc. Etc.
It’s crazy because of how fluid and fast the animatronic is, it’s undoubtedly very heavy, the closest thing in the real world is the yeti from Disney’s Mount Everest ride, and even then it’s not as fast or as fluid, hell it even started breaking the foundations of the ride because it wasn’t stable enough to support its swinging movements, so now it’s permanently in b mode (it stays still and there are strobe lights simulating movement)
Agree his theme is amazing, but I sincerely doubt anything is scarier than the map bots. But he’s a nice second place… giant animatronic, gives me chills.
Can you please look at the 5 hour version of this music made by me? I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
I love the fact that the music makes you want to go fast but the more levers you hit the more intense it gets. It makes it feel as though you have less and less time each lever you pull and it makes you want to go even faster and faster. Like its a race against time for your life.
DJ Music Man imo is the best animatronic in the game. It’s the first time in the games seeing an animatronic on a giant scale and they put so much personality into this character and he doesn’t even utter a word.
From the logs we get this is his "bouncer" mode when he is chasing you. It's not supposed to be activated and when it does it is said to void warranty. Most likely just like all the others he was tampered with and this "bouncer" mode was turned up to ten. Kind of like how Moondrop's night mode was turned up to eleven.
I'm not sure Moondrop's night mode was amplified at all. Even before the game, he was fucked up enough to terrify a child to the point that they couldn't even sleep without being so terrified they piss themselves. With the lights ON. Moondrop getting to you is NOT a pleasant time. I'm not sure about bouncer mode being tampered with either. It's explicitly experimental, and with it being at that stage it's probably not properly tuned yet. Things such as "age of target" and "collateral damage" aren't really taken into account. Why bouncer mode was on in the first place is a different topic though. The whole power thing could have tripped it, maybe? It wasn't turned on by Vanny, otherwise DJMM would have been active immediately, and bouncer mode wouldn't have turned off once the power was fixed.
@@notalive5479 I mean just look at moon. He's pretty spooky looking as is and thats enough to scare a toddler. Having that thing growl at you for not sleeping when your like 4 would be enough to scare any toddler shitless
The fact that more stuff is added as the chase progresses is amazing, just like DJs in real life as they keep adding more stuff until the song's climax.
>spends the night chilling out and sleeping >only hunts Gregory when he messes with the electricity in the arcade, his territory >is reasonable enough to cool his jets and let Gregory do his thing after failing to catch him >spends the rest of the night hanging out in the arcade, having a good ass time grooving to his sick beats >lets Gregory chill out with him if he comes back to the arcade >doesn't give a fuck about Vanny's mall-wide manhunt, probably knows she's a total lunatic who's not worth his time I'm with Glamrock Freddy on this one: DJ Music Man's a total bro. Easily the best animatronic.
Yo, this shit fuckin kicks... We need more music like this in the franchise, lol. Maybe an actual, higher budget rpg than fnaf world with this being the main boss theme would work
Make this the Battle B2 of FNAF. If you don’t know what battle B2 is, it’s from Shin Megami Tensei 4. Edit: ruclips.net/video/A6cSbof7Pik/видео.html There it is.
Can you please look at the 5 hour version of this music made by me? I will really appreciate it if you look ❤ Also, excuse me if I bothered anyone with this comment!
2.2M views and 100K likes? 😳
3.6M and 127K now? Thank y’all v much!
It will get more for sure
Hi! I'm from Brazil, and this video is so good that even people here watch it! success to you brother! (I used Google translate to write this)
poggerssssss
wow pog
And a new sub?
Since the music gets louder the closer he is; DJ Music Man is the definition of "Why do I hear boss music?"
Oh wow, I didn't though about it like that, holy fuck
the music also gets louder for each lever you pull so DJ Music Man literally ramps up the music everytime you pull a lever
Haha well dang
Oh wow-
Oh look it's a....
*GIANT ENEMY SPIDER*
The fact that the note says that DJ Music Man improvs everything and no two songs will be the same means that he composed this entirely while and just for chasing you
having a.i that can compose music on the fly is one thing, but having an a.i that can compose music on the fly AND be enjoyable to hear is another
its like that algorythim that tries to continue a song after its done, after a while it devolves into noise
if tech like that where to be developed irl it'd br awesome
that is actually so cool
@@isaacanims9224 tech like that would most likely be developed if we were heading to a future where music is made on demand
what an absolute chad
Imagine you’re being chased by some sick giant music spider but it creates awesome beats while doing so.
Chica: “We can help you! ^^”
Monty: “Give up kid.”
Music Man: “I mixed this beat for the sole purpose of kicking your ass.”
Roxy: where are you?!
Roxy: NO ONE will miss you!
Roxy: *I'm the B E S T*
Roxy: I bet you don't even have FRIENDS.
Roxy: *just pure sobs*
To me it's like he's intelligent enough to be using his own boss theme to both disorient and taunt you, and quite possibly mask his approach when he goes through tunnels which is just plain genius. Really fleshes him out as more than just some big lumbering monster.
Really makes me think the goal is sensory overload. Lights out except for arcade distractions, with this blaring, would definitely make me die if this happened to me.
@@kh6853TRUEEE SAME
My man, MM is by far one of the most fleshed out characters in this franchise from this game alone.
@@hyhyd6135and he doesn’t even talk! he’s a real one
@@eldritchskye2608definition of silent, but DEADLY
The fact that this guy is humongous at the same time really stealthy is freaking scary. You only hear his presence while he slithers in huge holes in a dark room. Scariest animatronic in this game.
Well I wouldn’t call him stealthy, because the music he’s projecting gets louder when he’s nearby because it’s coming from him, but I definitely agree. And he’s such a unique character, I’ve never seen anything like this.
He’s got proficiency in intimidation and has a 20 in dexterity
Lol
Humongous hmmmmmmm
Sus
i mean he's the dj robot, they probably did that on purpose so he wouldn't make any sound while playing music
I slither in holes but a small one and is private human part
This dude canonically created his own boss music in the middle of the fight.
Improv is a talent. Glad we finally get to see this portrayed in a video game.
its a dj xd
how cool is that
and he made a banger
Beatboxers be like
The best part about this scene in the game is the fact that he canonically makes up his music on the spot. He literally is chasing you down out for blood but he still goes "hol up i gotta make some fire beats"
Gotta love his grind
@@Francisco_Mtta Faztrillionare grindset
What do you mean canonically? As if like the lore or like scott spontaneously compose this music at the last minute?
top comment lmao
@@arissyazwanaman3211 theres a note thats talks about how music man never uses the same song twice so its safe to assume he made up this track just to chase you lol
Something I don't think I've seen anyone else bring up is the perfect double meaning behind the addition of sirens to the final part. Those are commonly used in this kind of music, yes, but when you factor in the likelihood of DJ Music Man knowing what's happening, not being in control of himself, and telling Gregory through his music "I'm not me, RUN", the sirens, introduced into the music when DJMM actively begins chasing Gregory, suddenly take on their intended purpose, alerting and evacuating people when danger is approaching.
Brilliant observation!
Oh snap wait I love this
THATS SO AMAZING THANK YOU FOR THIS IT REALLY HITS DIFFERENT NOW
omg :l
I like this take
Friendly reminder that this music is being improvised by DJMM himself during this encounter.
This is his own personal ass kicking theme.
You mean child murdering theme
Even better than that, it's not just his own personal ass kicking theme, it's his personal kicking YOUR ass specifically theme. No one else will ever get their ass kicked to this theme.
The Gregory Ass-Kicking Theme
If DJMM is playing this and intensifying as time goes on then it would a really cool detail if when you turned off the music this would still play just you can only hear it when close to DJMM
@@mister_matt pretty much lol
I like how in this part you can easily complete every task if you take your time, but the music makes you feel you have to do it as quick as possible
Wait omg is that a Grimm pfp???? :0
@@kyeloved grimms over rated
@@watcherknight5938 how dare you call the the old wrinkly drunk smoker overrated?!?
@@spoopycateatingpopcorn I wonder
And also the music itself!
This music is the embodiment of “I saw a spider on the wall and went into the other room the find something to crush it with, but when I returned to the room it was in the spider was gone”
That’s the exact reason I use whatever I have in my hand to smash the spider
spiders kinda cool (if you are not in australia)
we are totally overeacting
3 minutes left to find the spider
@Bundle O’ Fuck *spider turns into a mini dj music man*
It's also the epitome of "why do I hear boss music?"
You know, one of the reasons why I think this sequence is so famously intense is because it invokes the primal fear of being hunted by a huge, stealthy predator. The music gets louder as he approaches but he doesn't make any noise himself while he's crawling around.
And to top it all off, it's a giant spider.
A giant, enemy spider
@@inktonythekaonashigaster6631 LOL
@@inktonythekaonashigaster6631*intense beatbox of pokemon theme*
It invokes the primal fear of having to start over the horrid glitchy arcade section from the start again.
If the DJ music man plays the music we hear that means he actually graduates the intensity of the song on purpose the more you advance in the boss fight until he's literally there chasing you and making it the big finale. This boss is insane, I love him.
There's a lore piece that states he creates the music through "improv" which I'm assuming means he procedurally writes it. I like to think the music gets more intense because resetting the breakers is turning on more of the systems in his programming that allow him to make music.
@@SollidnitrogeN thats a possibility
He singlehandedly carried the whole game ngl
@@pote2frouifruite81 Let me confirm that. The music gets quieter and louder depending on how close he is. There is also a receipt for him that says the robot can write it's own music on the dot and no two songs are the same. It is him playing it.
@@thelag152 yeah I love this animatronic fr they made the best one so far
I just wanna talk about the fact that the only reason he chases you down is because of how the safety protocols shut down and he switches into "bouncer mode" but the moment you restore power, and the security, he just goes back to vibing and playing music. He has no actual issue with you and doesn't really want to chase you down but his unstable programming makes him attack you without so much as a word. Without that, though, he really is just a chill music dude like Freddy says.
The most intense and thrilling animatronic sequence in the entire game is centered around a DJ robot who isn't even an actual enemy or antagonist. That's what gets me the most about this.
he’s just chillin bro
I couldn’t have said it better. I literally had second hand anxiety watching Markepliers play through. As soon as Mark first walks in and sees DJMM asleep I said “OH FUCKKKK THAT THING.” I was right to be afraid haha! The chase gave me anxiety I was cringing and omg just so intense hahaha! I’m glad other ppl appreciate him too, the fact that he’s GIANT and a spider like thing with multiple hands just…. Ahhhh man lmao lol
“he's such a nice fellow”
-Freddy
Seems like you got a lot to say about this……💧🌚🌝💧😅
He's personally my favorite Animatronic in the game, if not in the entire franchise
Can we talk about how this part was genuinely terrifying? The other animatronics just become sort of a regular obstacle until you have to deconstruct them but this dude is horrifying. Also since he's a spider I headcanon the music man in the vents are actually several of them and they're his horrid spider children
There’s a note that says that they’re stolen prototype wind up Music Man toys
@@RealCryptoTest Not stolen, sounds like they escaped by themselves
Of course the Vriska fan would love that lol ::::)
@@vahdoom Yeah you're right, it does sound like that on revisit
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
I listen to this when I bike through traffic two miles to get to work. It's especially intense at night.
Your comment got liked 69 times.
bruh thats awesome! i bike around to work and for fun, so i might just listen to this now. lol
This man is fearless
no wonder freddy cant handle himself in the dancefloor, the dj's music slaps so hard
It is a programming bug then Gregory must be a robot cause this song slaps
Its a spider
Probably I'd even start dancing even if I was being chased
Literally
Bruh😂😂
I've been really curious how this part of the game would play out if Gregory just told the dj "Freddy sends his regards."
😂
@@thecreepyone9510 An unfriendly neighborhood spider
Hmpf well I'm afraid he won't listen to him ^^;
I mean didn’t Vanessa instruct all the animatronics to catch Gregory
@@tomorchard6660 actually his safety protocols are off thats why he sees as a threat and dont attack u whene u come back to see him after the chase
DJ: Oh you're scary alright, but not thrilling
Vanny: What's the difference?
DJ: Presentation!
I read this the moment the final drop hit, and it was glorious.
@@DragonShared so did I!!!
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
@@Night_tuber ill forgive you just because you extended it
This gives me Megamind vibes ngl.
This song, and this video, is a great demonstration on how edm/club music is done right. A single melody progresses with other melodies and sounds over time that culminates into a single harmonious tune. As an avid edm music fan for most of my life, this is REALLY FREAKING GOOD!
As an (amateur) musician i think this is a great sound and a great tone, but without chord changes it doesn't really tell a story, it simply...escalates. Which fits perfectly in the game, because it's complementing the story that's already in place (specifically, a chase), but listening to it on its own I feel that it has the potential to be so much more. But like I said, it's not meant to be listened to on its own so it works in context
Ok but this is not EDM though
@@GeneralKenobi69420This is absolutley electronic dance music
I love how this music sits comfortably in between a boss fight music and something you would hear in a live dj performance
Technically it was both lmao
Im scared
@@ነጕሃዕዐሠክ you shjould be
@@finnwantsasword8616
Gregory: (screaming and running)
Music man: Hol up I gotta drop these fire beats
Freddy: *is helping Gregory*
Monty: *saying that he should give up*
Roxy: *straight up insulting him*
Chica: *trying to be friendly*
DJMM: "I have, just now, made this sick beat for the sole purpose of kicking your ass"
Monty just wants to beat the sh*t out of Gregory...
😂
Moondrop: *Wants punished Gregory*
Stolen comment
Why don’t you make an original comment next time
Staff bots: please take a map
Easily one of the coolest encounters in the game. I think they should tone down the security bots a little but it is such a strong sequence.
Fun fact: if you get some of the Soda Upgrades + the shoe upgrade, you actually sprint so quickly that you don't get blocked by the falling objects during the section you are running away from him and he throws stuff to block your path. It was really funny when I ran straight away, turned around and was like "oh, that was easy" and then saw he started throwing objects to block your path.
Oh dang! Thanks for letting us know
imagine how that mustve felt for him
Child literally too fast for my man's
idk if it glitched but I wasn't blocked by anything during the run. It was actually a one and done for me😅
His yeezy's are too powerful
As a drummer, my favorite part was definitely the final part of this. Hearing those drum fills throughout the outro we’re heavenly. Ex: 3:23
I do wish every "encounter" with the individual anamatronics had an unique chase scene with banger music
Me too
well the reason was cus music man constantly makes music(unless he’s turned off or something), so naturally he’s gonna make music while chasing you 🤷 i do agree w you tho
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
@@reillyanna8222 Hmm yeah i do get that music mans specialty is to make music, and the concept of him remixing on the fly is well done.
I just found that Chika and Roxy, who i consider to be main characters, "just" had fetch quests instead of something more creative, like the mini game with Monty.
Truth be told, was actually really disappointment that I couldn't have a race with Roxy =w=
Just the thought of it gives me Bully vibes lol
Can we just talk about how good this OST is for a moment?
For a FNAF game, I expected there to be little to NO music. But this stuff slaps so hard dude. The main theme is so good too.
Sister Location had some bangers too
This and the daycare music is the best man I love it so much
Yeah I swear this is one of my favorite characters because he doesn't really want to kill you and wants to vibe together
And also the banger music SLAPS
BRO THE FAZER BLAST SOUNDTRACK IS A BOP
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
This is the real reason Freddy says he can’t go up there. The music’s too good!
Its funny cuz that's the actual reason he can't go up there. Freddy says Gregory has to go alone cuz he won't stop dancing if he goes up there.
@@squibblekatt4844 yeah because of the banger, duh
@@squibblekatt4844 just imagine a scenario where freddy did go there with gregory, and when the music starts, Freddy starts jammin and breakdancing while gregory is running around scared to shit while being chased by music man
I just imagine him standing right on the other side of the door bopping to the muffled beats while Gregory is being chased
@@intergal6916 i imagine that he dancing in the maintence hall, and in the end getting trowed trough all hall, breaking walls and goes free.
This had no reason to go this hard. I have a huge love for bells being incorporated into music, so the part where the bells kick in is my personal favorite part but the entire piece is incredible. Probably my favorite music from a fnaf game, Nowhere To Run is a close second though.
What makes this piece of music even better is that lore wise DJ Music Man likely made this banger up on the spot as he hunted Gregory. My man knows how to make music intimidating and energising at the same time.
Best, most polished, most well thought out sequence in the entire game. Nothing else comes close to this level of intensity and suspense.
I think the Daycare sequence with Moondrop was pretty terrifying too
@@itskitt3237 True, but depending on when you play it, that part had some pretty bad bugs on launch, which made it kinda unenjoyable to some people
@@wheatleypurse That’s fair. Honestly I just watched people play it (I don’t personally want to play the game in the state it’s currently in in terms of bugs and some aspects of the design) and it had me on edge. This sequence was spot on as well, definitely a second for me
If only there were less security bots. Because you end up focusing more on th em and the main animatronics so you don't end up caught. And that imo isn't the best, since we have such a cool boss like dj music man, why not place all the focuse on him? BUT THIS PART IS AMAZING AAAAAAA I don't get why people criticize this game, it's so entertaining and cool
@@emmar.7716 I definitely criticize the game, but that said I REALLY like the game. I think it’s incredible as a FNAF game especially, but I do feel that it is lacking in several ways. I’ve written too many RUclips comment section essays about it to get into it again, but the point of what I’m saying here is that I think that you can like and criticize at the same time
The DJ Music man sequence is like the single best moment in the game, this music is so hype, especially in the final part with the syrens going "WOEEEEEEEE" in the background
"Music Man, take me by the hand lead me to the land. Do you understand?"
-Ween
Clearly you watched it and not played it
@@chszanchan What?
And then the GIGANTIC MUSIC MAN CRAWLING ON THE WALLS LIKE SPIDER-MAN
@@evgenyti3250 this section is hell gameplay-wise
Honestly one of the most coolest animatronics made so far. With a disco ball for a mouth, piano keys for teeth, dope ass headphones, A SPIDER LIKE BODY and also a very tiny yet cute top hat on his head. The music is a classic banger and I love the fact that the facilitators even built tunnels for him to crawl around the arcade.
If this place actually existed, it would probably be the size of two amazon warehouses, because you would also have to have room the the DJ Music Man DJ to crawl around
I would rob mr beast just to buy this animatronic, buy a the full as amazon where house and keep him as my pet. Also his name would be milkshake.
Yes,its musicman of fnaf 6 and ucn
In fnaf 6 and ucn its not little and not big,its medium
HE HAS A HAT???
Watching Markiplier's playthrough of this game, this guy freaked me out so much. I think it is just the primal fear of something that big chasing after you. The moment with Markiplier in the bathroom with it reaching its hand in scared me, and thinking about it crawling on the ceiling sends chills down my spine.
This boss is so cool and so scary
I think dj musicman is one of the only few legitimately scary enemies in the game. And he even gets to be pretty docile after the chase
The more scary one is Map bot
DJ. Music man and the daycare attendant.
DJMM, the Endoskeleton maze and the Daycare Attendant were all pretty scary
@@itzmike._.6301 finally someone uses their brain
@4D1N Its not the size itself, but what they do with it. It constantly hunts you down and the only thing you can do is run into a small space and hope that it doesnt reach you.
This is easily the scariest animatronic for me.
He might be scary, but he still got the Drip.
@@eternaldreamer_23 Facts
8-bitryan : A g r e e d
he is the giant enemy DJ spider
Yes, but this song tho
0:01 - *"Great job. Safety protocols deactivated. Pram zapped. Brun DJ protocols. Reticulating splines. Please reset circuit breakers to all zones. Three zones remain: janitorial service, arcade, arcade."*
0:29 - *"Two zones remain."*
1:15 - *"One zone remains."*
2:14 - *"Rerouting encryptions. Almost done. There is a software update available. Reset the final circuit breaker located at the south end of the arcade maintenance hallway."*
3:15 - *"Well done. The arcade has successfully rebooted. Return to the security office."*
@@mosszilla3497 delete this comment rn
@@quinnwashere2049 :(
I had to read this in the guy's voice, because who wouldn't?
Somehow, Handunit's voice also echoing through the halls enhances this scene even more.
Basically the last drop is when Music Spiderzilla starts chasing you down the hallway which lead to the circuit breaker behind the arcade.
One thing I love about this is that in-game the further you get from him, the quieter the music gets since he's the source of the music. This guy quite literally has own boss music that he plays while chasing you. Not only that but in-universe it supposedly changes each time he does a show as to keep each experience unique, which means you get your own personalized DJ MM boss music right before you get crushed beneath him
Probably one of if not the best section of the game, music included. I think one of the purposes of this game was to separate itself from the past of Five Night's at Freddy's, especially the cramped and claustrophobic feeling of all the offices in prior games. With Security Breach, the developer's tried to invoke that megalophobia in all of us that was not prevalent in preceding games. When I first realized just how massive the Pizzaplex was, it was not just super impressive but also terrifying in a very strange way.
DJ Music Man is a great personification of this; while the animatronics have always been bigger than the player and could easily overpower them, DJ Music Man was just enormous on a more massive scale that really just makes us feel how small we are, which is also why the playable protagonist is a small child. It is all to invoke that feeling of weakness and helplessness against an enemy that is one hundred times larger and stronger than you.
TLDR: DJ Music Man big, player small
I love this comment so much. Such an interesting analysis!!
Happy new year!!
our protagonist in this game is probably physically the strongest protagonist out of all games
have you seen how this “kid” yeeted chica into the trash compactor?
@@alonewanderer4697 poor chica
@@alonewanderer4697 If you watch Matpat's Theory then it would make sense soon enough (Plus it's FNAF, how would the Theory not make sense? we literally have Ghost Vengeance Children, 60+ year old Furry Child Murderer which keeps coming back to life and Sentient Killer Machines in FNAF SB, Except Freddy though, he a good boi)
he's supposed to trigger megalophobia but he just triggered my macrophilia
The funny thing about music man, is he isn't inherently evil, he's just a robot that went into bouncer mode.
The same could be said for the rest of the animatronics, they're just hacked.
I'd like to see a sequel or DLC where all the animatronics fix themselves and help you.
How does bouncer mode even work tho
@@Madenity it just voids your warranty on the spot
@@Madenity Bouncer Mode is like a security feature.
Mostly in bars or pubs, there will be a person on the door who guards it and they are named the "bouncer." They can reject a person's entry if they look underage or a threat to the bar.
So basically, the Bouncer mode is literally Music Man wanting you to be... Gone.
Rock and roll
If there's no threat there's no game
His design feels so creepily out of place, & as contradictory as this sounds: yet very fitting for the fnaf world.
Also he's so cool, probably my favorite fight in the game.
It's because he's a Funtime, they all look weird.
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
@@Night_tuber An hero, bot
@@turtleboi456 lol
uncanny may be the word you're looking for
Thank you for uploading a version that keeps the reverb and especially the revving up/whirring noise between stages, they add so much intensity to the song!
This section is probably the best part of the game in intensity. It has music that amps up as you complete objectives, has *all three* 'main cast' animatronics chasing you down, security bots to impede progress, and an additional "Main boss" with DJ Music Man adding even more threat. The general layout of the area also makes sense and feels like an actual multi-floor arcade.
I wish more sections used more of the 'main cast' animatronics at the same time, as well as a mechanic that has Vanny showing up more often as a sort of 'Resident Evil 3 Nemesis' style enemy where she just sort of can be anywhere at any time so long as her appearance wouldn't break the current story sequence. The sewer section where Vanny shows up out of nowhere sort of feels like that, and is a good example of how it could have been a recurring thing where she just sorta shows up and keeps the game aggressive. Have it be that she won't show up if Freddy's nearby, and instead of it being a set cast to show up whenever you run into a security bot, there's a chance she shows up instead of one of the animatronics. There's just so many opportunities in the game that feel like 'more pressure' from enemies might have done more for the game, and some sections where 'less pressure' would have helped out. (Less pressure zones being about half as many security bots. Let's be real, there's too many in a lot of areas.)
im pretty sure there was supposed to be a mechanic where vanny would show up if you spend too long on an objective as an extra threat but it never got added :/ it would have been so much cooler seeing as she hardly even appears despite being the main villain
@@cosmiic1845 i heard it was just a bug or something but fnaf fandom loves spreading misinfo so i dont know, i hope they patch it tho bc this game seemed kinda like a cakewalk besides how confusing the layout of the pizzaplex is
Vanny was supposed to appear much more actually! But it got bugged and I think the game was just a little rushed anyway
1: vanny rarely showing up is a bug
2: vanny spawning near you when a security bot finds you is basically death, vanny runs INSANELY fast and is harder to hide from in the open, the only way i could see this balanced is that vanny wanders around the entire pizzaplex and if you get detected theres a chance she will stop whatever she is doing and run at full speed towards that location. even so; it wouldn't make sense because since she is a human, she likely wouldn't be instantly alerted even if a bot detects you unless she is nearby to hear the siren
3: i agree on you in terms of the security part; there are so many areas that aren't staff-only that are patrolled by 10+ security bots, kinda stupid if you ask me
I can't remember Roxy being in this sequence. I had Chica upstairs en Monty downstairs. Can just be me though.
I have the worst case of arachnophobia yet, and this was the scariest mission for me. It was literally so bad that I stayed in a baby stroller for 10 minutes waiting to see him come from the tunnels and leave
oh fuck , I feel bad for you. Does his look really trigger your arachnophobia that much ?
Same for me, It was so big and I was like bruh and I'm not getting scared so easily usually
@@eudicouwu3783 Yeah it does, between those beady black eyes and the several legs it gets me. My Arachnophobia is awful, the smallest spider I see terrifies me, I didn't even play resident evil 7 because of that girl margaret who looks like a spider!
@@CheeseOnMyPizza Fuck , sorry for you.....At least DJ man does good music I guess ? ^^"
ngl i thought he was pretty badass more than scary, and i shit myself when i see a daddy longleg spider from the other side of the room
Fun Fact: DJ Music Man has speakers on his back that produces the music he makes.
I remembered seeing that detail
Bro your right but speakers are in stomach also that will make more help
So that’s why it gets louder when I get to other areas!
Is that what those black stripes are?
Game logic @@Ttnxren
DJ Music Man is actually very sneaky if you think of it. He made this beat so you would be in awe of how hard it slaps, frozen in place. He’d easily get to you if you fell under the spell of his music.
I love how everyone just kinda loves Music Man now despite being one of the creepiest and weirdest looking animatronics. Like who designs these guys, they have NO idea what a kid would want in a friend lmao. Just like the original Chuck E. Cheese boys.
Those big soul sucking eyes *shiver
he's just a shaved wario with piano teeth and a caterpillar body. he's very charming.
Depending on what you consider canon, the books explain that technically everyone sees them just a little bit differently because of the way the human brain responds to the technology used to make them look more lifelike.
@@smackeroon688 he’s just a WHAT
@@CrystalRose1111 lol
I wasn't expecting such a banger on a fnaf game. Would love an extended version honestly (either all mashed up throughout an hour or each one separated)
I’ll see what I can do
Dude same!
You can just loop the video
@@Glamrockzie thank you! The music they did for this actually great
When I heard this song I just picture blade fighting vampires in the blood club
I absolutely loved this moment in the game, Music Man was already one of my favorite characters, and just having a moment where you run from a gigantic spider DJ chasing you down with load and epic catchy boss-like music was just an incredible thing to see in the game.
Yes and his whole dj aesthetic is cool to me
@Seafoam Shimmer Typo, I meant to say loud.
*Agrees*
And probably the only cool thing in new fnaf game security breach
@@midloran I'd argue theres a lot of other cool things like the pizza plex as a whole, or the fact this is the biggest leap a fnaf game has ever made but I guess it comes down to opinions.
It's been so long since I've treated this franchise seriously, and then it pulls this game out of its hat. I think we can legitimately call this one a horror game, and the DJ Music Man encounter is definitely the highlight of the entire game. The music sells it.
Like that one song
The one with the man behind the slaughter
i honestly do not see how it relates to the fnaf story timeline because they just added the springtrap ending and called it a day. keep in mind i don't think the game is bad and i actually am planning to buy it, i just don't think it was suited for fnaf timeline but yet i don't blame steel wool because this was just thrown at them and got overconfident with a release date. i do think it is better for scott to rest with his family because of the harassing and such so i believe this was a heavy load taken off of him. i just think it shouldn't have gotten a release date slapped on them because the game from what i've seen in multiple gameplays + friends is horribly bugged, other than that it's good
@@sgtpancakes206 cant believe in agreeing with a jojo fan but yea, the franchise or at least the main timeline should have ended with help wanted imo
@@sgtpancakes206 gonna agree with you
As buggy as this game was, I personally enjoyed it. I found Gregory's and Freddy's bond to be neat. Being called a Superstar hits different now. The DJ Music Man part was like the best part of the whole thing. It's so unnecessarily intense just to make you feel like you gotta hurry up and it's amazing. Also, something cool I thought about is that canonically DJMM makes his music up on the spot and no song is ever the same; Imagine if there were several different OSTs made for this chase that played for each playthrough. Like 5 songs or so and everyone would see which one they got, just a thought but I found it to be neat.
stfi
@@v3gasszz52 ??
@@v3gasszz52 ???
@@v3gasszz52 "shut the fuck Italy" it what it days
@@haydenjones8978 why they gotta do Italy like that man
"It's just another spooky animatronic game, you don't need to take it so seriou-"
The soundtrack team:
Meme of burning piano intensified
The ost: What? It's not us tho, it's Music Man
*the whole crew puts on their Music man suits and proceed to banger*
YES THEY DID!!! THAT'S THEIR JOB!!!
Inserts boss music
the soundtrack team everytime a new fnaf game drops
Music man is such a nice guy
Even when he's chasing you, he still makes some sick beats for you to vibe to
Remember, this is one of the fewer themes of the videogames where a protagonist canonically hear the theme
Imagine how energetic should he be in that moment
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
@@Night_tuber couldn't you just loop it though
@@Night_tuber no
@@Night_tuber okay so I did...and the quality is pretty trash
As someone else pointed out- the instruments are most likely a form of bell (synth bell maybe) but they could also be a type of electric xylophone
It's probably an Electric Piano with a reverb effect.
Now i now
Yup definitely synth bells. They show up fairly frequently in the Danganronpa games.
Sounds like an argument people have about Battle B2 from Shin Megami Tensei 4
Sounds like a vibraphone. Like a xylophone but with a mellower sound.
I love this part in the game you can literally go as slow as you want but the music makes you feel like your on a time limit
Ikr
It reminds me of the segment of Hylics 2 in the worm shield where there’s no timer, but the way the map progresses and the music ramps up makes you feel like somethings chasing you!
Thank you ex President Barack Obama, very cool
@@mozart4344 The beeping ramping up in that area really makes it feel like it's the enemies getting closer until you realise it's still getting more intense when they're going away from you lmao. Fantastic bit tho
Imagine the chaos it would be if the soul of a vengeful child like Cassidy had control of this thing 💀
There would be *blood*
@@Ringanden201 *shed*
The man in the mirror nods his head.
*The only one, left*
I was watching a streamer play and the moment this started ramping up I went nuts, I love video game music that changes or ramps up as you play
Yeah they really payed attention to detail
Adaptive music really is something so simple, yet it just adds so much
if you love games with this kind of music, try doom 2016 and doom eternal!
I sure do love dynamic and adapting musics in my games
@@westform22 i really hope eventually we'll reach the point in game development where it's songs can straight up be designed to increase or lower in intensity depending on your actions are commonplace, so instead of timing the big climatic hit to the music, the music is timed to that final hit.
The fact of how huge this thing is and the the fact the damm thing can actually move fluidly scares me, he is giant, his shell and endoskeleton must weigh over 900 Ibs, it probably takes a lot of time and effort to code his programing and how he should act and the fact that his "experimental" bouncer mode becomes online he actively hunts you down. YOU KNOW HOW SCARY IT WOULD BE IF A SPIDER ROBOT 29X YOUR SIZE AND 1000 POUNDS STARTED TO HUNT YOU DOWN TO CRUSH YOU BETWEEN IT KEYBOARD TEETH!?
more than 900lbs, i'd say several tons. Dude seems to have abt as much metal as an 18-wheeler
Dude i don’t know in what universe you live in but this is not 900 pounds… not nearly. If this was 900 pounds then a few guys who don’t even work out could casually lift it around…
you're missing a 0 on your weight figure lol
I don't think this be 900lbs if it was made purely of carbon fiber.
as if Giant Huntsman Spiders weren’t already living nightmares, DJMM just one-ups them … in a dope-ass way that is…
If you don't have your music cranked up at this part, you're playing the game wrong.
Until you remember that theres a stupid voiceless chicken and jumping alligator
@@Anubonek Thankfully the music turns itself down when they get close
@@Anubonek or a gator missing his legs and a working-as-intended chicken depending on the route you picked with the first party pass
Me he’s was ghosting not walking just floating super fast
@@Anubonek "H E Y , L I T T L E G U Y"
The subtitles are going crazy💀
Is no one gonna talk about the sub titles?
No one i assume
i just now realized about the sub titles lol
@@AyerSparkle legend
@@AyerSparkle ?
WHY IS MUSIC SPIDER SO SCARY
-lucky clover subtitles
Me listening to this and weirdly according Markiplier's scream to that.
*staff bot jumpscare*
*wet floor bot vine boom*
@@S1EEPLES5 take a map.
"He has sunglassesssss!"
Aw never got that many likes. :>
If this place was real and no haunting, killings, missing children, etc this is the one room I’d never walk into. Regardless of how cool the games are in it
But THE DJ
That's probably my first pick, i would try to climb on DJ music man
dj music man only hunts you because his bouncer mode is glitched otherwise he's nice
Even with No Glitching Nice MM,Coming from a guy who has Arachnophobia I WOULD NEVER GO NEVER THAT
@@vegetasavage2933 bro come on, look at him jamming out
I'm afraid of spiders too, but I'd love to be at this dude's concerts in real life
Gregory: Running for his life
DJ music man: * creating his own boss music in the middle of the fight*
I can confirm that the "bell" instrument at 2:50 is a sine wave with a sharp decay and a lot of reverb on it. I also tried replicating it using a synthesizer just to be sure, and it sounds exactly the same
If you don't have a synthesizer you can also replicate it using Audacity. Choose "Generate" from top menu and select "Tone", select "Sine" from the wave menu and select a frequency around 880Hz (A5 note). Then add fade out and some reverb to it
Thank you!
It did sound suspiciously not like a bell
Neeeeeeeeeerd
@@Kimarnic yea but being this kind of a nerd is super cool
What a chad
The notes that start at the "Bells" part sound like they're from a vibraphone. It has pedals to control how long a note rings, like a piano. There are also disks that can spin in the pipes to cause vibrato. It could also be tubular bells. Those are my top two guesses.
Maybe that means they noise is made by key notes on DJMM’s teeth?
Usually identic of mercusuar theme thingy
@@tinymothwithastick8050 that's a.. disturbing thought
Yes it's a vibraphone has to be cuz the sound
@@Zer0_days_Offical or just a sine wave
I've only just beaten this part of the game today, and it sure is intense hearing 3:18 get louder and louder as you're running away and you keep getting trapped by all the arcade machines and stuff he's throwing.
It amps me up too…
It’s like sirens
@Burst Gaming This isn't about it being hard, it's about the music being epic
SCOTT CAWTHON HIMSELF DOWNLOADED THIS VIDEO FOR FREDD Y IN SPACE 3
IT SAYS THE EXACT VIDEO TITLE IN THE FILES
So, Scott pirated his own ip?
I SAW, ITS CRAZY…
My sister prefers heavy metal music, and I prefer EDM. This track sounds like something we could both listen to at once. 😁
Lol
Sounds more closely to techno metal
Yeah I love metal and not much else but this song is an absolute banger
No Straight Roads in a nutshell:
(Rip NSR, you will always be my fav game :( )
@@flopcartman my thoughts exactly
Man's canonically made his music in less than a millisecond just to fight us, respect
I love how they executed this character. It was so perfect! For starters his design his heavily creepy, it carries out the characteristics from his FFPS Counterpart while combining that of a spider. And just see him crawling from the tubes and attempting to grab you in the bathroom was well made and horrifying. Then the way the music is also an indication of progress. Both sounding like music you would actually hear on the dance floor while still being a perfect use for an intense area. But the most exciting part was the final chase he had.
And probably one of most intense as well, you pull the last lever just to see probably one of the biggest animatronics in FNaF history chasing after you. The way he tramples over and throws the arcades to create an ever more intense scene was incredible.
DJ Music man got basically everything he needed, and probably one of the most intense moments in this game.
Random thought, he looks more like an ant than a spider, only 6 legs, and 2 body sections, but ye he is amazingly made and creepy as hell
@@stupidfit huh. That could be the case too!
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
《Night tuber》 Piss off spambot
I'm not usually scared easily but this animatronic scared the hell out of me. (maybe because im afraid of spiders) and im not getting scared so easily usually
WE MAKIIN IT OUT OF THE PIZZAPLEX WITH THIS ONE 🔥🔥🔥🔥🔥🗣️🗣️🗣️🗣️🗣️💯💯💯💯💯
Honestly, this might be one of my favorite parts of the entire game, I was playing on ps5 and then I had a HUGE bug where I couldn’t progress, so I had to reset the ENTIRE game. When I got to this part, I was like “Yo, this part is FIRE and intense!”. Whoever composed this at Steel Wool needs a raise IMMEDIATELY.
I could almost bet that you encountered the recharging station bug caused by visiting the third floor escape
yep
i dont understand what the bug has to do with it?
@@larlwheezer2334 u can't progress further, thus you cant meet the DJ himself! That's why he restart the gameplay and pick another route
And that is why you always make as many save files as you can so then that stuff wont happen and you don't have to restart the WHOLE ENTIRE GAME.
0:00 DJ Site Breaker
0:29 Janitorial Service Breaker
1:15 Arcade Breaker 1
2:14 Arcade Breaker 2
3:15 Maintenance Tunnel Breaker
everyone be talking about how terrifying he is until they realize he composed a whole EP PLAYLIST just for you
It's the DJ PoWeR 🎶🎛️🎧😉🎧🎛️🙏✋😀😃😉😙
As much as I don’t like fnaf sb I have to say that the DJ music man section had to be my favorite part of the game. While the gameplay wasn’t necessarily scary the soundtrack used here really heightens the tension. I love the little detail of him being the one improvising the song and I especially loved the section in the song 2:45 where the bells start it makes DJMM look sinister and badass.
Just love how you can put this in a Yakuza as a boss theme and it wouldn't sound out of place.
Hell, you could put this in a SERIOUS mf SAM boss battle, and it woukd work.
*- DJ Music Man -*
Patriarch of the Pizzaplex Arcade
@@anchovieduce
*- Vanessa A. -*
Former Senior IT Representative of Fazbear Entertainment Inc.
YEESSSSSS
YES.
bro no wonder this game was delayed so long, they needed more time to make this masterpiece
tbh i feel like half of the time that went into making this game was just for this sequence
Steel Wool pulling an AC7 I see
Yeah but in the end the game felt rushed.
Can you please look at the 5 hour version of this music made by me?
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
“Why is the song getting bigger?!” - Markiplier 2021
Me when english
"why is the song getting bigger?"
Because the threat is getting larger
Me when english
Fnaf sb has a different kind of fear than a lot of the other games, this one is the fear that you’re being watched/ chased or just general dread
I’ve always been afraid of muffled music getting louder, it’s always invoked a feeling of dread in me so this scene really got to me in a way I appreciate
The cool part about this is the fact he's designed to try to constantly make different kinds of music that are never like any of the last he played. This is one of the hundreds of songs he can manually create :>
Hes a robot. Isnt that the opposite of manually lol
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
@@pirilon78
You'd think. But since Monty literally shreds up his bass with his hands and needs to replace it regularly, it means the Animatronics very legitimately have to play their instruments.
So DJ Music Man probably has to actually *think* about what he wants to play.
I will be 100% honest this track is geniunely such a fucking good tense/combat song. It gave me massive deus ex vibes
Can you please look at the 5 hour version of this music made by me?🤗
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
Deus ex?
@@Night_tuber your version is trash
@@doomsdayjoestar47 how bout u try and get cultured boy
i think the same thing
We can all agree that this needs to be on Spotify
We can all agree that this is an unoriginal comment
@@shangabi4344 we can all agree that no one cares
Fax
@@dcrowssj5324 about the comment? Yeah, correct
@@shangabi4344 its not unoriginal if it needs to happen low iq
I miss those FNAF:SB days. I wanna watch it all over again. I was fangirling DJ Music Man on that part.
I was like: "OHHH SHIIIIIIT". This sick beats are a banger.
I wonder who decided to make the DJ for the arcade the size of a small house.
Americain
Lol "probably American"
Australia: It's just a wee little spidah
I honestly wish we saw more of Music Man in the other games. He's a hella underrated character. Plus, it would've been cool where in one of the endings, he broke out of his "room" and chased you around the Pizzaplex.
this makes me have hope for a music man dlc
Extremely hard to code but it would be amazing
I believe the scarcity of him makes moments like this all the more worth it.
I’ve been seeing Mark’s playthrough of the game and when he got to this part I was amazed by the song. DJ Music Man sure is good.
Pretty sure THAT playthrough and THAT particular video convinced me to get this game! DJMM has to be my favorite sequence and I haven't even gotten there yet!
Same here. I was impressed by how good this theme was.
Remember, DJMM makes up music for each occasion. This isn't just music to kick your ass to. This is music to kick YOUR ass to.
- 0:30 Stealth
0:30- 1:15 Build up
1:15- 2:15 Assault
2:15- 2:45 Hold out
2:45- 3:15 Escape
3:15- Final stretch
I'll imagine a Payday 2 X FNaF: Security Breach collab with this music.
The best part, the heisters won't be confused on wtf is happening here (maybe a little bit) like AI more advanced than others, a big a*s spider looking dj, etc. Etc.
He's definitely the scariest animatronic in the game but his theme song is FIREEE
Lucky he dosent give a fuck after you beat him because the game would be over if he was actually trying to hunt you
It’s crazy because of how fluid and fast the animatronic is, it’s undoubtedly very heavy, the closest thing in the real world is the yeti from Disney’s Mount Everest ride, and even then it’s not as fast or as fluid, hell it even started breaking the foundations of the ride because it wasn’t stable enough to support its swinging movements, so now it’s permanently in b mode (it stays still and there are strobe lights simulating movement)
Agree his theme is amazing, but I sincerely doubt anything is scarier than the map bots. But he’s a nice second place… giant animatronic, gives me chills.
Map Bot : Take a map. Take a map. Take a map.
Can you please look at the 5 hour version of this music made by me?
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
I love the fact that the music makes you want to go fast but the more levers you hit the more intense it gets. It makes it feel as though you have less and less time each lever you pull and it makes you want to go even faster and faster. Like its a race against time for your life.
SUS
Yeah I agree
+
DJ Music Man imo is the best animatronic in the game. It’s the first time in the games seeing an animatronic on a giant scale and they put so much personality into this character and he doesn’t even utter a word.
I have finally found a clean audio of this absolute banger!
Yessir just doin my job
@@Glamrockzie thank you for this
@@pote2frouifruite81 your very welcome
From the logs we get this is his "bouncer" mode when he is chasing you. It's not supposed to be activated and when it does it is said to void warranty. Most likely just like all the others he was tampered with and this "bouncer" mode was turned up to ten. Kind of like how Moondrop's night mode was turned up to eleven.
I'm not sure Moondrop's night mode was amplified at all. Even before the game, he was fucked up enough to terrify a child to the point that they couldn't even sleep without being so terrified they piss themselves. With the lights ON. Moondrop getting to you is NOT a pleasant time. I'm not sure about bouncer mode being tampered with either. It's explicitly experimental, and with it being at that stage it's probably not properly tuned yet. Things such as "age of target" and "collateral damage" aren't really taken into account. Why bouncer mode was on in the first place is a different topic though. The whole power thing could have tripped it, maybe? It wasn't turned on by Vanny, otherwise DJMM would have been active immediately, and bouncer mode wouldn't have turned off once the power was fixed.
@@notalive5479 well kids are easily terrufied by normAl things lije Sanra Ckaus, loud noises, Dogs, faury tales, kids shows etc...
@@BlackCroft666 shall I call you ambulance?
@@notalive5479 I mean just look at moon. He's pretty spooky looking as is and thats enough to scare a toddler. Having that thing growl at you for not sleeping when your like 4 would be enough to scare any toddler shitless
But why this mode was even implemented?
The fact that more stuff is added as the chase progresses is amazing, just like DJs in real life as they keep adding more stuff until the song's climax.
0:00 phase 0. 0:28 phase 1. 1:15 phase 2. 2:13 phase 3. 2:44. phase 4. 3:15. phase 5 (best phase theme)
Actually, phase 3 and 4 are in the same phase
>spends the night chilling out and sleeping
>only hunts Gregory when he messes with the electricity in the arcade, his territory
>is reasonable enough to cool his jets and let Gregory do his thing after failing to catch him
>spends the rest of the night hanging out in the arcade, having a good ass time grooving to his sick beats
>lets Gregory chill out with him if he comes back to the arcade
>doesn't give a fuck about Vanny's mall-wide manhunt, probably knows she's a total lunatic who's not worth his time
I'm with Glamrock Freddy on this one: DJ Music Man's a total bro. Easily the best animatronic.
"vibing menancingly" is what i aim for daily.
Yo, this shit fuckin kicks... We need more music like this in the franchise, lol. Maybe an actual, higher budget rpg than fnaf world with this being the main boss theme would work
*Desolate room/desolate hope memories*
When I heard this song I just picture blade fighting vampires in the blood club
Make this the Battle B2 of FNAF.
If you don’t know what battle B2 is, it’s from Shin Megami Tensei 4.
Edit: ruclips.net/video/A6cSbof7Pik/видео.html
There it is.
Can you please look at the 5 hour version of this music made by me?
I will really appreciate it if you look ❤
Also, excuse me if I bothered anyone with this comment!
the subtitles are chaos lmao
1:01 “I mean he’s just vibing, menacingly.”
Cant forget the Barbie girl song- 3:38